Scarab fights were visually impressive but mechanically shallow. Just circle strafe and shoot the joints, then climb on board and wreck shop.
Scarab fights were visually impressive but mechanically shallow. Just circle strafe and shoot the joints, then climb on board and wreck shop.
I didn't know that was possible until years after the game came out. I was floored.blasting the rear hatch open with vehicular weapons for a direct line to the core
Scarab fights were visually impressive but mechanically shallow. Just circle strafe and shoot the joints, then climb on board and wreck shop.
If the scarab fight is shallow then the Shadow of the Colossus is shallow, because you just described every fight in that game.
I thought Ueda games were known for their story and atmosphere rather than deep mechanics.
regardless, you just described the prevailing boss fights in most hack and slash games, Sotc, Castlevania, God of War, etc.
If anything the organic way in which the scarab boss fight occurs should be seen as a shining jewel compared to the overly scripted versions found in the games I mentioned.
Mysteries?! Not on my watch!
Contrary to popular opinion, I actually thought General RAAM was a great shooter boss. Probably a bit too challenging in the context of the overall game, but that shit was great. He demanded accuracy by constantly moving in on the player. He tested the player's ability to react quickly to gunfire and seek cover. He tested the player's spacial awareness in forcing them to stay in the light, left they be eaten alive by Kryll. He tested the player's ability to switch positions quickly and safely when he got too close. Not to mention he was HARD.
Yes, until you realize that you're not really in that much hurry while in cover. When he approaches the cover, it takes him an awful lot of time to cross over to the other side where he can actually hurt you. That made the fight bearable for me, but it also made him appear really stupid and, well, scripted.
Great response. Of course, for Halo 4, I'd like to see 343 expand on the concept of Scarab fights by offering more ways to take them down while offering as many means to take 'em down as in Halo 3.Sure, but only if you chose to tackle them in a manner that didn't take advantage of all of the tools at your disposal, which is what that particular method is - the most obvious, least exciting strategy. Jumping off of cranes and buildings (with and without vehicles), having your air support AI drop you off and pick you up after the deed is done, utilizing equipment to get up there, blasting the rear hatch open with vehicular weapons for a direct line to the core, all were viable. There were a ton of different ways to approach each of those fights, and it was up to you to experiment, because that's what the series excels at: giving players the tools and allowing them to use them in novel ways. They're not meant to be particularly difficult, but just another puzzle for you to figure out. There are some things I would change about the Scarabs from a mechanical sense, like giving them a shutdown switch so the core wasn't the only kill option, but shallow doesn't really describe those encounters. They were designed to emphasize the strength of the series, which is experimentation with the sandbox, and that's what they should continue to do down the line.
Or a sniper rifle. Or through aerial insertion. So many options.Great response. Of course, for Halo 4, I'd like to see 343 expand on the concept of Scarab fights by offering more ways to take them down while offering as many means to take 'em down as in Halo 3.
It's a totally different experience to take down a Scarab with a Chopper than with a tank.
Nailed it beautifully. I'll never forget accidentally ramping into the cargo bay on a Mongoose and fighting my way up to the core to blow that big bastard apart. <3 The StormSure, but only if you chose to tackle them in a manner that didn't take advantage of all of the tools at your disposal, which is what that particular method is - the most obvious, least exciting strategy. Jumping off of cranes and buildings (with and without vehicles), having your air support AI drop you off and pick you up after the deed is done, utilizing equipment to get up there, blasting the rear hatch open with vehicular weapons for a direct line to the core, all were viable. There were a ton of different ways to approach each of those fights, and it was up to you to experiment, because that's what the series excels at: giving players the tools and allowing them to use them in novel ways. They're not meant to be particularly difficult, but just another puzzle for you to figure out. There are some things I would change about the Scarabs from a mechanical sense, like giving them a shutdown switch so the core wasn't the only kill option, but shallow doesn't really describe those encounters. They were designed to emphasize the strength of the series, which is experimentation with the sandbox, and that's what they should continue to do down the line.
Mysteries?! Not on my watch!
RECLAIMER
I HAVE LIVED A LONG LIFE
YOU REQEST MUCH OF ME
BUT I WILL ENDEAVOUR TO
SHARE THIS TALE WITH YOU
Or a sniper rifle. Or through aerial insertion. So many options.
Seriously, HOW IS THIS NOT THE BEST THING EVER?!
[Nintex];33722704 said:They have that Retro Studios designer on this right?
I wouldn't worry about bosses Halo fans![]()
[Nintex];33722704 said:I wouldn't worry about bosses Halo fans![]()
The best part was how they teased a Scarab encounter, but then some jackass with a flat top tells you that there's no way two Spartans could get past it... after you've killed four Scarabs in Halo 3. And one more as an ODST.Yup. Bring back the epic battles. Reach was so small-scale and featured nothing anywhere close to this kind of awesome. The brawl in the lake basin on The Storm, starting with the rocket 'Goose and climaxing with the Scarab was so incredible. Then they up and top it on The Ark. Somehow.
[Nintex];33722704 said:They have that Retro Studios designer on this right?
I wouldn't worry about bosses Halo fans![]()
![]()
The best part was how they teased a Scarab encounter, but then some jackass with a flat top tells you that there's no way two Spartans could get past it... after you've killed four Scarabs in Halo 3. And one more as an ODST.
But maybe those parts aren't canon anymore, I'm kind of losing track here.
Exactly.So long as they're not formal bosses, but climactic battles or high level enemies that operate within the same rules as the combat sandbox. More like Halo 3's Scarabs and Brute Chieftains, less like Halo 2's bosses.
Does Glasslands pick up anytime soon? Because I'm getting bored of it. Not that it's bad or anything, but it doesn't seem as fiction-dense as Cryptum (which I enjoyed), it's just a bunch of different Halo characters talking shit to each other and hitting on the first female they see.
The Arbiter centric chapters are always fun, but I want shit to go down. This is post-Halo 3, step it up!
Does Glasslands pick up anytime soon? Because I'm getting bored of it. Not that it's bad or anything, but it doesn't seem as fiction-dense as Cryptum (which I enjoyed), it's just a bunch of different Halo characters talking shit to each other and hitting on the first female they see.
The Arbiter centric chapters are always fun, but I want shit to go down. This is post-Halo 3, step it up!
Well that settles it!The bosses I faced off in Metroid Prime 3 were no where near as fun as any of the Scarab battles in Halo 3. So there is some cause to worry, yes. All they need to do is look at Halo 3 and, well, not Metroid Prime.
Well that settles it!
The bosses I faced off in Metroid Prime 3 were no where near as fun as any of the Scarab battles in Halo 3. So there is some cause to worry, yes. All they need to do is look at Halo 3 and, well, not Metroid Prime.
The only thing the scarab battles in Halo 3 have on Metroid Prime (Corruption)'s bosses are the somewhat dynamic nature at which they can be taken down in. Corruption is arguably the weakest of the three Prime games. The boss fights in the original Metroid Prime are the best boss battles in any FPS game to date. Even Echoes had better boss fights than Halo 3. I will say the scarab battles were probably the only redeeming thing about that game's campaign. The first time I fought them, they were awesome.
No scarabs in Halo 4 because of the "no purple" edict at 343i.![]()
In the art teaser trailer we saw a purple building, so purple is in for Halo 4No scarabs in Halo 4 because of the "no purple" edict at 343i.![]()
[Nintex];33728148 said:^ ok, someone who speaks Halo what does that say?
I wasn't going to do this again, but ooookaaaaaaay.
I REMEMBER HIS EYES
HE WATCHED EVERYTHING
AND EVERYONE
THEY REFLECTED NOTHING
BUT A GREEN TINTED MISERY
The writing over at Forward Unto Dawn is incredible work, but is mostly just a deeper take on the information that we've already been provided with. The presentation of these is quite different from what we usually see from them. What's going on here?
Surely you mean "Checking daily might help you find out.Checking daily might help you find out. =)
Fuck me, Primordium sounds so cool, but I still haven't read Cryptum. Need to get on that.
I'm reading Primordium right now. So good.
Then again, I'm biased.
Does Glasslands pick up anytime soon?
At least every major human character in the book gets their turn to void their bowels all over Dr. Halsey. That's a good thing, right?Not even a little bit. It's quite persistent in its unwillingness to provide much of anything to get excited about. A lot of words are written for characters to be so shallow and for the fiction to only take a half step forward.
Not even a little bit. It's quite persistent in its unwillingness to provide much of anything to get excited about. A lot of words are written for characters to be so shallow and for the fiction to only take a half step forward.
Blame the author, Karen Traviss. She's given every indication—in interviews, the 343 Sparkcast, and Glasslands itself—that she harbors what verges on a personal vendetta against Dr. Halsey. There's no sensible reason why this should be so. Halsey did some unambiguously evil things, it's true. It's also true that many ONI employees were complicit in the Spartan program, guilty not just by association with Halsey but by direct involvement in the most heinous aspects of the project. Yet in Glasslands Halsey is the sole scapegoat in the whole affair, not just heaped with indignities by her circumstances and the characters who know her, but actually recast as the Halo universe's spiritual successor to Dr. Mengele.I'm going to spoiler tag this but it's not really a huge spoiler. Just Glasslands discussion.Why all the sudden is it a big push to make make Halsey look like the biggest asshole in science fiction history? I certainly understand the argument about what she did being immoral, but there's almost no argument present in Glasslands about it also being necessary and for the greater good. It just falls flat. Halsey herself dismisses that and admits to herself that she's a coward and only trying to clear her own conscience. While I enjoyed Glasslands as it gave me something post-Halo 3 to read, it does close to nothing to move Halo lore forward. Basically, both humans and Elites are in fighting amongst themselves, don't trust each other, and a Spartan 4 program exists. Nothing else really happens.
Okay, this made me laugh, lol.A smiley face with three eyes is the first symbol.
I'm not saying it's Aliens but
...it's aliens.