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Are current PC games a full "Generational Leap" ahead of current console games?

Those uc3 shots all have 2d backgrounds (half life 1 is calling and wants its .bmp's back). (all but one).

I see someone hasn't actually played UC3. The scenery in those pics are all made up of polygons, as you can see the jaggies in all their glory when you reach that section.
 
Higher res, more AA, and better textures are definitely worthy of a generational leap. What in god's name are people expecting? The rest is software and thus developer limitations. People would be lucky if they even saw something of the quality of TW2 in the latter part of the next gen lifecycle.
We're talking about The Witcher 2 which is currently being developed for Xbox 360 and is said to run on Medium settings.
And the next gen which will let's say start in 2013 which is 8 years after the 360 launched.

8 years of technological advancement. Let's say 4 years of getting to know the hardware to constitute the latter part of the lifecycle. (Projected medium length generation.)

So 12 years later it will only jump from Medium to Ultra in The Witcher 2? If that is true I will eat an AMD graphics card.
 
Higher res, more AA, and better textures are definitely worthy of a generational leap.

Yeah, no effin' way (for me at least). Sorry that's not gonna do it.

That Witcher 2 posted above by iam220 does NOT look like a gen'l leap to me whatsoever and it blows my mind that so many think it is. The environment looks like it could be out of Gears of War, like a higher res GoW. And the ground textures are crap. Are you guys serious.... http://i.minus.com/ibxuQXVLGUkrF5.jpg <-- this pic is a gen'l leap???? turn in your graphics whore cards if you truly believe that.
 
From a technical perspective how is TW2 a generational leap then? Being a DX9 game it doesn't use any visual effects beyond what the PS360 can do. As far as I'm concerned the main reason it looks as good as it does is because of its strong art direction. It's also why the 360 port looks as decent as it does.

There are some mighty low standards shown in this thread if higher resolution is all it takes for a game to be a "leap". Would a hypothetical PC port of Uncharted 3 running at 1440p also be a generational leap?

Dude wtf? How can you question it being a generational leap? Let's look at previous leaps shall we:

Mario Bros. 3 to Mario World
Star Fox to Star Fox 64
Star Fox 64 to Rogue Leader, or Mario 64 to Mario Sunshine, Metal Gear Solid to Metal Gear Solid 2
Metal Gear Solid 2 to Metal Gear Solid 4, God of War 2 to God of War 3, to Halo to Gears of War

Uncharted 3 to The Witcher 2 is the next leap. Its every bit as readily apparent as any of the other generational leaps if not more so. Its like comparing Clay animation to CGI. Its almost embarassing to own UC3 now. The Witcher 2 has polygon models at LEAST 10 times the complexity as Nathan. I mean, with each previous leap that's about the poly increase in main characters there abouts. His hair is as a realistic depiction of hair as I've ever seen. The game actually renders grass!
 
This thread makes me laugh considering the minute graphical issues I see getting discussed and debated here in the office all the time with cutting edge stuff.
Yea, but look at those jaggies on the wire of Uncharted 3! Its unplayable, it's absolutely disgusting. I can't even see whats going on!

When did gamers get so uptight and sensitive to these things?
 
This shit has broken down into a discussion of what a "generational leap" is, and I guess we won't really know until next gen consoles actually come out and we start playing games on them.
 
From a technical perspective how is TW2 a generational leap then? Being a DX9 game it doesn't use any visual effects beyond what the PS360 can do. As far as I'm concerned the main reason it looks as good as it does is because of its strong art direction. It's also why the 360 port looks as decent as it does.

There are some mighty low standards shown in this thread if higher resolution is all it takes for a game to be a "leap". Would a hypothetical PC port of Uncharted 3 running at 1440p also be a generational leap?

THANK YOU! It is even DX9, I forgot about that.
 
Yes it does.

There's nothing impressive about those screenshots. The lower res, 30fps and jaggies are quite jarring, actually.

Good for console though, I guess.

Yeah its almost embarassing. Its like when I first played Virtua Fighter 3 and looked back on the hilariously dated Virtua Fighter 2. I mean, you can tell the difference from across a room. Did you see what Naughty Dog tried to pass off as water? Embarassing.
 
You know what? You're right. I see the light now. Next-generation always means a leap. TW2 is just as big a leap as God of War 3 is over God of War 2. There is no contest. UNCHARTED 3 IS AN UGLY PIECE OF CRAP. Its intolerable to look at. It looks like Metal Gear solid next to Metal Gear Solid 2. An unspeakably ugly game. I walked past a huge HD TV with it running and I had to shield my eyes, I had seen TW2 and this was suddenly just...too ugly for words.

Nathan fucking looks like a Virtua Fighter 2 character next to Geralt. And the Hair! Holy shit everything in UC3 looks like some shitty decal lazily pasted to someone's head! The set pieces are a joke! Everyone will look back on UC3 and just point and laugh.

Intolerable. I cannot wait for this generation to be over. The fucking pathetic excuse for graphics cannot be left behind quick enough. Disgusting. TW2 blows those screens out of the fuuuucking water. Its like a fucking CGI movie created in Hollywood.

lol

Those shots are downsampled and have massive amounts of JPEG compression. That's not what the game actually looks like ;)

And frankly I'm pointing and laughing at it right now!

From a technical perspective how is TW2 a generational leap then? Being a DX9 game it doesn't use any visual effects beyond what the PS360 can do. As far as I'm concerned the main reason it looks as good as it does is because of its strong art direction. It's also why the 360 port looks as decent as it does.

There are some mighty low standards shown in this thread if higher resolution is all it takes for a game to be a "leap". Would a hypothetical PC port of Uncharted 3 running at 1440p also be a generational leap?

First off, the 360 port screens are just PC screens with the settings turned down which have been downsampled, so they're not indicative of what the game would look like running on the hardware. Secondly the amount of raw texture memory alone required to display Flotsam on high settings is well beyond anything a console can do right now from a technical perspective, and that's not even taking into account the fact that it's constantly streaming those assets in and out and rendering scores of villagers and buildings.

And if a PC port of Uncharted 3 shipped with textures the size of those in TW2 then there's a pretty good chance it would represent a generational leap.

Edit: uh oh, meltdown in progress :lol
 
We're talking about The Witcher 2 which is currently being developed for Xbox 360 and is said to run on Medium settings.
And the next gen which will let's say start in 2013 which is 8 years after the 360 launched.

8 years of technological advancement. Let's say 4 years of getting to know the hardware to constitute the latter part of the lifecycle. (Projected medium length generation.)

So 12 years later it will only jump from Medium to Ultra in The Witcher 2? If that is true I will eat an AMD graphics card.

Medium setting on what resolution 720p and what frame rate? We should also wait and see if they had to make any other sacrifices. Lord knows Crysis 2 had to.
 
Yeah, no effin' way (for me at least). Sorry that's not gonna do it.

That Witcher 2 posted above by iam220 does NOT look like a gen'l leap to me whatsoever and it blows my mind that so many think it is. The environment looks like it could be out of Gears of War, like a higher res GoW. And the ground textures are crap. Are you guys serious.... http://i.minus.com/ibxuQXVLGUkrF5.jpg <-- this pic is a gen'l leap???? turn in your graphics whore cards if you truly believe that.

Let's say for a moment we took Uncharted 3, let it run at 60 fps, 1080p, with tons of AA. It would still be garbage. Its like Metal Gear Solid, if you simply ran it at those settings, its still a turd right? Uncharted 3 would still be a turd if up-ressed and with ultra clean IQ. A turd.
 
And I never understood why you can't be both a console and a PC gamer. It works out well...
Let's say for a moment we took Uncharted 3, let it run at 60 fps, 1080p, with tons of AA. It would still be garbage. Its like Metal Gear Solid, if you simply ran it at those settings, its still a turd right? Uncharted 3 would still be a turd if up-ressed and with ultra clean IQ. A turd.

Uncharted 3 looks like complete shit, Witcher 2 is flawless beauty. Well, that's convenient for you.
 
Yeah its almost embarassing. Its like when I first played Virtua Fighter 3 and looked back on the hilariously dated Virtua Fighter 2. I mean, you can tell the difference from across a room. Did you see what Naughty Dog tried to pass off as water? Embarassing.

Logz be careufl because they will ban for this sarcastic and snarky stuff, like if it's really over the top.
 
What kind of hardware do you need to run Dolphin with the IQ of some of those shots posted a few pages back?

Those SMG shots look amazing, but it seems like it's mostly due to the insane AA/AF and strong art direction than anything.
 
Yeah its almost embarassing. Its like when I first played Virtua Fighter 3 and looked back on the hilariously dated Virtua Fighter 2. I mean, you can tell the difference from across a room. Did you see what Naughty Dog tried to pass off as water? Embarassing.

I totally agree.
 
Those shots are downsampled and have massive amounts of JPEG compression. That's not what the game actually looks like ;)

And frankly I'm pointing and laughing at it right now!



First off, the 360 port screens are just PC screens with the settings turned down which have been downsampled, so they're not indicative of what the game would look like running on the hardware. Secondly the amount of raw texture memory alone required to display Flotsam on high settings is well beyond anything a console can do right now from a technical perspective, and that's not even taking into account the fact that it's constantly streaming those assets in and out and rendering scores of villagers and buildings.

And if a PC port of Uncharted 3 shipped with textures the size of those in TW2 then there's a pretty good chance it would represent a generational leap.

Edit: uh oh, meltdown in progress :lol

There's footage of the 360 port out there and proper screens of it, I'm not judging from the laughable "shots" posted in this thread.
 
Logz be careufl because they will ban for this sarcastic and snarky stuff, like if it's really over the top.

Or when it's an attempt to avoid engaging with the argument while still appearing to retain the upper hand.

There's footage of the 360 port out there and proper screens of it, I'm not judging from the laughable "shots" posted in this thread.

Present them please.
 
I totally agree.

I simply can't believe that in my 25 years of gaming, I've seen each generation as a huge, paradigm shifting leap, but somehow, I couldn't recognize this one.

Diminishing returns does not exist. I don't even know what that means.

Goodnight everybody *exits stage right*
 
And I never understood why you can't be both a console and a PC gamer. It works out well...
I used to be in the past and I am now again. That doesn't mean that putting high IQ on a current game is considered by me to be a generational leap which this topic is about.

I certainly didn't buy my PC to play console games, although the cheaper price and the better graphics in multiplats is a nice side benefits.
I bought it to play PC exclusives which have come out last year and are coming out this year which made the platform viable again to me and my gaming tastes.

abuC said:
Just curious, how many people have actually played some of these PC games on Ultra settings?
I have.
 
And I never understood why you can't be both a console and a PC gamer. It works out well...

Here's a funny little thing - most, if not all of the mainly PC gamers in this thread also own and game on consoles.

I really doubt most of the console gamers pulling the "THERE'S NOT MUCH DIFFERENCE" routine own a top end gaming PC and experience both first hand.

I'd like to be proven wrong but I think the PC first people are more knowledgeable here
 
I seriously don't know what some of you people expect. All I know is there is going to be alot of disappointment.

There really isn't that much limitations anymore into what developers can do except for the storage(HD/DVD issue) and memory shortage. The more serious restrictions are on the developers side where they only have so much money, time, people, and skill.
 
Actually not quite, see above. I do think it's impressive, but I also think a lot of people in this thread are indulging in some cognitive-dissonance.

The point is that we've got to the point with TW2 where you can walk up and press your nose up against a texture and see nothing blurry, where you can inspect a character model and see almost no sharp edges, where DOF actually looks like DOF and not some bad gaussian blur. At this point the things which will push games closer to "Avatar" are better image-quality and framerates, and if people don't think that PC games look a whole generation ahead they won't think it about the consoles when they come out either.

If TW2 is roughly what next gen games will look like, even four years in, then I think I'm going to hold off on buying a console at all next gen. Maybe upgrading my four-year-old rig (which already runs TW2 in 1440 x 900) will be enough.

Owning a 2004 or 2005 rig though is not enough to run current gen console games. Maybe some of the launch games like Call of Duty 2 (which I remember running on a 2004 laptop). Are you really telling me that owning a high-end 2012 rig will be enough to run the games being played on a 2013 or 2014 console?
 
What kind of hardware do you need to run Dolphin with the IQ of some of those shots posted a few pages back?

Those SMG shots look amazing, but it seems like it's mostly due to the insane AA/AF and strong art direction than anything.

For example, a decent duo or quad core cpu + a 5xxx series card works great with it. You don't need a super high-end PC for Dolphin. The thread has great info: http://www.neogaf.com/forum/showthread.php?t=395121
 
Just curious, how many people have actually played some of these PC games on Ultra settings?

You really have to see the games in action before you say it's not a generational leap. I was blown away when I played Metro 2033 on ultra for the first time, but then again this is my first gaming PC.
 
Those shots are downsampled and have massive amounts of JPEG compression. That's not what the game actually looks like ;)

And frankly I'm pointing and laughing at it right now!

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They are jpeg but are not downsampled
 
Here's a funny little thing - most, if not all of the mainly PC gamers in this thread also own and game on consoles.

I really doubt most of the console gamers pulling the "THERE'S NOT MUCH DIFFERENCE" routine own a top end gaming PC and experience both first hand.

I'd like to be proven wrong but I think the PC first people are more knowledgeable here

I'm mainly a console gamer, yet I play a lot on my PC and my PC is very good (I'm in a visual effects school, it is needed). I enjoy both for different aspects.
 
Here's a funny little thing - most, if not all of the mainly PC gamers in this thread also own and game on consoles.

I really doubt most of the console gamers pulling the "THERE'S NOT MUCH DIFFERENCE" routine own a top end gaming PC and experience both first hand.

I'd like to be proven wrong but I think the PC first people are more knowledgeable here
'

I have been a pc gamer for the last 12 years, i bought a ps3 last year only
 
In general: In terms of content, no they are not a "generation" away. In terms of image quality: BIG YES. The lack of proper AA and AF make many console games hard to look at for me these days. And the often sub 720p-res makes me go back to my PC. Not that 720p is much these days but the blur it creates through upscaling... :(
 
Nice shots Pranei_. That's quite representative of Uncharted 3's visual quality. Very good in terms of modeling and texturework, but the lighting tends to be flat in most shots, and the aliasing really does hurt the overall image a fair bit. It would be a downright gorgeous game at 1080p with 4xAA and SGSSAA.
 
I seriously don't know what some of you people expect. All I know is there is going to be alot of disappointment.

Perhaps.

"I still think The Witcher 2 is absolutely gorgeous. Things I would expect in a "next gen" title are realistic hair. Fully dynamic lighting. Consistently excellent textures on absolutely ever inch of a scene. Subsurface light scattering on flesh. Massive amounts of tesselation, where absolutely nothing is flat unless it is natural for it to be so. Absolutely no polygonal short cuts...no "hexagonal mortars". No texture tiling whatsoever. Realistic foliage/vegetation, with transparent billboards being unrecognizable. Soft shadows, self shadowing on everything.

Yeah I'm not gonna get that next-gen. Its ok, I will be perfectly happy with TW2."

A next-gen leap isn't just about some slightly higher-res textures and some sweet IQ. Uncharted 3 in 1080p and perfect IQ would give TW2 a run for its money. TW2 would still be superior, but it will be barely noticeable. A leap requires more. I expect tessellation on everything, no flat roads, no flat surfaces whatsoever. No flat textures for grass, even if some polygonal grass is sitting on top. No transparent vegetation billboards simply bissecting each other at a 90 degree angle and calling it a day. Global illumination and softshadowing on everything. Sub-surface scattering to make flesh look natural and semi-translucent. Did I mention hair? I'm tired of hair with laughable hit detection and movement. Sorry, there's plenty of examples of LOLHAIR in TW2.

TW2 is still beautiful, don't get me wrong.
 
I need to go ahead and ask this question now: Am I insane if I have a high tolerance for aliasing? People keep complaining about AA, and I've never actually cared a shitload about it. I run all my PC games with no more than 2x AA because I don't think any more is worth the performance hit, and I can't really tell much of a difference beyond 4x.
 
I need to go ahead and ask this question now: Am I insane if I have a high tolerance for aliasing? People keep complaining about AA, and I've never actually cared a shitload about it. I run all my PC games with no more than 2x AA because I don't think any more is worth the performance hit, and I can't really tell much of a difference beyond 4x.

You're not insane, it's preference I guess.

Personally jaggies drive me crazy, they're the worst.
 
TW2 has great texture work and art, but yeah, it's not what I expect of a next-gen title. The shadows, in particular, are quite horrendous.

Crysis / Crysis 2 (not necessarily the games themselves, but what the engines are capable of) is about what I expect of next generation.

Say what you will about Crysis, but CryEngine can produce some ridiculous results.
 
The Witcher 2 or Battlefield 3 at ultra or Crysis 2 o nthe PC are probably half a generational leap aka DOOM 3 and Half Life 2, Far Cry in the past.
 
Nice shots Pranei_. That's quite representative of Uncharted 3's visual quality. Very good in terms of modeling and texturework, but the lighting tends to be flat in most shots, and the aliasing really does hurt the overall image a fair bit. It would be a downright gorgeous game at 1080p with 4xAA and SGSSAA.

It would give TW2 a run for its money. It would suddenly become much more difficult to tell which was the more "Advanced" game. Taking a previous gen game, run it at a higher resolution and perfect AA should not result in an identical or near identical look to a supposedly "Next gen" game. It shouldn't be close. That' the idea behind a leap. I know people will leap on this and say "OMG TW2 would still blow it out of the water". For only the 1%, where miniscule improvements are stupendous achievements.
 
Perhaps.

"I still think The Witcher 2 is absolutely gorgeous. Things I would expect in a "next gen" title are realistic hair. Fully dynamic lighting. Consistently excellent textures on absolutely ever inch of a scene. Subsurface light scattering on flesh. Massive amounts of tesselation, where absolutely nothing is flat unless it is natural for it to be so. Absolutely no polygonal short cuts...no "hexagonal mortars". No texture tiling whatsoever. Realistic foliage/vegetation, with transparent billboards being unrecognizable. Soft shadows, self shadowing on everything.

Yeah I'm not gonna get that next-gen. Its ok, I will be perfectly happy with TW2."

A next-gen leap isn't just about some slightly higher-res textures and some sweet IQ. Uncharted 3 in 1080p and perfect IQ would give TW2 a run for its money. TW2 would still be superior, but it will be barely noticeable. A leap requires more. I expect tessellation on everything, no flat roads, no flat surfaces whatsoever. No flat textures for grass, even if some polygonal grass is sitting on top. No transparent vegetation billboards simply bissecting each other at a 90 degree angle and calling it a day. Global illumination and softshadowing on everything. Sub-surface scattering to make flesh look natural and semi-translucent. Did I mention hair? I'm tired of hair with laughable hit detection and movement. Sorry, there's plenty of examples of LOLHAIR in TW2.

TW2 is still beautiful, don't get me wrong.

This is impossible to even guess as we don't know what resolution most games will be aimin for. This could be achievable on a 720p resolution but will require some serious strength for 1080p. Also alot of that stuff is on the software side and really up to developers.
 
It would give TW2 a run for its money. It would suddenly become much more difficult to tell which was the more "Advanced" game. Taking a previous gen game, run it at a higher resolution and perfect AA should not result in an identical or near identical look to a supposedly "Next gen" game. It shouldn't be close. That' the idea behind a leap. I know people will leap on this and say "OMG TW2 would still blow it out of the water". For only the 1%, where miniscule improvements are stupendous achievements.

I do agree it would give The Witcher 2 a run for its money. They have very similar strength: texture and modeling work. Uncharted does have a significant edge on animations, though. Besides artwork, neither is technically very advanced in terms of lighting. They can't quite compete with Frostbite 2 or CryEngine 1/2 from a purely technical standpoint.

However, I do think that IQ is a much bigger factor than you say it is. Those Uncharted shots just don't look very good, and the main culprit is aliasing.
 
I need to go ahead and ask this question now: Am I insane if I have a high tolerance for aliasing? People keep complaining about AA, and I've never actually cared a shitload about it. I run all my PC games with no more than 2x AA because I don't think any more is worth the performance hit, and I can't really tell much of a difference beyond 4x.
I run everything on what seems to be the current high end specs, not because I notice but because I can.

Jaggies get to me when they are as bad as they were in inFAMOUS. Which was an IQ mess.

TheExodu5 said:
Say what you will about Crysis, but CryEngine can produce some ridiculous results.
The CryEngine 3 demo with the burning bridge and the water. I hope the engine distribution in games is going to be less like this gen where most stuff was Unreal to a more balanced situation where CryEngine will be a big contender. More variety will make everything better.
 
Nice shots Pranei_. That's quite representative of Uncharted 3's visual quality. Very good in terms of modeling and texturework, but the lighting tends to be flat in most shots, and the aliasing really does hurt the overall image a fair bit. It would be a downright gorgeous game at 1080p with 4xAA and SGSSAA.

Its Pranay btw :)

credits go to aldro from nd forum who took these screenshots.



Also he posted some multiplayer screenshots , though im pretty sure they are done through cinema mode, characters models are crap though

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