With bloom, the DMR is the same the AR really... Luck matters too much.This is the biggest issue I have with the AR. The difference between a good and bad AR player is a lot smaller than the difference between a good and bad BR/DMR player. The BR/DMR rewards good players a lot more.
This is why i suggest an AR that can be easily and effectively (unlike H3 and Reach ARs) burst fired and be effective at longer range, good user will be clearly better than a weak one. The gap is smaller than good marksman vs bad marksman but it is still larger than current good AR vs bad AR.
Which of these is the DMR?
So you hate weapons that are flexible/more effective if used correctly? :S
DMR's concept is clearly Order's. In practice it is governed by Random Number God, who is not Chaos.
I don't hate the weapons as much as that they're Jacks-of-all-trades,-Masters-of-All instead of Masters-of-none. The game desing is built around them so much it lacks variety. There is very little reason to use the AR for CQB when the BR/DMR/Magnum are equal or better for that. No reason to use dual-wielding over the AR in Halo 3. Very little reason to use the Carbine or Nerfle when the mainstream BR/DMR are so much better.