X-Com: Enemy Unknown Ironman Challenge [On Again For 2012]

The config file is called UFOExtender.ini
and you might be able to find help in ReadMeUFOExtender.txt

Since that resolution isn't 16:10, you might want to include the option to add black bars to correct the aspect ratio.

UFO Extender displayed perfectly for me right from the start so I can't provide more specific instructions.
 
Guys, have I seen any action yet? I mean it would be in character for me to be cowering in the back of the Skyranger, but desperate times!
 
X-Com Monthly Report - February 1999
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Funding:
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Bases:
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Research:
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Production:
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Active Soldiers:
  1. Captain Rentahamster - 7 missions, 4 kills
  2. Sergeant Narag - 7 missions, 1 kill
  3. Sergeant perfect free - 2 missions, 3 kills
  4. Sergeant Thnikkaman: - 6 missions, 8 kills
  5. Squaddie CappyFish - 6 missions - 2 kills
  6. Squaddie NinajHeartless - 2 missions, 1 kill
  7. Squaddie Myke Greywolf - 7 missions, 3 kills
  8. Squaddie Adnor - 1 mission, 2 kills
  9. Rookie Belgorim
  10. Rookie Boogalogist
  11. Rookie Bufbaf
  12. Rookie Deraldin
  13. Rookie fanboi
  14. Rookie frequito
  15. Rookie Orgun
  16. Rookie PKrockin
  17. Rookie Raphier O'Niel
  18. Rookie ruttyboy
Soldiers Wounded:
  1. Sergeant Brashnir - 7 missions, 4 kills, 27 days to recovery
Soldiers KIA:
  1. Rookie TheJollyCorner
  2. Rookie Sinatar
  3. Rookie frontieruk
  4. Squaddie LuffyZoro
  5. Rookie ThoseDeafMutes
Unanswered questions:
  • Who are the aliens?
  • What do they want?
  • Where do they come from? - Partial answer: Research topic available
  • How do we stop them?
  • Can we copy their technology? - Partial answer: Probably
Goals for February:
  • Capture live aliens - COMPLETE
  • Scope out new base locations - COMPLETE
  • Research alien weapon (Small Launcher) - INCOMPLETE
  • Interrogate captives - ONGOING
Goals for March:
  • Found second base
  • Expand science capabilities in Vanguard
  • Research Hyper Wave Decoders
  • Research Personal Armor
  • Research Med-Kit
  • Research Alien Origins
  • Research Small Launcher
  • Research Heavy Plasma
  • Interrogate captives
Reloads:
  • Times reloaded: 3
  • Total reloads: 5
So February down, 1447 points. Excellent. But with fewer mission than January and more fatalities, something has to be done. So armor and med-kits, as well as Alien Origins seem to be the major things to go for. In any case, research is the name of the game in March. I've purposely avoided linking to stats this time. If you want to see your stats, post it and I'll post them separately, but I realized that this would be a lot of bookkeeping when I get more troops.

Another big question, though, is where to put the second base. There are two options, as far as I can see.
1. Mexico/Texas area - To watch USA, Canada and Brazil, all big funding countries
2. East Asia - To watch Russia, China and Japan, UFOs have been spotted over Russia twice now, no blip on graphs

So, America or Asia? I'm leaning towards the US, but I can see both as valid picks. Any opinions?

EDIT: Also, I'm beginning to have more respect for people who do complete Let's Plays, I spend about as much time editing these posts and picking screenshots as I do fighting aliens. Eh, it's part of the fun. Going to be on pause for a moment until I figure out where to place the second base.
 
America, since they are one of the biggest donors. Sadly, in my game, even with a base there, USA has left and joined the dark side. Along with Canada, China, and Brazil.
 
America, since they are one of the biggest donors. Sadly, in my game, even with a base there, USA has left and joined the dark side. Along with Canada, China, and Brazil. So the Americas, and half of BRIC has betrayed the human race.
Yeah, there's a dark little twist on X-Com, the donor nations are nice to have, but you really, really want to set up a different income stream than just government funds, because the aliens can and will hit you where it hurts: The money.

There are two ways to make money off the books in the game.
1. Manufacture stuff
2. Yarr! I spy a Supply Ship ripe for plunderin'!

The first is fairly simple. Laser Cannons are the best items to make for sale, so whenever you're not building stuff for yourself, build Laser Cannons.

The second requires you to find a base with an alien race that's not too nasty. Floaters and Mutons are good picks, and then raiding the weekly supply ship. Good fun, but not as simple as just selling stuff.
 
Our old Captain, Mindlog, also killed one, probably afraid of how Minsc is running up the ranks.
Captain's Orders: Just to show there are no hard feelings I hereby award Minsc the X-Com Long Service Merit Badge. Unlike the rest of you cowards Minsc isn't dying. As such he will be awarded a position of honor and from now on will be first off the ramp. And through doorways. And generally searching through the darkest areas of the map. Godspeed Minsc.

Another little tip:
Check the graphs for alien activity. If you notice any spikes send one of your interceptors to patrol the area. You may uncover a base or a parked UFO. Now you can send in your Skyranger to interrupt their mission. This keeps funding nations from being infiltrated.
 
Yeah, there's a dark little twist on X-Com, the donor nations are nice to have, but you really, really want to set up a different income stream than just government funds, because the aliens can and will hit you where it hurts: The money.

There are two ways to make money off the books in the game.
1. Manufacture stuff
2. Yarr! I spy a Supply Ship ripe for plunderin'!

The first is fairly simple. Laser Cannons are the best items to make for sale, so whenever you're not building stuff for yourself, build Laser Cannons.

The second requires you to find a base with an alien race that's not too nasty. Floaters and Mutons are good picks, and then raiding the weekly supply ship. Good fun, but not as simple as just selling stuff.

I dont remember what difficulty level setting my game is on, but I have never needed to manufacture anything to provide a stream of income. I have so much alien crap to sell that I am fucking dirty rich. At the juncture I'm at, I have exhausted all research avenues, so I assume Im supposed to capture a leader or something.
 
I dont remember what difficulty level setting my game is on, but I have never needed to manufacture anything to provide a stream of income. I have so much alien crap to sell that I am fucking dirty rich. At the juncture I'm at, I have exhausted all research avenues, so I assume Im supposed to capture a leader or something.
Yeah, plundering can basically fund everything. I also create the large profitable engineering group because they'll easily transition into manufacturing my late game equipment.
 
Yeah, plundering can basically fund everything. I also create the large profitable engineering group because they'll easily transition into manufacturing my late game equipment.

Yes, I have one of my bases designated as the "factory" with engineers almost 3:1 to scientists. They can crank out a Firestorm in 3 days. How many kills do I need for my captain to ascend rank? Hes got nearly 100.
 
Yes, I have one of my bases designated as the "factory" with engineers almost 3:1 to scientists. They can crank out a Firestorm in 3 days. How many kills do I need for my captain to ascend rank? Hes got nearly 100.
You don't need kills, you need people. The more soldiers you have, the higher ranks are available. 24 men gives you a colonel, and 30+ allows for one Commander. So with 48 men, you'd have a Commander and two Colonels.

See this for details.
 
Buckled down and bought the game. Didn't know about the other ones but one is 5 bucks which is just fine for me. This thread has convinced me to give the game a shot.

edit: so i started the game, chased after 2 ufos, one got away sadly, but we shot the other down and was able to clear them and capture the ufo's power source with one casualty. another appeared and we touched down where they landed and the second we stepped out side were 2 greys just opening fire on us, the guys that went ahead couldn't hit them back and the rest of the squad in the back were firing at the greys, one of which shooting my sergant in the back of the head!
 
Wow, if that's the fist week of March 1999, I'd hate to see the rest. So many UFOs! Well, I bagged me a GOOD one, but at a price. And I got another newbie tip demonstrated. Death, maiming, and damaged Interceptors all await in the next part. And it's only March 6th in my game!
 
I have a huge problem. I'm using UFO Extender btw, well I have saved game in that loads in battlescape and whenever I end my turn the game crashes to desktop and it gives me this error message "XCOM crashed at 0x410B07 with error 0xC0000005 trying to access 0x0000000A".

Any help would be greatly appreciated.
 
I have a huge problem. I'm using UFO Extender btw, well I have saved game in that loads in battlescape and whenever I end my turn the game crashes to desktop and it gives me this error message "XCOM crashed at 0x410B07 with error 0xC0000005 trying to access 0x0000000A".

Any help would be greatly appreciated.

Troubleshooting & Misc:

If you are getting a crash like this:
crash.PNG

You're going to need to delete everything and then reinstall Xcom and this fix again, when re-installing re-read steps 2-3 very carefully.
(Be sure to delete the Steam\steamapps\common\XCom UFO Defense folder before trying to install again.)

I must warn trying to bring up the steam interface while in-game isn't a good idea unless you're in the battlescape,
this can be a problem with many older games if there isn't something moving on screen it can freeze the control of the Steam interface.

More information about the files used in the fix included can be found HERE.
Hope you enjoy playing Xcom as much as I have and a huge thanks to everyone that created this fix and seb76 for the UFO Extender mod!
Would not have had such a great time playing this classic without cha!

hope this helps
 
First asian mission ahoy!

So my research team has been working lately on many things that my soldiers won't understand. However, once they learned armors are in the way: they cheered up. Too bad manufacturers aren't working hard enough to make armors for everyone.

Anyway. I sent my interceptor to Yellow base, once there I sent him in patrol missions. It worked! He found an UFO and made it crash. I sent in my Skyranger. It was a large journey that many won't forget: it's been the first mission for a new batch of recruits and none of them has died!

So we're back to a farm scenario. This time we only saw sectoids, and they were no enemy for us. In fact, we only found four of them. It was an easy mission, although long because they were hiding and we procceed with big caution.

DennisK4, Swifty, Sectus, Acosta and ZombieSupaStar debuted. Both Sectus and Acosta killed a Sectoid and Swifty killed two of them. ZombieSupaStar didn't kill anyone, but was in the first line of fire. They all are now Squaddies. DennisK4 got lost and will have to work harder next time. The rest of the team didn't do much, except for covering the backs of the rookies. Our two comanders also tried the new armor and Mind Probe. They did nothing, but they look cool.

Back to home in Girona and a new UFO appears in Africa. Interceptor 1 did his job and now we have in front of us yet a new mission in the desert. This time it will be under the mercyless sun.
 
I have a huge problem. I'm using UFO Extender btw, well I have saved game in that loads in battlescape and whenever I end my turn the game crashes to desktop and it gives me this error message "XCOM crashed at 0x410B07 with error 0xC0000005 trying to access 0x0000000A".

Any help would be greatly appreciated.

You might wanna just backup your saved games and then just reinstall everything. It's worked for me so far.
 
If X-Com is known for something, it's for giving second chances. Well, if you're alive, that's it.

So the Skyranger was going to land in the desert and DennisK4 was first in line. He wanted to prove that he's worth being part of the team. He was anxious, so when the door opened, he rushed out. He looked to the right, then to the left, and there he found a hovering creature. No time to double think, he shot his laser rifle and the creature was dead. Everyone in the team was happy (probably because not having killed that creature would have meant higher chances of being killed themselves).

The mission procceed with caution. Seeing how exposed they were, RyanDG and icarus-daedalus threw smoke grenades once the Squaddies were out the Skyranger. Two aliens more were taken down before nearing the big crashed UFO. The team created an strategy: Air Zombie Meat would through a smoke grenade in front of the door, Acosta would open it and run away and Sectus would throw a grenade. They did, but without causing much damage, if any.

It was certain that some aliens were inside the UFO, how many? Nobody knew. In the end icarus-daedalus entered the ship and saw one. He shot and killed the beast, but a number of shots came out of nowhere and the night fell over him. Then Acosta entered the alien ship, a grenade in his hand, followed by Swifty. He threw it at the creatures, there were three more of them. One died and one another was severely injured (we know because Mindlog used his Mind Probe on him), but both survived and shot back. Swifty saw Acosta dying by his side, and entered rage mode. He began shooting and killed one of the remaining aliens, but the last of them shot back and took his life. Sectus took revenge, his eyes full of tears by the presence of the three dead bodies that once were his mates.

It's been a pricey victory that nobody will forget. DennisK4 is now a Squaddy, so is ZombieSupaStar, who was always in first line of fire, except for the entrance to the UFO. His knees weren't in the best shape, but nobody looked him down, everyone understood whose were his feelings.

Back to the base, thinking what to sell to get more soldiers to fight for mankind.
 
Well finally getting rid of all the weak minded fools seemed to have worked. My survival rate against psi capable aliens has shot up pretty dramatically.

I just have one question and this is does anyone know a good way to detect an alien base? I found two on my own by pure luck and I am sure there is at least one more somewhere around Australia, but my patrols have turned up nothing.
 
Well finally getting rid of all the weak minded fools seemed to have worked. My survival rate against psi capable aliens has shot up pretty dramatically.

I just have one question and this is does anyone know a good way to detect an alien base? I found two on my own by pure luck and I am sure there is at least one more somewhere around Australia, but my patrols have turned up nothing.
Yup, there IS a way to pinpoint where you need to patrol to find it. Every week a Supply Ship class UFO appears. Stalk it, but don't shoot it down. When it lands (troop invasion optional, but encouraged), note where it did, and patrol right there. There should be a base there. I'm actually going to demonstrate this next, I've just not gotten the writing done yet. And I think I should play to the end of March 1999 before compiling this one.
 
Encountered my first three story high UFO last night, ran out of time just as I took the elevator to the second floor.

Some creepy shit exploring that UFO.
 
Excellent work on the thread McNum but get your shit together and research Personal Armor ASAP.

Also Sergant Thnikkaman is some otherworldy boss :O
I know I'm a little late on Personal Armor, but Hyper Wave Decoder, man! In February! That is one of the few high priority techs in the game. Personal Armor is the next tech I want, followed by Medi-Kit. A survivability increase is needed for the troops.

And yeah, Thnikkaman is pretty awesome. When the aliens tell horror stories, all they need to say is "Here comes the Thnikkaman!" Despite the aliens' best efforts, he's still going.

EDIT: I think I'm going to compile what I have and make this chapter multipart, otherwise this one would be gigantic.. This is the first "shit hits the fan" moment that all X-Com games have. I do have a pretty nice cliffhanger lined up from when I stopped last time. Even I don't know what will happen there. Will probably need some advice on that one... But first, I have to play City of Heroes. Because in this issue,
Statesman DIES!
I want to see that before how it happens is spoiled to high hell everywhere.
 
Yup, there IS a way to pinpoint where you need to patrol to find it. Every week a Supply Ship class UFO appears. Stalk it, but don't shoot it down. When it lands (troop invasion optional, but encouraged), note where it did, and patrol right there. There should be a base there. I'm actually going to demonstrate this next, I've just not gotten the writing done yet. And I think I should play to the end of March 1999 before compiling this one.

Thanks I will try that out. Those aliens are starting to turn my funders against me. First the UK and I have a feeling that this month at least one more European country will turn. The aliens were really active there this month totally overwhelming me.

Luckily i followed the earlier suggestions in this thread and got my manufacturing going real quick after the UK turned. Now I am no longer so dependent on those untrustworthy politicians to see this war though.

Encountered my first three story high UFO last night, ran out of time just as I took the elevator to the second floor.

Some creepy shit exploring that UFO.

Man there are very few things that I wouldn't do to be able to experience Xcom for the first time.
 
Chapter 6: The Swarm
Mar 1st to Mar 6th 1999

Overheard at X-Com Command:
"UFO Detec- Two UFOs de- THREE UFOs detected! And two of them are huge!"

March '99. There comes a moment in any war when things start escalating into something huge. The first week of March was one of those times.

At first, though, things were going very well. Thanks to our success in January and February, we could afford to found a brand new base, not a Cold War hand-me-down, but an X-Com specific base. Various base sites were scouted, but in the end, the continued presence of UFOs over Russia meant that south east Asia had priority over the Americas. We dubbed the new installation "Forge" as it was intended to become out main manufacturing facility, so Vanguard could be retooled as a science facility.
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A Scout UFO appeared, was shot down, and recovered in a standard UFO recovery mission.
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Just when shooting down aliens and recovering their flying saucer became standard is unclear, but you can get used to a lot.

Then the science division pulled it off. The broke the alien encryption, allowing us to build a listening device that they called the Hyper Wave Decoder. It is a very expensive installation, but the ability to listen in on enemy communications is any commander's dream.
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I asked them to come up with ideas to better protect our troops after that, and dismantled the Small Radar to make room for the quite expensive Hyper Wave Decoder.
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The 5th of March 1999, however, was a very busy day. First, the science team reported they had found a way to use the alien alloys to make armor for the troops. Good, I told them to find out how to heal plasma burns and turn that into a portable device next.
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Then we saw the biggest single alien assault yet. We dubbed it "The Swarm". UFOs 9, 10, and 11 arrived at the same time, three big UFOs, one of them massive.
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An Interceptor was sent out to recon the big ships, but was told to say out of weapon range, as we had no idea just how powerful these things could be. The images we got back confirmed, at least, that these UFOs were a whole other breed than the usual ones.
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The biggest one we had to let go, as we had no idea if we with our current tech even had a chance if we attempted to board it, but... one of the two "smaller" ones came in for a landing, which the Skyranger-1 team was sent to intercept, with orders to enter the UFO, gain intel, and capture the captain of the ship if possible.

It was night when the Skyranger arrived, but this time, there was Electroflares on board the craft.
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Several aliens guarded the outside, but the team fought bravely until they reached the doors. The tank was left outside to patrol for any aliens trying to sneak up on the team.
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The first floor was swept, and a strange device was found. Turned out to be an anti gravity based lift. Seems a bit over-engineered if you ask me, though.
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The second floor was full of all these odd canisters, later discovered to be alien food, and surgical tools. But, after a thorough sweep, no aliens were found on that floor.
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On the top floor, Myke Greywolf, perfect free and NinajHeartless found themselves at the door to the bridge. In the fight that followed, both aliens on the bridge were stunned, but at the cost of NinajHeartless' life. Both Myke and perfect got hit, too, but they managed to hold together long enough to secure the bridge.
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And with that, the biggest damn UFO we had ever assaulted was ours. Including, I might add, its captain, a Floater Leader.
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Judging by all the food, we gathered it would have to have been a transport or supply ship of some kind. Which implied something we didn't really wanted to think about... Supplying what? Also, the wounded troops was a concern, and we would really need to step up the production of Personal Armors soon, and get the Medi-Kit prototype ready.
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A Scout then appeared, possibly to look for the missing Supply Ship and Interceptor-2 was sent out to handle it. It was not as easy a fight as most Scouts, as the Interceptor took a hit, but still managed to force the ship down.
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After a refueling and rearming, both Skyranger-1 and Interceptor-1 was launched again.
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Skyranger-1 was sent to pick up the remains of the downed Scout, but Interceptor-1 had a different objective. To spot whatever the alien Supply Ship was supposed to have sent supplies to... The result wasn't good.
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Looks like X-Com wasn't the only ones to establish a new base this week...
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(Notes: That Supply Ship mission... Wow. If you're doing a proper Ironman, don't do what I just did, it took a lot of retries to get a result as good as one dead and two wounded.

Also, I want to explain how I knew where to find that Alien Base. If you recall, you Small Scouts were blown away in the sky over Russia in the previous chapters. Those are precursors to an Alien Base, although they can be a lot of things. But the trio of two large ships and a Battleship? That means a new base has just been founded, it's the Battleship's appearance that seals it. The third ship was likely a Terror Ship, they can do base building, too. And where do you look? Well, as mentioned, X-Com is sometimes very logical. Since Supply Ships exist, they will, of course supply something. That is the alien bases. So shadow the Supply Ship and it'll lead you right to it. Send up an Interceptor or use the Skyranger to patrol the area where the Supply Ship landed, and you can find an alien base nearby.

Speaking of that alien base, I need opinions on it. I don't think raiding a base with troops in coveralls is a wise plan... In fact, I don't even think it's a good idea in Personal Armor. And I NEED the Small Launcher to take down the base Commander so I can finish my set of mission critical aliens. All I want after it, is a Psionc one. So what to do about the base? Leave it alone for a while and pick off Supply Ships for money? Or go for it despite not having the tech ready? I'm thinking of leaving it alone for a while longer...

Also, after the Medi-Kit, what's next for SCIENCE? I'm thinking Elerium and Small Launcher. Keeping 10 on Alien Origins, though.)
 
Speaking of that alien base, I need opinions on it. I don't think raiding a base with troops in coveralls is a wise plan... In fact, I don't even think it's a good idea in Personal Armor. And I NEED the Small Launcher to take down the base Commander so I can finish my set of mission critical aliens. All I want after it, is a Psionc one. So what to do about the base? Leave it alone for a while and pick off Supply Ships for money? Or go for it despite not having the tech ready? I'm thinking of leaving it alone for a while longer...

Also, after the Medi-Kit, what's next for SCIENCE? I'm thinking Elerium and Small Launcher. Keeping 10 on Alien Origins, though.)[/i]

Waiting for a little while sounds like a good strategy, for the time being you can take down ships aiming to supply the base too.
 
Waiting for a little while sounds like a good strategy, for the time being you can take down ships aiming to supply the base too.
Yeah, leaving an alien base is a hit in SCORE, -250, if I remember right. A stolen Supply Ship is worth 400+ points AND 150 Elerium. And if I get good equipment soon, I can use it to train rookies.

Time to raise the Jolly Roger! Ooh, it gives me a funny idea...
 
dosbox, xcomutil, and ufoextender needs a lot of tweaking to get just right. I wish they would have made a decent port/update and charged 10 bucks instead of 5 on Steam.
 
Nice update McNum, good to see that my avatar has taken the smart route of staying at base until there's plenty of armour and medkits going around ;-)
 
Nice update McNum, good to see that my avatar has taken the smart route of staying at base until there's plenty of armour and medkits going around ;-)
Yeah, I got more names than troops at the moment, so it's good. You were out on one mission, if I remember right, but that was filling in for the wounded guys. Didn't meet any aliens, though. They were all camping the UFO, basically.

I also see I misspelled "fresquito" in the game. Whoops. Not to give too much away, but I'll likely be expanding into a second strike team in April or May. Power Armor should be beginning to appear around then, I think. I'll need some garrisons for my bases, too. Do you want to be the 3-6 rookies having to fight off a Battleship's worth of aliens?

Actually, I got a plan for base defenses, too. Just hope that the aliens will stay away long enough for it to be ready.

Tip #1: Any HWP in storage will be participating in Base Defense.
Tip #2: Any HWP participating in Base Defense gets a free reload.

So, when you get the money or manufacturing space, crank out 3-4 HWPs per base. They're psionically immune and some of them have some plainly unfair weapons. Ideally, I'll end up with 2-3 Hovertank/Blaster in storage in each base. Aliens land. Aliens get blown up by automated Blaster Bombs. Janitor complains profusely.
 
Hehehe, use me as you see fit of course!

It's such a great game for making you feel like you're in charge of your own destiny, shaping your own experience, I guess the other that would spring to mind is Total War.
 
I don't understand what's happened in my game. I entered a big UFO (food provider) and I clear the first level. And when I'm going back something begins to shot me from out of nowhere. It turns out a floater was around and nobody of my six men could see him. Then It says me DennisK4 has died from a big wound, but he's okay, it's someone else that's dead. Next turn a new soldier dies killed by something invisible. Then DennisK4 goes to the place and finds the floater and kills him. I don't know if that's normal, but after my biggest mission, I have an odd feeling. What's happened? I've researched Floater soldiers and it doesn't say they can go invisible :-/
 
I don't understand what's happened in my game. I entered a big UFO (food provider) and I clear the first level. And when I'm going back something begins to shot me from out of nowhere. It turns out a floater was around and nobody of my six men could see him. Then It says me DennisK4 has died from a big wound, but he's okay, it's someone else that's dead. Next turn a new soldier dies killed by something invisible. Then DennisK4 goes to the place and finds the floater and kills him. I don't know if that's normal, but after my biggest mission, I have an odd feeling. What's happened? I've researched Floater soldiers and it doesn't say they can go invisible :-/
They only go invisible when you're not looking at them.

That may sound snarky, but it's true. You can only see aliens that your troops can see. So if no one saw the shooter, then you don't get to see either. Even if you've passed through somewhere and uncovered the terrain, if you have no soldiers watching right now, you won't see if an alien passes through. Only Hidden Movement. As for reporting DenniK4 dead, yet him still being alive? I don't know that one, sounds like a bug. Dying from Fatal Wounds, though, I can explain. Basically, when you take damage, you have a chance to take 1-3 Fatal Wounds to a body part. Each turn, you lose that much Health (so if you have 12 Health left and 3 Fatal Wounds, you'd be at 9 Health next turn, then 6, 3 and dead.) Medi-Kits can fix Fatal Wounds.
 
They only go invisible when you're not looking at them.

That may sound snarky, but it's true. You can only see aliens that your troops can see. So if no one saw the shooter, then you don't get to see either. Even if you've passed through somewhere and uncovered the terrain, if you have no soldiers watching right now, you won't see if an alien passes through. Only Hidden Movement. As for reporting DenniK4 dead, yet him still being alive? I don't know that one, sounds like a bug. Dying from Fatal Wounds, though, I can explain. Basically, when you take damage, you have a chance to take 1-3 Fatal Wounds to a body part. Each turn, you lose that much Health (so if you have 12 Health left and 3 Fatal Wounds, you'd be at 9 Health next turn, then 6, 3 and dead.) Medi-Kits can fix Fatal Wounds.
The thing is. I looked to the place where the shot came from and nobody was there. And, to be honest, it looked like it came from inside a wall or something like that. It's been odd. And DennisK4 fell and was healed by someone. But when the message appeared he was well and all. And he finished the mission with 100 health, and killing the last Alien. I'm thinking I'm going to go through that mission again. It hurts, because two dead men sounds like right when you're talking about a large UFO, but I can't stop thinking the game got bugged somehow or cheated on me, because it was a bit extraordinary what I got to see (I even thought I was being shot from another level, but there was no elevator there).
 
The thing is. I looked to the place where the shot came from and nobody was there. And, to be honest, it looked like it came from inside a wall or something like that. It's been odd. And DennisK4 fell and was healed by someone. But when the message appeared he was well and all. And he finished the mission with 100 health, and killing the last Alien. I'm thinking I'm going to go through that mission again. It hurts, because two dead men sounds like right when you're talking about a large UFO, but I can't stop thinking the game got bugged somehow or cheated on me, because it was a bit extraordinary what I got to see (I even thought I was being shot from another level, but there was no elevator there).
The shot wouldn't happen to have come from a diagonal wall? Because, I do know of one bug where one kind of diagonal wall can let shots and explosions through, even if it shouldn't. And if it's a Floater, it could technically hover outside the UFO and shoot you through the buggy wall.
 
The shot wouldn't happen to have come from a diagonal wall? Because, I do know of one bug where one kind of diagonal wall can let shots and explosions through, even if it shouldn't. And if it's a Floater, it could technically hover outside the UFO and shoot you through the buggy wall.
Yeah, it was a diagonal wall, and he killed my two men :-/

That doesn't explain what happened to DennisK4. Maybe he's a living dead :-D
 
I don't understand what's happened in my game. I entered a big UFO (food provider) and I clear the first level. And when I'm going back something begins to shot me from out of nowhere. It turns out a floater was around and nobody of my six men could see him. Then It says me DennisK4 has died from a big wound, but he's okay, it's someone else that's dead. Next turn a new soldier dies killed by something invisible. Then DennisK4 goes to the place and finds the floater and kills him. I don't know if that's normal, but after my biggest mission, I have an odd feeling. What's happened? I've researched Floater soldiers and it doesn't say they can go invisible :-/

Hey, humans aren't the only ones that can do R&D! Perhaps the aliens completed their stealth technology!


It's probably a bug.....
I was playing TFTD and there was this Gillman on a hill, which seems impervious to damage. Countless shots were fired and nades was blown up, and he was he still standing! I had to use a stun rod to knock him out. Countless men were sacrificed to use up the Gillman's action points!
 
Are there any must have fan patches for these games that all around improve the experience, fix stupid bugs, and possibly add high resolution modes (not higher res/scaled graphics, just bigger view of the combat areas etc for less scrolling).

Xcom util and another one seemed messy and neither offered high resolution. But if anyone has a decent configuration of them to share with the recommended fixes and changes that'd be good, I don't really know if I should pick yes or no depending on what it asks to do, some are obvious fixes but others just change shit...

You'd think such a legendary game would have had better fan support even after all this time...

Maybe I should wait for OpenXcom or whatever...
 
XComUtil fixes the the difficulty bug and various other minor issues. When in doubt, answer no to the questions. It's also possible to patch in the superior music from the Playstation version of the game. That's about it. I think the fan support of the game is pretty great and I can't think of anything that I'm missing.
 
Are there any must have fan patches for these games that all around improve the experience, fix stupid bugs
Seb76's UFO Loder:
-difficulty bug fixed
-double-click for movement; no more accidental shift
-right-click to open doors instead of going through
-a lot of other things, see: http://ufopaedia.org/index.php?title=User:Seb76
(it works in combination with XComUtil).



If you want highres and a somewhat modernized GUI (but I'm not sure, I'm too used to the original), search UFO:The Two Sides, the latest 0.99 build (only some ufopedia entries are missing from that version, and maybe it has a couple of bugs but nothing game-breaking from what I red).
 
Game seems to go in fast forward with that loader, and the windowed mode wasn't behaving properly.

Don't think I like the two sides GUI either going by the screens, shame they didn't have the original in.

The Util page is down.

Pocket UFO seems rad if it doesn't have shortcomings in features, AI, etc. Too bad I don't have a mobile device that runs it.
 
Finally got the steam version to run with UFOExtender, and it really invigorated the experience. Fixed all issues with responsiveness which made the tacticals a real chore.

Now I'm breezing through the tacticals... admittedly also due to the OBDATA hex-modifications to help me from not dying too much.

As previously stated, an awesome game still, and it's insane that it's already 18 years old... Not many games hold up that well except the real classics, and this is kind of a hidden gem which really has earned to be bigger in the public than it is.
Let's hope the new x-com reimagining rectifies that issue.
 
XcomUtil settings.
Code:
y (functionality)
y (compatibility)
y (compatibility)
y (compatibility)
y (fixes)
n (unnecessary gameplay change)
n (unnecessary gameplay change)
y (optional logical fix)
n (unnecessary gameplay change)
y (fixes)
n (unnecessary gameplay change)
y (optional logical change)
y (optional logical fix)
y (optional logical change)
y (tftd unrelated)
y (tftd unrelated)
y (tftd unrelated)
n (unnecessary gameplay change)
y (tftd unrelated)
n (unnecessary gameplay change)
y (feedback)
y (stat strings)
y (rank strings)
n (too much name clutter)
y (logical gameplay change)
y (fixes)
n (unnecessary gameplay change)
n (unnecessary gameplay change)
n (unnecessary gameplay change)
n (unnecessary gameplay change)
n (unnecessary gameplay change)
n (unnecessary gameplay change)
n (unnecessary gameplay change)
For newcomers using XcomUtil. I believe this setup offers the best combination of fixes and tweaks. After you have played for a while then you will know exactly what you want. If you are using Seb's Loader some of these fixes are redundant.
 
I think at the very least I want to mod the PSX soundtrack and the custom base layout for the very beginning of the game. Time to grab the util program.

Anyhow I made a few avatars from screencapping the intro but I'm not sure I want to switch away from mine just yet, even for screamy guy. Grab one if you want one.

0zGPm.png
RBMxl.png
uAm3D.png
0xuxY.png


XTZpn.png
From this fan art.
 
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