konami hates us.
More like sony?
konami hates us.
At least so far, it's a solid narrative and introduction and the characters aren't bad. I don't know if it'll stay that way for the entire game, It's just the first hour or so and that's not really a good gauge of the full story, but on the other hand Tierkreis was pretty good on that end as well so maybe it'll hold.
Combat is fairly fast, I mean it isn't like Suiko 1 or 2 but it's probably III/IV/V speed I guess. been awhile though
Camera is indeed D-pad and it's a weird angle, really weird angle.
I don't know how balanced combat is, I've only had a few easy fights early on so.
Thanks again, guys. I'm not really feeling bad about getting a copy day 1, then, if it's enjoyable at least. The systems are important to me at this juncture, since I'm not really expecting a 'Suikoden', but rather a good game with a Suikoden-esque narrative out of it.more than ever after hours of play ..it's just a shame that i have the option to switch movement and camera from Dpad to analog ..but no option at all to move the cam with L & R ...coupled with the habitude the cam has to just move to show you the "right" way in fields for example.. it's just "annoying" ..
i'm probably not that far from "shouta" ( busy day ) but aside for this complain i'm enjoying it...
Thanks. I'm really glad to know that some people are reading them.I think this is my first post. Though. I have been approved for nearly 2 years. What can I say? I'm a lurker at heart. LOL. I guess Suikoden pushed me over the edge.
Dark Schala. I just wanted to say that your info posts and translations are greatly appreciated. Thanks.
Yeah, I think that one was on Sony's end, since the updates to both games aren't really 'big' differences. I would've loved to have seen GS2 with a new translation. I know the guys who did the original translation did all that they could, and the overall tone of the game was retained (and I'm very happy for that; I grew up with that translation, so parts of it are endearing to me), but the game really needs a better translation.More like sony?
Thanks again, guys. I'm not really feeling bad about getting a copy day 1, then, if it's enjoyable at least. The systems are important to me at this juncture, since I'm not really expecting a 'Suikoden', but rather a good game with a Suikoden-esque narrative out of it.
Yeah, I think that one was on Sony's end, since the updates to both games aren't really 'big' differences. I would've loved to have seen GS2 with a new translation. I know the guys who did the original translation did all that they could, and the overall tone of the game was retained (and I'm very happy for that; I grew up with that translation, so parts of it are endearing to me), but the game really needs a better translation.
Nope, they thought it wouldn't sell. In EU we don't even have the Suikoden games on PSN so we have no way of playing them at all.
Yeah, I think that one was on Sony's end, since the updates to both games aren't really 'big' differences. I would've loved to have seen GS2 with a new translation. I know the guys who did the original translation did all that they could, and the overall tone of the game was retained (and I'm very happy for that; I grew up with that translation, so parts of it are endearing to me), but the game really needs a better translation.
Wait, so they're just upgrades for that armour, but they aren't your 'standard default' armour, right? You still have to buy new weapons and armour because the ones you've upgraded from before will be weaker than the new ones in stores' inventories, right?Shouta said:Magics and certain types of attacks take up items per usage instead of the charges like previous Suikoden games. So you have to have people back at your base craft those items for you to use those techniques. It's pretty easy and plentiful as well so you don't have to worry about losing out on your attacks, just enter/exit your fort a few times to build it up.
Crafting doesn't upgrade items permanently (you buy new weapons/armor) in this but add temp bonuses to weapons which can be helpful depending on the situation. This works for armor, weapons, and rings.
The English translation had quite a bit of syntactical problems, and entire phrases and enemy names weren't translated, period. Not to mention that it has some audio glitches in the NA release. At least the tone of the game was retained from the Japanese version.Suikoden II English translation didn't look so terrible if memory serves me right... the Italian one on the other side was atrocious!!! An automatic translator would have done better, even for 1998...
It really is too bad that it isn't as easy because GS2 is the one game that a lot of people seem to be interested in (and for good reason). I do think it's a huge shame that it isn't on PSN at all, though. I'd love for more people to experience it for the first time.IrishNinja said:friend of mine (fellow gaffer too: bishopcruz) talked about repatching a PSX iso with an improved translation, but apparently it was far trickier than he anticipated. shame too, cause i just cant see them revisiting the well at this point.
Maybe it's because the collection didn't sell that well in Japan? Unsure, but it might be a combination of the two (Sony and Konami), then.Augemitbutter said:nevertheless, we can't be 100% sure about that. nothing would have stopped them from releasing the compilation in europe if that were the case, or just decide to do a delayed release for NA.
Wait, so they're just upgrades for that armour, but they aren't your 'standard default' armour, right? You still have to buy new weapons and armour because the ones you've upgraded from before will be weaker than the new ones in stores' inventories, right?
For magic and skills, you have to get items and drops in order for certain magic and skills to be crafted?
I won't know until I progress farther into the game. They're slowly building the setting right now and introducing some other elements for the greater story, I think.
So it's kinda good? Not just a game sent to die on the PSP? :'(
So it's kinda good? Not just a game sent to die on the PSP? :'(
Thanks for clarifying, Shouta. The mechanics seem interesting, at least, and that's the most important thing to me.*very useful upgrade and items info*
I'm about 12 hours in and the first mention of the "Stars of Destiny" just appeared in the game. I've been slowly getting more characters to join and to use. So far, most characters have joined really naturally, more so than I remember for a lot of previous games. I think it's due to the current flow of events right now. I've also just got done with larger sized dungeon. It's interesting because the camera angle actually makes you feel like you're traversing inside of it. The lack of overall map adds a bit to that too, you only have a localized map (as far as I can tell) so you gotta remember dungeon layouts as you run around.
This sounds great. How's the narrative so far, though--does it focus more on the society and politics, or does it blend all of that in with the supernatural/time travel stuff?Oh, I just hit what I guess is the big reveal. Not a surprising one considering the clues but a good one nonetheless. Still a ton of questions left to be answered though so definitely like where this is going.
I really do think that if it didn't look so low budget, it'd be more appealing to various players. The menus look really nice, reminiscent of Tales menus, even, but it's unfortunate that the rest of the game seems so drab.with more budget on something else than Psp/ds/3ds ..this would clearly be a good rpg to look forward to..
it's using the psp ( pretty well ) in his progression ..so i can't help to imagine the same story with a better presentation...
that would have been way better
Now that i think about it ..this is the reason for the WHITE SMOKE
Thanks for clarifying, Shouta. The mechanics seem interesting, at least, and that's the most important thing to me.
Also if the SoDs are joining more naturally as opposed to the rest of the series, then that's a nice step forward. It's also nice that they're using the terminology, as I've said before in a previous thread.
This sounds great. How's the narrative so far, though--does it focus more on the society and politics, or does it blend all of that in with the supernatural/time travel stuff?
I forgot to mention this earlier but every time you enter your fort, you have to eat a meal at the end of the day to proceed to the next (which allows you to leave the fort). You can pick from a variety of foods that give different bonuses to your group for the next day but you also may get some conservation from the members of SoD that you eat with. it also helps to raise your friendship rating with them as well. It even gives you options to choose who to eat with like your current party, folks you eat with all the time, folks you don't talk to often, or your favorite members, etc.
I forgot to mention this earlier but every time you enter your fort, you have to eat a meal at the end of the day to proceed to the next (which allows you to leave the fort). You can pick from a variety of foods that give different bonuses to your group for the next day but you also may get some conservation from the members of SoD that you eat with. it also helps to raise your friendship rating with them as well. It even gives you options to choose who to eat with like your current party, folks you eat with all the time, folks you don't talk to often, or your favorite members, etc.
The English translation had quite a bit of syntactical problems, and entire phrases and enemy names weren't translated, period. Not to mention that it has some audio glitches in the NA release. At least the tone of the game was retained from the Japanese version.
I wouldn't be surprised if localization wasn't very good in other regions given that I heard that Konami just didn't help the English translations at all when they had to do it. Honestly, it sucks that it had to happen, and it isn't the translators' faults since they weren't given the proper resources and conditions to localize the game.
Oh man, another twist in the story. I'm really liking this a lot and the writers have been really good about keeping dangling elements in play and remembering to reference things that have happened in the story or important events from prior to the story. Usually, any story with time-traveling is rather messy but this one uses it a manner uncommon for a lot of games and it works surprisingly well.
Thanks for the info again.I forgot to mention this earlier but every time you enter your fort, you have to eat a meal at the end of the day to proceed to the next (which allows you to leave the fort). You can pick from a variety of foods that give different bonuses to your group for the next day but you also may get some conversation from the members of SoD that you eat with. it also helps to raise your friendship rating with them as well. It even gives you options to choose who to eat with like your current party, folks you eat with all the time, folks you don't talk to often, or your favorite members, etc.
So the time-travel aspect is implemented well in this game? I'm more optimistic about this game's narrative now... though I was giving it the benefit of the doubt when I started reading up on it before.Oh man, another twist in the story. I'm really liking this a lot and the writers have been really good about keeping dangling elements in play and remembering to reference things that have happened in the story or important events from prior to the story. Usually, any story with time-traveling is rather messy but this one uses it a manner uncommon for a lot of games and it works surprisingly well.
The US version is missing a lot of audio. It's very regrettable. If it ever goes up on PAL PSN (ahahaha, I doubt this'll happen), I might invest in that version. Even though I have the Japanese version already, lol.Never thought it was that bad. I'm perfectly aware that it wasn't the translator's fault that localization in euro languages went bust, that was machine translation 100%. I knew about the music bugs though, if I remember it right the US version is missing one of the best non instrumental songs in a videogame "La mia tristezza" (My sorrow). Which is also sung in a near perfect Italian I must say.
Sounds like a really bad Tales plot. :lolJust taking a shot in the dark here, but is one of the twists that:
the monster isn't really evil at all, it's just reacting to being wronged by the empire?
Thanks for the info again.![]()
So the time-travel aspect is implemented well in this game? I'm more optimistic about this game's narrative now... though I was giving it the benefit of the doubt when I started reading up on it before.
Make me lament it's not at least a Vita game instead. Not that I'd care THAT much so long as the game was still good and didn't make utterly boneheaded decisions that ignored system limitations (like MGS: Portable Ops's camera), but I imagine it'd be way more likely to be localized had it been on the Vita in the first place. And given your posts it actually DOES sound like it may be a shame if we don't ever get this afterall. :/Yeah, you can't help but think this would be a great RPG if it had a bigger budget and on a different system, at least early on. I mean the game could just fall apart later but I highly doubt it considering Tierkreis really progressed and wrapped up well.
it's really a shot in the dark !! I think you didn't see any picture of the monster because otherwise you wouldn't have made this theory...Just taking a shot in the dark here, but is one of the twists that:
the monster isn't really evil at all, it's just reacting to being wronged by the empire?
SourceAndriasang said:Sony's portable systems topped the Media Create software sales chart this week. Konami's PSP Suikoden game lead the way with 61,784 units in its first week, followed by Sony's critically acclaimed PlayStation Vita game Gravity Daze, which debuted with 43,462 units.
weird, i expected a hard bomba for some reason.
I like that. I'm looking forward to figuring out how it all works in the context of the game, then. Time travel in games generally strike my fancy anyway.Comparatively, very much so. Here's some minor spoilers from a general perspective, nothing specific.
*time travel spoilers which sound like a neat mechanic*
There are more specific examples but that happens right away in the story so it's not too bad of a spoiler.
This should have been implemented within the series sooner rather than later. As an example, I always thought to myself that the Tenkai Star should have someone to woo or become close friends with, and that should be based on an affinity system. Obviously that isn't like that here, but an affinity system really would have helped flesh some characters out more, imo.but dammit it feel great..i love the little touches like the relations affinity betwen recrutable characters ( when you link them ) i don't remember something similar in teikreis ?? ( fuzzy memory .. )
Score sounds fair; really does seem like you were engaged by the narrative rather than the basic mechanics of it. However, it's disappointing to hear that it's easy--and I'm guessing you weren't overleveled in many cases. Genso Suikoden games are typically easy, but the systems were generally fun to play with, and battles ended quickly and efficiently, so battles ended up being fun in general to me.Done and got the true ending, very short game overall, about 30 hours unless you want to stuff that isn't really needed like maxing Affection ratings for everyone, sub-jobs, teaching all the skills to everyone, etc. I did use a little help for finding the stars towards the end so time might be a little longer for folks that don't want to use guides and the such.
On a full 1-10 scale, I'd probably give this a 6 or 7, above average but not great.
It has a lot to like, I think the story is pretty good, the characters aren't bad, I like the setting as well.
From a gameplay perspective though, it's too easy, skills are are unevenly distributed throughout the game, the mentoring system/pseudo-job system could've been taken farther or done better.
Crafting and meals are kinda nice as is the pairing and damage bonus for combos as well but again, could've taken a bigger leap with it. The Trap dungeons for easy money and Battle challenges were welcome but not enough to make up for some of the other shortcomings.
I will probably type up something a little more in-depth later about it. However, I do think that the issue for forthcoming Suikoden games will be a matter of properly replicating the gameplay more than anything. As long as you aren't clinging to the 1-5 canon like a hungry hyena, I think Konami can deliver a decent story.
Aren't all Suikoden games easy anyway?
any music impressions?
I was guessing that the voice work was going to be great given the people they got. I'm looking forward to hearing Takahiro Sakurai in this game. :3R_thanatos said:Ps: norio wakamoto is still awesome ..no matter what he does ..
Ps2: there is a nice deal of animated cutscenes. Not too much but enough . I feel like they really tried to do the most they could with what they have. Regular fields areas are small with a lot of cuts ( sub areas )... think FF7: CC