Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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Saw this on BSN -

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I still maintain - what the fuck happened to Harbinger? :P

That's the part that annoyed me the most while playing. In retrospect, the complete illusion of choice when looking at the other endings is definitely ultra-lame, but while actually playing it, it was Harbinger that was frustrating. He's virtually unstoppable and decides to just go back off into space, to where? Something else that required his attention? Not the Crucible and Citadel?
Speculation:

  • They couldn't get the VO to do his lines
  • They never wrote any lines for the VO to read
 
Random question time. Doesn't the existence of the Reapers disprove their own logic?

The whole assumption is that synthetics will always rebel against their creators eventually destroying all forms of life throughout the galaxy. The reapers are, however, synthetic form of life and have not sought out the destruction of all life.

I'm a bit confused as to their motives.

Perhaps because they need advanced organic civilization to reproduce?Reapers are the amalgamation of billions of organics in a synthetic shell.They're not fully synthetic or fully organic.


Why did Legion have to die? I don't even like Quarians.
He has to die to make his species evolves.The Quarians don't have to live.
 
I always lol'd at Kai Leng in-game, but the troll e-mail from Thessia is when I really decided he was awful.


He was decent in the Retribution book however.

I thought the email was hilarious, Kai Leng is such an overconfident petty little bitch. He is so comically bad in the game that I have to believe that it was intentional.
 
I still cant believe that Bioware didnt know how fans were going to react. They must really be out of touch with their fanbase if they didnt realize that people would flip their computer out the window after seeing the ending and start ripping into Bioware. :lol

Brave New World -> First Matrix = ART
 
From BSN, poster makes a point: The ending is worse, the higher your EMS.

"Yes, your decisions and building your fleet do matter...they make the ending WORSE.

I was originally upset -- like so many -- about my decisions not affecting the outcome of the game. But after thinking about it, I realized that the higher your EMS score is, the worse state the the galaxy is left in.

If I hadn't gone to Dekuuna and got the Code of the Ancients, then all of the elcor would still be in their home system. If I hadn't gone to the systems surrounding Thessia and picked up those science vessels and additional medical personel, they could be back home helping their people. If I never recruited the volus or the hanar, their fleets would still be home. None of these people would be starving to death on Earth.

The best -- THE BEST POSSIBLE ENDING TO THIS GAME -- can be achieved by doing zero side missions, ensuring an absolute minimum number of resourses are available, and keeping your EMS score is low as possible. You then get your Galactic Readiness to 100% by playing multiplayer. This gives you just enough to ensure that the color of the explosion you pick does not destroy Earth. (This is assuming that blowing up a relay doesn't kill everyone in the system...although even in that case this still applies because many of the people you can recruit are from systems without mass relays.)

You've made no effort to get anybody to work together, but that's fine since they won't have access to each other anyway, and a MAXIMUM number of people survived.

So there you have it. Bioware made a game where the more work you do, the fewer people survive. That's certainly a new concept. Horrible concept, but a new one."
 
Holy fucking shit at that Wintersun youtube video.

As I just told my brother (real, not Garrus), the genuine enjoyment of the meltdown has overcome my feelings about the ending. This is doubly true in the context that either they will fix the ending or I will make my own up.
 
From BSN, poster makes a point: The ending is worse, the higher your EMS.

"Yes, your decisions and building your fleet do matter...they make the ending WORSE.

I was originally upset -- like so many -- about my decisions not affecting the outcome of the game. But after thinking about it, I realized that the higher your EMS score is, the worse state the the galaxy is left in.

If I hadn't gone to Dekuuna and got the Code of the Ancients, then all of the elcor would still be in their home system. If I hadn't gone to the systems surrounding Thessia and picked up those science vessels and additional medical personel, they could be back home helping their people. If I never recruited the volus or the hanar, their fleets would still be home. None of these people would be starving to death on Earth.

The best -- THE BEST POSSIBLE ENDING TO THIS GAME -- can be achieved by doing zero side missions, ensuring an absolute minimum number of resourses are available, and keeping your EMS score is low as possible. You then get your Galactic Readiness to 100% by playing multiplayer. This gives you just enough to ensure that the color of the explosion you pick does not destroy Earth. (This is assuming that blowing up a relay doesn't kill everyone in the system...although even in that case this still applies because many of the people you can recruit are from systems without mass relays.)

You've made no effort to get anybody to work together, but that's fine since they won't have access to each other anyway, and a MAXIMUM number of people survived.

So there you have it. Bioware made a game where the more work you do, the fewer people survive. That's certainly a new concept. Horrible concept, but a new one."

Hahaha, good point
 
From BSN, poster makes a point: The ending is worse, the higher your EMS.

"Yes, your decisions and building your fleet do matter...they make the ending WORSE.

I was originally upset -- like so many -- about my decisions not affecting the outcome of the game. But after thinking about it, I realized that the higher your EMS score is, the worse state the the galaxy is left in.

If I hadn't gone to Dekuuna and got the Code of the Ancients, then all of the elcor would still be in their home system. If I hadn't gone to the systems surrounding Thessia and picked up those science vessels and additional medical personel, they could be back home helping their people. If I never recruited the volus or the hanar, their fleets would still be home. None of these people would be starving to death on Earth.

The best -- THE BEST POSSIBLE ENDING TO THIS GAME -- can be achieved by doing zero side missions, ensuring an absolute minimum number of resourses are available, and keeping your EMS score is low as possible. You then get your Galactic Readiness to 100% by playing multiplayer. This gives you just enough to ensure that the color of the explosion you pick does not destroy Earth. (This is assuming that blowing up a relay doesn't kill everyone in the system...although even in that case this still applies because many of the people you can recruit are from systems without mass relays.)

You've made no effort to get anybody to work together, but that's fine since they won't have access to each other anyway, and a MAXIMUM number of people survived.

So there you have it. Bioware made a game where the more work you do, the fewer people survive. That's certainly a new concept. Horrible concept, but a new one."

Yeah, I realized it about a minute after I finished, just another reason why I was really pissed.
 
From BSN, poster makes a point: The ending is worse, the higher your EMS.

"Yes, your decisions and building your fleet do matter...they make the ending WORSE.

I was originally upset -- like so many -- about my decisions not affecting the outcome of the game. But after thinking about it, I realized that the higher your EMS score is, the worse state the the galaxy is left in.

If I hadn't gone to Dekuuna and got the Code of the Ancients, then all of the elcor would still be in their home system. If I hadn't gone to the systems surrounding Thessia and picked up those science vessels and additional medical personel, they could be back home helping their people. If I never recruited the volus or the hanar, their fleets would still be home. None of these people would be starving to death on Earth.

The best -- THE BEST POSSIBLE ENDING TO THIS GAME -- can be achieved by doing zero side missions, ensuring an absolute minimum number of resourses are available, and keeping your EMS score is low as possible. You then get your Galactic Readiness to 100% by playing multiplayer. This gives you just enough to ensure that the color of the explosion you pick does not destroy Earth. (This is assuming that blowing up a relay doesn't kill everyone in the system...although even in that case this still applies because many of the people you can recruit are from systems without mass relays.)

You've made no effort to get anybody to work together, but that's fine since they won't have access to each other anyway, and a MAXIMUM number of people survived.

So there you have it. Bioware made a game where the more work you do, the fewer people survive. That's certainly a new concept. Horrible concept, but a new one."
lol
 
Just finished it today and I don't really see what all the fuss is about the story being bad. Yeah, the kid stuff was incredibly dumb, but it was only a small thing. I felt like it hit all the right beats along the way; the quarian vs geth decision was the hardest I've ever made in a game (I chose the quarians and felt very bad afterwards). As for the ending, what were people really expecting? Its a pretty tough job to give someone plausible motivation for wiping out the galaxy every 50k years, and at least they managed to come up with something that sort of makes sense. Plus they had the balls to kill Shepard which I wasn't expecting.

I certainly think its a much better and more cohesive story than 2. I personally think 2 is a mediocre to bad game, but the story and fiction in this third game (along with much better combat) pulled me through and really changed my opinion of the series.
 
Haha if this becomes some sort of backwards cultural phenomenon it'll be the greatest thing ever. At least in terms of laughing at awful things.

At this point the best outcome possible is if the backlash is so severe Mac Walters is only allowed to write random NPC dialogue from now on.
 
Any number of relatively simple endings would have worked.

HAPPY ending: you get your EMS up, you get the galactic readiness up, you storm Earth, you fuck up the Reapers something nasty, you win. Garrus and Shep kick it in Rio with mai tais.

SAD ending: you get your EMS up to minimums, you get the galactic readiness up to minimums, you storm Earth, you fuck up the Reapers something nasty, you win, but Shepard dies in the battle. Big ol' galactic funeral for the dead savior.

DARK ending: you don't get EMS and readiness up enough, you storm Earth, the Reapers fuck up your shit, you flash-forward 50K years and see a new species (or two) uncovering one of Liara's data collection artifacts.

So simple. So easy. So much better than godchild. None of those above endings have to be any GOOD to be better than what we got. That's the worst part.

Seriously. Was it that hard Bioware? I'm OK with Shep dying but to totally abandon all follow ups with your team just sucks. I would have loved to have seen Zaeed badly wounded, holding off a swarm of husks so some marines could escape but he sees them die anyway. At the last second as the husks leap towards him he says something appropriately bad-assed and sets of an inferno grenade in his hand, taking all of the husks out.
 
Gonna bone space racist in my ME1 replay, but unsure of who to hit in ME2. Tempted to go after Jack again, but Miranda is a tempting option. Space sex is a difficult choice.
 
He has to die to make his species evolves.

Geth die anyway. Might as well have a bro until the end of the game. Only Garrus is more of a bro than Legion.
Also, I was very pissed off thay Kelly didn't return to the Normandy. And she dyed her hair blond on top of it, wtf. DAT LAPDANCE
 
Gonna be weird to see how they respond to this. If they have the guts to publicly apologise like they did for Deception, or deflect criticism in favour of 'artistic integrity' or some such crap. And, of course, if they actually take effort to rebuild or extend the ending.

The response and watching it evolve almost makes up for the shitty ending.
 
Mordin is avoidable I think. You need to help the counselor sabotage the plans, I think.

It is either lose Wrex or Mordin and I love both but at least Mordin dies doing what he thinks is right. Or you can just shoot Wrex in the back (in ME1). Plus Wrex's bro is a dick. Glad he got eaten.
 
I was surprised the recurring theme of the created turning on their creators wasn't the climax. It repeats often I'd think it would culminate in Shepard and TIM, but its incidental to the larger event of stopping the Reapers.
 
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