theb0xmIke
Neo Member
Mass Effect 3 + Halo 4 Info Next week I'm so happy
Halo 4 needs to do something very different for it to interest me as a single player game. Reach was a slight step up from 2 and 3, but Halo really peaked with Combat Evolved. I'm not a multiplayer guy.
Dat Metroid Prime influence.
OOOOOH SHIT SON, THIS JUST MADE MY MOFO NIGHT!
This is the oldest fake Halo media: http://www.youtube.com/watch?v=K_y3cbIV-Xg
Every penny I hand to Microsoft is in hope that someday, with the mass amount of my monies that they have collected, this video will be realized in a Halo game. The video with the fan reaction is even better. Sadly I don't know whether the franchise will ever reclaim that level of frenzy.
Even though every one buys a new Halo game when it comes out, the franchise has been oddly dismissed soon after Halo 3's release. I personally think it spread itself too far in too short of a time, with all the comic books, action figures, books, and games outside of the main series.
Every penny I hand to Microsoft is in hope that someday, with the mass amount of my monies that they have collected, this video will be realized in a Halo game. The video with the fan reaction is even better. Sadly I don't know whether the franchise will ever reclaim that level of frenzy.
Even though every one buys a new Halo game when it comes out, the franchise has been oddly dismissed soon after Halo 3's release. I personally think it spread itself too far in too short of a time, with all the comic books, action figures, books, and games outside of the main series.
There's still a fervor there, but not as much so with spin-off games such as ODST and Reach. We haven't see a mainline Halo game since Halo 3. This will no doubt have a huge marketing blitz the likes of which hasn't been seen since Halo 3. So I'm sure the frenzy will be back.
How relevant do you think it not having a number in the name is to the general public? Do you think the general public are playing these games for the single player?
The Reach marketing surpassed Halo 3s, it's hardly a spin off.
How relevant do you think it not having a number in the name is to the general public? Do you think the general public are playing these games for the single player?
The Reach marketing surpassed Halo 3s, it's hardly a spin off.
How relevant do you think it not having a number in the name is to the general public? Do you think the general public are playing these games for the single player?
The Reach marketing surpassed Halo 3s, it's hardly a spin off.
Actually, I'm pretty sure Activision has come out and said more people buy Call of Duty for the single player i.e. never taking the game online. That's why you'll never see a MP-only game released at retail these days.How many people do you honestly believe care that it's not master chief or can even tell the difference between him and "other robot armor suit guy"?
The FPS audience doesn't give a shit about SP. No one is buying Halo for the SP, just like they're not buying COD or BF for the SP. Stop projecting, these are like...well known facts that no one plays the SP to completion.
Something like 10% of people got the achievement for beating Halo 3.
You don't remember Halo 3's marketing apparently. It was way bigger than Reach.
MS spends more on Reach than Halo 3
The marketing campaign for Halo: Reach sees a 60 per cent increase over what was spent on Halo 3." - Entertainment and devices director Stephen McGill
Stop getting your perceptions mixed up with reality.
More money spent =/= more marketing. There's inflation to consider, the reduction of some avenues of marketing with the increase in others. I guess you could say that Halo 3's marketing was more effective, anecdotally speaking.
How many people do you honestly believe care that it's not master chief or can even tell the difference between him and "other robot armor suit guy"?
The FPS audience doesn't give a shit about SP. No one is buying Halo for the SP, just like they're not buying COD or BF for the SP. Stop projecting, these are like...well known facts that no one plays the SP to completion.
Something like 10% of people got the achievement for beating Halo 3.
More money spent =/= more marketing. There's inflation to consider, the reduction of some avenues of marketing with the increase in others. I guess you could say that Halo 3's marketing was more effective, anecdotally speaking.
Never.52% of players completing the game on legendary.
To you, and your perception of what was going on.
Reach and 3 sold 3.3 million copies in the same time span.
Again, perception of whats happening and whats actually happening are not the same thing. You guys are confusing your own apathy with everyone else.
Inflation over a three year gap does not cover a 60% increase in marketing budget.
Which marketing plan was better/effective is up to interpretation, but Reach had more marketing.
If I made a Halo game it would be called Spartan Rising.
It would be about everything that happened between the abductions and Halo. The campaign would be around 25 hours long and would have several arcs. Beginning with being a child in bootcamp being weak, to storming the insurrectionist meteor without any shields or armor, to then later becoming this ultimate warrior machine. It would sort of have the progression of a good rpg in that you would later off in the game face challenges you barely couldn't complete in the begginning; now easy as fuck.
Gameplay would keep the core of weapon-melee-grenade while expanding the battlefields and would include some gameplay elements of the Crysis games, as in using scopes to plan an attack through different phases. The problem with the Halo-games have always been that the levels are designed for gameplay first and immersion second, which always ends up with a visual environment that just constantly reminds you that "There's no way this is a farm/canyon/rural area/apartment complex.
When you read the books all of that stuff just disappears as the surroundings and how they are destroyed in the war are described. So making the scope bigger without sacrificing gameplay would be essential.
Music would be made by several composers for the different arcs. Trent Reznor would compose the darker and apathetic sections with lone synths and eclectic and unnerving instruments. Vengelis would compose the space-related music and the epic moments would be a mix of Hans Zimmer/Steve Jablonsky and Michael O'Donnell.
look guys im gonna need you to stop posting in this thread and getting my hopes up for some type of pre-embargo leak
It wasn't just the lack of chief. From a storytelling perspective, Reach was missing the epic space bombast that Halo 3 offered. Reach was too somber and reverent. Felt like a funeral dirge.All of my more casual FPS/Halo fans were disappointed not seeing the Chief in Halo Reach. As soon as I told them about Halo 4 with the Chief they were so much more hyped.
I know it's all anecdotal, but I think this would be true generally.
A cutting edge weaponized entertainment platform, obviously. Hope you like the smell of napalm.Wow at people working on the game it is just ridiculous . people from Retro,rare,valve,bioware,rockstar,pixar, kojima productions, id software i mean what the hell are they MAKING?!?!?!?!?!
morellowned.
morellowned.
You just check in here to see if someone has spilled the beans.
Che works at 343?
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Wow at people working on the game it is just ridiculous . people from Retro,rare,valve,bioware,rockstar,pixar, kojima productions, id software i mean what the hell are they MAKING?!?!?!?!?!
He's been there for a while now.
He probably has a Cease and Desist email template fired up each time he checks in here.![]()
wow, milk the franchise dry much?
wow, milk the franchise dry much?
This junior's going places. I can tell.wow, milk the franchise dry much?
*looks at post history*wow, milk the franchise dry much?
wow, milk the franchise dry much?