I turned my avatar Prothean but I can't decide whether to go with the lens flares too. All official Bioware art of Javik has lens flares. A lot.
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Speculation:I still maintain - what the fuck happened to Harbinger?![]()
That's the part that annoyed me the most while playing. In retrospect, the complete illusion of choice when looking at the other endings is definitely ultra-lame, but while actually playing it, it was Harbinger that was frustrating. He's virtually unstoppable and decides to just go back off into space, to where? Something else that required his attention? Not the Crucible and Citadel?
Damn it... should've bought that combustable lemon from apature scienceTo blow up Casey Hudson's house.
Random question time. Doesn't the existence of the Reapers disprove their own logic?
The whole assumption is that synthetics will always rebel against their creators eventually destroying all forms of life throughout the galaxy. The reapers are, however, synthetic form of life and have not sought out the destruction of all life.
I'm a bit confused as to their motives.
He has to die to make his species evolves.The Quarians don't have to live.Why did Legion have to die? I don't even like Quarians.
I always lol'd at Kai Leng in-game, but the troll e-mail from Thessia is when I really decided he was awful.
He was decent in the Retribution book however.
I still cant believe that Bioware didnt know how fans were going to react. They must really be out of touch with their fanbase if they didnt realize that people would flip their computer out the window after seeing the ending and start ripping into Bioware. :lol
Why did Legion have to die? I don't even like Quarians.
Why did Legion have to die? I don't even like Quarians.
Wait, today's events shot down the Indoctrination theory. What? What events?
From BSN, poster makes a point: The ending is worse, the higher your EMS.
"Yes, your decisions and building your fleet do matter...they make the ending WORSE.
I was originally upset -- like so many -- about my decisions not affecting the outcome of the game. But after thinking about it, I realized that the higher your EMS score is, the worse state the the galaxy is left in.
If I hadn't gone to Dekuuna and got the Code of the Ancients, then all of the elcor would still be in their home system. If I hadn't gone to the systems surrounding Thessia and picked up those science vessels and additional medical personel, they could be back home helping their people. If I never recruited the volus or the hanar, their fleets would still be home. None of these people would be starving to death on Earth.
The best -- THE BEST POSSIBLE ENDING TO THIS GAME -- can be achieved by doing zero side missions, ensuring an absolute minimum number of resourses are available, and keeping your EMS score is low as possible. You then get your Galactic Readiness to 100% by playing multiplayer. This gives you just enough to ensure that the color of the explosion you pick does not destroy Earth. (This is assuming that blowing up a relay doesn't kill everyone in the system...although even in that case this still applies because many of the people you can recruit are from systems without mass relays.)
You've made no effort to get anybody to work together, but that's fine since they won't have access to each other anyway, and a MAXIMUM number of people survived.
So there you have it. Bioware made a game where the more work you do, the fewer people survive. That's certainly a new concept. Horrible concept, but a new one."
I just got back from work, are there hilarious new ending developments? What happened?
From BSN, poster makes a point: The ending is worse, the higher your EMS.
"Yes, your decisions and building your fleet do matter...they make the ending WORSE.
I was originally upset -- like so many -- about my decisions not affecting the outcome of the game. But after thinking about it, I realized that the higher your EMS score is, the worse state the the galaxy is left in.
If I hadn't gone to Dekuuna and got the Code of the Ancients, then all of the elcor would still be in their home system. If I hadn't gone to the systems surrounding Thessia and picked up those science vessels and additional medical personel, they could be back home helping their people. If I never recruited the volus or the hanar, their fleets would still be home. None of these people would be starving to death on Earth.
The best -- THE BEST POSSIBLE ENDING TO THIS GAME -- can be achieved by doing zero side missions, ensuring an absolute minimum number of resourses are available, and keeping your EMS score is low as possible. You then get your Galactic Readiness to 100% by playing multiplayer. This gives you just enough to ensure that the color of the explosion you pick does not destroy Earth. (This is assuming that blowing up a relay doesn't kill everyone in the system...although even in that case this still applies because many of the people you can recruit are from systems without mass relays.)
You've made no effort to get anybody to work together, but that's fine since they won't have access to each other anyway, and a MAXIMUM number of people survived.
So there you have it. Bioware made a game where the more work you do, the fewer people survive. That's certainly a new concept. Horrible concept, but a new one."
I just got back from work, are there hilarious new ending developments? What happened?
lolFrom BSN, poster makes a point: The ending is worse, the higher your EMS.
"Yes, your decisions and building your fleet do matter...they make the ending WORSE.
I was originally upset -- like so many -- about my decisions not affecting the outcome of the game. But after thinking about it, I realized that the higher your EMS score is, the worse state the the galaxy is left in.
If I hadn't gone to Dekuuna and got the Code of the Ancients, then all of the elcor would still be in their home system. If I hadn't gone to the systems surrounding Thessia and picked up those science vessels and additional medical personel, they could be back home helping their people. If I never recruited the volus or the hanar, their fleets would still be home. None of these people would be starving to death on Earth.
The best -- THE BEST POSSIBLE ENDING TO THIS GAME -- can be achieved by doing zero side missions, ensuring an absolute minimum number of resourses are available, and keeping your EMS score is low as possible. You then get your Galactic Readiness to 100% by playing multiplayer. This gives you just enough to ensure that the color of the explosion you pick does not destroy Earth. (This is assuming that blowing up a relay doesn't kill everyone in the system...although even in that case this still applies because many of the people you can recruit are from systems without mass relays.)
You've made no effort to get anybody to work together, but that's fine since they won't have access to each other anyway, and a MAXIMUM number of people survived.
So there you have it. Bioware made a game where the more work you do, the fewer people survive. That's certainly a new concept. Horrible concept, but a new one."
Have you heard about all the speculations?
The behind-the-scenes stuff that's shown that the endings have no real hidden implications or meaning behind them?
http://twitter.com/#!/kbiegel/status/180365298472468480
My promise: if you watch next week's Cougar Town, we'll email you a link to download a new, better ending for Mass Effect 3.
This thing is starting to hit a wide circle than just hardcore gamers.
Pretty soon this thread is going to be bigger than the ME3 OT. lol.
From BSN, poster makes a point: The ending is worse, the higher your EMS.
Wait, today's events shot down the Indoctrination theory. What? What events?
I just got back from work, are there hilarious new ending developments? What happened?
Both Legion and Mordin are unavoidable but man they get great send offs.
Haha if this becomes some sort of backwards cultural phenomenon it'll be the greatest thing ever. At least in terms of laughing at awful things.
Any number of relatively simple endings would have worked.
HAPPY ending: you get your EMS up, you get the galactic readiness up, you storm Earth, you fuck up the Reapers something nasty, you win. Garrus and Shep kick it in Rio with mai tais.
SAD ending: you get your EMS up to minimums, you get the galactic readiness up to minimums, you storm Earth, you fuck up the Reapers something nasty, you win, but Shepard dies in the battle. Big ol' galactic funeral for the dead savior.
DARK ending: you don't get EMS and readiness up enough, you storm Earth, the Reapers fuck up your shit, you flash-forward 50K years and see a new species (or two) uncovering one of Liara's data collection artifacts.
So simple. So easy. So much better than godchild. None of those above endings have to be any GOOD to be better than what we got. That's the worst part.
I can't.. this is.. oh man.Reposting for new page because this thread moves too fast.
True inspiration for Mass Effect 3 ending revealed!
Song name: Starchild
Artist: Wintersun
Upload date: July 6, 2011
Background image: Winter Space
Color filters slowly shift between green, blue and red throughout the song.
He has to die to make his species evolves.
Just tweeted
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Gonna bone space racist in my ME1 replay, but unsure of who to hit in ME2. Tempted to go after Jack again, but Miranda is a tempting option. Space sex is a difficult choice.
Neither, so creepy![]()
Mordin is avoidable I think. You need to help the counselor sabotage the plans, I think.
Mordin is avoidable I think. You need to help the counselor sabotage the plans, I think.
Where's the video?I just got back from work, are there hilarious new ending developments? What happened?
I've seen the "worst possible ending" in which you only get Destroy and earth is then burned to a crisp. It's actually a lot more cathartic than anything else.From BSN, poster makes a point: The ending is worse, the higher your EMS.
I think that forces you to murder Wrex though.