Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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After seeing that ending am I the only one who thinks the "perfect" (at least not awful ending) would have been for Shepard to just use the console when she was with Anderson to destroy or control the Reapers, I mean it didn't need anything more it would have been a fine ending
 
I was just checking.

I didn't need them to explain the origin, but something better than avatar of the citadel controlling the reapers "just because" would have been preferable.
Personally I would have been fine with a death of or controlling the Reapers, no catalyst nonsense, no magical space energy, no destroying all the Mass Relays.

Well, yeah, that would have been optimal. Just blow them the fuck up, the end.

Completely agreed. The purpose of ME1-3 wasn't to understand the Reapers and their motivations, but to avoid them fucking our shit up.

Just let the Reapers be mysterious and unexplained Lovecraftian Evil from Outer Space. Let me kill them and be done with it.
 
After seeing that ending am I the only one who thinks the "perfect" (at least not awful ending) would have been for Shepard to just use the console when she was with Anderson to destroy or control the Reapers, I mean it didn't need anything more it would have been a fine ending

Yeah. You wouldn't need much more. In fact, it would end on a nicely ambiguous tone if it had Anderson and Shepard's talk, then Anderson die quietly, then show Shepard looking at his bloody stomach and hand, and fade out on Anderson and Shepard looking out at Earth with the Reapers blowing up in the distance. Leave it up to the player to decide if Shepard died or lived.

Maybe add some quick shots of your squad members and allies either dead or alive based on your EMS, and boom.

In fact, they could do a shot panning to show the Sun emerging from behind Earth as Anderson and Shepard look on in such a way as to create the swoosh in the Mass Effect logo as a perfect way to fade out with the title card just saying Mass Effect.

That's your ending.
 
I'm very disappointed you're going to crazy lengths to justify how the Space Magic Borrowed From Tracer Tong™ doesn't count as a galactic reset even though for all intents and purposes it is.

I didn't have to go to any lengths, because it isn't, regardless of how bitter you want to feel about it.
 
Yeah. You wouldn't need much more. In fact, it would end on a nicely ambiguous tone if it had Anderson and Shepard's talk, then Anderson die quietly, then show Shepard looking at his bloody stomach and hand, and fade out on Anderson and Shepard looking out at Earth with the Reapers blowing up in the distance. Leave it up to the player to decide if Shepard died or lived.

Maybe add some quick shots of your squad members and allies either dead or alive based on your EMS, and boom. That's your ending.

I honestly thought that was how it was gonna end and was wondering why people hated it so much, I was seriously in shock when the elevator scene happened it was just so out of nowhere and bad
 
I honestly thought that was how it was gonna end and was wondering why people hated it so much, I was seriously in shock when the elevator scene happened it was just so out of nowhere and bad

Same here. I sat down my controller and felt like it wasn't that bad.

And then Vent God showed up.

I just discovered a data pad near the ending (I'm replaying the London mission) that oddly enough, feels very much like what the indoctrination conspiracists are saying.

People go into that place and come out not the same not human anymore
Can hear the voices crawling inside the back of my skull whispering they won't
Stop why won't it stop until I go where the others went get turned into one of those things
Oh god please makeit stop make itstop makeitsto!!!!~

Won't listen to the voices won't go in there. Can make it stop. Know what to do.
Go crazy, conspiracists. You have my blessing.
 
yeah, I just watched this too and he basically spells out the entire ending for you.

No fucking way he was 'just DLC'. Either that or he is one hell of a "we need to save this plot" device. Hilarious.

Don't you find it funny that they had the time to give us Jessica Chobot, but simply could not squeeze the plot important Prothean in?
 
All these theories and what not got me thinking... there really hasn't been any lore reason why Shepard is ridiculously strong right? For 'just a human' shepard has killed many people/aliens/robots/etc. in a few years. Heck, he/she can easily take on platoons of enhanced cerberus soldiers, or waves of husks.

They do tend to talk about it a lot in ME3 how Shepard isn't 'enhanced' in anyway by TIM. Maybe the beacon in the first game 'awakened' something within shepard?
 
Don't you find it funny that they had the time to give us Jessica Chobot, but simply could not squeeze the plot important Prothean in?

Plot-important Protheans can't give you 9.8s.

ugh Chobot, horrible pandering to her fans. she was terrible!

I also had no idea who Jessica Chobot was. When I got the reporter onto the ship, I thought she sounded an awful lot like Aubrey from Parks and Rec. My IMDb search then led me to discover who the voice was. Much disappointment.
 
After seeing that ending am I the only one who thinks the "perfect" (at least not awful ending) would have been for Shepard to just use the console when she was with Anderson to destroy or control the Reapers, I mean it didn't need anything more it would have been a fine ending

I honestly think the perfect ending would be to just take Mass Effect to 11 and double-down on the "Fuck yeah, we're gonna save the galaxy" thing.

Put every single living squadmate on earth at once and just mow down reaper forces. Approach the space transport laser (which, by the way, what the fuck? We already got teleporting mirrors established in ME1, did we really need another weird teleportation device?), still get wiped out, still get to the laser, and meet all your squad one-by-one as you get to the middle of the citadel.

Then Shepard just convinces the Illusive Man he's wrong the same way it works in ME3, Anderson and Shepard start the attack, and he sends everybody ahead. Harbinger takes over Illusive Man's corpse, talks with Shepard, and Shepard shoots him as the Crucible fires on to his physical body. Reapers start exploding, people start cheering, DONE.
 
I didn't have to go to any lengths, because it isn't, regardless of how bitter you want to feel about it.
Yeah, at worst it's a DRASTIC leap forward. And honestly, I'd probably have LIKED the Mass Relay bit if I didn't spend the rest of the game helping fix two of the biggest problems for the future of three civilizations and the fact humans dragged a good chunk of them (and at least one VERY important member of a race, Wrex) back home with them. Not unless they realized the crucible was going to fire and thus everyone was fleeing away which... actually would make sense for why the Normandy was flying away, maybe they were just the last through.

However, putting aside the fact it feels like a slap in the face I spent the whole game helping these groups out only to screw them over anyway? It actually would be kind of interesting to explore the concept of several alien races being stranded on Earth AND needing to help restore it after the war, with no where else to go that can be considered home now yet with the population decimated enough it probably wouldn't be overcrowding.

ugh Chobot, horrible pandering to her fans. she was terrible!
And they could've used Emily Wong in her place rather than offing her! Though they apparently had alternative plans beyond Twitter kamikaze.
 

When I read the articles that lead to this response, I truly wonder at what it actually takes to be a games 'journalist'. Most I've seen are not particularly skilled, they bring no special insight to the table, hell most lack anything more than basic writing skills. To see the gaping flaws in ME3's ending does not require a detailed and intimate understanding of the plot, or a degree in English literature, just the ability to pay basic attention and realise that 2+2 does not add up to 5.

If the people reviewing the game were actually competent at their jobs, they would have picked up on the ending as a point of contention, and wouldn't see the gaping difference in scores and reception between the 'professionals' and the consumers.
 
So, I finished the game last night, and I have to say that my main problem with the game is the fact that all of the deaths in the game feel so cheap. Aside from Mordin, there's no weight to any of them at all.

The entire game feels like a giant epilogue.
 
ugh Chobot, horrible pandering to her fans. she was terrible!

The Chobot thing was clearly a very weird last minute addition to the game so they could throw "And you can fuck Jessica Chobot" in to the game's marketing.

Her model was fucking awful (except for all the attention paid to her skintight outfit, of course), her dialogue was badly written and somehow the acting was even worse, and even interacting with her could be glitchy. I've had situations where I walked over to her and hammered space bar every few seconds and she would not say anything until I tried to leave the room.

I'm not going to say her addition moved the video game industry back a few years or anything, but the cynical nature of adding someone famous for licking a handheld console as a romanceable option to your game damn sure didn't help.
 
And they could've used Emily Wong in her place rather than offing her! Though they apparently had alternative plans beyond Twitter kamikaze.

my thoughts exactly. missed opportunity to actually learn about Emily since she was in the previous games and was always in your face. we got Chobot instead and she's not even good. i was also annoyed they modeled her face which was balls out pandering. she should've been a VI since her dead monotone VO would've worked out better that way.

The offing of the horrible Kelly Chambers character model was so ridiculous, there had to be another reason why she was suddenly killed off

pretty lame that Kelly was killed off in some random NPC dialogue too. so easily missed.
 
I honestly think the perfect ending would be to just take Mass Effect to 11 and double-down on the "Fuck yeah, we're gonna save the galaxy" thing.

Put every single living squadmate on earth at once and just mow down reaper forces. Approach the space transport laser (which, by the way, what the fuck? We already got teleporting mirrors established in ME1, did we really need another weird teleportation device?), still get wiped out, still get to the laser, and meet all your squad one-by-one as you get to the middle of the citadel.

Then Shepard just convinces the Illusive Man he's wrong the same way it works in ME3, Anderson and Shepard start the attack, and he sends everybody ahead. Harbinger takes over Illusive Man's corpse, talks with Shepard, and Shepard shoots him as the Crucible fires on to his physical body. Reapers start exploding, people start cheering, DONE.

At least that could have been a satisfying ending, I honestly would have settled for anything that didn't feel like it came from nowhere

The most disappointing thing for me with the ending was the lack of Major Kirrahe showing up and giving a "hold the line" speech, if they went with the over the top cheesy ending that would have been perfect
 
Yeah, at worst it's a DRASTIC leap forward. And honestly, I'd probably have LIKED the Mass Relay bit if I didn't spend the rest of the game helping fix two of the biggest problems for the future of three civilizations and the fact humans dragged a good chunk of them (and at least one VERY important member of a race, Wrex) back home with them. Not unless they realized the crucible was going to fire and thus everyone was fleeing away which... actually would make sense for why the Normandy was flying away, maybe they were just the last through.

Everyone was still fighting above Earth when Shepard released the Space Magic so we can assume that they're all stranded in the Sol system. A non-sequitur shot of the Normandy going somewhere doesn't override that.
 
So, I finished the game last night, and I have to say that my main problem with the game is the fact that all of the deaths in the game feel so cheap. Aside from Mordin, there's no weight to any of them at all.

The entire game feels like a giant epilogue.

Legion's death was bad ass

"Thank you, Tali
keela'selai"
 
Looking back, the scene with Mordin before he goes up to fix the genophage cure was one of my favorite moments of the series, if not the generation. I'd spent ME1 and 2 making decisions that were pro-cure, but after hearing Wrex make aggressive remarks about the Krogan at the start of the mission and thinking I'd need Salarian support, I began to have second thoughts. Finally settled on trying to fool everyone and fake the cure, but Mordin was not having any of it. He turns to go with my gun pointed at him, and before I even realized what I was doing, I pulled the right trigger as the renegade prompt comes up. Immediately regretted it from the gunshot to the end of the cutscene - pacing around the room and everything. Then having to confront Wrex was even more of a heartbreaker, and the situation became officially way more than I bargained for.

I reloaded a save and redid the scenario because I felt that guilty, but it remained an incredibly affecting moment for me and the buildup of my decisions from previous games definitely had an impact on it's gravity. Thought they really hit that one out of the park.
 
I'm not bitter, I'm just wondering why you're giving ME3 a free pass all the way up to telling those who question the lack of player agency that it's their problem.

I'm not giving ME3 a free pass, and it is their problem if the diminished player agency negates desire to play DLC. That was what that conversation was about, and more specifically, my interest in still playing 'more' Mass Effect regardless of the ending.
 
Forbes magazine writes an article regarding the fans as a response to Colin Moriarty at IGN.

http://www.forbes.com/sites/erikkain/2012/03/13/mass-effect-3-and-the-pernicious-myth-of-gamer-entitlement/

Forbes is on a roll about ME3, another article: http://www.forbes.com/sites/insertcoin/2012/03/13/why-fan-service-is-good-business/


Also, something like this is all most people wanted to see at the end (if you fucked up in this case): http://www.youtube.com/watch?v=P3CAS_WfoZM

Just quoteing these so It'll be easer to find them later
 
In regards to the whole Normandy scene at the end...does any of it make sense?
Why was the Normandy in FTL? Why was the Normandy trying to get away from the shockwave when no other ships seemed affected? Why was my crew on the ship when they were in London? Wasn't Liara with me when we ran for the teleport thing to the Citadel? And is somehow on the Normandy in the end with no visible injuries?

I think that was the part of the ending that annoyed me the most
 
In regards to the whole Normandy scene at the end...does any of it make sense?
Why was the Normandy in FTL? Why was the Normandy trying to get away from the shockwave when no other ships seemed affected? Why was my crew on the ship when they were in London? Wasn't Liara with me when we ran for the teleport thing to the Citadel? And is somehow on the Normandy in the end with no visible injuries?

I think that was the part of the ending that annoyed me the most
The only answer we have so far is ~*SpAcE mAgIc*~

Or there is the indoctrination theory, which im willing to believe if only because ending the game like this feels like your boy-/girlfriend of five years suddenly dumps you without you knowing what or why. :(
 
In regards to the whole Normandy scene at the end...does any of it make sense?
Why was the Normandy in FTL? Why was the Normandy trying to get away from the shockwave when no other ships seemed affected? Why was my crew on the ship when they were in London? Wasn't Liara with me when we ran for the teleport thing to the Citadel? And is somehow on the Normandy in the end with no visible injuries?

I think that was the part of the ending that annoyed me the most

My initial thought was because of EDI and there was reaper tech on the Normandy
 
When I read the articles that lead to this response, I truly wonder at what it actually takes to be a games 'journalist'. Most I've seen are not particularly skilled, they bring no special insight to the table, hell most lack anything more than basic writing skills. To see the gaping flaws in ME3's ending does not require a detailed and intimate understanding of the plot, or a degree in English literature, just the ability to pay basic attention and realise that 2+2 does not add up to 5.

If the people reviewing the game were actually competent at their jobs, they would have picked up on the ending as a point of contention, and wouldn't see the gaping difference in scores and reception between the 'professionals' and the consumers.

Mainstream game journalism these days equate to little more than corporate pandering.

I seriously can´t remember the last time a AAA studio effort got a low score from one of the major sites/magazines. Are we to believe that these studios can do no wrong and are on a decade long roll of awesomeness?
 
Yeah, this article understands it. Its disgusting to see IGN, Kotaku and PA all telling fans they should stop being whiny babies and focussing everything on the non-existing idea that fans complain because the ending wasnt happy.

it's also something you would never see among movie critics. Since usually they will tell you the movie sucks first, not afterwards.



I think people claiming the dark energy ending would be better are in denial upset about this ending grasping at straws. That would have been just as bad if not worse with the same people raging about it. What precedence or great foreshadowing for it was there beyond a quick glaze over in one mission in ME2? At least with the whole rogue AI thing we've been dealing with since ME1 at every turn between the geth, murderous VI's and the whole is EDI going to turn on us and kill us all. The groundwork is right there I'm not understanding why people are claiming that was out of nowhere yet the dark energy thing had precedence? Really!?

Not trying to defend this ending either just saying lets not get too crazy here. I'm not really sure if they could have came up with an ending to totally satisfy everyone. Make it to convulated and mindblowing and people poke holes in it and you turn off all the dudebros you just got on board with ME2 and adding MP in ME3. Could have been worse though, they could have had Dietz write it with no editor.

I have become convinced that Dietz' deception is a consequence of changes in ME3, not a cause. But yeah, the dark energy setup would have required some more careful planning and would ultimately be a showdown with Harbinger or other reaper avatar (Virmire casualty, not the stupid kid!) . Technically it would be unexpected and perhaps hard to understand, but it would be a far more consistent choice to make for the series.

for instance:
1. use crucible to destroy reapers, but speed up dark energy build up, which without the mass relays is basically a death sentence, but you get to live.
2.allow TIM to use the crucible to gain control of the reapers, spreading the control signal destroys mass relays.
3. tell harbinger to go to hell, but try to save the mass relays. Fleets duke it out with reapers and succesfully get reapers to retreat. Both dark energy and reaper problem remain, but hope lives.
- (fail condition based on war assets) allow reapers to continue, humanity is harvested. Dark energy problem remains.

4. best ending, paying off paragon plays in all games: convince harbinger to have the reapers back off, as their solution is clearly not paying off. Harvesting humanity will not allow them to solve the problem.An uneasy truce is made, allowing the races to live on, but with a new problem at hand. Mass relays are saved, making this canon.

(future games deal with problems of future generations, possibly with an Asari lead. Shepard lives on to have to go to a bar, a beach and have those smurfs. )

Why else would anyone even have bothered to play to through all these games? Surely not to have themselves trolled. All that hard work for nothing? Who the hell would want that?

Also not that hard to create and could be done by Bioware, presumably in the allotted time, since the kid was not required. Ahsley / Kaiden voice actors were already secured. Only problem being the Harbinger VO, but that could have been avoided by using Ash or kaiden as an avatar.



Avoiding confusion and complexity was really not a smart move for this series, as it basically made it rubbish instead of eternal classic. They really, literally threw away the potential for an all-time classic trilogy.
 
When I read the articles that lead to this response, I truly wonder at what it actually takes to be a games 'journalist'. Most I've seen are not particularly skilled, they bring no special insight to the table, hell most lack anything more than basic writing skills. To see the gaping flaws in ME3's ending does not require a detailed and intimate understanding of the plot, or a degree in English literature, just the ability to pay basic attention and realise that 2+2 does not add up to 5.

If the people reviewing the game were actually competent at their jobs, they would have picked up on the ending as a point of contention, and wouldn't see the gaping difference in scores and reception between the 'professionals' and the consumers.

To be fair to the game it is amazing for 99.5% of the game (I worked it out. If we say that the stuff after Anderson dies/citadel opens = 10 mins in a 30 hour game like mine it was 0.5% of the game). Even though the ending was a major let down it was still an awesome experience and a very very good game. The professionals are looking at it as a whole while the consumes are saying the whole thing sucks because of the ending.
 
But... but... Casey Hudson said that no choice is the canon choice at the Bombcast special.

This just made sense to me. If no choice is the canon choice, then every choice must lead to the same overall outcome. And that's what happened. Bioware you clever bastards.
 
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