heliosRAzi
Banned
RenegadeShep would make a witty one liner and falcon punch him.
Bioware's DLC ending
Different subject: I like that Legion is possibly the first Geth to take up arms against the assholish quarians.
RenegadeShep would make a witty one liner and falcon punch him.
On a completely different note, this was easily the funniest moment of the game. The whole game was full of comedic gems, but this one took the cake.
![]()
Should've let us personally kill Harbringer somehow before the final choices. Fuck that guy.
Again, unlike DXHR, the ME games were more about character interaction and relationships (think about how many people describe 'their' Shepard and the decisions they made) while DXHR is very much touching on themes and player agency (did this non-lethal until event X or I was a crazy killer mofo the entire game).I finished the game and ugh, seriously wtf at that ending. It's like they spent their entire load with events and then limped to the finish with a terrible thematic ending that had little proper build up in the game. It's just like Deus Ex HR all over again.
And it's not only that but half-assing the choices you can do in the game and how they relate to the final battle was really awful. In retrospect, dawdling around with the threat of the reapers for 2 games really hurt them in this respect. They relied too much on the mystery and the revelations of the reapers rather than actually developing it a meaningful manner or really going wild with the choices in the game.
The sad part is that your war score only influences the decisions you can make in the end, nothing else. There are no any real consequences for having less than the minimum besides choices (e.g. the fleet is immediately routed, everyone dies in a vain attempt, story ends there), just barely scraping the minimum (you make it down to earth but you lose some of your crew), or being as prepared as you can be (signs the battle is in your favour).To be honest the endings feel like they've spoiled a lot of the experience for me. The games had this amazing build up and then regardless of what you do no one gets a happy ending.
-Shepard is dead,
-Your crew is landed in the middle of bumblefuck nowhere.
-The Mass Relays are gone, meaning that most of the civilizations are cut off from each other and they'll likely never be able to travel like that again.
-Earth is pretty much annihilated.
The endings would be fine if there was some sort of "happy ending" obtainable for playing it on insane or something like that and getting maxed out galactic readiness. All of the galactic readiness stuff essentially boils down to is which meaningless choice do you want to pick.
-Destroy the reapers? Everything is fucked, but the reapers are gone.
-Control the reapers? Everything is fucked, but Space Jesus makes the reapers fly away.
-Synthesis ending? Everything is still fucked, but now it's a green explosion and people have blue eyes.
Again, unlike DXHR, the ME games were more about character interaction and relationships (think about how many people describe 'their' Shepard and the decisions they made) while DXHR is very much touching on themes and player agency (did this non-lethal until event X or I was a crazy killer mofo the entire game).
Again, unlike DXHR, the ME games were more about character interaction and relationships (think about how many people describe 'their' Shepard and the decisions they made) while DXHR is very much touching on themes and player agency (did this non-lethal until event X or I was a crazy killer mofo the entire game).
The ending to DXHR is a bit souring but makes sense. Everything from the sidequests to the main plot all dealt with perspectives on transhumanism, so the ending makes sense in a way - you have played through the game and seen multiple perspectives; what is your opinion on the matter, is roughly what the ending decisions in DXHR (or DX1) represent.
You can argue there is some closure before the final battle in ME3 but I could argue that people wanted a proper epilogue. What happened to all my squadmates? Sounds cheesy as hell but even I was expecting something along the lines of that but the ending just takes everything you've done - all the choices you made - and just sidelines them (because not all plot threads/character arcs had complete resolution) in favour of "Shepard is a legend now, because synthesis/control/destroy".
Yeah. They put a huuuuuuuuuuuuuuuuuuuuuuge frickin' emphasis on Harbinger being the Reaper General. He even personally came down to fuck you up at the Conduit.
But then he just flies away.
This really bummed me out. That asshole spent the whole second game mocking all my characters efforts against it. Sovereign got his, but Harbinger who according to the Codex is the first or at least oldest living reaper gets to fly away ultimately getting exactly what it wants.
Meh, they kind of made it a big deal in this game, but it was hardly touched upon in ME2. Another reason why the endings come out of no whereAlternatively, I thought that the Indoctrination/Lazarus plot point at the end was really good and I'm glad that they did not try to lay it out in exposition for newbies sake.
This really bummed me out. That asshole spent the whole second game mocking all my characters efforts against it. Sovereign got his, but Harbinger who according to the Codex is the first or at least oldest living reaper gets to fly away ultimately getting exactly what it wants.
Does Harbinger get any speaking line in this?
I know he's the one who attacks you when you're trying to reach the Conduit, but I'm not sure if he says anything. Or gets a notable role in a cutscene or something.
Who is that?On a completely different note, this was easily the funniest moment of the game. The whole game was full of comedic gems, but this one took the cake.
http://h9.abload.de/img/masseffect32012-03-050il7i.png
Does Harbinger get any speaking line in this?
Who is that?
Hah, okay. Which EDI conversation is that?My custom Shepard talking to EDI. Spent ages creating him in ME1. Was able to convert him into a usable face code in ME2. Imported nearly perfectly into ME3.
Too bad the same can't be said about my FemShep. I hate that they screwed with the hair styles.
The one where she jokes about shutting off the oxygen. Scared the shit out of Shepard. EDI was damn excellent in this game despite her sexy fembot body.Hah, okay. Which EDI conversation is that?
Who did everyone take into the Leng battle?
I had Javik, so I would basically just throw a Lift Grenade at Leng to kill all his guards right away.
I was also an engineer, so I threw down a turret and a Sphere and he went down so fast.
Who did everyone take into the Leng battle?
I had Javik, so I would basically just throw a Lift Grenade at Leng to kill all his guards right away.
I was also an engineer, so I threw down a turret and a Sphere and he went down so fast.
The one where she jokes about shutting off the oxygen. Scared the shit out of Shepard. EDI was damn excellent in this game despite her sexy fembot body.
Remember when Mass Effect was cool?That Reaper motivation/justification is one of the stupidest, most plothole filled pieces of nonsense I've ever seen.
Remember this?
Remember when Mass Effect was cool?
I loved that conversation.
I can't believe how badly Bioware butchered the franchise.
Just beat it, some questions:
- The Citadel just magically appears near Earth? What happened to the billions of aliens on it? Why does nobody seem to care about this?
- What happens to your squadmates at the mad dash with Harbinger attacking? They disappeared.
- I was startled that I didn't have enough Paragon charm for TIM's third option. What happens when you do? I think I missed 1 or 2 quests thanks to bugs. I am puzzled if that is why I couldn't. I was missing a sliver of reputation.
- Is there only the three ending options? I chose synthesis, and was sad that Shepard didn't get a final moment with his love interest.
Also, what is the "Secret ending" for New Game+?
Edit:
I had an almost perfect paragon playthrough. Saved Anderson, only to have him die. Then was given the three options(Destroy, control, synthesis)
Just beat it, some questions:
- The Citadel just magically appears near Earth? What happened to the billions of aliens on it? Why does nobody seem to care about this?
- What happens to your squadmates at the mad dash with Harbinger attacking? They disappeared.
- I was startled that I didn't have enough Paragon charm for TIM's third option. What happens when you do? I think I missed 1 or 2 quests thanks to bugs. I am puzzled if that is why I couldn't. I was missing a sliver of reputation.
- Is there only the three ending options? I chose synthesis, and was sad that Shepard didn't get a final moment with his love interest.
Also, what is the "Secret ending" for New Game+?
Edit:
I had an almost perfect paragon playthrough. Saved Anderson, only to have him die. Then was given the three options(Destroy, control, synthesis)
Why was TIM making a big deal about the EVA body to EDI? Nothing really cones out of it, I figured at the beginning of the mission with EDI begging to come along, she would be contrllled by TIM, but nothing happens. What was the point of the Lazarus project background stuff,? Shouldnt this stuff been sprinkled in me2 instead of the endhame of me3.
Killing Kai Leng with slowmo omniblade and Showed going "that was for thane, you sob" was pretty awesome.
Why was TIM making a big deal about the EVA body to EDI? Nothing really cones out of it, I figured at the beginning of the mission with EDI begging to come along, she would be contrllled by TIM, but nothing happens. What was the point of the Lazarus project background stuff,? Shouldnt this stuff been sprinkled in me2 instead of the endhame of me3.
Killing Kai Leng with slowmo omniblade and Showed going "that was for thane, you sob" was pretty awesome.
Remember when Mass Effect was cool?
I loved that conversation.
I can't believe how badly Bioware butchered the franchise.
That conversation was really cool aesthetically (spooky voice! spooky music! spooky words!) but it's just as content/motivation deprived as the rest of the Reaper storylines.
Why was TIM making a big deal about the EVA body to EDI? Nothing really cones out of it, I figured at the beginning of the mission with EDI begging to come along, she would be contrllled by TIM, but nothing happens. What was the point of the Lazarus project background stuff,? Shouldnt this stuff been sprinkled in me2 instead of the endhame of me3.
Killing Kai Leng with slowmo omniblade and Showed going "that was for thane, you sob" was pretty awesome.
That was due to it being a mystery, so I don't see how that's a bad thing. Sovy is an arrogant fuck.
You dodge the stab, shoot and oneline him anyway.What happens if you don't renegade Kai Leng?
1. Sovereign tells you that Reapers are "beyond comprehension" but that's clearly not true because we're told what their purpose is in Mass Effect 2 and it's explained even further in 3. It's not explained well, but I mean, their plan is clearly comprehensible.
I'd argue that their plan is completely incomprehensible because of the reveals in ME2 and ME3.
Since ME3 didn't answer what the deal with TIM and his eyes was I looked into it myself. As I understand it he got exposed to some kind of indoctrination device during the First contact war, but was far enough from the exposure to not be completely effected. He then proceeds to try and stop a Turian who is Sarens brother on Palaven from using the device to create Marauders and evolving the Turian species forward.
Basically TIM does the exact same thing in ME3 that he tries to stop a Turian from doing 30 years prior.
That too, haha.
Taken from the internet:Please God, let someone make a YT editing in BOTH Reaper Reveals from ME1 and ME2, and showcasing how they basically contradict each other word for word.
ME1: "Incapable of understanding."
ME2: "I created the Reapers in order to wipe out advanced civilizations."
ME1: "There is a realm of existence so far beyond your own, you cannot even imagine it."
ME3: *uh.... no mention of this ascended state at all. In fact, they go on to say that races are wiped out completely before they get to a singularity*
ME1: "Reaper. A label given by the Protheans to give voice to their destruction."
ME3: "LOL I called them that."
ME1: "Life is a genetic mutation. An accident."
ME3: "I created the Reapers to keep life in balance."
ME1: "We are the pinnacle of evolution."
ME3: "I made the Reapers."
ME1: "The cycle cannot be broken."
ME3: "We need to break the cycle."
ME1: "... the legacy of my kind."
ME3: "LOL my species created the Reapers."
Not to mention the fact that if you choose to speak to the Reaper you defeat on Rannoch, it will basically tell you their entire plan.
Massive warning: this post contains enormous spoilers for the Reapers.
So I'm hearing news from the SomethingAwful forums that the journalist who is playing the advance copy of ME3 is letting loose some gossip heard at Bioware: that the reason for the Reapers' cycle was something that was dramatically changed after Drew Karpyshyn was transferred to the Star Wars team.
The original motivation for the Reapers was as follows.
"The Reapers' goal was to find a way to stop the spread of Dark Energy which would eventually consume everything. That's why there was so much foreshadowing about Dark Energy in ME2.
The Reapers as a whole were 'nations' of people who had fused together in the most horrific way possible to help find a way to stop the spread of the Dark Energy. The real reason for the Human Reaper was supposed to be the Reapers saving throw because they had run out of time. Humanity in Mass Effect is supposedly unique because of it's genetic diversity and represented the universe's best chance at stopping Dark Energy's spread.
The original final choice was going to be "Kill the Reapers and put your faith in the races of the galaxy in finding another way to stop the spread with what little time is left" or "Sacrifice humanity, allowing them to be horrifically processed in hopes that the end result will justify the means."
The SomethingAwful guy then goes on to say that all the foreshadowing about dark energy in ME2 (including Haestrom) is never brought up again in ME3.
The Reapers new motivation is as follows.
(Most of this paraphrased from what a guy on BSN said)
The Reapers new goal is that they are working to prevent a technological singularity. The quick definition of a "technological singularity" is basically a point when the machines of a civilization become more advanced than their creators and they are able to outdo their creators in pretty much every way imaginable.
The game attempts to justify the Singularity Motivation because all it takes is ONE incident with A.I. to bring about an apocalyptic war that would destroy all organics. Project Overlord was a very, very clear example of this: Cerberus nearly destroyed the entire galaxy. Organics lucked out big time that the Geth were so understanding and that A.I. like EDI are tame (and even then, EDI did something in the past before ME2 that may make you view her in a very different light: Mass Effect 3 reveals this).
The Reapers aren't hypocrites (in concept) in the Singularity Motivation because they don't perceive themselves as machines wiping out organics. They see themselves as immortal vessels that preserve a civilization forever that just happens to be synthetic. They see themselves as the saviors of organics for letting them grow and prosper and then harvesting them before they evolve to the point of singularity. "Imposing order on the chaos of organic evolution" as Sovereign said.
People say over and over that the Mass Effect trilogy was planned out in meticulous detail when it launched. While they may still be following the outline they had at one point, it is clear that the change up of the writing team during Mass Effect 2 left the story flailing in the wind significantly.
At this point, there are only 2 writers from Mass Effect 1 still with the series: Mac Walters and Patrick Weekes. Please look at what happened to all the writers from the ME series:
ME1
Drew Karpyshyn (lead writer) - went to Bioware Austin sometime during ME2's development; he quit Bioware on Feb. 15, 2012, and left the video game industry
Chris L'Etoile - quit Bioware in 2008 to go to ZeniMax Online (the parent company of Bethesda)
Luke Kristjanson - moved to Dragon Age team
Patrick Weekes - still writes for Mass Effect games
Mac Walters - still writes for Mass Effect series, currently lead writer as of ME2
ME2 (In addition to those listed above, ME2 has these writers on the credits):
Malcolm Azania - left Bioware for Maxis
Chris Hepler- Unknown
Brian Kindregan - left Bioware for Blizzard
Jay Turner - Unknown
Therefore of all the original ME1 writers, only 2 remain (Patrick Weekes and Mac Walters). And Patrick Weekes didn't even do much for ME1.
In any case, what we can say for certain is that Bioware did not have such a significant change in the story planned out from day one.
Wish he could finally rest for a bit start a family with Miranda.
Miranda is sterile, and can't have children.
Why was TIM making a big deal about the EVA body to EDI? Nothing really cones out of it, I figured at the beginning of the mission with EDI begging to come along, she would be contrllled by TIM, but nothing happens.
It almost felt like it was all leading up to that one line from TIM to EDI, where he asks why she didn't destroy her and she replies she controlled her and he says "...Exactly"
I would've been totally fine with the sythesis ending if Shepard survived somehow and I could live out my retirement with Tali on Rannoch peacefully. I motherfucking earned that ending. Saving the Quarian race and the Geth, fighting the temptation of Miranda's ass all throughout ME2 all I wanted was little creepy human/quarian babies is that so much to ask for?!?
On a completely different note, this was easily the funniest moment of the game. The whole game was full of comedic gems, but this one took the cake.
http://h9.abload.de/img/masseffect32012-03-050il7i.png