http://www.gameinformer.com/b/featu...hty-dog-almost-made-a-new-jak-and-daxter.aspxFollowing the success of Uncharted 2, Sony wanted to license out the game’s engine to make more great-looking blockbusters, but, due to technological factors, Naughty Dog ended up being the only studio that could actually use it. The game’s warm reception also brought up the inevitable side effect of competitors trying to poach the talented team. Thus, Naughty Dog proposed creating a second team to in order release more games using their engine and Sony agreed instantly. It also opened up new promotional opportunities for talented staffers and helped keep the headhunters at bay.
The thumbs-up from Sony meant the brain storming process could begin, and one of the first ideas was to return to Naughty Dog’s PlayStation 2 duo. “We’d all talked about it in interviews with fans asking ‘When’s the next Jak and Daxter?’ says Wells. “I don’t know if this is going to make them happy or sad, but we did explore the idea fairly extensively.”
Naughty Dog wanted to find a way to apply elements from Uncharted 2’s award-winning game design to Jak and Daxter. The team experimented with implementing Uncharted-style narrative techniques and rendering Jak and Daxter in the same realistic style seen in the company’s gorgeous PS3 games. According to Wells, the new project would be a departure from slapstick, comic book-tone of previous games. But before full-blown work could begin on the game Naughty Dog would have to create new, more realistic versions of the titular heroes.
“We dug around trying to find the core of Jak and Daxter,” says creative director for The Last of Us, Neil Druckmann. “Who are the characters? We had to reboot it essentially. Every time we got excited about an idea we’d take a step back and look at it and be like ‘It’s not Jak and Daxter, are we just slapping the name on it for marketing reasons?’”
The lighthearted Daxter proved to make the transition from wacky hijinks to a more grounded experience particularly difficult.
“There’s a lot of baggage that comes with Daxter,” says The Last of Us director Bruce Straley. “If he’s not lighthearted and slapsticky and fun then he’s not Daxter to the fans. We were thinking what if he’s mute? What if he’s this? We had all these ideas that made Daxter interesting, but then we’re still trying to be creative within that box of ‘I have this rodent on my shoulder.’”
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