Mass Effect 3 Demo Impressions [Online Open To All]

Engineer owns and seems like a great class to play. Turrets are a game changer and make for excellent decoys and mini-ambushes. I like that you have to throw the turret, so if your aim is off it can bounce off the environment.

Playing it again it's clear how improved the combat is over ME2. Controls and cover still needs polish, but it's serviceable, and the new abilities encourage me to avoid the whack-a-mole gameplay. I actually liked using melee, shifting my position, and finding an ideal place to deploy my turret.
 
Engineer owns and seems like a great class to play. Turrets are a game changer and make for excellent decoys and mini-ambushes. I like that you have to throw the turret, so if your aim is off it can bounce off the environment.

Playing it again it's clear how improved the combat is over ME2. Controls and cover still needs polish, but it's serviceable, and the new abilities encourage me to avoid the whack-a-mole gameplay. I actually liked using melee, shifting my position, and finding an ideal place to deploy my turret.

The basic game feel improvement is massive, I can't believe how much it has improved. It actually feels like a competent TPS in that regard; now to see if they can back it up with interesting combat scenarios. Given this series' track record, unfortunately I think this is a bit less likely, but then I didn't think they'd do as good of a job with the foundation as they have.
 
The basic game feel improvement is massive, I can't believe how much it has improved. It actually feels like a competent TPS in that regard; now to see if they can back it up with interesting combat scenarios. Given this series' track record, unfortunately I think this is a bit less likely, but then I didn't think they'd do as good of a job with the foundation as they have.

From the little the demo shows, atleast they aren't just stacking tons of shields and barriers on every enemy to make it difficult. The Atlas fight at the end is really fun on insanity.
 
Using melee while in cover to grab an enemy on the other side of a chest-high wall and then beating the shit out of him feels so damn good.
 
The basic game feel improvement is massive, I can't believe how much it has improved. It actually feels like a competent TPS in that regard; now to see if they can back it up with interesting combat scenarios. Given this series' track record, unfortunately I think this is a bit less likely, but then I didn't think they'd do as good of a job with the foundation as they have.

That final fight with the Atlas mech is where that level really shines. You're forced to keep moving as it hunts you out, and despite the arena also flooding with troops the battle itself is never tedious. In terms of navigating around the environment and snapping to cover the game doesn't reach a pure TPS, by the combat dynamics and viable tactics are far, far greater than what ME2 offered.

Engineer is going to be really, really interesting. The turret tree has you chose between cryo or armour piercing rounds, and a flame thrower or rockets. It's a really versatile tool for flanking, ambushes, distractions, and chipping away at enemy health, all of which will be varied based on the kind of build you make. This coupled with the combat drone tech tree and the rest of the abilities will make the Engineer a damn fantastic few-weapons fast-cooldown class.
 
Engineer owns and seems like a great class to play. Turrets are a game changer and make for excellent decoys and mini-ambushes. I like that you have to throw the turret, so if your aim is off it can bounce off the environment.

Playing it again it's clear how improved the combat is over ME2. Controls and cover still needs polish, but it's serviceable, and the new abilities encourage me to avoid the whack-a-mole gameplay. I actually liked using melee, shifting my position, and finding an ideal place to deploy my turret.

I think if people just keep playing some more, it will grow on them eventually. I feel the combat situations are already much more involved and just feel deeper than in ME2.
 
This is some sloppy ass shit, it's amazing that people put up with this garbage. Same goes for Bethesda's games.

The draw that RPGs have can allow me to look past A LOT of major issues with games. Having read the full ME3 leak, I know I am in for major disappointment with the main story arc, but (similar to the TV show Chuck), the various characters are compelling enough to make me play through the garbage. I still want to see how ever character arc ends in the playthrough I started years ago.
 
I think if people just keep playing some more, it will grow on them eventually. I feel the combat situations are already much more involved and just feel deeper than in ME2.

Most likely. It's already growing on me more. I still think the intro is balls and does an understandably woeful job of showcasing the combat improvements, but the second half of the demo really opens up and lets you play with different builds. You can especially see the dynamics of tactics during the Atlas mech fight.

It's a shame you have to go through the intro just to play the second half. BioWare should have had each stage selectable, with the latter stage allowing you to customise your load out.
 
It's a shame you have to go through the intro just to play the second half. BioWare should have had each stage selectable, with the latter stage allowing you to customise your load out.

If it were up to me, you wouldn't even play the beginning.

I don't think that's what a demo is about.
 
Most likely. It's already growing on me more. I still think the intro is balls and does an understandably woeful job of showcasing the combat improvements, but the second half of the demo really opens up and lets you play with different builds. You can especially see the dynamics of tactics during the Atlas mech fight.

It's a shame you have to go through the intro just to play the second half. BioWare should have had each stage selectable, with the latter stage allowing you to customise your load out.
Does insane mode not suck in ME3 at least? I refused to get through ME2's insane mode because it didn't exactly make combat harder, it just made it more tedious because it required you to do all that armour stripping on everything down to regular grunts and even husks.

Well I guess if you were a soldier it would've been less of a chore, but for Adepts it was pretty annoying.
 
Played the demo on PS3 and loved it. Visuals have been improved and it plays smoother as well. It also did a great job of creating the appropriate tension, which is as it should be. I think it is going to be the best in the series with ease based on what I just played.
 
Played the demo on the PS3. The framerate better not be like this in the final version; it was distracting. I hope it's just because it's an old build or something. I didn't like the cover system, and the addition of rolling. Besides that, I enjoyed the demo. I liked the melee system that they added. The guns felt and sounded great. The graphics were pretty good, and I liked that they made the characters look better. Though, I wish Bioware would make better facial animations, but I can deal. The menu is so very nice compared to what is in ME2. The story, it seems like it's going to be interesting. Getting to take on the Reapers is going to be fun!
 
So yeah, got it on PC, first impression was "this is crap", second impression after the intro mission was "eh, not THAT bad".

First mission, hoo boy. That's not a good way to start the game off at all. The only good thing I can say about that part is that they're FINALLY adding talking while moving around. Stiffly standing going back-and-forth like a Star Wars Ep1-3 movie was the worst when it came to conversations in the series. Though I hope you get to talk for extended periods of time and all.

Everything else, though, was pretty crap. Dialogue content is far worse I find. Cliche one-liners peppered throughout entire conversations like they were going out of style (and many of them did already...). Pacing was beyond frantic. Felt like a 14-year old kid with ADD directed the sequence. Yes yes, the earth is being invaded. That's still no reason to flail the camera. At 60FPS it's almost nauseating. And is it just me, or did the facial animation quality take a hit? What happened there? Lips barely move, faces are completely still (downgraded from "really still" in the past 2 games), there's absolutely zero emotion between all characters. Combine that with the hyperactive pacing and it looks like the game is on fast-forward.

The intro sequence was just done really sloppily. It feels like it's far too ambitious for console hardware, because I kept spotting crappy sprite models (people running away, etc.) with 3 frames of animation all over the place. Buildings in the horizon had incredibly primitive modelling, the "ashes falling" effect was hilariously bad (again, a sprite with 3 frames of animation), as was the splashes as Reapers landed in the water (again, more 3-frame sprites). Low-res textures everywhere, far more noticeable than ME2. And it might be nitpicky but it just has to be singled out: Anderson's running animation. It's like I went back in time to the PS2 days, watching him with really jerky movement as he floats/jumps around and clips into jumping animations. Watching him run around was cringe-worthy.

Second part of the demo fared a little better. Dialogue I still found to be crap, but the combat shone a little bit there. This is no longer RPG-ish combat, this is a full-on TPS. Me, I don't mind that, but I know a ton of people are going to be pissed about the shooting. It still feels extremely corridors-y like ME2 in terms of level design, so meh on that part. Haven't tried multiplayer yet.

I was getting ready to ragequit right after the first mission but thank god I stuck around for the second one. Felt a bit better polished, but I still have issues with how little it seems to have changed from ME2. Looks like it's going to be a collection of battles from one corridor to the next, which I'm not going to enjoy since I was anticipating them going back to the ME1 style but much more polished.

Can't make a final judgement about the game, of course, but I was already extremely skeptical before coming into the demo. I came out not disgusted, which I guess it's good for what it's worth, but no way am I paying premium for it. I'll get it way further down the line when I need to waste some time. I just know the story'll take a gigantic nosedive, and I've never been too big on shooters myself so I'm not in any hurry to buy it.
 
Wow, the cover system is fucking broken.

You can't stay at the edge of cover without enemies getting shots in. I try to duck to mitigate that, but clicking the left stick in at the edge makes me go ON TO THE ADJACENT SIDE, where enemies are free to pick me off. EDIT: Oh wait, you actually don't seem to be able to even duck. Still, Shepard needs to keep his goddamned head down.

And then when I'm in certain cover points, I pop out to shoot and the camera's completely obstructed by some shit.

I like it well enough besides that, but jeez those are some glaring mistakes.

I think it's because the cover points in question weren't rectangular blocks; there seem to be some problems with irregularly shaped cover points (second part of the single player demo here). Though the first point applies to all cover.
 
Well, I loved the first game and even liked the second quite a bit. I played through both games a stupid amount of times. This though. Not very impressed.

The entire visual design is all over the place. Some parts look great while other parts look really rough to downright ugly (PS3 version for the demo, I spent all my time with this series on 360 but that broke a few months ago). The animations are janky as hell and the lip syncing is the worst yet. There have been some nice improvements to the combat system and flow of combat even if a few mechanics are a tad unpolished. Thankfully the melee feels really good. The upgrades look like they hit a better middle ground than ME2. Musically the first game is still top dog in the series though.

The multiplayer camera is downright bizarre, it's just really bad. Something feels and sounds really off with the multiplayer weapons as well. The entire audio design of the guns is a huge step backwards. I can't even holster my damn gun in single player and use the behind the back camera system that worked so well in other games. It made exploring and moving around while not in combat so much more enjoyable. Instead we're stuck in that shitty gun ready FOV at all times. I want to kick the person who took that out in the shins. What makes it worse is just how hilarious the walking/running animations for that gun ready pose are. You look like you're floating while still moving your legs.

I won't judge the final product just on the demo, but if this is any indication of the final product, ehh. Believe me, I really want to like this after all the time I've put into this franchise, but I don't know... I guess we'll see when the retail version hits.
 
I'm probably buying this game. I don't even know why.

Probably because it will be quite good, and you're cooling down from your initial knee jerk e-rage over a pretty crummy demo and game mechanics you didn't know about.

Also I bought Deception, so I don't think it can get worse than that.
 
Playing the 360 demo and then right after playing the PC demo really makes it hard to understand why BioWare is not implementing Gamepad support on the PC version. Visually, it is night and day difference between the console versions and the PC version. Even before I played the PC version I thought that the 360 version was a little hurting to begin with visually and peformance wise.

I loved the ME series, played through both 1 & 2 on the consoles, but lately been doing more PC gaming and there is no way I am going to get this on 360, but at the same time, for me and my personal preference, I prefer to play this type of game with a gamepad. Since it is not supported, I will wait for a Sale on the PC version or get it sometime next year for $19.99 or less....so fucking stupid not to put controller support in the game though.

Yeah I just tried the PS3 version of the demo and feel the same, but I haven't played the series so far. Sadly I'll be skipping this game completely if they don't add controller support. I like the overall aesthetic of the game, but I can't do the whole 20-30 variable fps thing.
 
Liked the demo as much as I expected to. It's ME2+1 so far.

The cameos better be nice and fleshed out, because right now it seems a bit like "Hey, it's Mr Wilson!" *audience applauses*

The intro was pretty bad. They really couldn't have crammed any more cliches into that if they had tried.

The premise is exactly what everybody thought it was going to be. Get back on the ship, go do favors for different species to get them to band together and fight annihilation.

Still, Mass Effect is a unifier. We're still talking about the pros and cons of the first two for a reason. I imagine this one will be just as fun as ME2 was, and it'll be fun to see what they do along the way.
 
So you buy the game from Origin so you can continue to complain about Origin.

Wonderful.

How about spending money on something you actually want, and won't fund something you don't want?

Woah let's pump the brakes a bit here. I sacrifice my integrity sometimes but I am not buying this on Origin. I haven't even been pushed over into buy territory at all yet, though I'm getting closer. If I do buy this it'll be on PS3, if not then just a rental.
 
Done.

It was okay, I guess. The combat does feel faster and tighter, which I like, but it's still not in the same league as the big swinging dicks of the genre like Vanquish and Gears. It's C-tier in comparison. My first impression is that I'll enjoy it more than the combat in the first two games, but that's not exactly high praise. Movement and the cover system feel too rigid, and there was nothing particularly impressive about the level or encounter design. The weapon customization and leveling will definitely help, though, I expect to enjoy it more in the full game.

Storywise...it was not so great. The intro was really corny and I felt apathetic to everything that was happening. Shepard's one liners were unintentionally hilarious, but maybe that's because I played as Male Shepard. I did get a kick out of seeing Wrex, Garrus and Liara in the second part. Again, I expect my experience with the full game to be better, if only for the fact that I'll be able to import my real Shepard.

It didn't do anything to get me more excited, but I'm not gonna cancel my preorder either.
 
I don't remember if I killed Ashley or Kaiden because I hate both of them. I should edit my save so both are dead to see what happens.
 
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I'm going to try walking like this tomorrow.

I didn't really think the level up screen was that much better. They gave you two more slots for options from what I could tell instead of just the last level in ME2. It's definitely better than ME2 but I still feel that it's pretty basic and lacking from. 1
Can you explain why it feels "basic and lacking from 1" without using the reason that there are less boxes to tick? Improvements per box in ME1 were basically 1-3% increases in a particular skill/damage/health. Some of the choices you get for skill levels 4-5-6 in ME3 are drastically different from each other (comboing concussive shot with ammo powers, freezing/incinerate synergies/vanguards getting a huge cooldown boost after a heavy melee) in a way that you wouldn't get with ME1's system.

I will concede that one major issue with the level up screen is that at higher levels, you end up having to wait a few levels before you can actually upgrade your next power. I understand the hate for ME2's incredibly lacking power skill trees, but I feel that they've added enough to the ME2 system that it will effect gameplay in a meaningful way and actually have a lot more possible builds.
 
So, ME2 intro sequence was pretty amazing. At least, the first time through. Why didn't they try to capture the same feeling?
 
Oh yeah, gotta pimp my Freakish Shepard:

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I reloaded after a death, and Garrus and Liara seemed to meld into each other somehow. Pretty creepy stuff. Did anyone else experience this?

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I reloaded after a death, and Garrus and Liara seemed to meld into each other somehow. Pretty creepy stuff. Did anyone else experience this?

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Can I romance this?
 
I just recently finished Mass Effect 2 for the first time, and once you get past the initially clunky controls (what can I say, Vanquish controlled like butter) the game's gameplay is essentially almost perfect. Balancing your squad's powers for the situation at hand and finding out the differences between shields, armor and barriers, as well as smgs, pistols, and the other weapons (and ammo) made for a really deep and fun experience. Once you start handling your teammates powers you start strategizing in such fun and exciting ways and this fun endures even when you up the difficulty to max.

I tried the ME3 demo on max difficulty and it wasn't bad, but I had certain issues with some parts of it. It seemed as if the second scenario in the demo with the krogans had some of the worst cover possible. Playing as a vanguard with such shitty cover was pretty difficult, to say the least. I'm not sure how I feel about the mattock being available, though it does relpace the heavy weapon slot, which makes more sense. There was still a sense of that strategy going into it, but it was probably too little of a taste to really get a good feel for it. One thing I hatehatehatehatehate that they did is give enemies grenades because you can't throw them back, and the fuse isn't THAT generous, so you have no choice but to rush out of cover as soon as possible, an act that not only puts you in danger, but accentuates the clunkiness of the wall sticking :( . I also fear that with them adding a roll we have reached the point where the A button does WAY too much. Run, roll, stick to cover AND jump over barriers? It's bad enough that I would accidentally jump over barriers in 2 when trying to duck into cover, now I have to worry about rolling too?

Outside of those issues I found it fun. I wish you could go directly to the second demo without having to play the first a second time, though. I want to try out different things :(
 
There is no 360 controller support in the PC SKU? What in the hell.

Ugh. I really want to play this on PC hooked up to my TV.

What were they thinking. The game is designed to use a controller...
 
Damn, the intro/first half of the demo was amazing. The scope of this invasion is on epic levels and it's got me EXCITE, son! EXCITE!

Oh yeah, and the music is indeed amazing.
 
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