Raise the flame shield: Your "controversial" gaming opinion.

Bayonetta is a piece of cheesy garbage for people who have never seen a boob in real life and who go week at the knees when a women speaks to them. I say this as somebody who found it physically hard to watch as my friend played through the first level or so. He never went back to it.

Bayonetta could be replaced with Tofu from Resident Evil and it would still be one of the best games released this gen.
 
People who disagree with pieces of entertainment I enjoy or do not enjoy are, in fact, lesser than me.

You heard me! Suck on that, society! I bet you can't take how real I am!
 
First-person RPGs suck, whether its a game like Skyrim or the battle style of the Dragon Quest games, the 1st person view in these games has always irked the hell out of me.

In general I prefer third-person perspective games, especially for my rpgs. I want to see my character fight, not his/her arms.

have you played Dark Messiah of Might and Magic? This can make or break your opinion.
 
for all the hate wild arms 2 gets, its still a pretty damn decent rpg outright

Grandia 2 is one of the best rpgs of all time, Grandia 3 one of the biggest dissapointments to a rpg series
 
mobas (dota, hon, lol) are incredibly boring and stupid

bungie completely ruined halo to the point that reach is completely unplayable and if you play it you should feel bad

mario galaxy is really bad
 
Multiplayer gaming has been ruined by "competitive" players who think gaming the system and playing the game are the same thing.

Griefers can sometimes be funny, but mostly they are sociopaths and proof of the Greater Internet Fuckwad Theory.
 
You should get an iOS device too. Cover all bases ;)

I used to have one and played games on it all the time. That's why I could form an opinion on the matter (unlike some dudes who say something sucks and they never even tested it, much less owned it). It's a great device, but not one I really like playing my games on that much with the exception of things that work specifically for the format (like Rolando which was/is an awesome game) As soon as the "new device" luster wore off I went right back to my PSP, and then onto my 3DS.

The King's Field series was brilliant, and I still re-play them to this day.

It's truly a shame if this opinion is considered controversial, because it should be gaming fact instead of gaming opinion. I LOVE the King's Field series, even more than I do the Souls series.


Multiplayer gaming has been ruined by "competitive" players who think gaming the system and playing the game are the same thing.

Griefers can sometimes be funny, but mostly they are sociopaths and proof of the Greater Internet Fuckwad Theory.

Agreed.
 
Quake Wars on PC was a good game. It was fun and rewarding to play for at least the first 6 months after release before the server population dropped off precipitously.
 
SOPA is a legitimate measure in the war against piracy.
If you have a problem with it, blame the pirates,not the companies who try to protect their possesions.
 
SOPA is a legitimate measure in the war against piracy.
If you have a problem with it, blame the pirates,not the companies who try to protect their possesions.

fnfIO.gif
 
Multiplayer gaming has been ruined by "competitive" players who think gaming the system and playing the game are the same thing.

Multiplayer has never been anything but this ever since online became a thing.

You do the most effective strategy available within the rules of the game. Period.
 
Nintendo consoles and handhelds are for little kids and anybody over the age of 14 who owns one should be embarrassed. Fuck Mario games. He's a fucking plumber, I played that shit when I was 6 years old, fucking retire him already.

Hahaha. How did I missed this post? Holy shit if serious.
 
^
That's kinda funny. So I guess since Looney Tunes were around for forever I should stop enjoying the cartoons as much because I'm an adult now?
 
SOPA is a legitimate measure in the war against piracy.
If you have a problem with it, blame the pirates,not the companies who try to protect their possesions.

So when the copyright owners of various images and gifs that users post here get GAF taken down, you'll be cool with that?
 
Open world games like Skyrim aren't that fun, nor are they non-linear - they are full of short linear, predictable and samey quests with boring roaming in between where you have to track down your next linear quest.
 
Bayonetta is a piece of cheesy garbage for people who have never seen a boob in real life and who go week at the knees when a women speaks to them. I say this as somebody who found it physically hard to watch as my friend played through the first level or so. He never went back to it.

So, I'm a straight woman and I love Bayonetta. The aesthetic and such is just whatever, I don't even care because the game is so legitimately fun to play.
 
I think people are overacting in that regard, I'm sure it would never get to that level.
My understanding is there are mechanisms, including court orders, to do that very thing.

You're right, don't know if it would reach that level. GAF would have to change the forum rules to ban images and gifs pretty much to avoid such potential legal trouble, though.

*********

Are you a CAG? I'm Gentlegamer over there.
 
Shenmue 1/2 are horrible games. I didn't play them at the time of their release but several years later. They are boring and shitty. I might accept that they broke new ground but ignoring this, they are bad games.
 
So, I'm a straight woman and I love Bayonetta. The aesthetic and such is just whatever, I don't even care because the game is so legitimately fun to play.

I'm just a dude, but I feel the same way. The "sexy" stuff was kinda fun in a silly way, but I didn't find it enticing or anything like that. It was way too weird for that. I enjoyed it because it's an incredible action game, not because the heroine does sexy poses every now and then. It's all tounge-in-cheek anyways.
 
Multiplayer has never been anything but this ever since online became a thing.

You do the most effective strategy available within the rules of the game. Period.
I heartily agree: for tournament play.

The problem is that mindset has infected large parts of the non-tournament, ostensibly non-competitive multiplayer community, ruining the fun that can be had by those not into spending 12 hours a day practicing their game of choice and its associated 'exploits.'
 
The problem is that mindset has infected large parts of the non-tournament, ostensibly non-competitive multiplayer community, ruining the fun that can be had by those not into spending 12 hours a day practicing their game of choice and its associated 'exploits.'

Yeah, that's true.

A lot of that can be attributed to the rise of matchmaking. You can't really develop camaraderie with the opposing team when you are shuffled to an entirely new group of opponents after every match or session. So you might as well just try your best to win using any means necessary.

It is even worse if the matchmaking puts a number by your name that goes up or down based on your win rate.

And since in a lot of games your only options are either matchmaking or finding enough friends online to start your own server, it is really hard to find a place to play a "not serious" game.
 
I've got a lot...mostly Nintendo related...

* I love the 3rd Generation of Pokemon, including the Pokemon themselves (Medicham is possibly my favorite in the entire franchise, as well as Glalie and Seviper) and the games. Emerald is probably my favorite game in the franchise still. Didn't care for FR/LG though, and I didn't play HG/SS as much as DPt either, so maybe I'm just not into remakes? Still want the RSemake, though.

* On a similar note, while I had a blast with them, and I love the Pokemon introduced, I find it ridiculous how people act like Black and White completely re-invented the series despite the fact it plays things relatively straight, and it is also, in my opinion, disappointedly linear and the traditions it does away with, such as the Cycling Road and Safari Zone, are omissions that did not need to happen.

* Sonic Heroes, in my opinion, is a decent game and one of the last 3D Sonic games I enjoyed until Generations (haven't played Colors, though), and I greatly prefer the Dreamcast-era style compared to the new, linear style introduced in Unleashed. It is shitty friends, 100%, but unlike Adventure 2 they all mostly play the same, excluding the Chaotix missions, and thus it doesn't bother me since they make good use of the current cast. It also doesn't add anyone new, outside of Omega who is a decent character in the fact that all he wants to do is kill and isn't a furry, and brought back the Chaotix and Metal Sonic, both welcome revivals. It also ditches the melodrama for a simple story (outside of introducing Shadow fuckery), classic 2-act setup, and overall is the least offensive modern Sonic game imo. Although, admittedly, it is flawed and glitchy, but it was a fun game to me.

* Super Mario Sunshine is a decent sequel to Mario 64, and I like the introduction of Bowser Jr. and Petey, and enjoy their presence in later games despite the fact that they're often hated. I can understand Jr., since he replaced the Koopa Kids (I like how NSMBWii just added him to the kids, though, and I hope they continue that), but I never got the hate for Petey. He's a goofy Piranha Plant, what's to hate, and his introduction in Brawl was awesome. Also, if it's still considered controversial, I love Waluigi.

* Link to the Past is great mechanic-wise, and is a classic that I enjoy, but I do not like the general art-style or feel of the game. The dark colors (even in the Light World) used bother me, and the game always depresses me, and not in an intentional sense like Majora's Mask. The designs of the characters lack a certain charm, and I liked how Ocarina of Time introduced more whimsical character designs that, in my mind, are instantly memorable and I like how Wind Waker, Skyward Sword, and even Twilight Princess, in some parts, stuck with that whimsicalness.

* While Link's Awakening is excellent, and one of my most fond memories of gaming ever, I recently played Minish Cap and I kind of feel that, nostalgia aside, it perhaps surpasses L.A. and is my favorite 2D Zelda ever. The graphics, items, level layout, music, etc...it's a short game that's packed, and I'm glad 3DS ambassadors get to experience it for themselves.

* I'll agree that Phantom Hourglass and Spirit Tracks are, easily, the worst Zelda games, but they are decent games in my book. I actually like Phantom Hourglass more so, and on a recent replay I came to enjoy the Temple of the Ocean King more so when I began to utilize the bottom screen to mark shortcuts which I never did in my original play-through. The world is better developed than Spirit Tracks, it has some cool items (SHOVEL...and the cool way you use the Grappling Hook), some fun little bosses (the first-person boss fight with that crab) is a fun idea, and overall I enjoy it more so than Spirit Tracks.

* Tingle rocks, and creeps who complained and kept his games from being localized in America are the worst type of Zelda fans since they're the types who treat the series as a LOTR-level epic and can't understand that the series has always been a light fantasy series that doesn't take itself 100% seriously.

* Wind Waker's Triforce Hunt and sailing in general are fun and provide a great sense of exploration. That is all.

* Yoshi's Island rocks, I've been playing it on the 3Ds and no doubt it is a great game and the highlight of 2D platforming, but in my heart I'll always love Yoshi's Story ever since I played it as a kid, receiving it for Christmas along with a Green and Red Yoshi doll, and I find Yoshi's "eeeeeeharu!" noises adorable and I'm glad future games include them...I even like their inclusion in the GBA version of Yoshi's Island. On that same note, I like Donkey Kong's scooby-doo voice too. Kart Wii went a bit too far with both of them, though...

* The Paper Mario Series and Mario and Luigi (1, at least) are far superior to Mario RPG, which, after re-playing it as an adult, I've come to realize it is pretty much Baby's First RPG. It is painfully easy, and has very simple mechanics with very little experimentation necessary in order to prepare your characters for battle, since all you really need to do is buy the new equipment in whichever new area you enter and you're good. Furthermore, while I like Square's contribution to it and some of the original characters, such as Smithy's Gang, I kind of dislike how at some parts it strays from the Mario-verse, such as generic moles in place of Monty Moles, and some rather odd enemy designs that seem more Final Fantasy suited like that carrot monster and Bellome. Music rocks, though, and I won't lie and say I don't want the SE characters to return. The next Mario 3-on-3 Hoops should have Geno, Mallow, Mack, Bowyer, and Yaridovich totes.

Come at me!
 
Yeah, that's true.

A lot of that can be attributed to the rise of matchmaking. You can't really develop camaraderie with the opposing team when you are shuffled to an entirely new group of opponents after every match or session. So you might as well just try your best to win using any means necessary.

It is even worse if the matchmaking puts a number by your name that goes up or down based on your win rate.

And since in a lot of games your only options are either matchmaking or finding enough friends online to start your own server, it is really hard to find a place to play a "not serious" game.
Yeah, I don't think it's an accident that the best online multiplayer experiences my casual self has had were in Star Wars Battlefront (PS2, user created servers), and TF2. On server play, I've found even players with cyborg-level skill can turn out to be pretty cool guys, willing to teach you, or even ratchet things down.
 
*Hotel Dusk is a horrible, horrible game and people who say it is a sucessor to old PC "point and click adventure" games are wrong. It is like they took some boring, silly japanese light novel, turned it into a game and stacked some horrible gameplay elements on top of it. The dialogues were HORRENDOUS, it is seriously as if a 13 years old wrote that game - and the seriousness in which it takes itself just makes it all seem even worse, I stopped caring what's going on once they treated every obvious things as some UNSOLVABLE ENIGMA. And to top it off, that mind numbing music is looping throughout the game.

*BioShock was a horrible game. The reason people were so impressed and that it recieved such a massive amount of hype is because it has a coherent style and atmosphere. People swoon all over that bullshit when the game doesn't have the depth to hold up a matchstick. Also, I felt like killing anyone who uttered the phrase "Art Deco" in 2008.

*With the exception of Skyrim, all of Bathesda games are a boring mess. Luckily, they seem to learn from their mistakes with Skyrim by making quests and stories that... Well, exist. It's not perfect, but considering the game's scope it's a nice job, so it gets a B+.

*Minecraft - The two things I probably hate most in games, is either mining items or combining items. I just hate that sort of "aimless wandering" game makers think give their games more "value" because I can mine some "wood" or "bullshit" that I can use, or combine my "armor" with "what's-its-name" this time to see what'll come out now. Trying sword, sword emerald for the n-th time does not equal fun and it doesn't give your game anymore depth. So this game is just those things... I do love some of its ideas, but I still can't stand the basic elements that hold this game together.

*While hating on JRPG is not new (especially when it comes to FF, which I loath), but I have to make a mention of Disgaea. I'll just go a head and copy and paste something I wrote on a similar thread some time ago - "It's everything that is horrible about all Japanese games in one. I can honestly say there isn't a single line of dialog or character that's not an anime staple. But even if I ignore the unbearable fluff and focus solely on the gameplay... Why the fuck would you even include strategy in your game if at the end of the day you have to grind to get past some bullshit enemy? The strategy in the game is very, very limited, and at the end of the day doesn't win you the battle. As long as your level is in the cool range you can win everything as long as you don't do anything amazingly stupid."

*Half Life 2. It's fun for a while, but then you just sort of realize... Nothing is happening. There's no story, there's no plot, you just sort of go from place to place. The first development in the plot was only in Episode 2, after countless hours of gameplay! And all that "scripted events" gimmick - It's just that, a gimmick. The fact I can circle around the guy talking instead of having to look at his face is largely irrelevant, it's not like anyone reacts in any way to what you're doing or if you're even listening. It's just a cinematic by a different name.

*The Phantom Hourglass was one of the best portable Zeldas (on par with Minish Camp, at least). It had some great dungeon design, including the Temple of the Ocean King, which is a great dungeon! It pley of fun, and the hate it gets on here is criminal. Once you solved a room, doing it again takes like a minute, so repeating it is a non-issue, it was even a nice touch, I thought, that really made you feel like you are delving deeper in deeper into the dungeon.

I'll add more once I remember them.
 
I heartily agree: for tournament play.

The problem is that mindset has infected large parts of the non-tournament, ostensibly non-competitive multiplayer community, ruining the fun that can be had by those not into spending 12 hours a day practicing their game of choice and its associated 'exploits.'

That's why you game with friends.

You're on GAF. Find the Official thread of the MP game you want to play, and try to get a group going. It's easy. I do it all the time for the MP games I play.

Also, it's best to accept you'll never be the best at any game. :)
 
I love the aesthetics (including the cutscenes) of Bayonetta, but I don't find it arousing. For one she is quite the giantess and I don't have that fetish.

For that matter, I love a bunch of videogame stories. Don't think they deserve to be called bad, as many are very serviceable (this is definitely controversial on NeoGAF). They produce characters I want to play with (or against) and worlds I want to play in. This contributes to my overall entertainment. After all, that is their ultimate purpose. Another unheard of idea is that cutscene direction and music are equally important and can effectively overpower dialogue(or even plot). Assuming a cutscene isn't more than 5-10 minutes long, a villain's music theme is as important as the words coming out of his mouth. If those words happen to be bombastic it might even be a good thing depending on the kind of game it is.

Gaming hipsters are unlikely to be the guys who love Japanese games, but it would depend on the individual game. Hipsters care about social image over content. Japanese games tend to have the best content in their genres, the most complex and polished mechanics. Whether a hipster likes a game or not depends on whether it will help their image. God Hand is totally a game hipsters love in that regard, but I won't believe for a second any of them are much good at it. You'll get a lot of hipsters loving Ninja Gaiden and Contra on the NES because they need "hardcore"/"old school" cred to be taken seriously. They are likely to dismiss the heirs of those games today (probably as "rehashes"), especially if they are popular. In fact they get more cred for liking western "retro" "indie" games which shit on "retro" sensibilities (e.g. Super Meat Boy, heavily pixelated platformers).

If we are going to look at the most wretched examples of humanity, the Otaku (japanophile, w/e) is the polar opposite of the Hipster. So if you are going to draw wide negative generalizations, at least do it properly.


A lot of hate for tournament/serious/competitive play comes from resentment. People assume people should play on their lesser level because they are the norm. Phrases like "I play for fun" are there so players can dishonestly make themselves feel good in the face of superior players(who are also playing for fun, duh).
 
First-person RPGs suck, whether its a game like Skyrim or the battle style of the Dragon Quest games, the 1st person view in these games has always irked the hell out of me.

In general I prefer third-person perspective games, especially for my rpgs. I want to see my character fight, not his/her arms.

Hey, man. Shining in the Darkness was pretty good.
 
The combat in Demon/Dark-souls lacks depth. Only because of the deep RPG-mechanics layered on top does the combat become enjoyable and not seem shallow.
 
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