Guild Wars 2 Press Beta [Prepurchase Is Live]

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God, I decided to visit the GW2 Guru forums. Holy hell. It's nothing but doom and gloom in the WvW forum. That place is depressing, not to mention, ignorant.

Back to the consumables, I can't wait to find out info on it. Sounds like a waste of a profession if you can't use consumables in combat. I guess it all depends on duration.

Your best bet is to not go there.

They won't...but maybe they will. I bring up swapping tanks because that is the easiest way to channel behavior of the past. As long as you can maintain the aggro then it might be possible. That technically "breaks" the trinity but doesn't kill the same behavior. There may also be condition spamming or buffing loop holes. Using a specific team, that could make a durable tank, likely a guardian. So again, just a different take.

That's why I keep saying that the aggro AI is more important. I think people want the holy trinity behavior gone and not just it being 3 characters. Is it any better when you have your DPS ele's doing support spamming? That's just chopping up the mechanic. And it definitely isn't better if you are tank swapping. That just degenerates teams to 4 characters and the trinity is alive with a tag swap.

So yea...there's a bit more to it beyond developer claims.

The Guardian actually has one of the lowest HP counts in the game, though the many forms of control makes up for it. If you're looking at sheer HP, you'd want the Warrior or Necro. In the right hands, a Necro is going to be a bitch to kill IMO. Death Shroud and the Lich elite are 2 awesome oh shit buttons that prolong your life which is something that no other class can do in that sense.
 
It'll also depend on how you allocate your points but in terms of skills for health, the Necro will destroy all. Warrior might come close but with life leeching and lich form/shroud, it's gonna take a while like Jira said.
 
There's a good chance that with the long cooldowns and the loss of DPS, having someone play a dedicated support role won't be enough to outlast pressure from the other team anyway.

You can take my quote about "teams" and apply it to PvE and WvW. I didn't mean it to be PvP only.

Edit: I'm bored, so I'll go more into the PvE process.

What ANet basically wants to do with their higher level PvE mobs is have them work a lot like player characters. In this case, it shouldn't be too hard to give them as much cohesion as pug group dealing with the event in question. This can be debated, but they do have somewhat of a track record with GW1 and we don't have enough recent hands on time or footage of the harder areas to make this call.

From there, you go between Dungeons, and Open world. In the Dungeons, you're attacking, so if you can't outlast their pressure you have to retreat. But then they heal up as well using the same out-of-combat rapid regeneration system. If you can outlast them, that means their pressure was low enough that your level of DPS was enough, in which case it was probably an easy fight even without all the support skill spam.

In the Open World, the main issue is with the Dynamic Events. For some of them, just weathering the storm will be enough. For others, there may be an objective, like the enemy is trying to kill, steal, or kidnap something. In other cases the enemy may have heals, and there will be cases where you are given a literal time limit. These are all things that can make being support oriented an impossible way to win the DE, or it could just be a way to slog and slow it down. But if the case was that you were just making something take forever, you will also have to deal with possible consequences such as a boss having so much health that it takes 30+ minutes to take him out. For an example, IGN has a 20 minute long Mesmer video and at least half of it is just players whacking on a boss with tons of health. Imagine event bosses in the higher level areas. The large time commitment will naturally give players incentive against such a low DPS strategy. On top of that, if you have parallel events running, being clogged up on one event may cause losses in the other events, although this fact may end up applying more for WvW than PvE.

Quick Version: I should have typed "other force" in my original quote. There are many ways to make support builds nonviable or at least extremely sub optimal, with objective based gameplay being one of the easiest methods.
 
I think guardian defenses will also be a bitch to get through. They have a lot of battlefield management.

That too, it looks like the guardian will have quite a bit of mitigation with bubbles, symbols and counters. Maybe not so much health as in armor mit.
 
The Guardian actually has one of the lowest HP counts in the game, though the many forms of control makes up for it. If you're looking at sheer HP, you'd want the Warrior or Necro. In the right hands, a Necro is going to be a bitch to kill IMO. Death Shroud and the Lich elite are 2 awesome oh shit buttons that prolong your life which is something that no other class can do in that sense.

Won't armor class also help for the Guardian?
 
Someone actually did a whole run down of armor in the game and the difference between Heavy/Med/Light armor is ~7-8% difference in mitigation. So not really.
Also they said toughness made a difference. How their elementalist came up with more armor than a warrior!
 
That too, it looks like the guardian will have quite a bit of mitigation with bubbles, symbols and counters. Maybe not so much health as in armor mit.
Mitigation is the exact strength of the class. Doesn't matter if you have 10 health if you don't take damage. I'm more curious what guard/war or guard/guard combinations can do together. Most classes are individualistic but the guardian, warrior, ele, are all very team friendly.
 
Mitigation is the exact strength of the class. Doesn't matter if you have 10 health if you don't take damage. I'm more curious what guard/war or guard/guard combinations can do together. Most classes are individualistic but the guardian, warrior, ele, are all very team friendly.

Cross Profession Combos will be awesome, that's for sure
 
Lol, this shit.

"Hey Jira, do you have some information on a niche and vague feature, in convenient list form?"

"Of course I do, who did you think I was? Here's a comprehensive breakdown and fourteen links which give a visual representation ."

I love it.
 
Lol, this shit.

"Hey Jira, do you have some information on a niche and vague feature, in convenient list form?"

"Of course I do, who did you think I was? Here's a comprehensive breakdown and fourteen links which give a visual representation ."

I love it.

I just figured I'd ask since I know he's all upon Guardians and has done research on CPCs before.
 
Come on now. It's common knowledge that Jira is not human, and is AI built solely around an MMO database. Jira is updated hourly with new Guild Wars 2 info.
 
A simple Google search has produced the following result:

The robots.txt protocol is used to tell search engines (Google, MSN, etc) which parts of a website should not be crawled.

For JIRA instances where non-logged-in users are able to view issues, a robots.txt file is useful for preventing unnecessary crawling of the Issue Navigator views (and unnecessary load on your JIRA server).

http://confluence.atlassian.com/display/JIRA/Using+robots.txt+to+hide+from+Search+Engines

I TOLD YOU!!!!
 
That submurged castle area looks great. Looks like that part where he gets stuck under that case needs fixed though...

Anything of note in the audio? Can't listen to the video at work.

One of the skills on that weapon he had underwater (the sword) can unleash sharks on your target.
 
For anyone who may have missed this tidbit of info at any point, chat bubbles appear next to the portrait of the player talking in the party frame:

nQKxb.jpg
 
For anyone who may have missed this tidbit of info at any point, chat bubbles appear next to the portrait of the player talking in the party frame:

I think I like this implementation better than chat bubbles appearing over a player character's head. Seems cleaner and easier to follow.
 
I think I like this implementation better than chat bubbles appearing over a player character's head. Seems cleaner and easier to follow.

Completely agree. I think this change was done simply because they wanted again, re-emphasize they want the player to focus on what's happening with their characters rather than UI's etc.
 
I'm starting to lose it... I need to be playing this game, now. We're 9 days into March, and the beta is happening this month. We'd better find out the specifics soon.
 
Underwater Special Sword Skills: (gathered from TB's video)

1
ssrFS.png
- slashy slashy
2
1fFjg.png
- piranha attack?
3
PPjmY.png
- Brilliance - Blind all nearby foes. - Damage: 148 - Blindness (5s) - 15CD
4
EHlFr.png
- Dart - Dart to your foe. Grant swiftness to your pet. - Damage: 99 - Swiftness (5s) 33% increased movement speed. - 10CD
5
E8UAD.png
- Shadowy Assault - Strike your foe repeatedly with a shadowy assault. - Damage: 119: Number of attacks:

So... there's a pet shark? AWESOME.Or maybe if you're a ranger you get the added benefit.

However, there's a shark icon...

EDIT: Put in images capped from the video. Just because I'm that awesome

Worth noting that Brilliance is the original Guardian skill, so maybe number 3 is not implemented yet? IDK.
 
If anyone should get into the beta it's Jira.

There's a NDA on the next beta so it doesn't matter who gets the beta. I think it would be better if someone not as well-known as Jira would get in the beta.
That person is likely to be caught then Jira.
 
I think one of the best things we can do is set up a secret GAF forum or something somewhere to discuss the beta. Something you have to log in to even see posts at all.

That way we can discuss outside of the game and share cool stuff.

EDIT: FUUUUUCK watching that underwater combat video is insane, it's like some Zone of the Enders shit with the way you have to dodge and swing the camera around. I'm getting chills.
 
I think one of the best things we can do is set up a secret GAF forum or something somewhere to discuss the beta. Something you have to log in to even see posts at all.

That way we can discuss outside of the game and share cool stuff.

So during the beta everyone that gets in will put all talks of it in the email code in their posts.

I still think the NDA is dumb.
 
So during the beta everyone that gets in will put all talks of it in the email code in their posts.

I still think the NDA is dumb.

I don't particularly care - the way I see it, there is still a lot in motion with the beta - especially the full Sylvari and Asura starting areas, which need to be revealed fully.

Crafting is also needing an overhaul I hear, but I like the system anyway.
 
I don't particularly care - the way I see it, there is still a lot in motion with the beta - especially the full Sylvari and Asura starting areas, which need to be revealed fully.

Crafting is also needing an overhaul I hear, but I like the system anyway.

But those things shouldn't really impose an NDA when the starting areas aren't even in the beta and the crafting system has already been shown in it's current state.

Unless there is something in the beta that somehow didn't leak or wasn't shown.
 
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