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PS Vita BC thread of visual effects settings

Panajev2001a

GAF's Pleasant Genius
I would like to provide a source of information (keeping this OP updated) for people wondering not about what the options are specifically, but on what games we can get a consensus on the best visual appearance depending on the BC enhancements PS Vita provides for PSP games.

The two visual enhancements PS Vita provides for PSP games (long touch/press and hold the front touch screen for a bit for the PSP backward compatibility settings menu to pop-up) are bi-linear filtering for the upscaling process (PS Vita has exactly 4x the resolution of PSP and this already helps with the upscaling process) and a color correction option to compensate the fact that PS Vita uses an OLED screen while those PSP games were designed for an LCD screen (and even then we have to account for the PSP 3000 screen with an extended color space).

As always, people have different tastes and different eyes, so I do not plan for this to offer the objectively better visual setup for PSP titles played on PS Vita, but to at least sort out the titles where those two visual enhancement worsen the game's graphics.

I'll start with the first PSP game I have purchased on PSN: Persona Portable (the other PSP games I got were GTA: Vice City Stories [heavily discounted] and Sega Mega Drive Collection, but I have yet to play them on PS Vita).

1Tjzj.jpg


Bilinear filtering: ON - definitive image improvement there.
Color correction: ON - PS Vita's OLED screen is capable of very vivid colors, but in this game I feel like such colors are a bit beyond what they were intended to be and I do normally like SEGA style oversaturated colors.​

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10041021116308.jpg


Bilinear filtering: ON - No doubt in my mind about this option.
Color Correction: ON - Tested in a couple of areas and I think it looks better on.​

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51nNY5yKfqL._SL500_AA300_.jpg


Bilinear filtering: OFF- the game revels in its pixels
Color Correction: OFF- for these images, the more vivid the better
(Additional suggestion: map the right analog to the PSP's face buttons)

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hKvfK.jpg


Bilinear filtering: ON
Color Correction: OFF

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8YSn6l.jpg


Bilinear filtering: ON
Color Correction: OFF

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554Yom.jpg

Persona 3 Portable

Bilinear filtering: ON
Color Correction: OFF - Game looks awful with it on.

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lEh8fm.jpg

Persona 2 Innocent Sin

Bilinear filtering: ON
Color Correction: OFF

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mFQ6p.jpg

Breath of Fire III

Bilinear filtering: ON
Color Correction: ON

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uqLub.jpg


Bilinear filtering: ON - Good noticeable improvement there, but some people might find it a bit too soft.
Color Correction: OFF - Vice City on PS2 was home for very saturated and vivid colors and the color correction pass tones them down too much, especially the sky.

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tekken6_PSP.jpg


Bilinear filtering: ON - Playing this stretched out on the Vita's screen is actually a bit distracting without it.
Color Correction: N/A - I honestly couldn't see too much of a difference nor could anyone that I showed it to.

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70Yk9.jpg


Bilinear filtering: ON - The game does not suffer with this on and it helps with the stretched graphics..
Color Correction: OFF - This game benefits from the extra color saturation the OLED screen provides.

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jNLbBcwAPJYER.jpg

Monster Hunter Freedom Unite

Bilinear filtering: ON - Makes the game look less pixelated and thus smoother.
Color Correction: OFF- The vivid colors of the OLED screen make the game's environments much more enjoyable.

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2Ox7Tm.jpg


Bilinear Filtering: ON
Color Correction: OFF/ON - It doesn't really matter. The game looks the same with the setting on or off.

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Ys_Seven_Cover.jpg

Bilinear Filtering: ON
Color Correction: OFF/ON - It doesn't really matter. The game looks the same with the setting on or off.

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If you would like to help, I will try to get your data into the OP as quickly as I can. Thank you in advance guys and gals :).
 
I like this idea. I have one game where I don't think anyone would disagree with my choices:

51nNY5yKfqL._SL500_AA300_.jpg

Bilinear filtering: OFF - the game revels in its pixels
Color Correction: OFF - for these images, the more vivid the better

(Btw, this game is fantastic on Vita, the good d-pad improves it a lot, at least compared to PSP1000)
 
Valkyria Chronicles 2
joj53l.jpg


Off-screen pics:
FBM4rl.jpg
reH6Zl.jpg

1Y7P2l.jpg
NGbsyl.jpg

My Recommendation:
Bilinear Filtering ON
Color Space OFF

I posted these in the RPG thread and i looked at older screenshots in comparison and the Vita filter/corrections seem like they have a noticeable difference.
 
256pxmetalgearsolidpeac.jpg



Bilinear filtering: ON - No doubt in my mind about this option.
Color Correction: ON - Tested in a couple of areas and I think it looks better on.
 
Final Fantasy IV Complete Collection:

8YSn6l.jpg


Bilinear Filtering ON
Color Space OFF



It's just my opinion obviously, but to me it looks great this way. If you prefer less vivid, more faithful colors you can opt for turning Color Space ON.
 
I'm colour space 'off' under all circumstances. A couple of games I've tried have been over-saturated but I'm still in that 'LOOK AT THIS SCREEN!!!' phase so I actually quite like it. A visual purist, I am not.

Nice idea for a topic though :)
 
I am not trying to hijack the "post awesome game screen images", but comparison pics are welcomed (we could try to do vertical comparisons to keep the post's current format). I would like to keep the OP focused on boxarts and visual effects suggested settings though.
 
Is performance exactly the same as in the original hardware in games like, say, Daxter or Jeanne D'Arc? I know that if you had CFW and increased the CPU clockspeed their framerates actually went up on the old PSP.
 
Is performance exactly the same as in the original hardware in games like, say, Daxter or Jeanne D'Arc? I know that if you had CFW and increased the CPU clockspeed their framerates actually went up on the old PSP.

Performance is better on PS Vita generally as far as PSP titles go. Nothing like 30 FPS --> 60 FPS, but unstable 30 FPS --> stable 30 FPS yes.
 
One more thing about half minute hero: in the "Princess 30" game mapping the right analog to the face buttons is extremely helpful IMHO.
 
554Yom.jpg

Persona 3 Portable

Bilinear filtering: ON
Color Correction: OFF - Game looks awful with it on.

lEh8fm.jpg

Persona 2 Innocent Sin

Bilinear filtering: ON
Color Correction: OFF

mFQ6p.jpg

Breath of Fire III

Bilinear filtering: ON
Color Correction: ON
 
Final Fantasy IV Complete Collection:

8YSn6l.jpg


Bilinear Filtering ON
Color Space OFF



It's just my opinion obviously, but to me it looks great this way. If you prefer less vivid, more faithful colors you can opt for turning Color Space ON.

Started playing this with filtering off, preserves the pixel art with a cleaner sharper look. IMO.
 
Suggesting thread is useless without camera shots - otherwise its just a list of boxart and personal preferences.
 
Suggesting thread is useless without camera shots - otherwise its just a list of boxart and personal preferences.

Yup, I said this earlier in the thread. This thread is a great idea but it would good to see a comparison. Doesn't matter if off cam shots. I will happily contribute when I get a Vita.
 
I've got an IMPORTANT question. I don't have a Vita for the moment, and I'd like to know if the backward compatibility erase the DITHERING in PSP games ?
Dithering = those stranges artefact/squares/pattern in 3D games:
13724573365404_sans_titre_1.jpg
 
Sp sad...:(
I think that Dithering is the worst graphics default. I prefer aliasing. I prefer clipping. But dithering is ruining a lot of PSP games.:(

Blame it on the PSP's limited memory bandwidth, which forced a lot of games to run in 16-bit color or less.
 
I've got an IMPORTANT question. I don't have a Vita for the moment, and I'd like to know if the backward compatibility erase the DITHERING in PSP games ?
Dithering = those stranges artefact/squares/pattern in 3D games:
13724573365404_sans_titre_1.jpg
I don't believe that dithering can be turned into normal shading via emulation.
 
Half Minute Hero looks amazing on Vita, big bulky pixels have never been so sexy. It's a shame that the PAL version has some fucked up music glitches though, nothing game breaking but it's annoying and it will never be patched :(
 
tekken6_PSP.jpg


Bilinear filtering: ON - Playing this stretched out on the Vita's screen is actually a bit distracting without it.

Color Correction: N/A - I honestly couldn't see too much of a difference nor could anyone that I showed it to.
 
Why the hell don't they force 32 bit rendering now on Vita? I'll never get this console BC bullshit...
 
I've tried both settings on Final Fantasy Tactics and the game looks exactly the same whether they're turned on or off.
 
I always turn color space off. I like the way the Vita makes all the PSP I've tried so far. I may get Half Minute Hero on PSN to check though.
 
I want so badly to be able to play PS1 games on the Vita :(. I mean sure...I have just about any game I want on PS1 on disc, it's too convenient to just play them whenever without remote play.

I know it's weird to want to play such old ass games on a new handheld but during this launch time...it would give me a reason to buy one now.
 
I want so badly to be able to play PS1 games on the Vita :(. I mean sure...I have just about any game I want on PS1 on disc, it's too convenient to just play them whenever without remote play.

I know it's weird to want to play such old ass games on a new handheld but during this launch time...it would give me a reason to buy one now.

Despite the pixelation on remote play I thought PS1 games looked great on the OLED screen: they should look pretty damn good once BC is fully enabled.
 
I only have Killzone Liberation at the moment, but bilinear ON is a must, and I can't tell any difference in the color space option.
 
All of the stylistically pixelly games NEED to be played without bilinear filtering on. Badman 1 and Cladun X2 are the most unambiguously improved games on Vita vistual-wise in my eyes, though you won't want to enable smooth text in Cladun since that WOULD need bilinear filtering to look closer to how it should.

I've flip flopped on bilinear filtering on games beyond those two though. I think the pixelly look may be more accurate and just require some time to get used to, but other times, no, maybe that ISN'T the case. Maverick Hunter X for example you'll want that flipped on at least for cutscenes.

As for color space: I typically leave it off. Just about every game looks so much better to me with it off, though even with it on it looks more vivid than the same game on wide for PSP (Maverick Hunter X in this case.)
 
I'm kinda torn on Jeanne D'arc.

Bilinear filtering yes, but not sure about the color. It looks pretty damn good on default.
 
The color space option doesn't work in all games. No difference in Peace Walker.

I definitely don't think this is true. But I will say it's a pretty subtle difference. I noticed using the first level, which is called Opening / Investigate the Supply Facility. If you stand around the start of the level and pay attention to the sand while swapping back and forward, there's definitely a difference. The sand in particular looks stronger and a little more orange with it off. But I think with it on, the image looks a little more natural which is what I'd want with a realistic looking game like Peace Walker.
 
I've got an IMPORTANT question. I don't have a Vita for the moment, and I'd like to know if the backward compatibility erase the DITHERING in PSP games ?
Dithering = those stranges artefact/squares/pattern in 3D games:
13724573365404_sans_titre_1.jpg

Bilinear filtering should help as it softens the whole image, blending dithering artifacts a bit too.
 
Why the hell don't they force 32 bit rendering now on Vita? I'll never get this console BC bullshit...
To preserve the original's look I guess lol. Same thing is happening with the 3ds gba games and its low brightness/forced motion blur. Really really dumb
 
To preserve the original's look I guess lol. Same thing is happening with the 3ds gba games and its low brightness/forced motion blur. Really really dumb
I think the thing is that, unlike PC, console games (dedicated handhelds included) are built to a specific spec, and with anything changing COULD be fucked up. I imagine there's been cases where Sony's been forcing them to keep variables in mind though, so far games like Power Stone and Killzone play smoother than they normally do on PSP, and PSP games, unlike PS1 games, didn't have to emulate loading off a disc to not break things. Plus I imagine the 32-bit color thing isn't as simple as telling it to do so, I'd be curious to hear the results of trying that through the PC emulator.
 
tekken6_PSP.jpg


Bilinear filtering: ON - Playing this stretched out on the Vita's screen is actually a bit distracting without it.

Color Correction: N/A - I honestly couldn't see too much of a difference nor could anyone that I showed it to.

How does it look and play on Vita? Can you use Vita's screenshot function on PSP gsames? I only own UMDs.

I love DR on my PSP and I'm thinking about getting the Tekken 6/Soul Calicur bundle to play Tekken Vita.
 
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