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Zelda Skyward Sword Spoiler Thread: Retelling the Legend without the black bars

Just beat it an hour ago. Why did they do nothing with Levias (or whatever his name is) being the Wind Fish? Maybe he has to go into Link's mind/soul for him to use the Triforce and that's why one of his reincarnations dreams of him later on?

Also, Groose x Impa creates Gerudo having red hair. But nope! Didn't do it :/

I wonder if Demise being in the Master Sword is why it always needs to be strengthened. He can't escape, but his power weakens it over time.

That would be a good theory/explanation, but when you find yourself asking those kind of questions, just read this Aonuma quote (which I love):

Eiji Aonuma said:
While reading over “The Full History of Hyrule,” it’s possible that
some parts may look contradictory. For instance, the Mogma race or the
beetle item that appear on the very first story do not appear on any
other game that takes place in the future. I’d like to ask everyone
just to enjoy the book and to be broad-minded, and to think that those
parts are the way they are because of the way Zelda games are
developed.

See?
Besides, I doubt the idea of Demise was around for TWW and TP.
 
Eiji Aonuma said:
Chapter 2, “The Full History of Hyrule,” arranges the series in
chronological order so it’s easier to understand, but from the very
beginning, Zelda games have been developed with the top priority of
focusing on the game mechanics rather than the story. For example, in
Ocarina of Time, the first installment of the series I was involved
in, the main theme was how to create a game with pleasant controls in
a 3D world. Or in the DS game, Phantom Hourglass, the focus was having
comfortable stylus controls. Finally, in the most recent game, Skyward
Sword, we focused on an easy way to swing the sword using the Wii
motion plus.

Thinking of that way of developing the games, it may be correct to
say that the story is an appendix to that. I even think that setting
Skyward Sword as the “first story,” was merely a coincidence.

While reading over “The Full History of Hyrule,” it’s possible that
some parts may look contradictory. For instance, the Mogma race or the
beetle item that appear on the very first story do not appear on any
other game that takes place in the future. I’d like to ask everyone
just to enjoy the book and to be broad-minded, and to think that those
parts are the way they are because of the way Zelda games are
developed.
Only saw this now. Thank god it's finally been said so clearly. How did the hardcore-story followers react?
 
Couldn't he just say legends can end up different from how they started over time? It seems like a much better answer than "we don't really care"
 
In Wind Waker, Ganondorf states that removing the master sword from its pedestal unlocks his full powers, which is probably the part of Demise that is sealed within the sword. A similar thing probably happens to Demise's other reincarnations whenever Link takes out the sword.
I just started a new file of A Link to the Past yesterday, and hours ago I got the Master Sword and Zelda had just been caught from the Sanctuarcy. I hadn't realized how the plot thickens significantly all the time Link gets the blade of evil bane.

The whole new yin-yang image of the Master Sword is fascinating to grasp on previous titles.
 
It was all a dream, The End.

That took you 1 hour?
JFOPg.gif
 
Just beat it an hour ago. Why did they do nothing with Levias (or whatever his name is) being the Wind Fish? Maybe he has to go into Link's mind/soul for him to use the Triforce and that's why one of his reincarnations dreams of him later on?

Also, Groose x Impa creates Gerudo having red hair. But nope! Didn't do it :/

I wonder if Demise being in the Master Sword is why it always needs to be strengthened. He can't escape, but his power weakens it over time.
Won't be surprised if there's something between Groose and Impa. He's the one that got emotional when she died. Zelda on the other hand not so much even though they probably spent more time together.
 
I just started a new file of A Link to the Past yesterday, and hours ago I got the Master Sword and Zelda had just been caught from the Sanctuarcy. I hadn't realized how the plot thickens significantly all the time Link gets the blade of evil bane.

The whole new yin-yang image of the Master Sword is fascinating to grasp on previous titles.

Its very subtle and cool. So much so that I have a little trouble giving Nintendo credit for all its implications.
 
Beat it last night. Pretty cool how the story turned out. Ghirahim was a cool villain.

- The Imprisoned fights were pretty dull.
- While it's not bad that the final dungeon was a mash-up of the previous dungeons, I think it would have been better if it was more unique and challenging.
- There's practically no content that promotes exploration throughout the game. I think the linearity of the game would have been better if previously visited areas weren't reused so much.
- No fishing mini-game.

I definitely think that Skyward Sword is the best 3D Zelda released since Majora's Mask. I wouldn't put it over Majora's Mask, however.
 
Beat it last night also....To me this is easily the best 3D Zelda since the N64. That's not to say WW and TP weren't amazing games, but this just blew me away like a video game rarely does. The only real complaint I have is the game stopping so much for pointless shit like Amber Relics and the fact that my batteries only have a third of their juice left. But everything was so good. The way everything ends makes it feel like the perfect way to commemorate 25 years of the franchise.
 
A bit OT, but I simply like that:



Source


----
Oh, and I don't know if I already gave my impressions, but yes, I really liked the game. The characters finally are as good as the ones in Majoras Mask again and the amount of sidequests is great. The game is wonderfully challenging, although it was really strange that, after a certain early point, new enemies stopped to come and even in later levels you got to fight mostly just the earlier enemies.
I didn't have many problems with most fetch quests, I liked the silent realm, finding the 5 key pieces and similar quests. However, tadtone search and the escort mission sucked even for me. Should've rather been another sidequest. I also didn't like flying and would've preferred something like the previous games. And no instant text plus the showing some message for every piece of loot everything you start the game are quite idiotic ideas.

Still, I loved that game. Lots of awesome ideas and epic fights. Best boss fights since Ocarina of Time.
 
I liked the Silent Realms as well. They made previously visited areas feel completely different, and all of them have great music. The Skyloft one is my favorite.
 
∀ Narayan;34207701 said:
I liked the Silent Realms as well. They made previously visited areas feel completely different, and all of them have great music. The Skyloft one is my favorite.

When I did the first one, Faron Woods, I really hated it:
- I was kind of mad at the game because of the tadtones
- I didn't really enjoy the stealth in Phantom Hourglass (I enjoyed the tear hunts of Twilight Princess, though)
But while doing Eldin Volcano realm... I started to enjoy them so much and had so much fun with them. I was scared and tense, in a good way.
 
The Silent Realms were awesome. They were so much better then the tear collection in TP because they were more like obstacle courses then hunts through massive areas, and they were better then the stealth in PH because you only did each one once.

One of the highlights of the game for me was fleeing from the guardians for a good five minutes in Lanayru while searching for the last tear, using the terrain and quick thinking to my advantage to continually outrun them. Felt so good.
 
Did anyone else notice the disconnect between the Sacred Grounds and the Temple of Time? SS Link leaves the sword in the Sacred Grounds, butin OoT/TP, the Master Sword was stored in the Temple of Time. On the other hand, the Sacred Grounds looks like the foresty area where you find the Master Sword in LTTP.
 
Did anyone else notice the disconnect between the Sacred Grounds and the Temple of Time? SS Link leaves the sword in the Sacred Grounds, butin OoT/TP, the Master Sword was stored in the Temple of Time. On the other hand, the Sacred Grounds looks like the foresty area where you find the Master Sword in LTTP.

The Oot/TP Temple of Time is the Sealed Temple, the Sealed Grounds are the Sacred Grove from TP.
 
Then what happened to the SS Temple of Time?

It's never explained what happens to the Lanaryu Temple of Time, so there's an inconsistency. My personal theory is that for a while they were both called the Temple of Time (they were twins in the SS era in that they both held a gate of time) and that you visit the Lanaryu one in OoT and the Faron one in TP.

The MS would then have moved between them as the story required.
 
It's never explained what happens to the Lanaryu Temple of Time, so there's an inconsistency. My personal theory is that for a while they were both called the Temple of Time (they were twins in the SS era in that they both held a gate of time) and that you visit the Lanaryu one in OoT and the Faron one in TP.

The MS would then have moved between them as the story required.
That's the inconsistency that bugs me. The Master Sword part in TP is obviously in the same spot as the Temple of Time in OoT, with the implication that a long, long time has passed since OoT. You see the ruins of the temple, with the Master Sword still in the same spot. TP even brings you back to the OoT Temple of Time through this time door thingy later in the game.

So in SS, having the existence of a place called the Temple of Time and yet NOT making it the final resting place of the Master Sword seems strange.
 
It's never explained what happens to the Lanaryu Temple of Time, so there's an inconsistency. My personal theory is that for a while they were both called the Temple of Time (they were twins in the SS era in that they both held a gate of time) and that you visit the Lanaryu one in OoT and the Faron one in TP.

The MS would then have moved between them as the story required.
The Lanayru temple is not the one you visit in OoT. The background behind the Faron temple (the Death Mountain) is the same you see behind the Temple of Time in OoT. It's evidently intentional.

The Lanayru Temple of Time is most likely a previously existing temple that gets destroyed/crumbles over time, and the Sealed Temple is repurposed as Temple of Time because of the other gate of time being there.
 
Impa destroyed the Lanaryu Time Gate

I still disagree that the Faron Sealed Grounds is the OoT Temple of Time. It's in what will be the Kokiri Forest / Lost Woods in Ocarina / Twilight Princess. There's not even evidence of a Castle Town being anywhere near there in TP.

SS might disagree with me though, seeing as how the OoT Emblems actually appear at the Sealed Grounds.
 
I still disagree that the Faron Sealed Grounds is the OoT Temple of Time. It's in what will be the Kokiri Forest / Lost Woods in Ocarina / Twilight Princess. There's not even evidence of a Castle Town being anywhere near there in TP.

SS might disagree with me though, seeing as how the OoT Emblems actually appear at the Sealed Grounds.
KFwwa.png

Eldin's Volcano = Death Mountain. The background is the same.
There's a much better picture around, with a more similar angle, but I can't find it.

Also, if the Hyrule Historia translation some guy posted on GAF the last time this was discussed is correct, it outright says the Temple of Time from OoT was built by Rauru where the Sealed Temple once was.
 
It's never explained what happens to the Lanaryu Temple of Time, so there's an inconsistency. My personal theory is that for a while they were both called the Temple of Time (they were twins in the SS era in that they both held a gate of time) and that you visit the Lanaryu one in OoT and the Faron one in TP.

The MS would then have moved between them as the story required.

Hmm, I thought that the Lanaryu Temple of Time became the Arbiter's Grounds in TP.
 
The Lanayru temple is not the one you visit in OoT. The background behind the Faron temple (the Death Mountain) is the same you see behind the Temple of Time in OoT. It's evidently intentional.

The Lanayru Temple of Time is most likely a previously existing temple that gets destroyed/crumbles over time, and the Sealed Temple is repurposed as Temple of Time because of the other gate of time being there.
Never mind me. I'm still pissed at the fact that they just up and moved the Temple of Time in TP. It screwed with a lot of things, but I suppose it was done for gameplay reasons.
 
Repost from SS OT as this seems to be the de facto discussion thread now.

Random thoughts

Okay, just finished the game, for all of the impressions that said "WOW AT THAT FINAL BATTLE" or whatever, I was seriously underwhelmed/disappointed by it. I was able to go in without knowing how to beat any of it, and was able to comfortably beat both parts with just one red potion. LAME. This game was one of the most love/hate games I've ever played...I guess if I had to score it I would give it 2.5/4 stars, but damn there were so many problems.

Going from playing Skyrim to this was hard. It really is kind of a disappointing game to look at--at times, the art style is great (love the pastel look), and at others the bad textures and blurry look just take over.

Why didn't Nintendo just use IR for aiming? It would have been 100x better. The controls were so damn awkward half the time because you had to recenter, and the game registered the center of your aim at a delay after pressing the item button. Hard to explain but it was a huge problem with the controls for me.

Again, though, lame final battle. When I won I didn't actually think it was the end because it was so freaking easy.

Oh and the cutscenes are so horrible. I've been trying to think of a game to compare this one to and only one has come to mind, MARIO SUNSHINE. When your storytelling reminds me of that game, you know something is wrong.

Finally am I the only one who discovered the sheikah stones super late in the game? I didn't find one until I reached near the final temple/boss. That does not bode well for people who actually need them.

I finally finished this game last night. But then I saw hero mode and became excited and clicked "Yes" for everything without reading. Now I don't think I have my last save anymore:(
WW had this same bullshit. Even if you say no to hero mode in SS, it asks you right afterwards whether or not you want to save. I said no, but does anyone know what would have happened if I said yes?
 
Repost from SS OT as this seems to be the de facto discussion thread now.

Random thoughts

Okay, just finished the game, for all of the impressions that said "WOW AT THAT FINAL BATTLE" or whatever, I was seriously underwhelmed/disappointed by it. I was able to go in without knowing how to beat any of it, and was able to comfortably beat both parts with just one red potion. LAME. This game was one of the most love/hate games I've ever played...I guess if I had to score it I would give it 2.5/4 stars, but damn there were so many problems.

The ending was super disappointing after seeing everyone hype it up, and especially comparing it to TP's. Two forms of Ghirahim and two "stages" of Akuma hardly compared to the four wildly different forms/stages of Ganon. And the epilogue was cool but doesn't come close to topping "Link... I'll... see you later."
 
Nothing about the game's cutscenes stood out as un-Zelda to me. They reminded me a lot of previous Zeldas.
 
Nothing about the game's cutscenes stood out as un-Zelda to me. They reminded me a lot of previous Zeldas.
I think there were more of them than past games. They also tried to add a lot more characterization to Link with the whole Zelda love story...but all he does is grunt. Hell, there are a handful of cutscenes where we see Link outright chatting with other characters. At that point you've broken the whole "YOU are Link" thing that the other games had, because Link actually has character, and isn't a blank slate. It reminds me a ton of my problems with the way Half Life 2 was presented, with Gordon Freeman basically being a socially awkward mute.

Also if Nintendo continues this route with future Zeldas (I know that article says that this is a one-off style) they NEED voice acting. And this is coming from someone who has seen no reason to add VO to past Zelda games.
 
The ending was super disappointing after seeing everyone hype it up, and especially comparing it to TP's. Two forms of Ghirahim and two "stages" of Akuma hardly compared to the four wildly different forms/stages of Ganon. And the epilogue was cool but doesn't come close to topping "Link... I'll... see you later."

I just watched the TP ending again and it was so sad. Though having Ganondorf die standing up was cool.
 
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