Halo 4 Announced (MS Conf, 2012, Start Of New Trilogy)

Halo 4 needs to do something very different for it to interest me as a single player game. Reach was a slight step up from 2 and 3, but Halo really peaked with Combat Evolved. I'm not a multiplayer guy.

Would have been 300% more cooler if they just made Halo:First Strike.
And a bit of Fall of Reach.
 

Every penny I hand to Microsoft is in hope that someday, with the mass amount of my monies that they have collected, this video will be realized in a Halo game. The video with the fan reaction is even better. Sadly I don't know whether the franchise will ever reclaim that level of frenzy.

Even though every one buys a new Halo game when it comes out, the franchise has been oddly dismissed soon after Halo 3's release. I personally think it spread itself too far in too short of a time, with all the comic books, action figures, books, and games outside of the main series.
 
Every penny I hand to Microsoft is in hope that someday, with the mass amount of my monies that they have collected, this video will be realized in a Halo game. The video with the fan reaction is even better. Sadly I don't know whether the franchise will ever reclaim that level of frenzy.

Even though every one buys a new Halo game when it comes out, the franchise has been oddly dismissed soon after Halo 3's release. I personally think it spread itself too far in too short of a time, with all the comic books, action figures, books, and games outside of the main series.

Believe
 
Every penny I hand to Microsoft is in hope that someday, with the mass amount of my monies that they have collected, this video will be realized in a Halo game. The video with the fan reaction is even better. Sadly I don't know whether the franchise will ever reclaim that level of frenzy.

Even though every one buys a new Halo game when it comes out, the franchise has been oddly dismissed soon after Halo 3's release. I personally think it spread itself too far in too short of a time, with all the comic books, action figures, books, and games outside of the main series.

There's still a fervor there, but not as much so with spin-off games such as ODST and Reach. We haven't see a mainline Halo game since Halo 3. This will no doubt have a huge marketing blitz the likes of which hasn't been seen since Halo 3. So I'm sure the frenzy will be back.
 
There's still a fervor there, but not as much so with spin-off games such as ODST and Reach. We haven't see a mainline Halo game since Halo 3. This will no doubt have a huge marketing blitz the likes of which hasn't been seen since Halo 3. So I'm sure the frenzy will be back.

How relevant do you think it not having a number in the name is to the general public? Do you think the general public are playing these games for the single player?


The Reach marketing surpassed Halo 3s, it's hardly a spin off.
 
How relevant do you think it not having a number in the name is to the general public? Do you think the general public are playing these games for the single player?

The Reach marketing surpassed Halo 3s, it's hardly a spin off.

It's a spinoff because it started with Master Chief, now people haven't gotten that since 2007.

It's like playing a Metroid game with this dude:
remembahme.jpg


People buy it for the whole package, SP, co-op, MP, etc. They stay for the MP. The numbered sequel + master chief is important.
 
How many people do you honestly believe care that it's not master chief or can even tell the difference between him and "other robot armor suit guy"?


The FPS audience doesn't give a shit about SP. No one is buying Halo for the SP, just like they're not buying COD or BF for the SP. Stop projecting, these are like...well known facts that no one plays the SP to completion.


Something like 10% of people got the achievement for beating Halo 3.
 
How relevant do you think it not having a number in the name is to the general public? Do you think the general public are playing these games for the single player?


The Reach marketing surpassed Halo 3s, it's hardly a spin off.

You don't remember Halo 3's marketing apparently. It was way bigger than Reach.
 
How relevant do you think it not having a number in the name is to the general public? Do you think the general public are playing these games for the single player?


The Reach marketing surpassed Halo 3s, it's hardly a spin off.

People are weird about numbers in their games. Then again, Black Ops is the most popular Call of Duty and it's not a numbered sequel. But I didn't really notice as much marketing with Reach as compared to Halo 3. There were some generic gameplay commercials here and there, but nothing compared to the stuff that Halo 3 had with the live action stuff, a few gameplay snippets, magazine ads, Mountain Dew Game Fuel, celebrity spots, etc. Halo 3's marketing was everywhere. Then again, I'm the one that really doesn't seem to notice that much marketing for each Call of Duty game, and people swear by them being blitzkrieged by Microsoft. I guess it's because I don't watch as much television anymore.


How many people do you honestly believe care that it's not master chief or can even tell the difference between him and "other robot armor suit guy"?


The FPS audience doesn't give a shit about SP. No one is buying Halo for the SP, just like they're not buying COD or BF for the SP. Stop projecting, these are like...well known facts that no one plays the SP to completion.


Something like 10% of people got the achievement for beating Halo 3.
Actually, I'm pretty sure Activision has come out and said more people buy Call of Duty for the single player i.e. never taking the game online. That's why you'll never see a MP-only game released at retail these days.
 
MS spends more on Reach than Halo 3

“The marketing campaign for Halo: Reach sees a 60 per cent increase over what was spent on Halo 3." - Entertainment and devices director Stephen McGill


Stop getting your perceptions mixed up with reality.

More money spent =/= more marketing. There's inflation to consider, the reduction of some avenues of marketing with the increase in others. I guess you could say that Halo 3's marketing was more effective, anecdotally speaking.
 
More money spent =/= more marketing. There's inflation to consider, the reduction of some avenues of marketing with the increase in others. I guess you could say that Halo 3's marketing was more effective, anecdotally speaking.

To you, and your perception of what was going on.

Reach and 3 sold 3.3 million copies in the same time span.

Again, perception of whats happening and whats actually happening are not the same thing. You guys are confusing your own apathy with everyone else.
 
How many people do you honestly believe care that it's not master chief or can even tell the difference between him and "other robot armor suit guy"?

The FPS audience doesn't give a shit about SP. No one is buying Halo for the SP, just like they're not buying COD or BF for the SP. Stop projecting, these are like...well known facts that no one plays the SP to completion.

Something like 10% of people got the achievement for beating Halo 3.

When in 2007? Where did you read this? I googled it and the latest info I could find was some IGN person saying 52% of players completing the game on legendary.
 
More money spent =/= more marketing. There's inflation to consider, the reduction of some avenues of marketing with the increase in others. I guess you could say that Halo 3's marketing was more effective, anecdotally speaking.

Inflation over a three year gap does not cover a 60% increase in marketing budget.

Which marketing plan was better/effective is up to interpretation, but Reach had more marketing.
 
To you, and your perception of what was going on.

Reach and 3 sold 3.3 million copies in the same time span.

Again, perception of whats happening and whats actually happening are not the same thing. You guys are confusing your own apathy with everyone else.

That's why I said anecdotally speaking. And it's not really my apathy. I was there day one for Reach. But there seemed to be a lot of apathy from other people. The line for Reach wasn't nearly as long as the line for Halo 3. Whether that's franchise fatigue or the wait for a mainline game is not known.

But you're right, Reach and Halo 3 sold the same amount of copies in the same time span. Except there were A LOT more Xbox 360 owners for Reach's release. I wouldn't be surprised if we see a bump in Halo 4's sales compared to Reach, especially if the decline of Call of Duty continues.
 
Inflation over a three year gap does not cover a 60% increase in marketing budget.

Which marketing plan was better/effective is up to interpretation, but Reach had more marketing.

I'm surprised to see Reach's marketing being so much larger. Halo 3's marketing was certainly far more effective IMO.

They seemed to release many more trailers and video docs, the Neil Blomkamp live action stuff, the CG commercial like a year before release, the ARG.. That shit was everywhere - from Burger King, to 7-11, to supermarkets with Mountain Dew Game Fuel.

The Reach marketing campaign seemed much smaller and more forgettable in comparison. I am not sure what all that money went towards.
 
If I made a Halo game it would be called Spartan Rising.

It would be about everything that happened between the abductions and Halo. The campaign would be around 25 hours long and would have several arcs. Beginning with being a child in bootcamp being weak, to storming the insurrectionist meteor without any shields or armor, to then later becoming this ultimate warrior machine. It would sort of have the progression of a good rpg in that you would later off in the game face challenges you barely couldn't complete in the begginning; now easy as fuck.

Gameplay would keep the core of weapon-melee-grenade while expanding the battlefields and would include some gameplay elements of the Crysis games, as in using scopes to plan an attack through different phases. The problem with the Halo-games have always been that the levels are designed for gameplay first and immersion second, which always ends up with a visual environment that just constantly reminds you that "There's no way this is a farm/canyon/rural area/apartment complex.

When you read the books all of that stuff just disappears as the surroundings and how they are destroyed in the war are described. So making the scope bigger without sacrificing gameplay would be essential.

Music would be made by several composers for the different arcs. Trent Reznor would compose the darker and apathetic sections with lone synths and eclectic and unnerving instruments. Vengelis would compose the space-related music and the epic moments would be a mix of Hans Zimmer/Steve Jablonsky and Michael O'Donnell.
 
If I made a Halo game it would be called Spartan Rising.

It would be about everything that happened between the abductions and Halo. The campaign would be around 25 hours long and would have several arcs. Beginning with being a child in bootcamp being weak, to storming the insurrectionist meteor without any shields or armor, to then later becoming this ultimate warrior machine. It would sort of have the progression of a good rpg in that you would later off in the game face challenges you barely couldn't complete in the begginning; now easy as fuck.

Gameplay would keep the core of weapon-melee-grenade while expanding the battlefields and would include some gameplay elements of the Crysis games, as in using scopes to plan an attack through different phases. The problem with the Halo-games have always been that the levels are designed for gameplay first and immersion second, which always ends up with a visual environment that just constantly reminds you that "There's no way this is a farm/canyon/rural area/apartment complex.

When you read the books all of that stuff just disappears as the surroundings and how they are destroyed in the war are described. So making the scope bigger without sacrificing gameplay would be essential.

Music would be made by several composers for the different arcs. Trent Reznor would compose the darker and apathetic sections with lone synths and eclectic and unnerving instruments. Vengelis would compose the space-related music and the epic moments would be a mix of Hans Zimmer/Steve Jablonsky and Michael O'Donnell.

make it into a mmo and I'm in.
 
The return of Master Chief and Cortana means a lot to people. They're the face of the franchise, so it'll naturally going to excite more people to continue their story than a "mere" spinoff
 
All of my more casual FPS/Halo fans were disappointed not seeing the Chief in Halo Reach. As soon as I told them about Halo 4 with the Chief they were so much more hyped.

I know it's all anecdotal, but I think this would be true generally.
 
Wow at people working on the game it is just ridiculous . people from Retro,rare,valve,bioware,rockstar,pixar, kojima productions, id software i mean what the hell are they MAKING?!?!?!?!?!
 
All of my more casual FPS/Halo fans were disappointed not seeing the Chief in Halo Reach. As soon as I told them about Halo 4 with the Chief they were so much more hyped.

I know it's all anecdotal, but I think this would be true generally.
It wasn't just the lack of chief. From a storytelling perspective, Reach was missing the epic space bombast that Halo 3 offered. Reach was too somber and reverent. Felt like a funeral dirge.
 
So much hype after that 343 video. What an incredible development team. I'm optimistic that they'll end up delivering a superb Halo game.

Wow at people working on the game it is just ridiculous . people from Retro,rare,valve,bioware,rockstar,pixar, kojima productions, id software i mean what the hell are they MAKING?!?!?!?!?!
A cutting edge weaponized entertainment platform, obviously. Hope you like the smell of napalm.
 
It should be technically impossible to make a bad game with a team that massive, and the amount of cash backing them. The studio looks like fucking Cybderdyne Systems or something.

That's why I expect Halo 4 to look like something we've never seen before, even on ancient 360 hardware.
 
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