How dare you steal my brofist swag. All further brofists hereby conducted by either myself or other bros are strictly limited to Elementalists (and maybe Guardians because they're the second coolest).
How dare you steal my brofist swag. All further brofists hereby conducted by either myself or other bros are strictly limited to Elementalists (and maybe Guardians because they're the second coolest).
Then Transmutation stones bought via Karma allow you to transfer stats from say a chest piece that you don't like the looks of and stats from another chest piece that like the looks of, but like the stats and get the best of both worlds.
wait wat?
That is TOTALLY awesome!
wait wat?
That is TOTALLY awesome!
How dare you steal my brofist swag. All further brofists hereby conducted by either myself or other bros are strictly limited to Elementalists (and maybe Guardians because they're the second coolest).
still awesome.Transmuting vid: http://www.youtube.com/watch?v=irB0YIDpBPg
Then Transmutation stones bought via Karma
I was under the impression that transmutation stones could only be bought for actual cash. What is this karma you speak of?
No, they can be bought with Karma. Karma is an ingame currency that you obtain through doing Dynamic Events, DE objectives, and completing Personal Story stuff.
Perfect. So it's a sort of alternative-from-gold resorce like Balths faction that you gain naturally from playing and can then be traded in various different ways.
Yep. Oh and you can obtain it in WvW as well by capturing objectives and likely defending them too.
Transmutetransmutetransmute.
I'm totally gonna steal some of the Norn Guardian armor. That shit is PIMP.
How dare you steal my brofist swag. All further brofists hereby conducted by either myself or other bros are strictly limited to Elementalists (and maybe Guardians because they're the second coolest).
Can we do that? I thought the armor was the same, just the race decided on how it looked. Otherwise I'm all about looking like a Valkyrie and shit.
The initial armor you start with is likely going to be your racial armor, outside of racial armors, yeah you can mix and match whatever you want within your armor weight class.
Well snap. Valkyrie goddess here I come!
Then you even have your town clothes set that you can turn on through the character sheet for when you're pimping about through a city.
whats the difference between city clothes and pve.Then you even have your town clothes set that you can turn on through the character sheet for when you're pimping about through a city.
whats the difference between city clothes and pve.
Whoa whoa whoa! That brofist gif came from our epic Guardian talk. Elementalists are secondary bud-dy!
Love that stuff! It's that type of stuff that makes the game feel more like a living,breathing world to me.
Under-NDA Auction House info? Yes please.
that's it, nightwatch gaf is gonna have an outfit and colors and everything! Gonna work on that later.This is a nice little feature among dozens of other little features that make you feel like you're in an actual living world. Could easily do matching uniforms or something while dancing through Divinitys Reach...=)
We already know the majority of said info.
It will be a singular global market, not separate AHs on individual servers. There will be data metrics as you can see for tracking buying and selling trends. There's a buy order system that allows you to make postings for items you want and how much you're willing to pay so you can still do your auctioning without actually being there. This system also allows you to sell your items immediately if you agree to the prices you see on other people's buy orders or you can post your stuff for higher and hope that it sells. The built in price match system is genius as well.
Oh man, that is fantastic. Near the end of my WoW playing, I almost exclusively played the auction house and made a ton of cash. I was definitely looking forward to doing that in Guild Wars 2, but this info blows me away. Some of this functionality had to be modded into WoW, or even required you accessing data outside of the game. Later on, some stuff like the automatic price matching was banned completely, making the process a lot harder.
A global market is going to bring an added challenge, but hopefully it'll make for a stable market at least.
That buy order system, though, is what's really got me giddy. No more scanning of the auction house thrice a day and creating buy lists from faulty data.
Now all I need is some solid info on crafting and gathering and I'll be making money like Warren Buffett.
Crafting – Crafting professions are called Disciplines which you can have 2 activated at any given time on a character. You can switch to any of the other 6 at any time for a fee and the good news is if you obtain recipes and skill points in any Discipline, you will retain everything even if you switch out of it. The more skill points you have in your Discipline will determine the fee when switching from one Discipline to another. This is to encourage trade amongst players and facilitate communication.
There are no gathering professions; anyone can gather anything in the world. Every gathering node in the world is instanced for every individual player, so if 2 people are in the world you can both gather from the same node.
Crafting will be setup so it will match your Profession progress through the game, this makes it so when you craft items you shouldn’t be crafting a bunch of worthless stuff you don’t need.
Discovery – The discovery system allows you to find recipes by combining different ingredients together. You have 4 slots in which to place items, say you place a Fang inside one of the slots, it will say “There are 8 possible unknown recipes! Add more compatible ingredients!” So now you would add other ingredients for that would make sense for that crafting discipline and see what happens. If you find a match you’ll be notified at the bottom of the screen and then you can click craft. Once you do that you’ll then learn that recipe and are then able to craft that item. When you craft an item you will gain crafting XP for BOTH disciplines that you currently have. All of the possible items that you have in your inventory that can be used in the crafting process are put into a space on the left hand side of the crafting window. In a tab below the Discovery panel is the recipe panel, in here is the different categories of recipes and a search box making finding what you want to craft quick and easy.
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Items created through crafting have unique appearances, but the stats are no better than other gear that you can obtain in other ways.
Each item crafted gives a certain amount of experience which will often result in multiple skill points being granted. As a player advances in skill they automatically learn how to make further basic components, allowing them to discover new recipes, which does restrict the player from creating items beyond their level. The crafting skill level is also used to determine some titles and achievements.
The crafting process cannot fail. Critical success is possible but this does not improve the quality of the item; instead it grants another bonus such as increased experience or a "refund" of some of the materials used.
Recipes tell players what materials are necessary to craft an item. Some recipes are learned as a player's level in a crafting discipline rises, while others are available exclusively from trainers or as loot. However, most recipes must be discovered through experimenting with various combinations of materials. When a new item is created, its recipe is learned for the character, allowing this character to access it at any time. Recipes for items are universal across the player base.
Crafting Disciplines:
Weaponsmiths craft melee weapons, such as swords, axes and hammers.
Huntsmen craft ranged weapons like bows and pistols, as well as torches and warhorns.
Artificers craft magical weapons such as staves and scepters.
Armorsmiths craft heavy armor pieces.
Leatherworkers craft medium armor pieces.
Tailors craft light armor pieces.
Jewelcrafters craft jewelry, such as rings and necklaces.
Cooks can prepare food which characters can eat for temporary combat buffs.
There are several different ways you can obtain crafting materials:
Harvesting – Ore veins, plants, and trees can be found around the world and harvested for materials.
Looting – You have a chance of finding appropriate crafting materials like hides or trophies when you loot slain enemies.
Purchasing – Some specialist merchants sell ingredients.
Salvaging kit – Available from merchants, salvaging kits allow you to salvage crafting materials out of old or unwanted items.
that's it, nightwatch gaf is gonna have an outfit and colors and everything! Gonna work on that later.
And crafting is cool as shit. One of the reasons you do it its because unique looks are one of the only things you can get out of it.
Why do almost all the professions have robes on in the structured pvp? Is that a placeholder or is that the way you'll be dressed for that game type?
Another yogscast video:
https://www.youtube.com/watch?v=pG3tEl9FF9s&list=UUH-_hzb2ILSCo9ftVSnrCIQ&index=1&feature=plcp
Its about a dungeon
It is built to keep targets at a reasonable distance from my Ranger wife
hahaha, that's cute.
Well, there's no reason it can't be a tanking build for other things, I can't see any particular part of it that wouldn't be useful (though I would consider sacrificing some adrenaline-generation abilities to lend more group support, like my elite skill). Since we plan to play through the game together and she's clearly going to be a range-heavy class, that was the goal I had in mind.
After playing some more GW1 I think I'm going to miss the Paragon. By far it's my favourite class and I'm a bit sad that it won't be making a return.
I guess there's always expansions.
Looks great. The condition covering makes this easier to move to PvP as well. I just have a few comments though I am honestly exhausted. So who knows what makes sense."Foehammer"
snip
After playing some more GW1 I think I'm going to miss the Paragon. By far it's my favourite class and I'm a bit sad that it won't be making a return.
I guess there's always expansions.
Oh, yeah, the build seems solid and viable. I just found that to be quite sweet, from a cirtain point of view.
Looks great. The condition covering makes this easier to move to PvP as well. I just have a few comments though I am honestly exhausted. So who knows what makes sense.
You might not need throw bolas in PvE...but who knows. Is bull's charge worth it with 40CD when you have a hammer? No idea really. All you really need to cover is condition removal and you have. The other ones have some play after trial and error.
The stunlock is complemented well with fury. Precision and fury really add to the crit traits. You might even end up with more crit hits then normal. This is why "For great justice" is desirable. However, if you have a ranger just make them bring call of the wild. That is 15s fury on a 35CD. Now, maybe fury won't be needed if stunlock can have a high upkeep. But it is something to keep in mind.
Edit: G'damn Double post again. Time for me to head to bed too.
Thanks. It's just how we've always done things; she likes squishy classes, I like melee classes. So I usually roll a tank and she goes with range-heavy support and I spend the game pealing mobs off her and keeping them busy.
In Vanguard I played a Paladin (Defense-oriented tank class) and she played a Blood Mage (amazing class, they used their own health as a resource and could redirect damage to themselves, lifetap to heal it... they could even harvest organs from enemies and create symbioses that acted as buffs or could mind control enemies). In WoW I played a Paladin, her a Priest. LotRO it was Guardian and Lore-Master.
I really didn't need to give specific examples here, but I wanted to gush about the Blood Mage. Most unique class ever: http://wiki.silkyvenom.com/index.php/Blood_Mage
Hey, thanks for taking a look at it in the first place. I appreciate the feedback.
Well, the hammer's charge is a Burst skill; if I'm lacking adrenaline (as I imagine I would be at the start of a fight unless Signet of Rage is always active) it's not an option. That's just one of those things I'll need to find out when I actually get to play the game.
As for the Bolas, I guess I'm still learning to pull away from the old school of MMOs, as I still feel like I need an "Oh shit, I lost it's attention" button to get control back. Bolas is there in case something decides to tear ass after the squishies, so I can get in front of it and knock it back or lock it down.
She hasn't spent much time with the Build tool, but I'll make a note to remember that one. I still feel like I need "Shake it off!" for those times where I'm getting heavily debuffed or stunned, but if I end up not needing the Bolas or Bull's Charge, that'll definitely go in there. Another shout would also push more adrenaline too.
God that dungeon video was painful, Simon went down about 4 times and died once. He acted like a dick in the fire trap room too. I now know why they listed dungeons as a con, it's because they suck.
You mean you're not supposed to just blindly run into each section of a dungeon pulling as many mobs as you possibly can?