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Dota 2 Beta Thread: [Brewmaster]

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This is exacerbated by the fact that you don't get flash till level 12 in LoL, so a new player is going to be extra screwed when it comes to retreating if they push out too far. Retreating from a fight in LoL without flash is nearly impossible.
I always felt this is what made that game such a turd, outside of Dominion. It's not a level playing field until you get that ability, especially if you play with friends of higher level, having things that happen outside of the actual match that determine whether you can win a game or not.

Among other reasons of course.
 
I don't really want to do this so I'll just pick out two points to address.

One, you use Tidehunter as an example, the most sturdy tank in the early game. Trying that shit with Lich or CM is just not going to fly.

Second, Alistar has both a targeted knockback, an AoE stun, as well as a spammable low heal. His laning power is significantly higher than most DOTA strength heroes. If you're somehow getting pushed out of your lane with Ali, you are probably doing it wrong.

I used Tide and Alistar as examples because that's the style I play. I also never said I have trouble laning as Alistar, merely that I have been blown up early game often by being too aggressive as Alistar, which hasn't happened so far to me in Dota. Small sample size of course, and I haven't laned and I don't typically play squishier caster types, but just from the feel of the game, I feel the early game in Dota is much more comfortable and less nervous. The feel of the game is so different even with the same playstyle and roughly similar hero types that it can't just be coincidental.

I'm trying to say this is a positive for Dota, that the learning curve is actually eaiser than people give it credit for. Doesn't change the fact that the skill cap is insanely high and the difference between a good player and a bad player is huge. There is nothing fun about being a new player and getting blown up at level 3 because you walked an inch too far away from your turret.
 
I also dislike how much of a punch the tower has. LoL actually has it so the Tower's Damage Ramps up as you take consecutive hits, making it a really powerful thing even late game. It is more predictable though, I still have no clue who a tower in Dota will choice for its next target after it kills off a creep.
 
I also dislike how much of a punch the tower has. LoL actually has it so the Tower's Damage Ramps up as you take consecutive hits, making it a really powerful thing even late game.
This is another thing really, tower diving in LoL is next to impossible unless they're a single nuke or hit away from death, and you have a blink/flash or something to get away from the tower in time.
 
What.

There are SIGNIFICANTLY less hard disables in LoL than in DOTA, most of the time you can just walk away.

I mean I would understand if you're talking about release Xin Zhao, or jungling Nunu or Mundo, but there is just so little hard CC flying around in LoL. It's all slows and blinks, nothing that will really stop you in your tracks for some 3 seconds or prevent you from retailiating.

Slows and blinks are enough to be the difference between retreating from an unwinnable fight and getting blown up. Being prevented from retaliating is not what I'm talking about here. I'm talking about a new player making a mistake and walking too far out and getting themselves in to an unwinnable position, in LoL they get blown up without flash. In Dota you can usually manage to run back to safety in the early levels.

You are arguing completely different things than I am.
 
I think I am, because I was never really new to LoL. I was doing well even in the beta thanks to my time with DOTA.

But still, it's hard to fathom how you can walk so far that you die without being able to run away. You would have to walk into range of all their spells and stand still for a few seconds before attempting to retreat. I can't think of any champion that can kill you all by themselves pre 6. Because if that was possible, the game would generally be more aggressive than it is now.
 
I feel the early game in Dota is much more comfortable and less nervous.
I don't know how you can think this. If your support doesn't buy wards at the start and continually keep warding your team is in constant danger of being ganked.

Also let's take your example of you playing tide. You went out of potition to harass in lane. I'm sure that made the enemy team comfortable.

I don't understand how you can think positioning is easier in dota. One of the biggest problems new people have is positioning mistakes.
 
I think I am, because I was never really new to LoL. I was doing well even in the beta thanks to my DOTA experience.

But still, it's hard to fathom how you can walk so far that you die without being able to run away. You would have to walk into range of all their spells and stand still for a few seconds before attempting to retreat. I can't think of any champion that can kill you all by themselves pre 6. Because if that was possible, the game would generally be more aggressive than it is now.

It could just be that I've taken my experience from making those mistakes in LoL and it is coloring my view of Dota, and you did the opposite but I think there is a real difference in how fragile the heroes feel in the early game.

Obviously it would require a mistake for a hero to 1v1 you before level 6, which is what I'm talking about here. A new player jumping into the game for the first time getting themselves badly out of position and how easy it is to recover from those situations in the games.
 
I don't know how you can think this. If your support doesn't buy wards at the start and continually keep warding your team is in constant danger of being ganked.

Also let's take your example of you playing tide. You went out of potition to harass in lane. I'm sure that made the enemy team comfortable.

I don't understand how you can think positioning is easier in dota. One of the biggest problems new people have is positioning mistakes.


Well the danger of being ganked without wards is common to both games, and I'm obviously speaking relatively.

I'm also only talking about super early in the game. At higher levels LoL heroes feel much sturdier because of all the HP/armor/MR items in that game. That's a totally different comparison though.

I also didn't say positioning was easier, just that you are seemingly less likely to get blown up for it on the first time you make a positioning mistake at level 4.
 
LoL map is way smaller, which means that even though champs move a billion times slower, getting ganked from an uncalled MIA can potentially happen more... But I'm definitely more worried about ganks in Dota 2 than I ever was in LoL. In LoL, everyone is way more focused on farming. In Dota, TP scrolls get you around a lot faster. In LoL, you don't lose gold when you get ganked, which also means people don't worry as much about ganking.

How can you hate pugna? wtf...

I was interested in him for a while but then when I actually tried him I was kind of like "ehhh". Not my style, I guess. He's a fine hero in other people's hands, just not someone I like. IS THAT A PROBLEM?!

I guess I can try him again sometime, since no one gave me any suggestions. ):
 
So Flash in LoL is basically a Blink Dagger with a longer cooldown, am I right?

As for the thing about Dota 2's towers vs LoL's towers, I like Dota 2's better. They always just aim for a target they can reach, there's no real priority to it, but if you have a lot of creeps, there's obviously a higher chance they will aim for them. I learned something I didn't know before about LoL's towers: Apparently if you attack an enemy Hero under an enemy tower, the tower instantly changes target to you! Why the fuck would they do this? They might as well make the tower be a brick wall instead!
 
Well the danger of being ganked without wards is common to both games, and I'm obviously speaking relatively.
Warding is essential in dota where in league it isn't at all. In dota a ganker mid will leave every two minutes for a rune and if you don't spot him get it or running to gank your lane it's probably to late. Where in lol a mid will rarely ever leave mid to gank an if the jungle hero decides to gank it's easy to just run to your tower and be safe.

As to not being blown up early levels obviously it depends on your hero and the enemie's hero but it can and does happen frequently.
 
So Flash in LoL is basically a Blink Dagger with a longer cooldown, am I right?

As for the thing about Dota 2's towers vs LoL's towers, I like Dota 2's better. They always just aim for a target they can reach, there's no real priority to it, but if you have a lot of creeps, there's obviously a higher chance they will aim for them. I learned something I didn't know before about LoL's towers: Apparently if you attack an enemy Hero under an enemy tower, the tower instantly changes target to you! Why the fuck would they do this? They might as well make the tower be a brick wall instead!
Well, actually. If you damage a champion while in range of a tower, the tower will switch its target to you. Any damage counts, whether it's an attack or a spell or even a summoner spell.

In DOTA, however, the tower will switch target to you if you issue an attack command on a hero within range of a tower, regardless of whether or not you cancel the animation or if they even get damaged. However, it will not target you in response to spell damage.

Flash is a severely nerfed blink dagger (only 400 range) that can be used while taking damage (it's closer to AM's blink in this regard) on a 260 second cooldown.
 
there's obviously a higher chance they will aim for them.

It's not quite simple. There IS a logic to it. I'm just not sure what it is, yet.

Apparently if you attack an enemy Hero under an enemy tower, the tower instantly changes target to you! Why the fuck would they do this? They might as well make the tower be a brick wall instead!

Dota does this, too. But only for magic, I think. EDIT: Haly confirms.

rac said:
Warding is essential in dota where in league it isn't at all.

Well, that's just not true. rac trollin' again.
 
Well, that's just not true. rac trollin' again.
It's less essential, I agree with that.

Since the jungle nerf, warding lower/upper bush is even a less priority. Whereas in DOTA, warding runes/creep spawn can mean whether or not you win your lane, which sets the tone for the rest of the game.
 
Yes, probably, but warding can still make a break a game in League.
Only at high levels, Dragon control isn't nearly as important as MAKING SURE NS DOESN'T GET DD HOLY FUCKING SHIT HE'S 6-0 AND IT'S ONLY 7 MINUTES IN GG NOOBS.

Or LICH KEEPS PULLING CREEPS I NEED A GANK ON THIS AM ASAP.

The fact that carries in DOTA carry harder, and mid gankers snowball faster, (not to mention gold loss), all mean warding in DOTA is just more important than it is in LoL.
 
Only at high levels, Dragon control isn't nearly as important as MAKING SURE NS DOESN'T GET DD HOLY FUCKING SHIT HE'S 6-0 AND IT'S ONLY 7 MINUTES IN GG NOOBS.

Or LICH KEEPS PULLING CREEPS I NEED A GANK ON THIS AM ASAP.
Nah that doesn't matter I'm tide and I can just walk away from it. Cya ns, gotta go fast.
 
I play support a lot in both games and rarely do I feel that someone is getting out of control because I'm not warding enough.

There is just less roaming overall (except from junglers, and most of them are happy to afk farm anyway).
 
Puppet stomping raven with the big sk carry.

Fun fact when I tried to type sk my phone auto corrected it to am, reel tawk.

Is this the same Raven? http://www.youtube.com/watch?v=iJFMuIfeGZo&feature=fvwrel

HOLY SHIT :lol :lol

As soon as I heard Sniper's voice I was like, wait... this sounds familiar. God that guy was one of the biggest ragers I've ever heard.

Needless to say, we lost that game.

Yeah, he seemed pretty intent on not being a team player. I have to admit it was very funny though. So far I have only had the pleasure of playing with angry Russians on mic.


Surprise you can actually last to record that. The second some idiot starts yelling, they go on mute.

I wasn't the one recording, just watching. To be honest, I enjoy hearing people rage. I don't know if that makes me a bad person or not but it is what it is. :p
 
Played a few games today during some vacation downtime, found out people have not gotten better, but in fact have gotten much worse somehow.
 
Played a few games today during some vacation downtime, found out people have not gotten better, but in fact have gotten much worse somehow.
You need to come back and whip them into shape.
 
anyone getting an issue on steam where when you hit play on Dota2 it just says, preparing to launch Dota2. It doesn't change to the load screen, I tried restarting steam to no avail 8(. HELP!!!
 
anyone getting an issue on steam where when you hit play on Dota2 it just says, preparing to launch Dota2. It doesn't change to the load screen, I tried restarting steam to no avail 8(. HELP!!!

Yeah a few of my friends are having the same problem at the moment, servers might be down.
 
Played a few games today during some vacation downtime, found out people have not gotten better, but in fact have gotten much worse somehow.

After doing nothing but small groups y'day games have swung from fairly balanced to complete pub stomps for one side or the other with no grey area. Match making has taken a dive since Christmas.
 
After doing nothing but small groups y'day games have swung from fairly balanced to complete pub stomps for one side or the other with no grey area. Match making has taken a dive since Christmas.
I always feel like, I somehow manage to either keep my lane even, or win, rarely is it absolute domination unless I run into some type of tri-lane and have nothing to counter it with, I'll admit sometimes I'm just outmatched due to heroes or skill, happens. But tonight, it was literally every game, I had 2, in the case of my last game 3, teammates that were just not up to par. A bit frustrating cause I wanted to have a decent Bounty Hunter game, but everytime I picked him, I had quad melee teams lol.

Playing at 2AM probably didn't help.
 
I always feel like, I somehow manage to either keep my lane even, or win, rarely is it absolute domination unless I run into some type of tri-lane and have nothing to counter it with, I'll admit sometimes I'm just outmatched due to heroes or skill, happens. But tonight, it was literally every game, I had 2, in the case of my last game 3, teammates that were just not up to par. A bit frustrating cause I wanted to have a decent Bounty Hunter game, but everytime I picked him, I had quad melee teams lol.

Playing at 2AM probably didn't help.

I'll carry you swag. =3

I'm lying
 
I'll carry you swag. =3
I need Milk, Hyuna, Alumnus, and Procarbine back, the dream team. We should play sometime though, don't think I've played with you or Toggles, he always dodges me saying he's doing homework or something.

Quit ToR Pro!
 
anyone getting an issue on steam where when you hit play on Dota2 it just says, preparing to launch Dota2. It doesn't change to the load screen, I tried restarting steam to no avail 8(. HELP!!!

Yes, glad it isn't just me. Validating the files at the moment for nothing, though :/
 
I need Milk, Hyuna, Alumnus, and Procarbine back, the dream team. We should play sometime though, don't think I've played with you or Toggles, he always dodges me saying he's doing homework or something.

Quit ToR Pro!

sad_undertree.jpg
 
I need Milk, Hyuna, Alumnus, and Procarbine back, the dream team. We should play sometime though, don't think I've played with you or Toggles, he always dodges me saying he's doing homework or something.

Quit ToR Pro!

it's cool, you can go play ToR, bye
 
I need Milk, Hyuna, Alumnus, and Procarbine back, the dream team. We should play sometime though, don't think I've played with you or Toggles, he always dodges me saying he's doing homework or something.

Quit ToR Pro!

I've been busy lately. Hardly been on Steam. Hopefully after tomorrow I'll get more free time.
 
After doing nothing but small groups y'day games have swung from fairly balanced to complete pub stomps for one side or the other with no grey area. Match making has taken a dive since Christmas.

Can't say I've seen MM change all that much since pre-survey Beta, always been loads of stomps. If anything I've had more balanced games recently than in the past.
 
Can't say I've seen MM change all that much since pre-survey Beta, always been loads of stomps. If anything I've had more balanced games recently than in the past.

Hmm I haven't played much over christmas. I wonder if MMR degrades over time? :/
 
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