Agreed.
Clearly you haven't played FF13 next to dolphin up Xenoblade...
No I haven't.. But that screenshot is def not anything to brag about lol. Looks fugly
Agreed.
Clearly you haven't played FF13 next to dolphin up Xenoblade...
So you believe that Uncharted 3 is a whole generation behind and look as atrocious compared to Witcher 2 as Zelda Twilight Princess does next to Uncharted 3. Its the exact same quality difference in your eyes. Sorry, but 99% of people will not see it that way. The Witcher 2 is unquestionably beautiful, with amazing IQ, and is a step in the right direction, but IMO, not a "Leap", a nice big step.
I think that if I ran both on my screen in front of me, UC3 at upscaled 720p is a generation behind TW2 (maxed out) at 1600p w AA
So you believe that Uncharted 3 is a whole generation behind and look as atrocious compared to Witcher 2 as Zelda Twilight Princess does next to Uncharted 3. Its the exact same quality difference in your eyes. Sorry, but 99% of people will not see it that way. The Witcher 2 is unquestionably beautiful, with amazing IQ, and is a step in the right direction, but IMO, not a "Leap", a nice big step.
So you believe that Uncharted 3 is a whole generation behind and look as atrocious compared to Witcher 2 as Zelda Twilight Princess does next to Uncharted 3. Its the exact same quality difference in your eyes. Sorry, but 99% of people will not see it that way. The Witcher 2 is unquestionably beautiful, with amazing IQ, and is a step in the right direction, but IMO, not a "Leap", a nice big step.
Some Uncharted 3 shots
Yemen did look aweful though
Okay but here's the thing; the leap to next-generation is going to actually exist. As someone who has a fair understanding of how hardware works with regard to things like computational power versus wattage and heat, I can tell you with complete confidence that current PC games are what the next-generation will look like, if even that.
So it looks like 99% of people are going to be seriously disappointed. Of course, I have a feeling that when they see a box producing those visuals which has the name of their favourite company on the side they'll change their tune pretty quickly.
I'm gonna downsample those jaggies right out of my game!
I'm gonna downsample those jaggies right out of my game!
Console games look horrifying on a PC setup. To be fair, it's more of a fault of LCD technology than software developers.Congratulations, you're apart of the 1%
http://a3.sphotos.ak.fbcdn.net/hphotos-ak-ash4/388234_10150984418755456_897810455_21871454_166805277_n.jpg[IMG]
[IMG]http://a5.sphotos.ak.fbcdn.net/hphotos-ak-ash4/384865_10150984420515456_897810455_21871469_283557323_n.jpg[IMG]
[IMG]http://a1.sphotos.ak.fbcdn.net/hphotos-ak-ash4/388925_10150984424265456_897810455_21871504_1430238230_n.jpg[IMG]
[IMG]http://a2.sphotos.ak.fbcdn.net/hphotos-ak-ash4/381931_10150984423780456_897810455_21871500_132223112_n.jpg[IMG]
[IMG]http://a6.sphotos.ak.fbcdn.net/hphotos-ak-ash4/383251_10150984410155456_897810455_21871413_1300588640_n.jpg[IMG]
Some Uncharted 3 shots
Yemen did look aweful though[/QUOTE]
I'm sorry, but all U3 screenshots screams to me 'hey look at those 3-4 good textures near drake, but do not look at the distance please!'
I would greatly let down considering the difference from the best looking PC and console games is quite minimal
Congratulations, you're apart of the 1%
I would greatly let down considering the difference from the best looking PC and console games is quite minimal
Am I? I only have anecdotal evidence, but I'm fairly sure that these show an enormous gulf in quality, enough that the average gamer would easily notice.
http://www.abload.de/img/uc32560v8a5o.png
http://h12.abload.de/img/witcher22011-05-1816-12u6q.jpg
(From the PC Screenshot thread - from Google, not even cherry-picked)
Okay but here's the thing; the leap to next-generation is going to actually exist. As someone who has a fair understanding of how hardware works with regard to things like computational power versus wattage and heat, I can tell you with complete confidence that current PC games are what the next-generation will look like, if even that.
So it looks like 99% of people are going to be seriously disappointed. Of course, I have a feeling that when they see a box producing those visuals which has the name of their favourite company on the side they'll change their tune pretty quickly.
http://uk.geforce.com/whats-new/art...dia-talk-samaritan-and-the-future-of-graphics
The demo was optimized by Nvidia's engineers. Next Gen is not even close to that demo. I expect Witcher 2 at maybe ultra settings no more.
I do not disagree with this post. But that doesn't change my opinion that TW2 is not a generational leap. I mean, if we took the UC3 pics posted just a few moments ago, and ran it in Orca (a hypothetical emulator) and we got the exact same assets to run at 1080p, 60fps, AA up the goddamn yin yang...it will look pretty fucking close to Witcher 2. While, though I love Wii shots from Dolphin, they do not suddenly look like PS3 games. Some games have the art style to look gorgeous regardless (Galaxy games), but otherwise, we're not gonna confuse them for any next-gen games.
I still think The Witcher 2 is absolutely gorgeous. Things I would expect in a "next gen" title are realistic hair. Fully dynamic lighting. Consistently excellent textures on absolutely ever inch of a scene. Subsurface light scattering on flesh. Massive amounts of tesselation, where absolutely nothing is flat unless it is natural for it to be so. Absolutely no polygonal short cuts...no "hexagonal mortars". No texture tiling whatsoever. Realistic foliage/vegetation, with transparent billboards being unrecognizable. Soft shadows, self shadowing on everything.
Yeah I'm not gonna get that next-gen. Its ok, I will be perfectly happy with TW2.
Am I? I only have anecdotal evidence, but I'm fairly sure that these show an enormous gulf in quality, enough that the average gamer would easily notice. (Be sure to use full-size, or it's useless)
http://www.abload.de/img/uc32560v8a5o.png
http://h12.abload.de/img/witcher22011-05-1816-12u6q.jpg
(From the PC Screenshot thread - from Google, not even cherry-picked)
There is not an "enormous gulf" in quality. Most people would not easily notice. If you ran UC3 and TW2 on two identical monitors in a best buy, the average person interested in a console will not go ape shit over TW2 and demand to know how they can play such glory at home. If you think otherwise, you are delusional.
There is not an "enormous gulf" in quality. Most people would not easily notice. If you ran UC3 and TW2 on two identical monitors in a best buy, the average person interested in a console will not go ape shit over TW2 and demand to know how they can play such glory at home. If you think otherwise, you are delusional.
Am I? I only have anecdotal evidence, but I'm fairly sure that these show an enormous gulf in quality, enough that the average gamer would easily notice. (Be sure to use full-size, or it's useless)
http://www.abload.de/img/uc32560v8a5o.png
http://h12.abload.de/img/witcher22011-05-1816-12u6q.jpg
(From the PC Screenshot thread - from Google, not even cherry-picked)
Just yesterday my friend came over and saw my friend playing just cause 2 on ps3, then walked to my pc where I was playing just cause 2 on pc. He couldn't believe how much better the pc version looked, and he knows very little about games. Just one example, I know, but its there.
Neither shot is flattering to be honest...That is one of the least interesting looking locales in U3, and that crappy contrast in the WItcher 2 shot is not nearly as harsh when you actually play the game. Regardless, having played both I still stand by my opinion. Both are gorgeous, but U3 actually impressed me more overall.
So just to confirm that I understand your perspective, you agree that next-generation will look like The Witcher 2, but still say that The Witcher 2 is not a generational leap?
That pretty much sums it up for me.Let's pretend for a moment TW2 didn't exist. PC is frozen somehow. Let's then assume the PS4 and Xbox Next went the Wii route and were simply same gen technology overclocked. Would UC3 running at a higher res and AA be considered a "next gen" game? Yes. Would it be a generational leap? No.
Will most games look like TW2 next gen? Yes. Is it a generational leap? No. Is it a next-gen game? Yes. Is it a leap? No. Its not a leap. Its not some massive move foward. It is not Star Fox to Star Fox 64. It is not F-Zero X to F-Zero GX. It is not Metal Gear solid to Metal Gear Solid 2. It is not Golden Eye to Halo.
If you disagree, we'll have to agree to disagree then. I am genuinely perplexed by people saying the difference is just as much a leap visually as the previous gen, so plainly obvious everyone who has a passing interest in videogames sees some pronounced and obvious difference. The fact that I don't see it, when I've seen all previous generational leaps, and I've been playing video games for 25 years, is an indication that it is not a full leap.
If you disagree, we'll have to agree to disagree then. I am genuinely perplexed by people saying the difference is just as much a leap visually as the previous gen, so plainly obvious everyone who has a passing interest in videogames sees some pronounced and obvious difference. The fact that I don't see it, when I've seen all previous generational leaps, and I've been playing video games for 25 years, is an indication that it is not a full leap.
I would greatly let down considering the difference from the best looking PC and console games is quite minimal
Let's pretend for a moment TW2 didn't exist. PC is frozen somehow. Let's then assume the PS4 and Xbox Next went the Wii route and were simply same gen technology overclocked. Would UC3 running at a higher res and AA be considered a "next gen" game? Yes. Would it be a generational leap? No.
Will most games look like TW2 next gen? Yes. Is it a generational leap? No. Is it a next-gen game? Yes. Is it a leap? No. Its not a leap. Its not some massive move foward. It is not Star Fox to Star Fox 64. It is not F-Zero X to F-Zero GX. It is not Metal Gear solid to Metal Gear Solid 2. It is not Golden Eye to Halo.
If you disagree, we'll have to agree to disagree then. I am genuinely perplexed by people saying the difference is just as much a leap visually as the previous gen, so plainly obvious everyone who has a passing interest in videogames sees some pronounced and obvious difference. The fact that I don't see it, when I've seen all previous generational leaps, and I've been playing video games for 25 years, is an indication that it is not a full leap.
Will most games look like TW2 next gen? Yes. Is it a generational leap? No. Is it a next-gen game? Yes. Is it a leap? No. Its not a leap. Its not some massive move foward. It is not Star
That pretty much sums it up for me.
And apply a thin film of jpeg shit.I'm gonna downsample those jaggies right out of my game!
Let's pretend for a moment TW2 didn't exist. PC is frozen somehow. Let's then assume the PS4 and Xbox Next went the Wii route and were simply same gen technology overclocked. Would UC3 running at a higher res and AA be considered a "next gen" game? Yes. Would it be a generational leap? No.
Will most games look like TW2 next gen? Yes. Is it a generational leap? No. Is it a next-gen game? Yes. Is it a leap? No. Its not a leap.
And apply a thin film of jpeg shit.
I know what you're saying here, but it still makes very little sense to me.
Except that next gen = generational leap.
I was wondering if you would post in this thread. I hope people like sp3000 and others can finally stop the Crysis 1 >>> Crysis 2 bs now. Warm Machine has explained it several times in the past as well but it still goes ignored.Comparing Crysis 2 and Crysis 1 is like apples and oranges. The Crysis 2 environment would make the original Cryengine chug hard. Cryengine 2 was designed to do really nice heightmaps, time of day lighting, and instanced objects as well as a very nice but limited shader set. In the end, it was a very nice extension of FarCry with proper dynamic lighting.
Cryengine 3 takes that and extends it to large scale static geometry environments (the city). It is HARDER to do a city than a thousands of square miles of terrain. It is proven through games such as Skyrim, Just Cause 2, Test Drive Unlimited, Two Worlds II, etc that terrain is easy to create and easy to port. It is so easy that engines have been dealing with it for the last 8 years and big terrain shows up in games from basement devs, low budget eastern european RPG and MMO devs, to the big guys. The tech is no longer a mystery and everyone has it.
For ages, Crysis 1 was said unportable to consoles and now we have a very competent port of it that maintains much of the scale and asset count of the PC original (yes, it isn't 1:1 but it is far better than anyone expected). The port was on Cryengine 3 which did more or less an emulation of the original game, taking the technically imporant parts and transferring them over. It stands to reason that Crysis 1 could be ported back to PC, on Cry Engine 3, completely intact and then some, while getting fantastic performance gains over the orginal.
For the last time, Crysis 2 was not designed and hamstrug because of consoles. It was designed to use urban environments to help elevate the Cryengine brand as a middleware solution that companies can use whose games were NOT terrain based. Urban environments take up far more memory than terrain and are harder for the renderer to put up on screen because each triangle in a piece of static geometry is unique to that asset. Memory bleeds away as soon as you go with multiple unique objects. Crysis 2 couldn't even use their terrain solution for the city streets. They had to be built custom.
Yes, we have hard large scale urban environments put up on screen before, but nothing with the first person detail of Crysis 2. GTA is 3rd person game and its assets are designed to hold up at that camera postion. The closer you are to the ground, the higher your detail needs to be. From an ant on the ground to a jetfighter up in the sky the detail requirements change drastically.
I recommend people play Crysis 1 and then jump directly to 2. Crysis 1 is a better game but you have to put that aside. Crysis 2 is on another technical level of rendering detail in every aspect.
Also textures. Higher res, better AA, and higher res textures are not a generational leap and that's what I see with games like TW2. I can't believe how that game is now this standard-bearer for graphics that people point to. Those screens Dennis posted SERIOUSLY looked like a console game with higher res and better textures, that's it. The only one that didn't was the up-close face shot with advanced DOF in the background. Go look at that Samaritan screenshot from a page or two back, that's a generational leap, not TW2.Higher resolutions and better AA are cute and all, but hardly a generational leap.
ITT: 'No? Then you don't have a PC lololololol'
Solid007 bringing the truth.
Anyways. Fresquito, if you wished to continue our discussion just PM me. I've had enough stupidly unnecessary screenshots from all ends.
Also textures. Higher res, better AA, and higher res textures are not a generational leap and that's what I see with games like TW2. I can't believe how that game is now this standard-bearer for graphics that people point to. Those screens Dennis posted SERIOUSLY looked like a console game with higher res and better textures, that's it. The only one that didn't was the up-close face shot with advanced DOF in the background. Go look at that Samaritan screenshot from a page or two back, that's a generational leap, not TW2.
Higher res, more AA, and better textures are definitely worthy of a generational leap. What in god's name are people expecting? The rest is software and thus developer limitations. People would be lucky if they even saw something of the quality of TW2 in the latter part of the next gen lifecycle.
Now we're just discussing semantics. To me "next-gen" is synonymous with the idea of a "generational leap", otherwise how do you actually define the qualities which make something a "generational leap" in a way which is actually quantifiable? Like I said, when I look at HD console games they look like total arse to me, and to you TW2 isn't much more impressive than UC3, so if we start talking purely about what it looks like and not what the hardware is capable of then we head into an area of discussion which isn't entirely productive.
And here I thought that was just what constitutes post-processing on consoles![]()
Now we're just discussing semantics. To me "next-gen" is synonymous with the idea of a "generational leap", otherwise how do you actually define the qualities which make something a "generational leap" in a way which is actually quantifiable? Like I said, when I look at HD console games they look like total arse to me, and to you TW2 isn't much more impressive than UC3, so if we start talking purely about what it looks like and not what the hardware is capable of then we head into an area of discussion which isn't entirely productive.
Higher res, more AA, and better textures are definitely worthy of a generational leap. What in god's name are people expecting? The rest is software and thus developer limitations. People would be lucky if they even saw something of the quality of TW2 in the latter part of the next gen lifecycle.