Mass Effect 3 Demo Impressions [Online Open To All]

This series is so far from its roots it's depressing! Don't get me wrong I still love it but man Bioware.. Making action games with Mass effect and dragon age.

Crazy times indeed
 
Played the 360 demo, not very impressed. The animations just didn't seem smooth, especially the facial animations. The controls felt janky, pressing A does too many things. Enemy design in the first part of the demo is meh, although in the second half the enemies look pretty cool (Vanquish-esque).

Still going to buy it, of course. Loved ME1 and ME2, so gotta stick with it to finish the trilogy. But I hope this is just a bad demo, and not an exact replica of the final product.
 
I don't remember if I killed Ashley or Kaiden because I hate both of them. I should edit my save so both are dead to see what happens.

Is that even possible?

story and possible ending speculation:

it's pretty obvious that it's Ashley, Kaiden or "a lot of people" in terms of losing, which somewhat hides the fact that you can't lose Ashley or Kaiden in ME2 and there is that whole "magical release" thing during Horizon.

I'm pretty confident in thinking that the one you either saved or sacrificed is going to be revealed to be reaperfied and acts as a direct commander or avatar for 'reaperkind' , personally I would go with the one sacrificed because it might be used to explain why Cerberus even bothered to bring back Shepard. Unless the leaked dialogue answered that question, I can't think of any reason why they did that. (which is why I think prototyping or something is a likelihood here)
Also, because 'heavy melee' is brought in as a new function and is featured on the cover with the whole Linkin Park thing on it, you can bet your ass that it's going to be used in the final scene or right next to the ending. Meaning that you're probably going to stab reaper-Ashley or Kaiden at the end.

As much as the PR is currently playing Cerberus and the IM to be the ultimate villians, that doesn't really translate to the player giving a fuck or 'completing the trilogy'. So: Ashley or Kaiden.
 
DSCF7608.JPG


Kinda want.

Here I was looking for exactly that on ebay lol
 
So, apparently the Coalesced is no longer an .ini file, but rather a .bin file. It is pretty important for me to have the holster option, and I was thinking of adding it through the simple line in bioinput.ini:

Code:
( Name="Shared_Holster", Command="TryHolster" )

It would be wonderful if a simple command line would activate the holster animation and trigger the camera. Because not being able to rotate the camera 360 degrees out of combat removes any sense of space and immersion, especially when the FOV is so completely atrocious.

This really is one of my biggest problems with ME3.

Anyone know if it is possible to edit Coalesced.bin yet? Through notepad++ or something?
 
This series is so far from its roots it's depressing! Don't get me wrong I still love it but man Bioware.. Making action games with Mass effect and dragon age.

Crazy times indeed

I must be misremembering ME1 as I recall spending 80% of it shooting people.
 
You know, it brought something into my head.

In a parallel world, it would have been fun to see a Mass Effect trilogy that tracks the progression of the sci-fi genre. ME1 is 70s Sci-Fi, ME2 is 80s-early 90s, and ME3 is late 90s-early 2000s.

Er...that basically is what the Mass Effect trilogy does. You can even see the "special effects" improving from game to game, like the walking Elcor in ME2.
 
Anyone know if it is possible to edit Coalesced.bin yet? Through notepad++ or something?

It'll need decrypting, and then it'll probably fail an integrity check or two when you edit it. And then there's no way of knowing what BioWare might have disabled in the engine. Regular control binds are more likely to work, at least. Might be best to ask over at the XeNTaX forums.

Oh, and Origin, of course. Not sure if that adds another more robust layer of security.
 
relative to its sequel it did.

Actually, Tom Bishell has an entire chapter on it in his book 'Exta lives'. But then again, I was severely dissapointed when he found the sequel to be equally impressive. It is unknown to me how far he was into the game when he claimed that though.

Where? What part of Mass Effect 1 is 'intellectually engaging'? It's sure as shit not the terrible gameplay, where the majority of the stats don't matter, most of the ones that do just rise as you play the game, without any real player choice, input, or variety, and where your choices in character build and equipment in almost all cases boil down to 'the one that is obviously better than all the other choices' and 'something that does the exact same thing, but less efficiently/effectively'.
And if it's anything to do with the story - largely superficial ideas cribbed from better science-fiction, stitched together with some nice presentation and put into a (somewhat) interactive format - then you're at least going to have to explain how any of the ME1 writing is more intellectual than the treatment of the Genophage or Geth reprogramming in ME2 (not that either of those things was really much of an intellectual heavyweight).


For real, Mass Effect from day one has been a big, dumb, schlocky pulp sci-fi series, in the format of a Bioware RPG where the only gameplay system of note is purely based on combat. If you don't enjoy that, and you still liked Mass Effect 1, then you weren't paying attention when you played it. Nothing about it changed from the first game to the second, and there was no reason to ever expect that suddenly the third game was going to be anything but a bunch of dumb, lightweight fun.
 
That was way better than the ME2 demo. Still haven't completed either ME or ME2, but it's been fun tracking these games evolution (or retrogression, dependent on how you felt about the original) from space RPG to space-opera with action sequences.
 
Got done with the 360 demo playing in Action mode.
Installing the PS3 version now and I'll play in RPG mode.

Impressions in a bit.

And toasty, I'm very serious. I like the ME series and always get hyped with each installment.
 
And toasty, I'm very serious. I like the ME series and always get hyped with each installment.
You were satisfied with that? The whole Earth invasion consisted of some dude saying the UK fell and being silenced in the very same breath and a kid that a don't care about catching the wrong flight.

Enormous missed opportunity.
 
Why can I still, STILL not give my Shepard long hair?

They let Ashley have super long hair but not my Shepard? Lame...

Waiting for the inevitable mod to replace femshep's hair.
 
You were satisfied with that? The whole Earth invasion consisted of some dude saying the UK fell and being silenced in the very same breath and a kid that a don't care about catching the wrong flight.

Enormous missed opportunity.

LOL, that kid was dumb seriously. I laughed at the part, but I see what they were trying to convey with the emotions to the player, and I agree that they missed an opportunity there. I like how fast the Reaper invasion angle moved from the scenario, and had no problems with how they're silencing certain areas. Reapers are dangerous sentient beings and are much more intelligent and advanced than any other race in the ME universe, so I'm not surprised they're taking over so quickly.
 
And toasty, I'm very serious. I like the ME series and always get hyped with each installment.

You were satisfied with that? The whole Earth invasion consisted of some dude saying the UK fell and being silenced in the very same breath and a kid that a don't care about catching the wrong flight.

Enormous missed opportunity.

Got me hyped too. *shrug*

Looks great, sounds great. Reapers are suddenly there tearing shit up, caught us off guard. You weren't meant to care about the kid really just to stir up some emotion. It made my wife sad. Its supposed to show that shit just got real and people are dying.
 
I was hoping it would give me the option to punch out the kid or something. It bummed me out to see Renegade Shepard get all soft like that.
 
Where? What part of Mass Effect 1 is 'intellectually engaging'? It's sure as shit not the terrible gameplay, where the majority of the stats don't matter, most of the ones that do just rise as you play the game, without any real player choice, input, or variety, and where your choices in character build and equipment in almost all cases boil down to 'the one that is obviously better than all the other choices' and 'something that does the exact same thing, but less efficiently/effectively'.
And if it's anything to do with the story - largely superficial ideas cribbed from better science-fiction, stitched together with some nice presentation and put into a (somewhat) interactive format - then you're at least going to have to explain how any of the ME1 writing is more intellectual than the treatment of the Genophage or Geth reprogramming in ME2 (not that either of those things was really much of an intellectual heavyweight).


For real, Mass Effect from day one has been a big, dumb, schlocky pulp sci-fi series, in the format of a Bioware RPG where the only gameplay system of note is purely based on combat. If you don't enjoy that, and you still liked Mass Effect 1, then you weren't paying attention when you played it. Nothing about it changed from the first game to the second, and there was no reason to ever expect that suddenly the third game was going to be anything but a bunch of dumb, lightweight fun.

God reading a post that essentailly amounts to retroactively shitting on the original to marginalize the franchises subsequent failings is depressing.

People didn't find Mass Effect 2 or the direction of 3 to be sub par because they were subcribing to some sort of inate human trait for judging quality over a period of time, people feel how they do because the writing of the series, and especially how that information has been presented, has become progressively worse. There are clear, well explained, and well reasoned issues that people have with how the tone has changed, how the narrative structure shifted and how the sequel did a poor job of making use of the foundation of the first game, and even within its own premise.

Mass Effect 1 was intellectually engaging because it did a good job of presenting the world, and therefor allowed people to think about not only the issues it raised, but also the things that were spoken of but not shown. When it came time to showing more, as they did in Mass Effect 2, they dropped the ball. Even if, from a completely academic standpoint, the bar for the Mass Effect series was never high, the original was certainly high enough that it allowed for people to invest themselves heavily in the world, and the world itself had relatively few logical inconsistencies, something that Mass Effect 2 introduced, complete with progressively lazier storytelling elements that broke the illusion for many peopl. The fact that there was a drop at all, and that people noticed it, showed that the original was more intellectually engaging, because it was a catch 22 in that it was.
 
There is no 360 controller support in the PC SKU? What in the hell.

Ugh. I really want to play this on PC hooked up to my TV.

What were they thinking. The game is designed to use a controller...

Yup, it's retarded. I bought 1 and 2 on Steam to replay on my glorious PC, but I couldn't adjust to playing with KB/M... it felt too awkward.

So, I'm going to have to put up with the shitty 360 version yet again for 3.

Thanks, Bioware!

God reading a post that essentailly amounts to retroactively shitting on the original to marginalize the franchises subsequent failings is depressing.

People didn't find Mass Effect 2 or the direction of 3 to be sub par because they were subcribing to some sort of inate human trait for judging quality over a period of time, people feel how they do because the writing of the series, and especially how that information has been presented, has become progressively worse. There are clear, well explained, and well reasoned issues that people have with how the tone has changed, how the narrative structure shifted and how the sequel did a poor job of making use of the foundation of the first game, and even within its own premise.

Mass Effect 1 was intellectually engaging because it did a good job of presenting the world, and therefor allowed people to think about not only the issues it raised, but also the things that were spoken of but not shown. When it came time to showing more, as they did in Mass Effect 2, they dropped the ball. Even if, from a completely academic standpoint, the bar for the Mass Effect series was never high, the original was certainly high enough that it allowed for people to invest themselves heavily in the world, and the world itself had relatively few logical inconsistencies, something that Mass Effect 2 introduced, complete with progressively lazier storytelling elements that broke the illusion for many peopl. The fact that there was a drop at all, and that people noticed it, showed that the original was more intellectually engaging, because it was a catch 22 in that it was.
This is a great post!
 
My other problem with it was, where the hell was everyone? Where was the chaos? There were two transporters worth of people and a few soldiers.

It pretty much went:

1. Shephard at a trial
2. Oh shit, Reapers
3. Run across conveniently placed rubble with a surprisingly athletic Anderson
4. Bye Earth
 
me33.gif

I'm going to try walking like this tomorrow.
I knew someone was gonna gif this. I laughed at this section in game pretty hard hahahaha.


My FemShep's eyeballs clipped out of her eyelids. It was really scary. Demo was good otherwise.
 
I knew someone was gonna gif this. I laughed at this section in game pretty hard hahahaha.


My FemShep's eyeballs clipped out of her eyelids. It was really scary. Demo was good otherwise.

The ridiculous thing is that not only has the animations been messed up/criticized since the E3 segment last year, but it has been the same since ME1. I'm trying to think of a current gen that has more rigid animations in the NPCs, but nothing is coming to mind.
 
Where? What part of Mass Effect 1 is 'intellectually engaging'? It's sure as shit not the terrible gameplay, where the majority of the stats don't matter, most of the ones that do just rise as you play the game, without any real player choice, input, or variety, and where your choices in character build and equipment in almost all cases boil down to 'the one that is obviously better than all the other choices' and 'something that does the exact same thing, but less efficiently/effectively'.
And if it's anything to do with the story - largely superficial ideas cribbed from better science-fiction, stitched together with some nice presentation and put into a (somewhat) interactive format - then you're at least going to have to explain how any of the ME1 writing is more intellectual than the treatment of the Genophage or Geth reprogramming in ME2 (not that either of those things was really much of an intellectual heavyweight).


For real, Mass Effect from day one has been a big, dumb, schlocky pulp sci-fi series, in the format of a Bioware RPG where the only gameplay system of note is purely based on combat. If you don't enjoy that, and you still liked Mass Effect 1, then you weren't paying attention when you played it. Nothing about it changed from the first game to the second, and there was no reason to ever expect that suddenly the third game was going to be anything but a bunch of dumb, lightweight fun.

yup, truth hurts
 
I'm trying to be cautiously optimistic, because Bioware has made the Mass Effect series at least entertaining, but damn that was unpleasant.

edit: Clint Mansell rocked though.
 
Done.

It was okay, I guess. The combat does feel faster and tighter, which I like, but it's still not in the same league as the big swinging dicks of the genre like Vanquish and Gears. It's C-tier in comparison.

Binary Domain went up this week as well and it's combat/handling/animation is leagues better ....and that's the Yakuza dev's first TPS (and a complete 180 from the supposedly shit Dead Souls spin-off). This is Bioware's 3rd.
 
My thoughts:

- Why can I STILL not ****ing give my femshep long hair? They whore out Ashley and I can't even have my shepard have long hair? That is ridiculous.

- The music quality is HORRIBLY inconsistent, but I am hoping that's just because it's a demo. Some sounds high quality, others sound borderline MIDI.

- The child scene was completely unnecessary and did nothing.

- There is little to no explanation as to why Cerberus is doing what they're doing, and I personally believe it's silly that they completely threw out Shepard's trial and just start the game with BOOM GUNS ATTACK YEAHHHHH

- Why did they move the camera closer up? It's more third person shooter than ever, now.

- The animations. Good freaking god, the animations are amongst the worst I've seen from this generation.

Overall, I'm disappointed. The game feels less like Mass Effect and more like a generic sci-fi third person shooter. I sincerely hope the final game is better than this, otherwise I can't believe Bioware completely ruined their once beautiful sci-fi RPG franchise.

I can only pray that a majority of the problems I have with the game are because it's an old build. Please, let that be so.
 
- There is little to no explanation as to why Cerberus is doing what they're doing

Oh come the fuck on man. You expected a rich backstory narrative on Cerberus' goals and intentions in a tiny compartmentalised demo? Really?
 
Just got done playing the demo. I enjoyed it overall. Sure it had some rough parts, but it was still fun. I like the new upgrade system, it's not as clunky as ME1's yet not as shallow as ME2's. I was in a rush to start playing, so I just used the Default shep. Good God, never doing that again. His bug eyes are a thing of nightmares.

Multiplayer works rather well. I was nervous about it when I first heard the announcement. After playing a few rounds, my fears are quelled.

I just hope I don't have too much school work come release day.
 
Oh come the fuck on man. You expected a rich backstory narrative on Cerberus' goals and intentions in a tiny compartmentalised demo? Really?

They'd better have a good explanation why Cerberus is screwing around in ME3. Do they really think humans can defeat the reapers alone?
 
Oh come the fuck on man. You expected a rich backstory narrative on Cerberus' goals and intentions in a tiny compartmentalised demo? Really?

meh? If they're going to choose to put that cut scene at the beginning (and that part of the game in general, really) into the demo, the least they could do is explain why I'm shooting at people I thought were my (sort-of) allies.

That's another thing, too, I'm not too big on the larger number of pre-rendered stuff. Some of the animations in those are equally as bad as those in game, which confused me even more.
 
Adept with one weapon only will be the real fun.

Yup. Spamming powers with a 2s cooldown in the start was so ridiculously fun (and OP). You probably won't even need a second biotic in your group to get crazy combos. Just gotta get some minions who'll strip away their defenses and then it's pewpew time.
 
So, I just got done playing the PS3 demo.

- Used FemShep (Jennifer Hale reigns superior)

- Some cutscenes were choppy and had framerate issues, but gameplay performance ran fine

- Visuals don't look improved at all from ME2 PS3 or 360

- Lip syncing is off

- RPG mode... WTH was different here between Action mode? Nothing, but if they were to put those choices in the demo then at least show some of the differences

Eh, I just want to get this done. Bring on March 6th already so we can finish the fight.
 
There is, but I don't really notice it in the environment, only on Shepard when you are moving back and forth behind cover.

It's sad, to me the game looks great on PS3, but that framerate is just not where it needs to be.

Thanks for checking that out for me. I love the effect and thought it adds a lot to this. The demo is a bit old so maybe the framerate will improve for the final. There was a pretty big difference between the ME2 demo and final on PS3.
 
Yup. Spamming powers with a 2s cooldown in the start was so ridiculously fun (and OP). You probably won't even need a second biotic in your group to get crazy combos. Just gotta get some minions who'll strip away their defenses and then it's pewpew time.
Didn't actually thoroughly read the power upgrades but apparently there is one that can proc no cooldowns for your powers (like 25% chance).

Also I noticed if you hit someone with basically any biotic power they get debuffed (before it was really just singularity). Hell, I think Warp does it now so if you can back-to-back warp you get massive lulz (if you can't trap a group in singularity).

Lift is so fun to strip (actual) shields off guardians. Throw is okay as long as it's cooldown is practically non-existant to spam against enemies to fuck around with.
 
meh? If they're going to choose to put that cut scene at the beginning (and that part of the game in general, really) into the demo, the least they could do is explain why I'm shooting at people I thought were my (sort-of) allies.

I can't agree with you at all here, especially since it is obvious the full game will make it clear why Cerberus are an any (quality of reasoning pending). Expecting the short demo to give you these answers is, in my opinion, excessively nitpicky.

- RPG mode... WTH was different here between Action mode? Nothing, but if they were to put those choices in the demo then at least show some of the differences

RPG mode lets you engage in the dialogue, whereas action mode is on autopilot, cut scenes playing out without any interaction.
 
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