Deep down in your heart you know this to be true.
Uh, 720-1080 difference is huge. You can choose to ignore it if you want, that's cool I guess but it's a fact, not an opinion.
Deep down in your heart you know this to be true.
Both statements are false. They're all part of the equation.
Super Mario Galaxy Dolphin easily passes as a current generation game, Mario Party 9 Dolphin doesn't. Uncharted 3 in 1080p and 60fps would be up there with the best games available on any platform, Bioshock in 480p looks like shit etc etc.
You have to look at the total package, including IQ and framerate, but also polycount, shaders, lighting, textures etc.
For the next consoles, if you had to choose between 1080p30 vs 720p60 which one would you pick? I'd prefer the latter, even on my 1080p tv. I'm sure they won't do either though and we'll get all kinds of weird resolutions and unstable frame rates like the current gen.
For the next consoles, if you had to choose between 1080p30 vs 720p60 which one would you pick? I'd prefer the latter, even on my 1080p tv. I'm sure they won't do either though and we'll get all kinds of weird resolutions and unstable frame rates like the current gen.
1. It could. With PC you an freely expand on processing power, with consoles you are working on a FIXED resource system - put better A.I., scale down the graphics, etc.
2. No, games designed for PC are never designed for average Joe and his PC. Sure they run ok on most 2-year old rigs, however the main draw is always cutting tech features. Nobody will sell you a PC telling you "you will be able to play games 2 years from now!", they will say things like "you want the best you can get NOW? buy this PC!".
1080p/30. No more scaling please.
For the next consoles, if you had to choose between 1080p30 vs 720p60 which one would you pick? I'd prefer the latter, even on my 1080p tv. I'm sure they won't do either though and we'll get all kinds of weird resolutions and unstable frame rates like the current gen.
But if 30 is the goal then we'll be right back in the current situation we are in on consoles where games are really fluctuating down in the 20's, which is unacceptable imo. Fluctuating between 50 or even 45 and 60 is sooo much better.
Of course these are just my preferences though. For example playing U3 I'd easily take the same resolution it has now with 50-60 over 1080p even with a locked 30.
I wonder though, if the rumours of potential 2013/2014 release are true, will they still opt for 1080p?
720p in 2013/2014?For the next consoles, if you had to choose between 1080p30 vs 720p60 which one would you pick? I'd prefer the latter, even on my 1080p tv. I'm sure they won't do either though and we'll get all kinds of weird resolutions and unstable frame rates like the current gen.
720p in 2013/2014?
Fuck that.
Really doubt that, heck didn't xbox 1 support 720p back in 2001 or something?
This perfectly defines my sentiments on the topic, such a fitting analogy.I think Console to PC gfx difference is comparable to DVD to Bluray situation. I don't mind watching stuff on streaming(~dvd quality), but for stuff that i really care about, i want to see it on bluray.
Essentially the movie is the same and it looks much alike, especially after the movie sucks you in, but still, if i care about it, i want to see it with clear IQ.
Tho with games there is arguably a bit more difference considering aliasing that is present on consoles and better quality assets and effects on pc...
This perfectly defines my sentiments on the topic, such a fitting analogy.
Umm.. Yeah that's debatable. Uncharted 3 could be argued to be the best looking console game.
Damn, I missed that post, but Darkkn definitely got it right.
Ok, we arent on PC in next gen, i can agree now, at least if i base a generation leap by Sony crazy standards xD
http://www.neogaf.com/forum/showthread.php?t=458527
I never understood the praise for Gears 3. I think it's a pretty ugly game. Technically and artistically, mind you.In some areas yea... But Uncharted 3 is so fucking inconsistent! Some areas it looks like dogshit, other it looks glorious!! I'd give the edge to Gears 3 for being consistent.
I wonder though, if the rumours of potential 2013/2014 release are true, will they still opt for 1080p?
I'd like to believe most people would agree that there's definitely a generational leap between watching let's say the dvd version of avatar on a crt and watching it on bluray on your nice hdtv - keeping in mind it's the same movie. All the time the main difference is resolution.
But take a game and apply it to the above scenario and you'll hear folks saying the difference in IQ is negligible or something...
My argument basically is that IQ vs. polycount, shaders, lighting, textures is not a 50/50 split. The latter is much more important. Hence my sentence in regards to the recency of games on display in the high res PC thread. This is a curious phenomenon if the split was 50/50, as older games you can crank those things even higher. I'm not saying you believe this is a 50/50 split, but the way I read many posts here it seems that many believe the split is much weighted in the IQ direction.You have to look at the total package, including IQ and framerate, but also polycount, shaders, lighting, textures etc.
Didn't Ebert say that watching movies that he considers classics on an iPhone or iPad is a disgrace?Actually that is just a techie/geek kind of opinion. Ask the same question from a film critic and he tells you that shit cinematography is still shit no matter where you watch it. Great film masterpieces should convey all the same emotion and key information whether you watch it home on a 14' CRT or on IMAX theater.
Didn't Ebert say that watching movies that he considers classics on an iPhone or iPad is a disgrace?
Not sure why Resistance 3 is being brought up. Visually it's one of the ugliest games I've played this year. Game is good, just no where near the HL2 experience that people are bragging about.
We all agree that it could.
i expect minimum system requirements to raise considerably when xbox3 and ps4 launch.
The denial some of console-only GAF keep themselves in is hilarious.
The denial some of console-only GAF keep themselves in is hilarious.
The denial some of console-only GAF keep themselves in is hilarious.
And this will fuck up the pc market even more. A fact that "consoles hold back my 1000 $ rig" pc elitists tend to forget.
You would be too if you weren't rolling around in the hundred dollar bills you use to buy 5000$ NASA rigs just so you could get an extra 3 fps that you can't even see.
Or it's entirely possible that older PC's will hold next gen console games back for a while.
With skyrocketing production costs, the lowest common denominator is getting lower and lower, to allow devs to port their games on everything, including fridges and blenders.
Everything you said is true. Frankly my post there was really unfair to CDP, they're a studio with many limitations what they pulled off with The Witcher 2 is really remarkable. I still stand by what I said about GOW3, it has the best visual execution I've seen yet, sure a lot of that is due to SSM employing artists that come from Hollywood and whatnot, but like I said before, artistry is also the main reason TW2 looks as good as it does(and why something like Two Worlds 2 looks like crap).
I never understood the praise for Gears 3. I think it's a pretty ugly game. Technically and artistically, mind you.
720p in 2013/2014?
Fuck that.
How about 720p in 2020?
My argument basically is that IQ vs. polycount, shaders, lighting, textures is not a 50/50 split. The latter is much more important.
That's also why I think Shogun 2 is such a compelling game in this discussion.
720p in 2008.How about 720p in 2020?
I don't think it features gameplay and map sizes that are unavailable on consoles. Unless you specifically mean the BF3 version of those games.I think BF3 is even more so, not only is that game visually superior on PC (and not just in IQ and frame rates but all other categories too, excluding art direction of course) but also features gameplay and map sizes that are not available on the consoles due to their limitations.
I don't think it features gameplay and map sizes that are unavailable on consoles. Unless you specifically mean the BF3 version of those games.
Because 64 player servers in BF3 are a clusterfuck and don't play well at all.
I don't agree. I think 32 is the player count that works best for most maps. Some can be dialed down to 24.What are you talking about? There are at least 7 maps in BF3 where 64 players is glorious and a far better experience than 24. Other maps can be described as a 'clusterfuck' but there's a demand for that type of gameplay as well.