Wii U Speculation Thread 2: Can't take anymore of this!!!

Status
Not open for further replies.
http://imgur.com/2OWbw

Doesn't this basically confirm that we'll get a dock for this thing? The 3DS has these contacts as well.

Welcome to June 2011.

I'm messing with ya.

only you really weren't because
Miyamoto already mentioned the dock before during some interview.

And besides, how else would we use the Video chat while being hands free? or play Wii games on the tablet without the TV? (hehe small screen pointer games would suck btw, but it doesn't mean you shouldn't be able to do it if you wanted to.)
 
That would be worse than the 3DS's crappy launch! A game popular only among the hardcore (Pikmin 3, just like 3DS' Pilotwings), and a game nobody's heard of (Retro's new IP game). Mario is exactly the type of game Nintendo needs at launch to counter the 3DS AAA blues.

Well, you're forgetting third parties altogether!

Should they release at launch Darksiders 2 and Aliens - and hopefully a Arkham city GOTY edition - I wouldn't regard it as a "crappy launch" at all as far as I'm concerned.
 
Either a Mario Kart or New Super Mario game needs to be available for launch, or at least before Black Friday. They should also have versions of Wii Sports and Wii Fit on the system flash ready to talk to the Balance Board on every system.

No way will a Mario Kart be ready.
And I just can not see them launching two Mario platformers months, if not less, apart.

A new Wii___ game is possible (perhaps WiiAction with Chase Mii and the shooting one).
 
Why is everyone assuming that the Wii U will be the weakest of the next gen consoles? We don't know if Sony will have a Wii-esque console of their own next generation, nor do we know much of anything about Durango, and the idea that the Wii U has to be a half-step seems to stem simply from the existence of the Wii and ignores the gamecube, N64, and SNES before it. If Nintendo wants to have a console that's as powerful as they can feasibly make, then they will. This idea that Nintendo literally can't compete in that manner is silly. The only credibility this idea has is in the fact that Wii U will presumably be launching first, giving MS and Sony a few months to wait for cheaper/stronger components. Outside of that, we really don't know.


My money is that all consoles will be of more or less equal parity, similar to PS2/GC/XB, and we'll really never see one console that clearly outperforms the other. As I've said before, the additional features of the console, their online functionality, and their method of control will become much more important factors.
 
Well, you're forgetting third parties altogether!

Should they release at launch Darksiders 2 and Aliens - and hopefully a Arkham city GOTY edition - I wouldn't regard it as a "crappy launch" at all as far as I'm concerned.
They would have to be a LOT better than the PS360 versions to convince anyone to buy a new console though. Unless there actually are 'core' gamers out there who only bought a Wii this gen and have been holding out for an HD Nintendo console.
 
Why is everyone assuming that the Wii U will be the weakest of the next gen consoles?

Because it's releasing at least a year ahead of its competitors. All of the rumors released point to this situation as well.
 
Why is everyone assuming that the Wii U will be the weakest of the next gen consoles? We don't know if Sony will have a Wii-esque console of their own next generation, nor do we know much of anything about Durango, and the idea that the Wii U has to be a half-step seems to stem simply from the existence of the Wii and ignores the gamecube, N64, and SNES before it. If Nintendo wants to have a console that's as powerful as they can feasibly make, then they will. This idea that Nintendo literally can't compete in that manner is silly. The only credibility this idea has is in the fact that Wii U will presumably be launching first, giving MS and Sony a few months to wait for cheaper/stronger components. Outside of that, we really don't know.


My money is that all consoles will be of more or less equal parity, similar to PS2/GC/XB, and we'll really never see one console that clearly outperforms the other. As I've said before, the additional features of the console, their online functionality, and their method of control will become much more important factors.
It'll be weakest, regardless.
It's launching a year or so out from the other systems, and by that point they could make a system that is stronger for the same price as a launch Wii U.
 
A new Mario Game or a new Mario Kart.

Well, we can rule out a Mario Kart. That team basically just finished a game.
Unless they just port MKWii over with new levels (which is doubtful).

And, like I said, I can't see them launching two platformers so close together.

So, I just can't see either/or.
 
Except that then you're edging out third party games at that time and not fostering a proper userbase for them.
Which is EXACTLY what Nintendo tried to do with the 3DS, let the third-parties have their space. And it FAILED, hardcore. This is the mindset Nintendo had with the 3DS - save their big blockbusters for a few months down the road, letting third party developers grab the limelight like they've always wanted. There were some great AAA third-party titles at and around 3DS launch, and it wasn't enough to get the system started. And that's the strategy that Nintendo admitted was the wrong way to go.

Mario isn't needed at launch. It'll sell fine at any time. Make sure you get the people you want early on and make sure you keep them happy.
But that's how you don't get the people you want early on, without any game that would sell Nintendo systems. The customers are more important than the third-party developers, Nintendo actually lost a large number of third party titles on 3DS because it flopped. I know this first hand, my company was one of the largest handheld developers in the US, and due to the horrible 3DS launch and failing PSP market, my company changed gears and now only makes smartphone titles, because that market was deemed much more dependable (there just wasn't hardly any business on the handheld side, no publishers wanted us to make games for them). I know of at least two big 3DS titles that were canceled because of that.
 
Except that then you're edging out third party games at that time and not fostering a proper userbase for them.
With a "hardcore" game from Retro and Pikmin, and maybe a racing game, you have a good mix of games that people will buy along side third party offerings at launch.
Mario isn't needed at launch. It'll sell fine at any time. Make sure you get the people you want early on and make sure you keep them happy.
And how is that worse than the 3DS's launch?
A niche DS up-port of a submarine game and Pilot Wings...

While on the Wii U, even without the first part games, you have a whole slew of amazing third party games that should be out in the first month.

Launch is when you shape a system. Having Mario at launch is just Nintendo saying "yeah we don't need you guys still."

The quality of title released will be irrelevant at the start, naysayers are still going to find excuses to write it off as another launch title. I suppose the best-case situation would be if they plan on an early fall release for the hardware with the 'core titles,' followed up almost immediately by a guaranteed system seller like Mario for the holidays. You'd cover both the early adopters and the holiday shoppers w/o a possible initial drought like 3DS experienced.
 
Because it's releasing at least a year ahead of its competitors. All of the rumors released point to this situation as well.

Much like with the PS2 (which launched 18 months ahead of the two others, let alone one year), it being the weakest system never mattered and was almost never noticable. PS2 games usually looked as good as XB/GC games and vice versa. There were a couple exceptions (RE4 comes to mind) but outside of that the consoles may as well have had the exact same innards. If that were to be the case this gen, then Wii U being the weakest wouldn't matter in the sense that people are discussing here. The thought of Wii U being the weakest is only important if it actually affects it's ability to get PS4/Durango games or to have them look identical, and I don't think that will be the case. There's no reason to believe the Wii U will be half the power of the other two outside of this notion people have fostered that Nintendo made the Wii and thus is forever incapable of making a powerful system.
 
Which is EXACTLY what Nintendo tried to do with the 3DS, let the third-parties have their space. And it FAILED, hardcore. This is the mindset Nintendo had with the 3DS - save their big blockbusters for a few months down the road, letting third party developers grab the limelight like they've always wanted. There were some great AAA third-party titles at and around 3DS launch, and it wasn't enough to get the system started. And that's the strategy that Nintendo admitted was the wrong way to go.


But that's how you don't get the people you want early on, without any game that would sell Nintendo systems. The customers are more important than the third-party developers, Nintendo actually lost a large number of third party titles on 3DS because it flopped. I know this first hand, my company was one of the largest handheld developers in the US, and due to the horrible 3DS launch and failing PSP market, my company changed gears and now only makes smartphone titles, because that market was deemed much more dependable. I know of at least two big 3DS titles that were canceled because of that.


There were far more issues with the 3DS launch than no Mario, though.
There was nothing.
That will not be the case with the Wii U, which will have a bunch of third party games, even if they are "ports" that will do well.
It also shouldn't suffer from such a huge mark up like the 3DS did.

And smart phone developing more dependable? Ewww. Don't know what universe that is true in.
I mean, I suppose if you spend a couple thousand on a game...
 
only you really weren't because
Miyamoto already mentioned the dock before during some interview.

And besides, how else would we use the Video chat while being hands free? or play Wii games on the tablet without the TV? (hehe small screen pointer games would suck btw, but it doesn't mean you shouldn't be able to do it if you wanted to.)

LOL. I just didn't want him to take offense to that since not everyone has been around to talk about this stuff as long as Ace has.
 
Well, we can rule out a Mario Kart. That team basically just finished a game.
Unless they just port MKWii over with new levels (which is doubtful).

And, like I said, I can't see them launching two platformers so close together.

So, I just can't see either/or.

Actually, I'd expect a MK 3DS engine as a base if anything. Build 16 new courses, port 16 old courses (or 14 and pull 2 from 3DS) and have it ready. All but the most hardcore mario kart people will think it's a new game, and that's what matters. It has to be there.

Alternatively, a New Super Mario game that's the Wii version with a couple of new items and a full new set of levels would be fine too.

Either would be a great game, and they need a great, recognizable game for launch.
 
Actually, I'd expect a MK 3DS engine as a base if anything. Build 16 new courses, port 16 old courses (or 14 and pull 2 from 3DS) and have it ready. All but the most hardcore mario kart people will think it's a new game, and that's what matters. It has to be there.

Alternatively, a New Super Mario game that's the Wii version with a couple of new items and a full new set of levels would be fine too.

Either would be a great game, and they need a great, recognizable game for launch.

Ugh, both would be horrible.
Neither engine is a good fit for HD development.
Part of the charm of Nintendo's main franchises is that they look so good on their systems, in addition to being just complete and total fun.
And you're just wanting them to port over fairly old engines?
I mean, what would you be telling people when you launch with games that look no better than your old console?

I mean, hell. That was a huge part of the confusion at E3, when Nintendo was just using their Wii engines in HD without any additions. And you're saying they should make a full game like that? No thanks.
 
Likely Wii U Launch Lineup:

Arkham City (personally I think this port will be canceled)
Ninja Gaiden 3
Killer Freaks
Lego City Stories
Ghost Recon
Darksiders II
Some shit rabbids game
Some shit movie tie in game
+3 nintendo games, most likely chosen among Pikmin 3, NSMBWiiU, an unknown racing title, and few other unknowns, possibly Miyamoto's new IP

There will probably be a handful of more games that we don't know about yet. Considering how close it will probably be to the holidays, I think it'll be a pretty solid launch lineup.

Oh, and while perusing wikipedia, I saw that the new medal of honor game was listed as coming to Wii U. Was this confirmed?
 
Ugh, both would be horrible.
Neither engine is a good fit for HD development.
Part of the charm of Nintendo's main franchises is that they look so good on their systems, in addition to being just complete and total fun.
And you're just wanting them to port over fairly old engines?
I mean, what would you be telling people when you launch with games that look no better than your old console?

Go take a look at the dolphin thread for a minute and come back. Gah.
 
Go take a look at the dolphin thread for a minute and come back. Gah.

Trust, me, I know all about how games look on Dolphin. I have SMG and Xenoblade running on my PC.

Doesn't change the fact that they are still not good engines for HD.

Take SMG. We saw that game in 2006, and it was AMAZING looking.
By comparison, NSMBMii is not amazing looking in HD.
 
I wouldn't expect MK Wii U to blow our minds with its graphical quality, but it'll be guaranteed 60fps and probably 1080p native. It'll look good.
 
There were far more issues with the 3DS launch than no Mario, though.
There was nothing.
That will not be the case with the Wii U, which will have a bunch of third party games, even if they are "ports" that will do well.
It also shouldn't suffer from such a huge mark up like the 3DS did.
There were a bunch of high quality third party games at and around 3DS launch, some of them ports. That didn't help the situation one bit. I mean, here's what 3DS had in its first months:

Asphalt 3D
Bust-a-Move Universe
Combat of Giants: Dinosaurs 3D
Crush 3D
Dead or Alive Dimensions
Dual Pen Sports
Lego Star Wars 3: The Clone Wars
Madden NFL Football
Nintendogs + Cats
Pilotwings Resort
Pro Evolution Soccer 2011 3D
Rabbids Travel in Time
Rayman 3D
Resident Evil: The Mercenaries
Ridge Racer 3D
Samurai Warriors Chronicles
Shin Megami Tensei: Devil Survivor Overclocked
The Sims 3
Steel Diver
Super Monkey Ball 3D
Super Street Fighter IV 3D Edition
Thor: God of Thunder
Tom Clancy's Ghost Recon Shadow Wars
Tom Clancy's Splinter Cell 3D

Sure, there's some crap in there, but there's also some killer franchises in there, and many of them were very high quality. But it didn't help.

And smart phone developing more dependable? Ewww. Don't know what universe that is true in.
We were a work-for-hire company, and publishers stopped wanting to hire us for work. They were losing money on 3DS launch titles because the customer base was too small, and wanted to wait to see if the customer base would get any bigger before starting up again. In the meanwhile, we had a couple iOS games that were doing very nicely, and we got 70% of the proceeds from those rather than just a flat fee to develop a game.
 
Actually, I'd expect a MK 3DS engine as a base if anything. Build 16 new courses, port 16 old courses (or 14 and pull 2 from 3DS) and have it ready. All but the most hardcore mario kart people will think it's a new game, and that's what matters. It has to be there.

Alternatively, a New Super Mario game that's the Wii version with a couple of new items and a full new set of levels would be fine too.

Either would be a great game, and they need a great, recognizable game for launch.

Nintendo releases one Mario Kart game per system. I realy don't think they'll just rush one out of the door like that.

I am sure that Nintendo has something big planned for release. I don't think they'll go with a combo on the level of Pilotwings/Steel Diver again.
 
There were a bunch of high quality third party games at and around 3DS launch, some of them ports. That didn't help the situation one bit. I mean, here's what 3DS had in its first months:

Asphalt 3D
Bust-a-Move Universe
Combat of Giants: Dinosaurs 3D
Crush 3D
Dead or Alive Dimensions
Dual Pen Sports
Lego Star Wars 3: The Clone Wars
Madden NFL Football
Nintendogs + Cats
Pilotwings Resort
Pro Evolution Soccer 2011 3D
Rabbids Travel in Time
Rayman 3D
Resident Evil: The Mercenaries
Ridge Racer 3D
Samurai Warriors Chronicles
Shin Megami Tensei: Devil Survivor Overclocked
The Sims 3
Steel Diver
Super Monkey Ball 3D
Super Street Fighter IV 3D Edition
Thor: God of Thunder
Tom Clancy's Ghost Recon Shadow Wars
Tom Clancy's Splinter Cell 3D

Sure, there's some crap in there, but there's also some killer franchises in there, and many of them were very high quality.


We were a work-for-hire company, and publishers stopped wanting to hire us for work. They were losing money on 3DS launch titles because the customer base was too small, and wanted to wait to see if the customer base would get any bigger before starting up again. In the meanwhile, we had a couple iOS games that were doing very nicely, and we got 70% of the proceeds from those rather than just a flat fee to develop a game.

I've bolded the "high quality" games.
A couple fighters, and two DS up ports.
The rest were either middling or just outright bad.

Also, Crush 3D was avaliable no where near release.
:P
 
Nintendo releases one Mario Kart game per system. I realy don't think they'll just rush one out of the door like that.

I am sure that Nintendo has something big planned for release. I don't think they'll go with a combo on the level of Pilotwings/Steel Diver again.

I think we all can agree that it is a StarTropics game that looks better than Uncharted.

Seriously, though, I think DKC Returns 2 is almost a lock at launch.
 
Just to move the attiontion to games (and stop for a while with HW speculations)... dealing with Mario Kart I hope we'll have to major improvements:
1) Pilot' hands that don't look like snowballs
2) More than 32 tracks. Or if they want to go on with 32 traks, they must be all brand new.

I'm not asking for something difficult to implement, but I'm really feared about the direction the serie has taken in the last episodes.
 
Trust, me, I know all about how games look on Dolphin. I have SMG and Xenoblade running on my PC.

Doesn't change the fact that they are still not good engines for HD.

Take SMG. We saw that game in 2006, and it was AMAZING looking.
By comparison, NSMBMii is not amazing looking in HD.

What the hell are you talking about? This is a simple exercise in making the system palatable to as many people as possible, as early on as possible. It doesn't matter that you think those games would burn your eyes out of your skull or whatever at a higher resolution, but that they're there to push system sales to 25 million or so people who bought mario kart, and the whatever 8 figure number of people who like new super mario games - the last of which was out in 2009!

Seriously, I don't see how you can't understand this. Popular games at launch is better than no popular games at launch.
 
I've bolded the "high quality" games.
A couple fighters, and two DS up ports.
The rest were either middling or just outright bad.

Also, Crush 3D was avaliable no where near release.
:P

I think you're being overly pessimistic. The 3DS launch was by no means stellar but I don't think the lineup was as bad as you're trying to say. What was worse than the lineup was the severe drought that followed.
 
There were a bunch of high quality third party games at and around 3DS launch, some of them ports. That didn't help the situation one bit. I mean, here's what 3DS had in its first months:

Asphalt 3D
Bust-a-Move Universe
Combat of Giants: Dinosaurs 3D
Crush 3D
Dead or Alive Dimensions
Dual Pen Sports
Lego Star Wars 3: The Clone Wars
Madden NFL Football
Nintendogs + Cats
Pilotwings Resort
Pro Evolution Soccer 2011 3D
Rabbids Travel in Time
Rayman 3D
Resident Evil: The Mercenaries
Ridge Racer 3D
Samurai Warriors Chronicles
Shin Megami Tensei: Devil Survivor Overclocked
The Sims 3
Steel Diver
Super Monkey Ball 3D
Super Street Fighter IV 3D Edition
Thor: God of Thunder
Tom Clancy's Ghost Recon Shadow Wars
Tom Clancy's Splinter Cell 3D

Sure, there's some crap in there, but there's also some killer franchises in there, and many of them were very high quality. But it didn't help.

The two I bolded are really the only big franchises. Even with those two, one is an IP that has lost some of its initial charm, and the other has superior console versions that had been out for months. The others on your list are either not system sellers or not very popular franchises on portable systems. The 3DS' launch was pretty weak, overall.
 
-Projects in Development-
Nintendo EAD / Pikmin for Wii U
Nintendo EAD / New Super Mario Bros for Wii U
Nintendo EAD / Variety of Casual Mii Projects
Nintendo SPD / Wii Relax with Vitality Sensor for Wii U

-Project in early Development-
Monolith Soft project for Wii U
Project Sora Smash Bros project for Wii U

These are the only games that exist with actual sources. Whether they get released and in what shape or form is another questions. But these are projects technically in the development for Wii U / Wii.

-Developers Working on Stuff-
Nintendo Software Technology Corp.
Retro Studios Inc.
Monster Games Inc.

These developers are working on first-party projects. But we have no proof they are for Wii U. Could be for 3DS. Obviously there are more internal and external developers working on first-party projects but there is nothing we can draw from at this particular moment.
 
I wouldn't expect MK Wii U to blow our minds with its graphical quality, but it'll be guaranteed 60fps and probably 1080p native. It'll look good.

Don't do this to me... =(
but I agree, they have to do something big with the graphics
because Mario Kart Wii was just a prettier version of Double Dash
and Mario Kart 7 barely did something to me.
they really need to get rid of the plastic-looking models (I'm looking at you DK and Funky)
and the shitty 2D enviroments and fences.
 
What the hell are you talking about? This is a simple exercise in making the system palatable to as many people as possible, as early on as possible. It doesn't matter that you think those games would burn your eyes out of your skull or whatever at a higher resolution, but that they're there to push system sales to 25 million or so people who bought mario kart, and the whatever 8 figure number of people who like new super mario games - the last of which was out in 2009!

Seriously, I don't see how you can't understand this. Popular games at launch is better than no popular games at launch.

Except that it doesn't need to be Mario. There's simply no reason to blow that game for launch with a quick port or a toned down experience.
There will be plenty of big names at launch, most from third parties.


I think you're being overly pessimistic. The 3DS launch was by no means stellar but I don't think the lineup was as bad as you're trying to say. What was worse than the lineup was the severe drought that followed.

There was nothing that was compelling, though. I mean, you have some niche titles, some fighters and a bunch of DS games that made there way to the 3DS.
Mario would have helped a little, but it wouldn't have fixed the main problem.
 
There was nothing that was compelling, though. I mean, you have some niche titles, some fighters and a bunch of DS games that made there way to the 3DS.
Mario would have helped a little, but it wouldn't have fixed the main problem.
the big lesson though, at least for nintendo, is you can't have a successful launch without a BIG game from them. And according to development cycles and whatnot, it seems like the only choice left is a mario game of some sort. Obviously not mario kart, but some other mario game.
 
There was nothing that was compelling, though. I mean, you have some niche titles, some fighters and a bunch of DS games that made there way to the 3DS.
Mario would have helped a little, but it wouldn't have fixed the main problem.

Yes, but like I said, the lack of a steady stream of software hurt it more than the launch lineup. Launches sell primarily to the hardcore enthusiast anyway. You want something wii sports-esque that sells to the masses as soon as possible, but imo, the followup is more important than initial launch.

Don't do this to me... =(
but I agree, they have to do something big with the graphics
because Mario Kart Wii was just a prettier version of Double Dash
and Mario Kart 7 barely did something to me.
they really need to get rid of the plastic-looking models (I'm looking at you DK and Funky)
and the shitty 2D enviroments and fences.

Both MK7 and MKWii are 60fps in single player. MKWiiU will be as well. As for 1080p, I'm pretty optimistic on that. I don't think they're going to funnel tens of millions of dollars into the project but it'll still look pretty trippy and fantastical.
 
the big lesson though, at least for nintendo, is you can't have a successful launch without a BIG game from them. And according to development cycles and whatnot, it seems like the only choice left is a mario game of some sort. Obviously not mario kart, but some other mario game.

Yep. I think a Mario game - 2 or 3D, doesn't matter - is Nintendo's absolutely best bet as far as the "strong launch games" category goes.
 
the big lesson though, at least for nintendo, is you can't have a successful launch without a BIG game from them. And according to development cycles and whatnot, it seems like the only choice left is a mario game of some sort. Obviously not mario kart, but some other mario game.

But who is making it? And would they really release two Mario platformers so close together?
It simply makes no sense.
Nintendo has plenty of options here.
They can push any franchise hard and make it a success if they so choose.
Save a guaranteed hit for later.
 
the big lesson though, at least for nintendo, is you can't have a successful launch without a BIG game from them. And according to development cycles and whatnot, it seems like the only choice left is a mario game of some sort. Obviously not mario kart, but some other mario game.

The truth is that most often, launch games consist of rushed or stripped down games. That is why it isn't such a great idea to launch a big ip for launch. The trend has been to either release very limited concept games (Wii Sports, Steel Diver) or just port over a game from previous hardware over. They do no make for spectacular games, but if you play your cards right you can create a bit of excitement while the bigger games that take longer development times start trickeling in months later.
 
You overshot it somewhere in your calculations. For a 1.6Gbps/pin chip, a 128bit bus would give you 25.6GB/s. A 96bit bus would max out at 22.4GB/s, and that is for the top-of-the-crop 1.866Gbps/pin silicon (DDR3-1866).
I see. I just insertef the highest frequency I thought would be possible without looking it up, since I just wanted an upper bound.

That said, the comparison to ps3 is pointless without taking into account the edram (where we can expect a couple of hundred of GB/s).
This is true, but the 360 had eDRAM for the framebuffer as well and pretty much that exact bandwidth. So it would be no increase at all over 360 in that regard. Which still seems low, even for Wii U.

Why is everyone assuming that the Wii U will be the weakest of the next gen consoles?
Because the rumors range from "5x360" at the top end to "=360" at the bottom end. (I hate this metric, but since it's the only thing we have it will have to do) And people generally expect more than that from the other successor systems (if not, they'll be a hard sell). It's also releasing a year earlier.
 
But who is making it? And would they really release two Mario platformers so close together?
It simply makes no sense.
Nintendo has plenty of options here.
They can push any franchise hard and make it a success if they so choose.
Save a guaranteed hit for later.
lets face it though, you say they could make any franchise big if they push it hard but that's still a gamble, because that isn't definite. What is definite is that mario is a system seller.

And I'm not saying it has to be the next big mario game from the team that made galaxy, it could be something thrown together akin to Super Mario Bros Mii, just throw together all new levels, call it a day. People will eat it up. Nintendo isn't running short of guaranteed hits.

All I'm saying is it is a mistake to rely on 3rd parties and ubisoft garbage and whatever other middleware shit will come out. And any big 3rd party games like the next call of duty or AC3 won't do much to persuade people to get a WiiU when they can play the game without having to spend 400 on a new system (after taxes and all).

The truth is that most often, launch games consist of rushed or stripped down game? That is why it isn't such a great idea to launch a big ip for launch. The trend has been to either release very limited concept games (Wii Sports, Steel Diver) or just port over a game from previous hardware over. They do no make for spectacular games, but if you play your cards right you can create a bit of excitement while the bigger games that take longer development times start trickeling in months later.
The trend is a bad thing though. Iwata specifically made a point that following that trend for the 3DS was a big mistake, and that they will have learned from it for the future. He wouldn't say that if that trend was just fine.
 
My guess is that Nintendo will have two BIG releases and two smaller ones around launch. One AAA franchise and the two smaller games will release at launch, and the other big one will wait 4-6 weeks so as not to cannibalize sales, to launch in the holiday season (I'm assuming Wii U is coming in October) and in an attempt to give 3rd parties some room.
 
lets face it though, you say they could make any franchise big if they push it hard but that's still a gamble, because that isn't definite. What is definite is that mario is a system seller.

And I'm not saying it has to be the next big mario game from the team that made galaxy, it could be something thrown together akin to Super Mario Bros Mii, just throw together all new levels, call it a day. People will eat it up. Nintendo isn't running short of guaranteed hits.

All I'm saying is it is a mistake to rely on 3rd parties and ubisoft garbage and whatever other middleware shit will come out. And any big 3rd party games like the next call of duty or AC3 won't do much to persuade people to get a WiiU when they can play the game without having to spend 400 on a new system (after taxes and all).


The trend is a bad thing though. Iwata specifically made a point that following that trend for the 3DS was a big mistake, and that they will have learned from it for the future. He wouldn't say that if that trend was just fine.

But here's the thing.
Just slapping together a Mario game, simply to make launch, that's just as dangerous.
Especially when we had a Mario last year, and already have one announced for this.
You risk over-saturation of your brand and devaluing it.
Three games in a year's span. That's worse than CoD or Madden or even Guitar Hero!

I simply do not see a scenario in which a Mario game makes the Wii U launch and it turns out good for Nintendo.
 
I've asked this before but I don't recall getting a solid answer (Blu might have said something about it) but can EDRAM really offset the performance degredation of GDDR3 vs 5, or of a 96 vs 192 bit bus?

You graphics guys here in this thread seem to be suggesting that maybe it can but I would have thought a mere 32MB for your oft used textures and framebuffer will be nice of course for drawing most common textures, but if you're thinking of something like a Metroid or an open world game, those things stream constantly. In these cases won't we see the lack of performance?
 
There was nothing that was compelling, though. I mean, you have some niche titles, some fighters and a bunch of DS games that made there way to the 3DS.
Mario would have helped a little, but it wouldn't have fixed the main problem.
The issues 3DS had early on were not launch-related - the system did not have a bad launch by any stretch of the imagination. The major issue 3DS had was that after launch, when everybody who saw a reason to buy a 3DS at launch had already got one, there was nothing to carry on the momentum onto the rest of the potential customers. Which is where a big franchise at or around launch would've helped. So I have to side with BMF here. It was the post-launch drought. As currently seen on the Vita, BTW.
 
I don't know why it is so far fetched for some to see a Metroid game at or near launch
it has been 2 years since Other M was released and I think it would be a great opportunity to redeem the franchise and to showcase Wii U's capabilities.
 
But here's the thing.
Just slapping together a Mario game, simply to make launch, that's just as dangerous.
Especially when we had a Mario last year, and already have one announced for this.
You risk over-saturation of your brand and devaluing it.
Three games in a year's span. That's worse than CoD or Madden or even Guitar Hero!

I simply do not see a scenario in which a Mario game makes the Wii U launch and it turns out good for Nintendo.
I don't consider it oversaturation when the games are for different platforms. I don't think 3D Land (or the next) has any barring on what happens for the wii/wiiU.

What's more dangerous than releasing 2 mario titles close to eachother? Having a launch that creates no momentum whatsoever. That is EASILY the worst outcome. And you run the risk of that without a BIG game, whether it's mario or whatever. They gotta get something proven out there. The latest being launch window (within 1-2 months of launch).
 
Why is everyone assuming that the Wii U will be the weakest of the next gen consoles? We don't know if Sony will have a Wii-esque console of their own next generation, nor do we know much of anything about Durango, and the idea that the Wii U has to be a half-step seems to stem simply from the existence of the Wii and ignores the gamecube, N64, and SNES before it. If Nintendo wants to have a console that's as powerful as they can feasibly make, then they will. This idea that Nintendo literally can't compete in that manner is silly. The only credibility this idea has is in the fact that Wii U will presumably be launching first, giving MS and Sony a few months to wait for cheaper/stronger components. Outside of that, we really don't know.


My money is that all consoles will be of more or less equal parity, similar to PS2/GC/XB, and we'll really never see one console that clearly outperforms the other. As I've said before, the additional features of the console, their online functionality, and their method of control will become much more important factors.

I'd say the notion that Wii U will be on par with PS360 stems from the existence of Wii and that the expectation that it will be more powerful than PS360 acknowledges GC, N64, and SNES. But as you mentioned Wii U would be the weakest most likely due to it coming out first. The gap between it and the other two consoles coming out is debatable, but I say we can safely assume Wii U will be the low end of the three next gen consoles.
 
The issues 3DS had early on were not launch-related - the system did not have a bad launch by any stretch of the imagination. The major issue 3DS had was that after launch, when everybody who saw a reason to buy a 3DS at launch had already got one, there was nothing to carry on the momentum onto the rest of the potential customers. Which is where a big franchise at or around launch would've helped. So I have to side with BMF here. It was the post-launch drought. As currently seen on the Vita, BTW.

Hey I was saying that too! No one ever reads my posts [/whine]
 
Status
Not open for further replies.
Top Bottom