Starhawk (Closed) Beta Testing thread of impressions and questions.

Not really, since that jetpack guy still has to take the flag back on foot. Walls atleast prevent people from rushing in with an suv. The only option to get the flag back is taking the passageway underneath the bridges ( which nobody seems to use, ever. )

Also, you can jump into the flag base when its walled in from the large elevated area behind it.

A few times my teammates walled in our flag completely with the ladders facing out. In principle the idea seems good as you can easily get to the flag but then can't get out. It really sucked when I returned the flag and was then stuck in a box and had to suicide.
 
I'd like to see video of some of you guys playing. I imagine there's a lot of spawning in the middle of the base then standing around while twiddling thumbs going- "derp, guess I have to stand around until I get enough rift to build something". There is a crazy amount of action in this limited beta. On Space, in 30 seconds I can have jetpack, assult rifle, rocket launcher, shotgun and landmines, in the other teams base, base-raping. When in Warhawk could I do that?
On Acid Sea it take a little longer, but the best early rush stratagy there is to get a Jeep and play Road Kill Bowling. You just need to be more proactive and aggresive. Spawn as far forward in the base as you can, grab the close rift barrels, get a vehicle, destroy enemy buildings, and rain hell down from above!


A few times my teammates walled in our flag completely with the ladders facing out. In principle the idea seems good as you can easily get to the flag but then can't get out. It really sucked when I returned the flag and was then stuck in a box and had to suicide.

If you build an auto-turret in the corner next to the short wall you can hop into it then hop out, but so can enemies.
 
I'd like to see video of some of you guys playing. I imagine there's a lot of spawning in the middle of the base then standing around while twiddling thumbs going- "derp, guess I have to stand around until I get enough rift to build something". There is a crazy amount of action in this limited beta. On Space, in 30 seconds I can have jetpack, assult rifle, rocket launcher, shotgun and landmines, in the other teams base, base-raping. When in Warhawk could I do that?
On Acid Sea it take a little longer, but the best early rush stratagy there is to get a Jeep and play Road Kill Bowling. You just need to be more proactive and aggresive. Spawn as far forward in the base as you can, grab the close rift barrels, get a vehicle, destroy enemy buildings, and rain hell down from above!

Pretty much this.

You don't need to be a 99%er in Starhawk. :P

Spawn forward, hit barrels - PROFIT!

It's interesting that the same folks who have been complaining about the beta continue to complain about it. MoonSalt I'm looking at you.

This isn't Warhawk. Warhawk was fun and it's still there if you want to play a game where dogfighting is invalidated by a bug they never patched, or if you don't like a tug of war for control of the map when another team is completely dominating all aspects of the game from the safety of the air.

I loved Warhawk, but it had buckets of bullshit that really made it a pain in the ass to play; at least in Starhawk when I'm getting my sh*t pushed up I can still finish the game with the highest score because I'm fighting back for 20 minutes.

I'm tempted to do some quick tutorial videos to help people with the game.

The only thing I'll agree with is the art style isn't as good as Warhawk. Warhawk had such a unique visual identity, Starhawk is very generic. They should have went further with the space cowboy and space indians theme and made the Outcast vehicles and structures visually unique outside of textures. :|
 
I spend more time being alone shooting for barrels and making structures than killing. There are no points for creating structures.

If they want teamwork, they need to give points for constructing a building, points for assists if someone else drives vehicle/hawk from
building you made, bigger spawn radius for spawn beacons, upgradable buildings, and more surrounding buildings to construct with.

Imagine Warhawk maps: blocking an alley with a wall and forcing enemy to use a different entrance or creating a sniper spot on a hill. Imagine barricading bridges or creating spawn beacon. For Warhawk maps, these tactics would be great. Starhawk? It's just too open to use tactics with buildings or too closed to find a spot to place anything tactical.
 
I am sinking deeper and deeper into the game, without realizing time has passed quickly. 8^(

<3 the RTS gameplay. Love the rush when I chased after a half-invisible dude running away with our flag.
Ph*ck the weak rifle
. I like how it's still possible to steal a flag even though we have walled off, and sprinkled our base with turrets.

Piloting warhawk is like doing a circus act. ^_^
I kept getting killed in the enemy base within 2 seconds.
I think jetpack is awesome.

Yes, I found the underground path on the bridge and used it. No flag scoring yet !
 
On Space, in 30 seconds I can have jetpack, assult rifle, rocket launcher, shotgun and landmines, in the other teams base, base-raping. When in Warhawk could I do that?

Would love to see a video of you accomplishing all those things in 30 seconds. Would love to see you get 8 bars of rift and build a bunker, then enter bunker and grab weapons, and then build a jet pack, dispense it, then fly and grab mines, then fly to the enemies base and rape them in 30 seconds. Please the video must not be in fast forward!

In Warhawk I could grab a hawk and have at least one forward spawn set up and on my way to the second in 30 seconds. Or if I was real crazy, in the enemies spawn attempting to grab the flag, but I would get killed because in Warhawk no one is screwing around trying to build some of the most basic needs. That's because there are already turrets, tanks, 4 hawks, etc there and people are using them!
 
The more I play this, the more I stray from buying it. It's just not...fun. The only games I've enjoyed have been with teams of people, nothing about it is fun solo.
 
Fun games in the Neogaf server, even if my team mates were complete morons for most of the games.

Would love to see a video of you accomplishing all those things in 30 seconds. Would love to see you get 8 bars of rift and build a bunker, then enter bunker and grab weapons, and then build a jet pack, dispense it, then fly and grab mines, then fly to the enemies base and rape them in 30 seconds. Please the video must not be in fast forward!

Spawn on top of the tallest tower, shoot shoot barrels across map, shoot barrels below them, jump down, toss grenade on more barrels, build jetpack dispenser, turn around build bunker, grab jet, grab weapons, jetpack across map over mines into enemy base. Your right, it might take 45 seconds.

In Warhawk I could grab a hawk and have at least one forward spawn set up and on my way to the second in 30 seconds. Or if I was real crazy, in the enemies spawn attempting to grab the flag, but I would get killed because in Warhawk no one is screwing around trying to build some of the most basic needs. That's because there are already turrets, tanks, 4 hawks, etc there and people are using them!

Then go play Warhawk. My point is that when you know how to play Starhawk you can get things done fast and you rarely should rarely be standing around, or going out of your way to collect rift. Hell if you want a Hawk you don't even have to run to get it, you can spawn right on top of the launchpad.
 
The more I read your posts, the more "elitist" you sound. Calling everyone on GAF servers moron? Tsk Tsk.

It's not his fault.

BETA doesn't allow password protecting, so chances are he was playing with Frankman and himself, then a bunch of random idiots.

The BETA is only going to get worse as they add more players.

It's like early days of an online fighting game where scrubs are picking the guys on the box and losing badly. :P

I may just wait for the crazy annual sales and pick this up with something else when those awesome sales happen. While I'm waiting hopefully folks will learn how to play the damn thing.
 
I have played this a few times (maybe 10- 15 matches) and score in the top 3 of my team usually. It can be a lot of fun though it seems there is a lot of defensive players with maxed out units (32/32) too early with not enough forward spawning.

Sometimes it is very fun, oh and whoever said you do not make points building, you get a bonus for building 5 buildings, and I am guessing more bonuses for building more than that. -edit- (also building beam turret can score a lot of points if the drivers are in your sights-)

I have a lot of fun just destroying turrets and buildings, waiting for teammates to show up and snag the flag-- love the jetpack, have not played much with the mechs. The sniper rifle seems very easy to use and to get hits with. Melee is fun to use when catching someone off guard but is not that fun when you kill each other at the same time. Health seems to be about right, I do not feel that I die too soon.
 
You get Builder bonus for building X amount of structures.

You can get a Supplier bonus if people use your vehicle pads 10 times.

Then there's the Battler bonus for destroying enemy structures.

Had a good game tonight with a guy who was new, but listened to the seasoned players. He ended up ghosting me on a map and I showed him where to find pick ups and some of the ropes. Two matches in he was complimenting the team and capping flags.

If only everybody would dislodge their head from their ass like this guy, the game would be a better experience. :)
 
Fun games in the Neogaf server, even if my team mates were complete morons for most of the games.



Spawn on top of the tallest tower, shoot shoot barrels across map, shoot barrels below them, jump down, toss grenade on more barrels, build jetpack dispenser, turn around build bunker, grab jet, grab weapons, jetpack across map over mines into enemy base. Your right, it might take 45 seconds.



Then go play Warhawk. My point is that when you know how to play Starhawk you can get things done fast and you rarely should rarely be standing around, or going out of your way to collect rift. Hell if you want a Hawk you don't even have to run to get it, you can spawn right on top of the launchpad.

Well congrats you figured out something that very few people will ever find on their own, thus majority of the people who play this game will end up frustrated. Let's say for fun others did figure out how to do what you are saying, and now when you spawn to do your routine 3 others are trying to shoot the same barrels you are. Are you and the others still able to get all of those things started in 45 seconds? Are you going to be mad that your little secret is out and now you have to wait longer to build your jet pack because the first guy built a sniper tower, and the others are building wall and turrets?
 
He'll call them idiots for putting something somewhere he doesn't like. This game is an elitist breeder. The think sense of entitlement is almost overwhelming.

I'll admit that I did have a slim amount of fun the last time I played but that is only because I got my first dogfight kill.
 
Played last night for 3 hours. Some immediate criticisms;


  • Rage quitters EVERYWHERE
  • Rocket Launchers are almost too good
  • Once you're behind, its near impossible to catch up. The ragequitter problem increases this, since you're constantly losing members.
  • Turtling. My god, so many stalemates. Everybody wants to build up the base, very rarely do people go on offense. Even when they do, you can spend an entire round in a bunker spamming rockets, and never get close to breaking a siege.

Shields covering less area, and sniper rifles penetrating shields would be a great help to fix stalemates.
 
Well congrats you figured out something that very few people will ever find on their own, thus majority of the people who play this game will end up frustrated. Let's say for fun others did figure out how to do what you are saying, and now when you spawn to do your routine 3 others are trying to shoot the same barrels you are. Are you and the others still able to get all of those things started in 45 seconds? Are you going to be mad that your little secret is out and now you have to wait longer to build your jet pack because the first guy built a sniper tower, and the others are building wall and turrets?

Wow, have we come to this?

Theory Starhawk GAF?

The game is not as bad as you're painting it with your misinformed rants against it. I'll time the barrel respawns when I get home from work and prove you wrong yet again.

OH CHRIST IT'S THE END OF THE WORLD! I HAVE TO WAIT 15 SECONDS TO GET MY RIFT ENERGY!

Why don't you just try taking some of the advice people have been throwing at you in this thread an applying it to the actual game, rather than throwing out more theoretical bullshit that we keep disproving?

He'll call them idiots for putting something somewhere he doesn't like. This game is an elitist breeder. The think sense of entitlement is almost overwhelming.

Entitlement?

Bwahahahaha!

It's game winning strategy. Your inability to choke that knowledge down doesn't make players that know what they're doing entitled, it just makes you one of the constant annoyances in the thread.

The game is a ton of fun if you stop pretending it is Warhawk. It has it's own rules and style of play.
 
Played last night for 3 hours. Some immediate criticisms;


  • Rage quitters EVERYWHERE
  • Rocket Launchers are almost too good
  • Once you're behind, its near impossible to catch up. The ragequitter problem increases this, since you're constantly losing members.
  • Turtling. My god, so many stalemates. Everybody wants to build up the base, very rarely do people go on offense. Even when they do, you can spend an entire round in a bunker spamming rockets, and never get close to breaking a siege.

Shields covering less area, and sniper rifles penetrating shields would be a great help to fix stalemates.

Rage quitters is not good. About coming back from losing though, I did have a game yesterday where we were 2-0 down, we came back to 2-2, still lost 3-2 but was good for it to battle out at the end with the feeling we could win. It just really works when the whole team pulls together for the same cause - but then I see that same issue in many games, BF3 is the same in my opinion

All in all, great game so far
 
Well congrats you figured out something that very few people will ever find on their own, thus majority of the people who play this game will end up frustrated. Let's say for fun others did figure out how to do what you are saying, and now when you spawn to do your routine 3 others are trying to shoot the same barrels you are. Are you and the others still able to get all of those things started in 45 seconds? Are you going to be mad that your little secret is out and now you have to wait longer to build your jet pack because the first guy built a sniper tower, and the others are building wall and turrets?

What exactly did I figure out that "very few people" will ever find out on their own? That you can spawn outside the green spawn area by launching near the edge and guiding the pod over? Is this really what's become the modern gaming mentality? That if something isn't immediately obvious nobody will take the time to figure it out?

What really amazes is that most of the people complaining claimed to have loved Warhawk, or have spent countless hours with Warhawk, and Warhawk is a game that's far more difficult, and has far more intricatices and game within the game stratagies that take dozens if not hundreds of hours before they become obvious. And yet when presented with another challange- nope, too hard, doesn't make sense, don't like it, deleted it.

Let's say for fun others did figure out how to do what you are saying, and now when you spawn to do your routine 3 others are trying to shoot the same barrels you are. Are you and the others still able to get all of those things started in 45 seconds? Are you going to be mad that your little secret is out and now you have to wait longer to build your jet pack because the first guy built a sniper tower, and the others are building wall and turrets?

First of all, other people have figured out my "super secret strategy" of spawning near the barrels. And if they do waste the rift on wortless thinigs like a sniper tower, walls, or turrets, I would get mad, because those are not important early in the game. Hopefully they're not idiots though, and they spend it an usfully things like forward spawns, jet packs, ammo, or hawks, because then it only helps, since that's rift I don't have to spend on them.

This is a team game, and players who are bad team mates are not wanted, that's not being elitist, that's just having common sense.
 
The more I play this, the more I stray from buying it. It's just not...fun. The only games I've enjoyed have been with teams of people, nothing about it is fun solo.
Played last night for 3 hours. Some immediate criticisms;


  • Rage quitters EVERYWHERE
  • Rocket Launchers are almost too good
  • Once you're behind, its near impossible to catch up. The ragequitter problem increases this, since you're constantly losing members.
  • Turtling. My god, so many stalemates. Everybody wants to build up the base, very rarely do people go on offense. Even when they do, you can spend an entire round in a bunker spamming rockets, and never get close to breaking a siege.

Shields covering less area, and sniper rifles penetrating shields would be a great help to fix stalemates.


This has been my experience so far.
 
I guess we will have to agree to disagree. I am all about teamwork I played a lot of SOCOM and that game is the epitome of team work, Starhawk doesn't even come close since one guy can still really overcome a good team in Starhawk if they can jetpack really well or use a hawk extremely well.

Starhawk requires teamwork of a different kind though, teamwork to just get started, and that's an awful lot to ask when playing with randoms, which how most people will be playing.

If this game in it's current design makes you happy, so be it. It doesn't for me. I have an opinion on how to make the game better just like anyone else. No ranting is needed from me, I just genuinely want a better game because I can see the potential here. Let's leave it at that.
 
[*]Once you're behind, its near impossible to catch up. The ragequitter problem increases this, since you're constantly losing members.
[/LIST]
  • Turtling. My god, so many stalemates. Everybody wants to build up the base, very rarely do people go on offense. Even when they do, you can spend an entire round in a bunker spamming rockets, and never get close to breaking a siege.

Aside from the rage quitting and obviously building bases, i seem to remember Warhawk having the exact same same problems.

Everyone would stick around the spawn point or flag but not go on the offence.

Edit: Then again that's probably something all MP games suffer from at some point.
 
To reduce the rage quitting I hope people get an auto loss. Nobody really cares about their stats in the beta but we'll probably see more dedication in the full game.
 
*red face*

I... um.... I actually had fun just now. Kills registered, my team had plenty of points, I went on a destroy enemy forts rampage and set up a beam turret just outside their base destroying all of their barricades and assisted someone escaping with the flag. Even got out and knifed a foo who walked too close to the turret.

Got a dogfight kill, mecha kills, and died an equal amount of times for those wondering if I'm only liking it because I was doing well... not really. I was having fun which is most important.

I can still do without the heavy emphasis on BnB but consider me back on board.

Edit: oh.. and I also got my own flag cap since their base was completely empty after the first cap thanks to my well placed turret. First attempt, I did die. But I spawned right next to the flag, knifed the poor guy and ran all the way back.
 
Played last night for 3 hours. Some immediate criticisms;


  • Rage quitters EVERYWHERE
  • Rocket Launchers are almost too good
  • Once you're behind, its near impossible to catch up. The ragequitter problem increases this, since you're constantly losing members.
  • Turtling. My god, so many stalemates. Everybody wants to build up the base, very rarely do people go on offense. Even when they do, you can spend an entire round in a bunker spamming rockets, and never get close to breaking a siege.

Shields covering less area, and sniper rifles penetrating shields would be a great help to fix stalemates.

What the other poster said, this is pretty much any other game including Warhawk. The difference is Warhawk is an insurmountable lost cause if you don't have a team backing you. Even in Starhawk if you're playing smart you can come out with a point lead over the top player on the winning team.

That's something I really dig about Starhawk over Warhawk. No more shitty point allocations for busting your ass.

So long as you know what you're doing you can get 10k easy against an aggressive team. Let's just hope the ranking system isn't completely pointless and limited to hot-pink knee pad visual upgrades. :P

If this game in it's current design makes you happy, so be it. It doesn't for me. I have an opinion on how to make the game better just like anyone else. No ranting is needed from me, I just genuinely want a better game because I can see the potential here. Let's leave it at that.

It just sounds like you should wait for the game to release. Everything you're complaining about will be resolved when you're no longer playing with random idiots, people are working as a team, and things are just going smoothly.

The core game experience here is solid outside of a few imbalances with jetpacks and fine tuning that needs to be done to dogfighting with the Hawks.

Anyone on? Its too late for me to use the headset, but I could do with having someone to follow around while I learn the ropes

I'll be getting on shortly.
 
It just sounds like you should wait for the game to release. Everything you're complaining about will be resolved when you're no longer playing with random idiots, people are working as a team, and things are just going smoothly.

What game have you played after release that didn't have randoms doing stupid things? In Battlefield months after release there are people still hanging back and sniping and effectively occupying space and that's it.

People said the same thing about MAG. Once good players get the game it will be better and all the idiots will go away, and that didn't happen. I played it for months with a clan and we hardly ever lost because the other team was a disaster.

All I ever asked for were just a few weapon pickups on the map and a permanent jeep garage and Launch Pad. That's not a lot to ask, and I don't think it breaks the game. If anything it should help because at the very least it would provide an outlet for those getting spawn camped. And you would still need team work setting up and defending new spawns and your flag, so I am not anti team work.

Oh and nice dig on Socom! Lol. If unmanned turrets are tactical then a few well placed nades are as well good sir! Don't go bashing Socom :) Unless you are talking about Socom 4. Then bash all you want because that was a terrible game and never should have been called Socom. Now that game was a nade fest.
 
SOCOM was only ever "good" because online gaming on PS2 was complete trash.

If it were quality, it would still be around. Zipper's sub 30FPS asses need to be run out of the business.

At the very least they need to just be conceptual planners and leave to programming to competent teams. :X

Dat Viewmaster bullshit.
 
YES!

Ran into a new bug tonight. :3

Guns would not spawn in my teams supply bunker. Only grenades. :(

Reported.

It was nice to see my server stayed up all night until maintenance this afternoon as well. Last time I tried hosting it froze.

4AM EST time for bed. =_=;
 
New Patch details!

Starhawk Public BETA Update 1.2.3

Wednesday, January 25, 2012 At 12:18PM
Today's 1.2.3 update for the Starhawk Public BETA was deployed during the regularly scheduled server maintenance today, January 25th at 2pm Central and included the following Hawk and JetPack changes:

Greatly increased Hawk maneuverability while afterburners are engaged in all 3 flight modes.
Greatly decreased JetPack max fuel capacity (from 10 seconds to 5 seconds).
Greatly increased JetPack fuel recharge time (from 2 seconds to 6 seconds).
New JetPack OTS camera position.
Reduced Jetpack's aim assist response time for OTS.
Added up/down aiming angle constraint for the JetPack.

Hawk Afterburner Maneuverability:
The turning accelerations and turning speeds (pitch & heading) have been updated so they match the same turning parameters for the Hawk when afterburner is not engaged. This has been done for all 3 flight modes; Classic Arcade, Normal, and Advanced. This change also brings the Hawk's maneuverability at high-speeds in-line with what players were accustomed to with the Warhawk aircraft.

The 1.2.3 Update represents just another of the updates we have planned for tuning the flight gameplay in Starhawk.

JetPack Dynamics & Aiming Adjustments:
We have made a handle-full of updates to the JetPack to help bring it more in-line with the other units.

First and foremost, we have significantly reduced the total fuel capacity of the JetPack. The net result of this for players is really two-fold: if you are using a JetPack, you can only hover/fly for half as long as you could previously and if you are on the ground being attacked by a JetPack, the amount of time that player can engage you from his improved hovering position has been greatly reduced.

Secondly, we increased the timer before fuel begins to recharge (3x) so that players who are attacking JetPack-players have a much greater likelihood of being able to score the kill once the JetPack player has landed on the ground. This is due to the fact that a "downed" JetPack player needs to stay on the ground for much longer before his fuel begins to recharge.

Lastly, we made a couple changes to the JetPack aiming parameters.

The OTS camera is now pulled a bit further away when you're using the JetPack resulting in less zoom than if you're using the more precise OTS as a ground troop. We have also adjusted the blending times for the aim-assist when you engage OTS while Jetpacking. This helps reflect that fact that players should not be as pin-point accurate when they are using the JetPack when compared to ground troops that are in a stable firing position. There have also been a number of issues related to being shot at from directly over-head by a player hovering above you with a JetPack. As of the 1.2.3 Update, there are new angle constraints applied to aiming when using a JetPack. These are intended to reduce the ultra-frustration of being shot in the top of the skull by a JetPack.

As always, the team here at LightBox Interactive will continue to monitor the BETA Test, combat data and community to help inform future updates.

Your feedback is greatly appreciated and read by the entire team thank you all for participating. And for those Starhawk BETA Testers who are not currently engaged in our global community, we would like to extend to you the invitation to start! Visit www.StarhawkTheGame.com and join the discussion!

Game changing. I'll be on soon to try it out.
 
Just had a very odd game!

we lost 2 games in a row, then, 3rd game our team came together went 1-0, then 1-1, battling the whole time (it seemed nobody realised it'd be a good idea to spawn a bunker), then with around 1 minute to go one of our team took their flag, we escorted him all the way back, seeing off any enemies to protect him, then, the oddest thing!

he just hung around our base, went into sudden death, he still hung around, then built a turret, all he had to do was return the flag for the win! anybody here have ANY idea why someone would do that?! anyway, timer ran out and it ended a draw! pretty much the whole team where honking horns, shooting trying to say return the flag - don't know what was going on - wish I had my mic charged now but I cannot understand their behavior ATALL
 
Here to de-bunk some knowledge.

Walls CAN be connected to the flag base. You just need to upgrade to a wall gate. Figured this out last night with a couple other people and managed to save a nice chunk of resources doing it.

Any idea if we're going to see a 32 player map or the tank vehicle at some point during the beta?
 
Hell yes! Jetpacks getting nerfed. GOOD!

You want to fly like a big boy, then use a f*cking plane! >:|

Ummm is the flying like warhawk at all? Or is it dumbed down?

I use Pro Flight in both games, and prior to 1.2.2. dogfighting in Starhawk was shit. Planes were slow, no variable flight speed outside of brakes and turbo boost. Missiles flew off willy nilly before tracking the target.

After 1.2.2. flight speed is more variable and more fun, missiles accurately track, but manually scrubbing missiles needs work. The loopy twat sissy flight / canned maneuver pilots seem to be having a lot of fun getting out of damage for free.

There's still ironing out to be done, but it's improving rapidly
 
Haven't been able to play the new update but I'm glad they're addressing the jetpack issue.


LBI is also having a poll on the beta forums for a change in CTF.

Hey Everyone,

We wanted to get a quick data point from people on the CTF rules. Do you think that capturing the flag should require that your team's flag be at the base? Or would it be better if you could capture a flag by simply grabbing the enemy flag and bringing it to your base regardless if your team's flag is there or not.

Please take a quick moment and let us know your thoughts!

http://community.us.playstation.com/polls/1593

This is one change that I never want to see happen.
 
That is the dumbest idea since Ultra moves.

Fun games tonight on GAF server. Did what I could to help a new player that had his mic.

People learning the game really ought to not worry about KDR / personal safety.
 
I've had this demo for about a week now and I still haven't been able to play yet due to time constraints. :(

Judging by this thread it looks like it could be fun.
 
Haven't been able to play the new update but I'm glad they're addressing the jetpack issue.


LBI is also having a poll on the beta forums for a change in CTF.



http://community.us.playstation.com/polls/1593

This is one change that I never want to see happen.


I think this is a way to treat a symptom and not the cause of the problem. What happens in capture the flag when both teams have the flag is that players have an extremely hard time getting their way to the enemies base and killing the flag carrier and then standing on it for a short time and bring it back to the base. It's different than grabbing the flag because you are in and out fast. Killing the flag carrier takes time and then you have to reclaim it. Not to mention you have to do so while the flag carrier is protected by a bubble shield, 6 auto turrets, 5 laser towers, and whoever else decides to stay back and help.

So then there is an idle period that can be quite lengthy. Really the problem is all of the auto turrets and laser towers that auto aim, and do so at a high level of accurracy. I have seen guys surrounded by auto turrets and it makes it so much harder then it should. Sure a really good team can overcome it, but an average team can easily still hold it off because there is no skill involved when they can just place auto turrets and laser towers all around the base.
 
I think this is a way to treat a symptom and not the cause of the problem. What happens in capture the flag when both teams have the flag is that players have an extremely hard time getting their way to the enemies base and killing the flag carrier and then standing on it for a short time and bring it back to the base. It's different than grabbing the flag because you are in and out fast. Killing the flag carrier takes time and then you have to reclaim it. Not to mention you have to do so while the flag carrier is protected by a bubble shield, 6 auto turrets, 5 laser towers, and whoever else decides to stay back and help.

So then there is an idle period that can be quite lengthy. Really the problem is all of the auto turrets and laser towers that auto aim, and do so at a high level of accurracy. I have seen guys surrounded by auto turrets and it makes it so much harder then it should. Sure a really good team can overcome it, but an average team can easily still hold it off because there is no skill involved when they can just place auto turrets and laser towers all around the base.

This isn't a problem when you're being proactive and destroying enemy fortifications as they build them. Beam turrets only lock onto hawks, flying jetpacks, and jeeps. Get in the enemy base, three grenades and some machine gun fire the beam turret is down. Now the hawks can get into the airspace and easily take out the sentry guns that are more dangerous to ground troops.

Recovering the flag in enemy territory is no more difficult or insurmountable in Starhawk than it was in Warhawk. Especially now since there's no hovering aircraft swarms decimating ground troops.

There are also locations behind and near enemy bases where you can drop a pod beacon so troops can spawn in more quickly.

It boils down to playing smarter and not being some KDR whore.
 
Starhawk Public BETA Update 1.2.4
Thursday, January 26, 2012 At 10:27AM

Today's 1.2.4 update for the Starhawk Public BETA was deployed during the regularly scheduled server maintenance today, January 26th at 2pm Central and included some stability improvements:

Fixed stability issues related to joining games.
Fixed stability issues related to host-migration.

Stability Fixes:
You've heard us talk about saying "YES" when/if the Starhawk BETA crashes and your PlayStation3 prompts you to send a crash report to Sony Computer Entertainment. The team here at LightBox Interactive gets all of that data you send and it greatly, and we mean *GREATLY* helps our team of engineers identify and fix any crashes that our Starhawk BETA Testers may encounter.

In this case our BETA Testers were experiencing some crashes when connecting to a game -- frustrating, we know. So this update should resolve many of those crashes and instead result in 1 of 2 things. Either the player will be able to successfully connect to the game *OR* Starhawk will now "gracefully" recover from the defect, not crash, and put the player back at the Starhawk BETA splash screen.

And we know that it takes more time for the Starhawk logo to fade in and for Emmett to stand up and take out the Uplink... we're hoping to speed that up in a future BETA update.

Lastly, just want to say these stability fixes *DO NOT* fix all of the stability issues currently in the Starhawk BETA. Please do not expect the BETA to be 100% crash-free. The team here at LightBox Interactive is hard at work to make sure that Starhawk is as good, as balanced and as stable as possible before we launch so we greatly appreciate all of your BETA Testing efforts!

SPECIAL NOTE: Be advised the Skill-Score Leaderboard is currently misbehaving and inaccurate. It is suffering from some defects that result in players being incorrectly ranked and in some cases, the Leaderboard will completely disappear. We are tracking this issue and will be fixing it in a future update.
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Sooooo....I made a video about a week ago talking about the pace of the game and just some thoughts why prebuilt buildings like a jeep garage and a launch pad and having a few weapon pickups (like a rocket launcher and sniper rifle) are important to the overall success of the game. I sent Dlyan Jobe a tweet with a link to the video, and along with that video and people voicing similar concerns on the official forum Dylan sent back to me this tweet:


@DylanJobe
Dylan Jobe

@manISobsolete Thanks for taking the time to put your feedback video together. I think our future updates are going to make you happy ;-)



Good day....Good day indeed!
 
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