Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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I hope six months from now "so much speculation" is some big meme and when someone on my Facebook says it...I can think to myself. I was there when it all began...
 
I have to say, the dark energy ending doesn't make sense either, at least my understanding of it.

Reapers leave the relays to guide civilization, sure. But it is the very use of the relays, and how they provide massive leaps to tech that cause the dark energy build ups or whatever to become too high after 50,000 years.

What is the counter? Too unpredictable how they will develop without them, making it more difficult for the Reapers? It seems like they would never be Or the Reapers might jump back too early, when they aren't ready for harvesting?

This might make sense if the idea was something like- we give you 50,000 years to give it a shot, and if you fail we fuck you up. But they will fuck you up regardless of what you do.

Or do I just misunderstand that plot point based on my limited information?

I prefer asshole reapers who just like soylent green, or need advanced organics for their own reproductive purposes or whatever.

The ending we got- we kill you so we don't kill you. I took that as more of a great, but lesser evil to overcome the overwhelming evil of complete organic destruction.

But that shit certainly doesn't jive with the indoctrination and the mutilation of the organic species they undertake.
 
Perhaps because they need advanced organic civilization to reproduce?Reapers are the amalgamation of billions of organics in a synthetic shell.They're not fully synthetic or fully organic.

Aside from it bothering me that they never explain why they need organics to reproduce or how they use them, isn't that still a synthetic form of life, isn't it? I mean they're synthetic enough that a beam targeted at destroying all forms synthetic life obliterates them but not synthetic enough that they don't follow the same evolutionary path?

And it still doesn't make sense as to why they would harvest species for the sake of preserving them. I mean they go to war and take some losses every 50k years. Eventually some of those "preserved" species as reapers will entirely be wiped out and become extinct right?

Unless each reaper is an amalgamation of ALL the life they've harvested, but that really doesn't make sense since in ME2 they only use a single species for making the reaper baby.
 
Part of me wonder why they cut

- Liara and Garrus are running behind sheppard in the run for the conduit. Garrus falls over and Liara tries to pick him up. As he gets up, the two run and are hit by a laser as sheppard watches on without hope. In the final version (which is shown beside the deleted scenes video.) the body of your team mates are on the floor dead instead.

This out.

Would have proven a more definitive ending to your companions on Earth. Instead, we see them on the Normandy at the jungle world cutscene.

The whole thing is a giant clusterfuck of SPECULATION.
 
The battle itself and the War Asset gameplay element was the most disappointing part of the game for me. I went around building all these alliances, collecting all these races and War Assets, thinking they'll play into the final battle with their own unique cutscene and effect on the endgame itself.

I thought I'd see Geth drop down from the sky to support Marines under fire.

I thought I'd see the Quarian Liveships all fire their massive Thanix cannons against a Reaper, destroying it.

I thought I'd see the Rachni queen and her children rain down from the sky, pouncing on Reaper ground forces.

I thought that Volous bombing fleet or Cereberus fighters would swoop in and do bombing runs in support of Hammer units.

I thought I'd see my squadmates, old and new, leading charges against Reaper forces, or coming at the 11th hour to pull my ass out of the fire.

I thought I'd see a lot of things come out of my allies and I thought everything I did would give Hammer a much better chance to succeed. Instead, they get slaughtered completely regardless of what I do. What was the point of getting the Rachni or Geth involved if they don't show up at all in the final battle? Why was it that the only Hammer units I had any sort of contact with during gameplay were all Marines? Was it too much to ask for Rachni or Krogran charge? Was it too much to ask for that platoon of Geth Prime to back me up? I guess it was.

Because I saw none of it.
 
Gonna be weird to see how they respond to this. If they have the guts to publicly apologise like they did for Deception, or deflect criticism in favour of 'artistic integrity' or some such crap. And, of course, if they actually take effort to rebuild or extend the ending.

The response and watching it evolve almost makes up for the shitty ending.

I suppose I'm getting some perverse pleasure out of watching this unfold, even though I'm actually okay with the ending as it stands.

That said, it's a shame that this is overshadowing the achievement of what is otherwise the strongest installment in the trilogy.
 
Gonna be weird to see how they respond to this. If they have the guts to publicly apologise like they did for Deception, or deflect criticism in favour of 'artistic integrity' or some such crap. And, of course, if they actually take effort to rebuild or extend the ending.

The response and watching it evolve almost makes up for the shitty ending.
If they expand on it, I doubt they could release it for free. Wouldn't that be grounds for a class action lawsuit from fans? Maybe I'm just talking out of my ass, I don't know.
 
Mordin is avoidable I think. You need to help the counselor sabotage the plans, I think.
This will only work 100% with Wreav, if you try to pull that shit on Wrex he finds out and confronts you with a shotgun to the head on the Citadel
 
@BigJiantRobut:

To summarize (sorry if it's too long):

[Images from the Final Hours of Mass Effect 3:]

24532595.jpg

33611897.jpg


Good job Walters and co *groan*.

Mass Effect 3 Final hours interesting quotes


Mac Walters on the Star Child/Reapers
"Originally, with the catalyst, the star child at the end of the game, I had written that much more in the guise of a investigative style conversation, where there is something he tells you but then, you get to ask a bunch of questions and you get your questions answered. But then me and Casey talked and decided, lets keep the conversation "High level". Give you the details that you need to know, but don't get into the stuff that you don't need to know. Like "How long have they been reaping?" You don't need to know the answers to the mass effect universe. So we intentionally left those out"

Casey on after Mass Effect 3
"Whatever we do would likely happen before or during the events of Mass Effect 3, not after"

On delaying the game
In march 2011, he also faced a roomful of Mass Effect developers who expressed concern about hitting the promised holiday release date... New release date set for March 2012. After much deliberation, the CAT mission (or rather, the Prothean mission) had to be removed from the set of tasks. The missions would later be completed as post-release content"

Casey on the End Boss
We had the final fight with the Illusive man in the game, but it just felt very Video Gamey. It didnt fit in with the themes. And really, is there a point of the end boss if only for the sake of an end boss?

On Tali's Face
We eventually decided that she gives you a memento of her pictures, but the team was throwing around a lot of pictures and designs until we decided on something and said "Yup, that's her".

On Deciding the End of the Game
The illusive man boss fight had been scrapped... but there was still much debate. On night walters scribbled down some thought on various ways the game could end with the line "Lots of speculation for Everyone!" at the bottom of the page.

And even in November the gameplay team was still experimenting with an endgame sequence where players would suddenly lose control of Shepard's movement and fall under full reaper control. (This sequence was dropped because the gaemplay mechanic proved too troublesome to implement alongside dialogue choices).

Deleted Scenes Videos:
- Liara and Garrus are running behind sheppard in the run for the conduit. Garrus falls over and Liara tries to pick him up. As he gets up, the two run and are hit by a laser as sheppard watches on without hope. In the final version (which is shown beside the deleted scenes video.) the body of your team mates are on the floor dead instead.

Pictures included in the link: http://social.bioware.com/forum/Mas...ac-Walters-draft-of-the-Ending-9999272-1.html


Mass Effect 3 deleted scene where your squadmates die .

http://aws.gameslice.com/deleted/dscene1_a.mp4

thats....depressing.

Here it is, along with a series of other images gathered from this thread.

https://minus.com/mbxm0TCIq#1g



Not sure if this had been posted, made me laugh though, saw on Reddit.

"I discovered a way to unlock new endings in ME3!"
7FTOX.jpg

Someone edited Casey Hudson's wikipedia page:

Hudson started his career as a Technical Artist, developing art solutions for video games at Bioware, on many games, including Baldur's Gate 2, Neverwinter Nights and Star Wars: Knights Of The Old Republic. He became game director on Knights of the Old Republic and Jade Empire. His most recent psuedo-finished product, Mass Effect 3, had over 70 perfect 10/10 review scores - while the rest of the reviewers actually completed the game. His crowning achievement at Bioware was the utter destruction of the popular Mass Effect franchise. He is now viewed as a liar and a money-grabber by the rest of the gaming community. Promising not to make the Mass Effect trilogy end like A, B, C instead he took it upon himself to make it end like R, G, B."

After almost 7 years at Bioware, Casey and his team started working on an all-new IP : Mass Effect. On GameInformer[1], he stated that after doing some licensed projects, his employer should make some brand new content for its fans. He then became the executive producer on the franchise, which became very successful. However, he decided to use space magic in the final installment in order to appeal to the wizards and witches.

http://en.wikipedia.org/wiki/Casey_Hudson#Career


Looks like someone is having fun.

Yqxf0.jpg


Man, those image just keep on giving.

1331849716659.jpg

True inspiration for Mass Effect 3 ending revealed!

Song name: Starchild
Artist: Wintersun
Upload date: July 6, 2011
Background image: Winter Space
Color filters slowly shift between green, blue and red throughout the song.
 
Just finished it today and I don't really see what all the fuss is about the story being bad. Yeah, the kid stuff was incredibly dumb, but it was only a small thing. I felt like it hit all the right beats along the way; the quarian vs geth decision was the hardest I've ever made in a game (I chose the quarians and felt very bad afterwards). As for the ending, what were people really expecting? Its a pretty tough job to give someone plausible motivation for wiping out the galaxy every 50k years, and at least they managed to come up with something that sort of makes sense. Plus they had the balls to kill Shepard which I wasn't expecting.

I certainly think its a much better and more cohesive story than 2. I personally think 2 is a mediocre to bad game, but the story and fiction in this third game (along with much better combat) pulled me through and really changed my opinion of the series.


Several members who just completed the game (either now or yesterday - myself included) felt the same way.
Unfortunately, once you start to think about it a little more - the lack of choice consequences, why joker and all your crew are on the normandy flying away from earth, considering all the backstory established in the two previous games, the purpose of the reapers, etc - you will realize where the hate comes from.

Enjoy your happiness, because it won't last :(
 
The battle itself and the War Asset gameplay element was the most disappointing part of the game for me. I went around building all these alliances, collecting all these races and War Assets, thinking they'll play into the final battle with their own unique cutscene and effect on the endgame itself.

I thought I'd see Geth drop down from the sky to support Marines under fire.

I thought I'd see the Quarian Liveships all fire their massive Thanix cannons against a Reaper, destroying it.

I thought I'd see the Rachni queen and her children rain down from the sky, pouncing on Reaper ground forces.

I thought that Volous bombing fleet or Cereberus fighters would swoop in and do bombing runs in support of Hammer units.

I thought I'd see my squadmates, old and new, leading charges against Reaper forces, or coming at the 11th hour to pull my ass out of the fire.

I thought I'd see a lot of things come out of my allies and I thought everything I did would give Hammer a much better chance to succeed. Instead, they get slaughtered completely regardless of what I do. What was the point of getting the Rachni or Geth involved if they don't show up at all in the final battle? Why was it that the only Hammer units I had any sort of contact with during gameplay were all Marines? Was it too much to ask for Rachni or Krogran charge? Was it too much to ask for that platoon of Geth Prime to back me up? I guess it was.

Because I saw none of it.
Couldn't have said it better myself.
 
Reposting for new page because this thread moves too fast.

True inspiration for Mass Effect 3 ending revealed!

Song name: Starchild
Artist: Wintersun
Upload date: July 6, 2011
Background image: Winter Space
Color filters slowly shift between green, blue and red throughout the song.

Oh. My. God.

At this point I think I'm almost okay with the shitshow of an ending, I think the delicious drama and rage from the community and the incompetence from Bioware is actually making up for it.
 
Part of me wonder why they cut

This out.

Would have proven a more definitive ending to your companions on Earth. Instead, we see them on the Normandy at the jungle world cutscene.

The whole thing is a giant clusterfuck of SPECULATION.
You can still see them dead on the ground if your EMS is low; the sequence in the planet doesn't show them getting out.
 
The battle itself and the War Asset gameplay element was the most disappointing part of the game for me. I went around building all these alliances, collecting all these races and War Assets, thinking they'll play into the final battle with their own unique cutscene and effect on the endgame itself.

I thought I'd see Geth drop down from the sky to support Marines under fire.

I thought I'd see the Quarian Liveships all fire their massive Thanix cannons against a Reaper, destroying it.

I thought I'd see the Rachni queen and her children rain down from the sky, pouncing on Reaper ground forces.

I thought that Volous bombing fleet or Cereberus fighters would swoop in and do bombing runs in support of Hammer units.

I thought I'd see my squadmates, old and new, leading charges against Reaper forces, or coming at the 11th hour to pull my ass out of the fire.

I thought I'd see a lot of things come out of my allies and I thought everything I did would give Hammer a much better chance to succeed. Instead, they get slaughtered completely regardless of what I do. What was the point of getting the Rachni or Geth involved if they don't show up at all in the final battle? Why was it that the only Hammer units I had any sort of contact with during gameplay were all Marines? Was it too much to ask for Rachni or Krogran charge? Was it too much to ask for that platoon of Geth Prime to back me up? I guess it was.

Because I saw none of it.

True. No matter what Bioware did, the ending sequence was going to be missed potential. So much was kicked up with only a small fraction of landing space available.
 
Gonna be weird to see how they respond to this. If they have the guts to publicly apologise like they did for Deception, or deflect criticism in favour of 'artistic integrity' or some such crap. And, of course, if they actually take effort to rebuild or extend the ending.

The response and watching it evolve almost makes up for the shitty ending.

I think this will all come down to the calculation I've been saying that they're making right now. Whether it's cost-effective and feasible to create a new DLC ending.

If it's possible, they'll apologize and announce the DLC.

If it's not, they'll go for artistic defense.
 
Yea, the Reapers get another Rachni queen so what you did in 1 is meaningless.
If you go this route, the Rachni queen will not stay loyal to you and it negatively affects your war assets though. The only way to have the rachni and grunt's team add up on your war assets is to keep the original alive in ME1.

Of course, the importance of that is undermined by this retarded ending :P
 
I don't know much about it, it was mentioned in this thread (difficult to find), but here is a brief explanation of it: http://www.oxm.co.uk/39736/revealed-the-mass-effect-3-ending-bioware-canned-before-release/

It was from the original (me1) writer who left to work on the old republic. Explains the human reaper, Haestrom sun, etc. Instead, the ending and explanation we ended up with makes me2's story irrelevant.

Huh, that was my original guess for everything while I playing ME2; I guess I got it wrong in that I thought organic life in numbers somehow accelerated the dark energy, but still, pretty close.
 
I think this will all come down to the calculation I've been saying that they're making right now. Whether it's cost-effective and feasible to create a new DLC ending.

If it's possible, they'll apologize and announce the DLC.

If it's not, they'll go for artistic defense.

It's like a political TV drama.

Chances are that they'll try as much as possible to assuage the fans for as little money as possible.
 
The battle itself and the War Asset gameplay element was the most disappointing part of the game for me. I went around building all these alliances, collecting all these races and War Assets, thinking they'll play into the final battle with their own unique cutscene and effect on the endgame itself.

I thought I'd see Geth drop down from the sky to support Marines under fire.

I thought I'd see the Quarian Liveships all fire their massive Thanix cannons against a Reaper, destroying it.

I thought I'd see the Rachni queen and her children rain down from the sky, pouncing on Reaper ground forces.

I thought that Volous bombing fleet or Cereberus fighters would swoop in and do bombing runs in support of Hammer units.

I thought I'd see my squadmates, old and new, leading charges against Reaper forces, or coming at the 11th hour to pull my ass out of the fire.

I thought I'd see a lot of things come out of my allies and I thought everything I did would give Hammer a much better chance to succeed. Instead, they get slaughtered completely regardless of what I do. What was the point of getting the Rachni or Geth involved if they don't show up at all in the final battle? Why was it that the only Hammer units I had any sort of contact with during gameplay were all Marines? Was it too much to ask for Rachni or Krogran charge? Was it too much to ask for that platoon of Geth Prime to back me up? I guess it was.

Because I saw none of it.

It's ridicolous, because the message you get when at 100% military readiness implies that your armies are doing really well against the Reapers, pretty much winning. And then on Earth, the majority of the galaxy's military forces if you've done things right fucks up against hordes of husks and cannibals.
 
The Tali photograph is probably one of the lamest things I've ever seen.

I laughed out loud when I saw it was just a photograph in the game. I had been spoiled on the stock photo thing and thought people meant they had simply used some random one as a likeness for her face. I didn't think it would be LITERALLY a picture in a frame that you get. One of the biggest mysteries in the series and that's the best they could do?

Also I think it's clear that the ending was rushed in some sense. You could tell that from your final "talks" with some of your people - they just appear as a hologram projection and you talk to them for a few seconds. Resource-wise it's much quicker and easier to do something like that then have more meaningful final interactions with them.
 
It might be time to do a new rage comic.

Mass Effect: Speculation

Do rage comics of every major story in Mass Effect 3 and end all the arcs the way Mass Effect 3's main story arc ended.
 
It's like a political TV drama.

Chances are that they'll try as much as possible to assuage the fans for as little money as possible.

They could just do what most people who finish the game seem to want--cut the starchild, add a montage at the end of your squadmates. It'd be the most cost effective solution.
 
So is the deal that if Bioware makes another ending, they'll donate all of this money to child's play?

So what happens if BioWare refuses? Does the money still get donated?
 
I have no issue with them invoking artistic integrity to "hold the line" against an ending retcon.

However, as I've said before, the finale of a mult-million dollar space opera that has millions of rabid, passionate fans with somewhat high expectations is probably NOT the best time to suddenly go "post-modern ambiguity" with your narrative conclusion.
 
Yea, the Reapers get another Rachni queen so what you did in 1 is meaningless.

I felt like the third game never listen to you. Geth / Quarian conflict ? Whatever you do they go to war. Rachni ? They appear anyway. Geneophage cure ? It appears even if you destroyed it
 
It might be time to do a new rage comic.

Mass Effect: Speculation

Do rage comics of every major story in Mass Effect 3 and end all the arcs the way Mass Effect 3's main story arc ended.

Please bring up the way Kai Leng really fucks up every single task he has in the game.
 
I think the Human Reaper is just their form of reproduction. Obviously that came about after the writing was changed, though, so it is quite possible there was no human reaper with the dark energy stuff.
 
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