Chapter 8: "Hyper Wave Transmissions are Decoded"
Mar 20th to Apr 1st 1999
First Hyper Wave record captured from a UFO:
"Large, Very High, West, 4800, Terror Ship, Floater, Alien Terror, North Africa"
We never did see that UFO again, we assumed that we might have caused it to abort or delay its mission, but we had no way of even knowing what its mission was. However, three days later, we did have another visitor, which was shot down as usual.
The recovery went smooth, and a couple of rookies got their first kills. Unfortunately, the UFO was badly damaged, so we didn't recover its power source.
However, we did finally figure out what the the aliens were powering their ships with: Elerium-115. A strange element to say the least, and not one found on Earth, so we could only use what we captured from the aliens. That could be trouble.
We decided that now was a good time to find out how those plasma weapons of the aliens worked, and so I ordered the science team to take apart a Heavy Plasma and see what made it work.
Then we got word that the Hyper Wave Decoder at Vanguard was up and running. As it performs all the functions of a normal radar, we had the old Large Radar taken out of commission and a Lab scheduled to be installed there to be able to employ a whopping 150 scientists eventually.
(Game Concept - Hyper Wave Decoder: The ultimate detection system. It will spot all UFOs in its range, making old radars completely redundant. So dismantle them and use the space wisely. And THIS is why you want a live Navigator as soon as possible.)
The skies were unusually quiet until the final day of March when an encoded message came though over Hyper Wave.
We were happy, but at the same time... Terror Ship? Alien Terror? That didn't sound good, and we had the Skyranger get ready for launch, just in case. We soon got our answer, Casablanca was under attack.
On one hand, this was terrible news. We'd have to rescue the people of Casablanca, but on the other hand, the Hyper Wave Decoder worked flawlessly. All the information we would get from the UFOs themselves would prove priceless. We prepped the Skyranger to launch at very first light the following day.
(Notes: A Terror Site usually lasts about 12 hours, UNLESS it is targeted by an X-Com craft, then it stays alive for as long as the craft is targeting it. So you can almost always wait until dawn to fly to the rescue, although it can be difficult to time it right with missions that are really far away.)
But before Skyranger-1 took off, a second UFO registered on Hyper Wave. "Snakeman"? An interceptor was scrambled to catch it, but the UFO got away.
However, the question "What is a Snakeman?" was on everyone's mind as Skyranger-1 flew towards its destination.
Notes: Yay, Hyper Wave Decoder. Not too shabby in three months. First Snakeman sighting, too, kind of. Scouting out for a terror mission in North America? Oh, boy. This won't be pretty. But next up is the end of month report for March, and a few questions and opinions to gather. That and I might need some more names, not from losses, though, but I need garrisons on each base. Bases that don't send out Interceptors and Skyrangers are less likely to get attacked, but it's not impossible...
Not a lot of shooting action in this chapter either, but the aliens just wouldn't cough up a good mission for it. Well, next chapter is a Terror Mission, so let's hope that gets fun.
Next up, the stats of March. Where you'll see how utterly I failed the Ironman challenge. Well, wasn't going for it anyway, but that supply ship was evil.