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Sonic 4 Ep 2 2 info revealed, New Physics Engine, new Graphics engine, playable Tails

I'm a little perplexed how that's going to work as a boss encounter. Either the boss is going to be super stationary, or the actual size of the boss is way bigger than the screen.

Maybe it's 2.5D? I could see a ring-like arena that Sonic circles.
 
A boss concept art this go 'round?. Huh...I guess it will attack with laser beams from inside the flower and the tail?

"This is a bit too much!"

They should've released a trailer on Hedgehog Day.
 
I'm a little perplexed how that's going to work as a boss encounter. Either the boss is going to be super stationary, or the actual size of the boss is way bigger than the screen.

Maybe it's 2.5D? I could see a ring-like arena that Sonic circles.

Well, Episode 1 had the Bosses and enemies in a somewhat 3/4s view too. Eggman in that pic is actually pretty much at the same angle.


Sonic4newscreen-600x337.jpg


Anyway, that Egg-Plant(LOOL) is looking more creative than any of the bosses from Ep1 so far.
 
It might be because of input lag or something like that (other 2d games don't make any problems though) but Sonic feels unresponsive. I can't put my finger on it but the physics always felt strange from the beginning and through the whole game.

Is it the PS3 version? Because that might be it.
 
The colors in that area are nice, it's just everything else...
Why does the grass have that shiny sheen and everything else doesn't? Why isn't Robotnik's checkered ball just as shiny?

I really dislike the look of that ball, and of Robotnik for that matter, in conjunction with the rest of the shot. Nothing in that screenshot synchs well with each other at all.

I'll concede that the colours are okay.
 
I've gotten somewhat used to the graphics now. I actually like the way Casino Street and Lost Labyrinth looks in the game. Splash Hill looks like grassy plastic melted over more hilly plastic and Mad Gear is pretty generic looking for an industrial base setting. Bleh.
 
Well at least they're finally moving away from the awesome classic eggmobile bosses towards crappy Sonic Rush style bosses.

Whoa whoa whoa, let's not say things we're going to regret.

I really liked a lot of the bosses in the Sonic Rush games. Not all of the bosses, but many of them were fun to fight.
 
Why does the grass have that shiny sheen and everything else doesn't? Why isn't Robotnik's checkered ball just as shiny?

I really dislike the look of that ball, and of Robotnik for that matter, in conjunction with the rest of the shot. Nothing in that screenshot synchs well with each other at all.

I find it disturbing how tiny Robotnik is. Sonic's head is as big as his body.
 
Everything about this screenshot frustrates me.

Art direction, colours, shading, and art implementation, how does it work?! D:

The plastic grass is really ugly as hell. Why did they do this?

And after seeing this snapshot for the billionth time (considering how often I see it posted on the internet) I now just noticed how the striped bushes (striped grass that's sticking out of the ground for easier reference) doesn't match its patterns with the ground's grass.

I mean, I know it's extremely nitpicky but how can you screw that up? Reminds me of how lazy they were when they made slopes and somehow made the checker patterns slope along with the grass.
 
Whoa whoa whoa, let's not say things we're going to regret.

I really liked a lot of the bosses in the Sonic Rush games. Not all of the bosses, but many of them were fun to fight.
They were awful, and a couple of them repeated.
I find it disturbing how tiny Robotnik is. Sonic's head is as big as his body.

yeah
5cMBd.png


Though Generations showed Modern Sonic is taller, so using Robotnik's head as a reference instead:
zKVX2.jpg

Holy crap!
 
Why does the grass have that shiny sheen and everything else doesn't? Why isn't Robotnik's checkered ball just as shiny?

I really dislike the look of that ball, and of Robotnik for that matter, in conjunction with the rest of the shot. Nothing in that screenshot synchs well with each other at all.

I'll concede that the colours are okay.

Oh boy, I had fun doing this:

sonic_4_fixed_by_thecongressman1-d4ofy7c.png


original said:

As a quick fix, what do you guys think? Better or what?
 
Much, MUCH better. The look and proportions are waaay better and make more sense.

Hope the new graphics engine makes Sonic look better.
 
Oh boy, I had fun doing this:

sonic_4_fixed_by_thecongressman1-d4ofy7c.png


As a quick fix, what do you guys think? Better or what?
WAY better. You did the better Episode II logo last time too. Everything has better proportions, proper things have the sheen/gloss that SEGA/Dimps put on the grass for some reason, the lighting works (I can't remember accurately, but Generations had good filters for the sunset backdrop for GHZ, so that should be implemented too), you gave the background some depth of field (which is how it should have been in-game; the foreground pops out much better), and you used the Classic Sonic model, right?

Needs a Classic HUD, but really--good job.

Once again, fans do what SEGA/Dimps don't. smh.
 
Much, MUCH better. The look and proportions are waaay better and make more sense.

Needs a Classic HUD, but really--good job.

Once again, fans do what SEGA/Dimps don't. smh.

Thank you very much, guys!

The more I look at it, the more I want to play it... It's sad that no one seems to be modding this thing now that it's on PC. I'd love to redo the assets if someone would be willing to rip and replace them.

Oh, and I'll get the hud in there. Edit: Done.

sonic-4-fixed2.png
 
The rolling was the only thing that bothered me, and even then there's only a handful of situations where it feels like rolling will help you out but instead you slow down and get hit (there's a big slope in Rooftop Run where you either have to stop and spindash or know before hand to jump over a long row of badniks since rolling won't get you through all of them). Everything else like the Spindash on STEROIDS and different bouncing mechanics were fine since the levels were genuinely built around those quirks, and the scripted hills are so unnoticeable I didn't even see it noted until people started hacking the PC-version.

I mean they weren't perfect by any means but you seem to be exaggerating how bad Generations' were and ignoring that in Generations those physics more often than not feel perfectly fine, as opposed to S4's where boosters and the homing attack just seemed to be there to make the game semi-playable with Rush's physics. Though I'll agree I'd prefer something closer to the older games physics than Generations in Episode 2, but Generations was billing itself more as a 'remix' of old stages than a sequel in the first place. It can sort of get away with being a bit different.

Also new badnik designs instead of Episode 1's rehashes (though in comparison to series like Mario which will always have goombas and similar cases, it wasn't too big a deal for me) make me :D

The prospect of a re-skinned Marble Garden makes me D: (though damn if that level didn't have a nice tune)

The only reason people feel that generations physics were fine was because the level design had a complete lack of things like half pipes and true slopes, to compensate for the fact that the physcs were only good for running. They really weren't much better than Rushes physics.
 
The only reason people feel that generations physics were fine was because the level design had a complete lack of things like half pipes and true slopes, to compensate for the fact that the physcs were only good for running. They really weren't much better than Rushes physics.

And also you don't completely stop in midair when you stop holding the d-pad. A very welcome change.

(Also no bullshit uncurling)
 
Just because we got a bonus yesterday doesn't mean we don't still get something today.

Scarabesque:

6808484417_9bf9720bb8_o.jpg



and a redesigned Sandworm:

408834_10150563390702418_23050342417_8802256_1194771485_n.jpg



I'm not sure that building robot dung is really one of Robotnik's finest accomplishments.
 
Haha, looks like a shrimp badnik.

Well, most enemies are looking very appealing with a nice classic vibe. I don't see why they cant approach Sonic this way :/
 
Ok I can't deny that both of these guys look cool.

I know it's not Sonic related, but at first glance the scarab one reminds me of those Eldin roller bugs from Skyward Sword. Weren't these sandworm badniks in Sandopolis Zone?

Wait a minute: Scarabs? Sandworms? Desert zone confirmed?
 
Is that thing on a giant ball, or is that part of its body?

It's a giant ball it most likely kicks to roll down hills and such.

And then knowing Dimps, up vertical walls, sticks to ceilings...

I kid.
Sort of.


I have to say the concept art is much better than last time. But we are definitely overdue for a trailer. One without blue and orange light smears and giant words taking up the entire time.
 
Oh JUST FUCKING WONDERFUL, they added Tails as a character?! Concept art of badniks that I know will never quite meet my expectations no matter how they do it? Why doesn't that boss concept look more like the same shit we had in the classic games even though I would've said "fuck it" and complained if they did that too??? Updated physics, WHO NEEDS UPDATED PHYSICS, the gameplay needs to be completely new and more original like Sonic Adventure 2 and Sonic '06!

YOU JUST KEEP RUINING SONIC.
 
Oh JUST FUCKING WONDERFUL, they added Tails as a character?! Concept art of badniks that I know will never quite meet my expectations no matter how they do it? Why doesn't that boss concept look more like the same shit we had in the classic games even though I would've said "fuck it" and complained if they did that too??? Updated physics, WHO NEEDS UPDATED PHYSICS, the gameplay needs to be completely new and more original like Sonic Adventure 2 and Sonic '06!

YOU JUST KEEP RUINING SONIC.
I DON'T KNOW HOW TO ARTICULATE AN ARGUMENT NO ONE ELSE WAS HAVING IN THE FIRST PLACE SO I'LL JUST ALTERNATE BETWEEN TYPING IN ALL-CAPS and making weird comparisons to completely unrelated games!!!

Dung Beetle looks pretty awesome, as does flower Robotnik (though I hope it's not an arena battle ala Rush; those were really drawn out and repetitive for me). Based off what we've seen I'm going to guess that we'll get at least an ice, jungle (which hasn't reeeeally been done that much in the classic games outside Angel Island) and a desert zone. When does that Archie/preview thing come out?
 
Astrosanity said:
I DON'T KNOW HOW TO ARTICULATE AN ARGUMENT NO ONE ELSE WAS HAVING IN THE FIRST PLACE SO I'LL JUST ALTERNATE BETWEEN TYPING IN ALL-CAPS and making weird comparisons to completely unrelated games!!!
I think the post may have been sarcasm. :)

ViewtifulJC said:
C'mon Dark Schala, you know you're gonna try it out

if for nothing else, to see how bad it is
LOL, this is true. I'm too curious for my own good.

Lijik said:
Cant wait for all of these appealing designs to be ruined by the Sonic 4 Artstyle™
But... but... "new graphics engine"! :(
 
I think the post may have been sarcasm. :)
I get that, it's just there's a certain point where too much sarcasm (especially online) makes it indecipherable what you're trying to get at, especially if it's a large online space where not as many people know you enough to catch on :V

Also how do those new NVIDIA Tigra processors the mobile versions of this game were going to use look? That could give a pretty good indication what to expect from this game graphically if SEGA's touting this as one of the showcase titles for it.
 
Relax, I was just pointing out the ridiculous amount of nitpicking as of late within these Sonic discussions. I guess it's an understandable reaction considering how infamously awful the series has been within the last decade, but I do think it's a little unwarranted for Sonic 4 in particular, which - while not quite as good as the classics due to various game design flaws - was a hell of a lot better than some of the garbage Sega has recently spawned within its franchise*.

*I haven't played Generations
 
Relax, I was just pointing out the ridiculous amount of nitpicking as of late within these Sonic discussions. I guess it's an understandable reaction considering how infamously awful the series has been within the last decade, but I do think it's a little unwarranted for Sonic 4 in particular, which - while not quite as good as the classics due to various game design flaws - was a hell of a lot better than some of the garbage Sega has recently spawned within its franchise*.

*I haven't played Generations

To be fair, half of your sarcasm doesn't even match up with what anyone is even saying.

*You should play Generations. Colors too if you haven't tried it yet.
 
Edit: You're right, I guess half of it doesn't match up. More than anything, I was being satirical.

In any case, I didn't have any overly huge problems with episode 1. I thought there was definitely some wasted potential though.
 
Those enemy designs look good. Can't wait to see how shitty they'll look once Sonic Team have run them through their shit factory.
 
Relax, I was just pointing out the ridiculous amount of nitpicking as of late within these Sonic discussions.

Complaining about physics, general gameplay flaws, and the atrocious graphics are not nitpicks. The complaints are completely valid. Perhaps if you find the game good enough, you can explain why you think that it works instead of taking a crap on people who just care about the series.
 
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