Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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Billions? Way to exaggerate

Not exaggeration at all. There'll be lots of colonies out there that require imports which simply aren't available.

Hell, on present day earth millions alone would starve if you cut off all imports between that nation and the rest of the world because without them the current population density cannot be supported.

The relays being destroyed for most places would be the equivalent of our transport network being unusable due to no oil. Very very few people are truly self-sufficient and instead rely on information, goods, and skills being able to flow freely to where they are needed, over varying distances. Without that, you get chaos and starvation, because the foundation on which society is built no longer exists.
 
ME3 > ME2 > ME1. (all of which are mediocre, but excel in atmosphere)

However, with each game the trilogy looks more unappealing when taken as a whole. One day someone will do continuous role-playing games right and it will be amazing. If that game is The Witcher 3 then it will be heaven on earth.
 
I was expecting to totally hate the ending after seeing the uproar on the internet but I thought it was ok, I think the difference between the three (or lack thereof) speaks to how Mass Effect as a trilogy is really a failed experiment, Bioware simply couldn't write a game that allowed all the branching paths to be fulfilled after 3 games.

My biggest hope is that they don't try to do this again next gen. By all means give me 3 Mass Effect games in 6 years, give me choices to be paragon or renegade, give me squad mates I can get killed...but don't tie the games together and don't try and convince me my choices matter and then replace the rachni queen with a fucking clone!



All in all, great series, I hope to god that Bioware keeps making Sci-fi because no one else even come close, but I also hope they see that the system they thought was going to allow them to create this amazing branching story actually hog-tied them to creating probably the most restrictive RPG they've ever made from a story perspective.




Combat wise, this is the best game Bioware have ever made, and considering their questionable past with all kinds of real time combat, they deserve a lot of credit for really making something that's both flexible and compelling.
 
Thats what they do, but it doesn't tell me what they are. Do they ever explain the mechanics of how the relays propel ships?

Mass Effect fields. The things were built by the Reapers, so they weren't developed by any current species. Even the Protheans were only beginning to understand them, and were attempting to develop one, but it only worked one way.
 
so to those who have completed me3. how would you rank the triology?

ME3 = ME1 > ME2

ME1 still have that special thing that ME2 and ME3 lacks... probably the feel of exploration and mystery of an unknown universe. But ME3 has the much better gameplay, graphics and presentation.
 
The magical light isn't them blowing up. In the destroy ending the marines are fine when the light reaches them but the reapers are vaporized.

@ duck 1 3 2

No, the relays themselves blow up in all of the endings and according to the canon Arrival DLC, when a relay blows up, it destroys an entire solar system. I'm not talking about the magical flavor blast, I'm talking about the relays themselves.
 
Y'all are crazy complaining about the Mass Relays being destroyed, that's the one good part about the ending! We can get some awesome space wild west frontier shit goin' on here, totally lends itself to a game based on exploration and the mysteriousness of the final frontier.
 
ME1 > ME3 >> ME2.

Even if ME3's ending wasn't so terrible, ME1 still had that special something for me. I loved its exploration and total immersion.

"Oh...Theres the distress singal"
*dododo*

*Giant creature pop out of the ground*

I died T_T
 
Not exaggeration at all. There'll be lots of colonies out there that require imports which simply aren't available.

Hell, on present day earth millions alone would starve if you cut off all imports between that nation and the rest of the world because without them the current population density cannot be supported.

The relays being destroyed for most places would be the equivalent of our transport network being unusable due to no oil. Very very few people are truly self-sufficient and instead rely on information, goods, and skills being able to flow freely to where they are needed, over varying distances. Without that, you get chaos and starvation, because the foundation on which that society is built no longer exists.
I agree, the game points out TRILLIONS of lives are at stake. Billions dying from the aftermath is not impossible.
 
Mass Effect fields. The things were built by the Reapers, so they weren't developed by any current species. Even the Protheans were only beginning to understand them, and were attempting to develop one, but it only worked one way.

Ahh, okay. Was that the Omega relay? Its been awhile since ME2. Maybe I'll go buy that now that its a greatest hit.
 
No, the relays themselves blow up in all of the endings and according to the canon Arrival DLC, when a relay blows up, it destroys an entire solar system. I'm not talking about the magical flavor blast, I'm talking about the relays themselves.

the relays didnt blow up, they broke in the process of discharging their energy.
 
No, the relays themselves blow up in all of the endings and according to the canon Arrival DLC, when a relay blows up, it destroys an entire solar system. I'm not talking about the magical flavor blast, I'm talking about the relays themselves.

We know when they're rammed with asteroids that they blow up the whole system. We didn't know what happens when the space magic coming from the thing that built the relays hits it. I can live with believing that the AI or whatever knew how to break them apart without ruining everything.
 
No, the relays themselves blow up in all of the endings and according to the canon Arrival DLC, when a relay blows up, it destroys an entire solar system. I'm not talking about the magical flavor blast, I'm talking about the relays themselves.
The magical light starts at the citadel but spreads through the galaxy by the relays. I don't think they're exploding in the same way that the one you took out the asteroid with is. I took it more as the magical light being spread to kill or control the reapers or make everyone have ciruits
 
By the way, the Final Hours of Mass Effect 3 documentary will hopefully shed some light or at least allude/indicate to whatever happened during development of the game, and especially how the clusterfuck ending came to be.

But I kind of expect the usual PR-like statements from it. Like some hyperbolic shit that Casey Hudson says about the ending being controversial and open to interpretation.
 
Thinking about it, Turians might be the most fucked over by the mass relays being destroyed. Can they even eat anything that might be on Earth? And by the time it takes them to fly to a system the normal way (this is a big, big if, as, for the sake of argument, I am assuming that they would actually have the fuel to do that), they would be dead by that point anyway.
 
Mass Effect fields. The things were built by the Reapers, so they weren't developed by any current species. Even the Protheans were only beginning to understand them, and were attempting to develop one, but it only worked one way.
Biotic powers are also mini mass effect fields. So the current civilization already has the foundation for building them.
 
I would go 3=2>1. I am a big fan of Liara so i am more emotionally involved with 3.

I was pretty disappointed by the plot of 1, I didn't realized how soapy it was.
A true science fiction fan would live dat space opera.

These 3 2 1 people are blowing my mind
 
ME1 > ME2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ME3
 
ME1 > ME2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ME3

What is so bad about ME3 besides the ending?


I love all three games equally. They all had fantastic characters and setting and an equally shit plot
I'm going to say this, but replacing "shit" by "average" :p


One thing I regret is that there's no Batarian squadmate.I was pleased with Javok, but I would have loved a Batarian squadmate.
 
This thread is moving so damn fast.. like 5 or 6 replies got in while I was responding to chinner's ranking question.

I've just watched another video based on the indoctrination theory. One detail in particular which I think is pretty crucial is the representation of Anderson and the Illusive Man at the end.

When Shepard is presented with the options, we're shown the Illusive Man using the 'control' (blue/paragon) option, and Anderson using the 'destroy' (red/renegade). It's pretty clear from the Child's description of the options that he's supportive of control/synthesis, whilst he believes 'the peace will not last' with destroy.

Yeah yeah, poor writing etc, but whatever. I'm happier believing the above is the case rather than what we've been given.
 
I finished it last night and the thing getting to me the most is not accepting Liaras gift. I felt so terrible after seeing her reaction. :(
 
Thinking about it, Turians might be the most fucked over by the mass relays being destroyed. Can they even eat anything that might be on Earth? And by the time it takes them to fly to a system the normal way (this is a big, big if, as, for the sake of argument, I am assuming that they would actually have the fuel to do that), they would be dead by that point anyway.

Im pretty sure we would have the tech to make their Dextro based food.
Always thought of That between mass relays they could create a wormhole.
Because of the fact that element zero could do something with weight or gravity not sure what precise.
 
1 > 2 > 3 for me.
The first one is easily the top for me because it had that element of exploration, that thing that sets games set in space apart from pretty much any other setting. Sure, the gameplay was janky in places, but I thought it really made up for that. It also had a solid story with good characters and a satisfying ending.

The second one I like more than most, because one of my favourite parts of Mass Effect is interacting with the different characters in the game, which ME2 offers far more of than the other two games in the series. I also didn't mind the plot and ending as much as others, and appreciated the change in gameplay. Really, the only strong dislike for me here is the lack of any exploration, they shouldn't have solved the problems the Mako planet exploration stuff had by removing it entirely.

The third game I liked overall, just not quite as much as the other two. Obviously the ending wasn't there and I didn't care much for the any parts with the kid and the poor attempt to appeal to emotions through that either. Otherwise though, it was largely a good game, I liked pretty much all the conclusions to smaller plot lines. Characters like Mordin, Thane and Legion all got fitting final appearances in my playthrough.
 
This thread is moving so damn fast.. like 5 or 6 replies got in while I was responding to chinner's ranking question.

I've just watched another video based on the indoctrination theory. One detail in particular which I think is pretty crucial is the representation of Anderson and the Illusive Man at the end.

When Shepard is presented with the options, we're shown the Illusive Man using the 'control' (blue/paragon) option, and Anderson using the 'destroy' (red/renegade). It's pretty clear from the Child's description of the options that he's supportive of control/synthesis, whilst he believes 'the peace will not last' with destroy.

Yeah yeah, poor writing etc, but whatever. I'm happier believing the above is the case rather than what we've been given.


I'm starting to lean towards that as well.
 
Christ Priestly on the BSN forums 16 minutes ago:

On the Mass Effect 3 endings. Yes, we are listening.

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.

We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.

In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment? :)

http://social.bioware.com/forum/1/topic/355/index/9992961

I think this is as close to a reaction as we are going to get until they decide on what to do (DLC, PR denial, ME4 announcement)
 
What is so bad about ME3 besides the ending?
Off the top of my head:

No exploration (EX: sweet I get to visit Asari homeworld... it's functionally a corridor with waves of enemies ending in the temple WTF)

Mission structure = survive horde waves (even more so than ME2)

Side missions = eavesdrop on fools at Citadel then go play space pac-man to get item

No non-combat activities (no hacking, decrypting)

1 hub world connected by a magic elevator that takes you to 6 floors of Space Disney World exhibits

Upgrade system worse than ME1 (can't compare stats before purchasing)
 
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