2012 High-Res PC Screenshot Thread of Don't Use Imgur

Snuggles

erotic butter maelstrom
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Soi-Fong

Member
Reposting since Was last on the last page. Also, anybody know where to get the high resolution asphalt textures?

Sooo happy I got the game for 5 bucks. Too jelly of some of the people's rig's here haha.

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AkIRA_22

Member
Got a 7970 today and thought I'd see how it improved things in those games that used to murder my Xfire 5870s. Metro 2033 now runs like butter at 2560x1600 with everything maxed. Before I couldn't even operate the MENU due to poor frame rate. I'm loving this new card.

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Corky

Nine out of ten orphans can't tell the difference.
Also this is what I mean when I say that I think c2 is the best looking game in motion. Imagine seeing these ominous lights behind the smoke and suddenly, this dude charges through the smoke clearing it up.

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dgrdsv

Member
Maybe not but there are bad tessellation practices, specially when there's a company agenda behind it. As proven, vast amount of geometry is being tessellated that's not even in the camera view like the water for example. Also there are pieces of scenery with high triangle density that do not add much detail in comparison to the normal rendering.
You do understand that all this talk about Crysis 2 having bad tesselation is a direct result of one company's agenda behind it, right? The only thing that has been proven by wireframe shots is that there is no culling in wireframe mode. When you play the game in a normal mode geometry culling makes sure that stuff that isn't visible isn't rendered at all. As for the pieces of scenery with high triangle density -- even if it's not that visible sometimes it costs about 1 fps on a GTX560. Now re-read what I've posted earlier.
 

Lime

Member
Finished my playthrough of all the main missions, DLC, and Unexplored Planet missons. I now have a nice save ready for when ME3 hits in March.

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JaseC

gave away the keys to the kingdom.
=( Now I have buyers remorse...

Time to repress it with Crysis 2

[images]

Just the kick I need to jump into Crysis 2, having recently finished Crysis and Crysis Warhead.

Edit: More Alice: Madness Returns :swoon:
 
You do understand that all this talk about Crysis 2 having bad tesselation is a direct result of one company's agenda behind it, right? The only thing that has been proven by wireframe shots is that there is no culling in wireframe mode. When you play the game in a normal mode geometry culling makes sure that stuff that isn't visible isn't rendered at all. As for the pieces of scenery with high triangle density -- even if it's not that visible sometimes it costs about 1 fps on a GTX560. Now re-read what I've posted earlier.
That's what im talking about, the game could be better optimized for both vendors, if not for trying to make the other company look bad. I think it was Hawks the other game that over tessellated models.

I most admit i wasn't aware of the wire frame behavior in Crysis 2, where did you learn that dr_rus.
 
Just the kick I need to jump into Crysis 2, having recently finished Crysis and Crysis Warhead.

Edit: More Alice: Madness Returns :swoon:

It's not necessary to play Crysis 1 or Crysis Warhead for you to play Crysis 2... Except for the existence of ONE character, and the suit, they are like 2 complete franchises.

Both are great games, but IMHO Crysis is a better games in almost all aspects.

Anyway, Crysis 2 with MalDoHD Pack and Quality Mod is a MUST if you want to experience the real PC Gaming experience!
 

dgrdsv

Member
That's what im talking about, the game could be better optimized for both vendors, if not for trying to make the other company look bad. I think it was Hawks the other game that over tessellated models.
How do you optimise a game for a hardware which is lacking in power? By removing graphical complexity from it? And that's a good thing because?.. I always prefer to have more graphical complexity even if my videocard can't or struggle to handle it right now -- because my next videocard will be fine with it but if that complexity isn't in the game at all then I'll never be able to use it. And that's why I'll never get these complaints from AMD on some game running bad on their hardware -- make better hardware god dammit. I was using GTX280 while AMD was making DX11 renderers for Dirt 2 and Battleforge which I couldn't use but it never even came into my head to say that AMD's making NV look bad (which was true) and thus it needs to stop adding DX11 to games because GFs can't handle it right now (which is complete nonsense). Now why wouldn't NVIDIA use the strengths of their GPUs to their benefit? That's free market, better product wins, end of story. And it's not like AMD's never done the same thing in the games that were sponsored by them -- they're pushing Eyefinity as hard as they can right now for example. Should they stop just because NV doesn't have it? I don't think so.

I most admit i wasn't aware of the wire frame behavior in Crysis 2, where did you learn that dr_rus.
The link to Crytek programmers saying that was posted on a previous page of this thread if I'm not mistaken. But that's just common sense really.
 
How do you optimise a game for a hardware which is lacking in power? By removing graphical complexity from it? And that's a good thing because?.. I always prefer to have more graphical complexity even if my videocard can't or struggle to handle it right now -- because my next videocard will be fine with it but if that complexity isn't in the game at all then I'll never be able to use it. And that's why I'll never get these complaints from AMD on some game running bad on their hardware -- make better hardware god dammit. I was using GTX280 while AMD was making DX11 renderers for Dirt 2 and Battleforge which I couldn't use but it never even came into my head to say that AMD's making NV look bad (which was true) and thus it needs to stop adding DX11 to games because GFs can't handle it right now (which is complete nonsense). Now why wouldn't NVIDIA use the strengths of their GPUs to their benefit? That's free market, better product wins, end of story. And it's not like AMD's never done the same thing in the games that were sponsored by them -- they're pushing Eyefinity as hard as they can right now for example. Should they stop just because NV doesn't have it? I don't think so.
The bolded part is not a comparable example at all, one card was an API generation behind. The point is some assets of Crysis 2 were being over tesselated to the point of diminishing returns, a point where the user might not notice the difference, just because one of manufacturer has dedicated more silicon to the tesselation engine.

You are making a mistake by painting the matter with the color of fanatism (AMD vs Nvidia). Im above fanatic bias and just follow the better proposition at the time. so any AMD vs Nvidia comentary doesn't affect me in the slightest. Im not saying "x" company is free of any sins. Both sides of the coin have resorted to questionable tactics in detriment of the user. Im just disscussing a fact.

I might have been wrong with exact details and maybe misslead with the Crysis 2 article but i think my point is still valid (the bolded underlined one).
 
That fucking ring.

The ring near the entrance of The Bastion drove me mental. It took me 2 hours of playing with SSAA settings to get it smoothed enough that I didn't freak out every time I zoomed out at those NASTY JAGGIES ruining my PRETTY PERFECT GAME.
 

Forsete

Gold Member
Alright, these are hosted on IMGUR, if you want I can rehost. But since they are not very high res and looked decent (compression wise), I thought I'd keep them there for now.

Anyway, with the hugely disappointing Microsoft Flight I reinstalled FSX. It has been many years since I last played and hot damn at some of the neat stuff the community is making for this simulator.

I fell in love with the Aerosoft Airbux X package. There are also several other "HD" models out there, especially from Carenado. Scenery packs are also avalible but I havent tried those yet. However, I can recommend REX (Real Environment Xtreme) which adds great atmosphere.



Programming the computer for ILS landing. The Airbux X is extremely detailed, most of the switches and knobs work (and has a function :p ), and as you see the flight computer has functionality. It has voice callouts, like Glideslope, callouts in feet over terrain, "retard" (yes it calls you a retard, actually it is a reminder to idle the engines when you touch down) and so on. It even has a working TCAS system (alerts you of traffic, advising you to descend or climb to avoid collision).


Lufthansa on final, ILS.


Here is a cockpit panorama which turned out pretty low res. :(


Too bad FSX is still so demanding. The GPU seems to be irrelevant as it mostly uses the CPU. My i7 920 runs it fine but it can slow down quite a bit for odd reasons.
 

Corky

Nine out of ten orphans can't tell the difference.
some heavy blurring going on, did you try negative lod set to -1.0 , for 4xsgssaa?
 

Smirk

Neo Member
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Sure did. Maybe -1.5 will do? But it's weird cause I'm using the recommended "no blur" custom bit. Also, does that behavior flag influence transparency supersampling?

MSAA is set via in-game settings.
 

Corky

Nine out of ten orphans can't tell the difference.
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Sure did. Maybe -1.5 will do? But it's weird cause I'm using the recommended "no blur" custom bit. Also, does that behavior flag influence transparency supersampling?

A couple of things :

- Yeah AA behavior flags can and will affect things so set it to none
- AA - mode needs to be set to override.
- AA - setting needs to be set to 4xmsaa for 4xsgssaa
 

Smirk

Neo Member
A couple of things :

- Yeah AA behavior flags can and will affect things so set it to none
- AA - mode needs to be set to override.
- AA - setting needs to be set to 4xmsaa for 4xsgssaa

Ok, thx. Changed it to none. Isn't it generally better to use AA settings provided by game and not override? DA has a 1x-8x MSAA choice, so I set 4xMSAA in the game. The only thing I wondered when I was tweaking the Inspector profile was whether I should use "Enhance in-game AA" if I only add SGSSAA or leave it at "Application controlled".
 

Sethos

Banned
All the Mass Effect screenshots in the thread made me want to ready a save-game for Mass Effect 3, so I guess I'll start from the beginning. Anyone know if it's possible to remove the black bars during cutscenes? And as for AA, what's the best option without making the game super sluggish, as there's no native AA apparently.

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Corky

Nine out of ten orphans can't tell the difference.
Ok, thx. Changed it to none. Isn't it generally better to use AA settings provided by game and not override? DA has a 1x-8x MSAA choice. The only thing I wondered when I was tweaking the Inspector profile was whether I should use "Enhance in-game AA" if I only add SGSSAA or leave it at "Application controlled".

Yeah I usually just go for ingame AA if it's adequate or if it's an older game where I can just crank up the AA without having to worry over performance.

With that said, I never use the enhance setting since it only gives me issues. If you want to add your own AA like you said with sgssaa then you need to have the setting set to override and when you do that you're overriding all the ingame settings hence the need for a value for MSAA as well.

- use correct AA bits for dx9 mode
- turn off behavior flags
- set AA to override
- set AA setting to desired/compatible AA for your current bits
- Fiddle with lod bias if using sgssaa ( not always needed )

That's pretty much what I do whenever I force AA via inspector.
 

Lime

Member
The vignette in Mass Effect 1 is a postprocessing filter. If you are sure you want to remove it, simply set the bUsePostProcessing to False. But the colours will be really weird, because of the lack of postprocessing effects.
 
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