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Dota 2 Beta Thread: [Brewmaster]

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Some heros are just really good at lower level play in dota. Ursa is one of them because he wins every stand up fight.I recommend Plaing ursa yourself and watching people react to you.
 
Slardar. Great speed, great stun, and an absurdly powerful anti-armor and anti-invis skill for his ultimate. Add in being able to bash people through magic immunity, and you've got a guy who can do a lot of jobs (ganking, fighting, initiating, carrying and killing carries, etc).
 
So did the patch ruin the graphics for anyone else? Now random characters are all pink and some spell effects are just pink boxes.

GTX 460.
 
I can kind of see where he's coming from. While DOTA2's pathing is not as different from its predecessor's as is, say, LoL's, it is noticeably smoother, even if it's a very slight improvement. I can't say if this by itself is enough to have such an impact on the meta, especially since certain heroes don't exist in the pool yet.

It is a bit like comparing BW controls to SC2 controls. The algorithms are much improved, and blobs of units move more intuitively (such as automated worker distribution over crystals). Of course, this means players can put less effort into micromanagement for the same results, and this would affect how games play out. Add to that all the UI improvements and you have a game that generally requires less strict execution.

But I also detect some contemptuousness in the way he talked about DOTA2 and it may be coloring his perception.
 
But I also detect some contemptuousness in the way he talked about DOTA2 and it may be coloring his perception.

Of course he was contemptuous. If you've been around any competitive gaming scene for long enough for a sequel to be spawned you understand how harshly high end players react to it. They really, really, really don't like change. It happened with Counterstrike, it happened with Starcraft, it's happened in every competitive game that ever experienced sweeping changes due to patch updates or expansion packs. Top players don't like it when you change their game.

Dota 2 is going to have to leave DotA parity behind at some point and flesh out its own balance and mechanics given the new engine. The kind of stuff he is complaining about can be accounted for and corrected with balance changes to pushing heroes. The idea that "every move you make in Dota 1 is uber-calculated and of paramount importance" sounds like an elitist tooting his own horn for playing what he perceives to be the more skillful game (see every CS 1.6 player ever). That kind of stuff sounds like subjectivity to me.
 
Good times when your LIfe Stealer farms most of the match and rarely has a presense in team fights, ursa goes and tries to solo everyone, and only 3 people stay together like a team.
 
Your fault for starting the Sniper trend

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Of course he was contemptuous. If you've been around any competitive gaming scene for long enough for a sequel to be spawned you understand how harshly high end players react to it. They really, really, really don't like change. It happened with Counterstrike, it happened with Starcraft, it's happened in every competitive game that ever experienced sweeping changes due to patch updates or expansion packs. Top players don't like it when you change their game.

Dota 2 is going to have to leave DotA parity behind at some point and flesh out its own balance and mechanics given the new engine. The kind of stuff he is complaining about can be accounted for and corrected with balance changes to pushing heroes. The idea that "every move you make in Dota 1 is uber-calculated and of paramount importance" sounds like an elitist tooting his own horn for playing what he perceives to be the more skillful game (see every CS 1.6 player ever). That kind of stuff sounds like subjectivity to me.

Add to this the fact that he basically said no team is good enough for him to play on except Navi.
 
I just got in and asked in Community thread but I guess I should've done it here instead. As a guy coming from LoL (haven't played a lot) any advice on how to approach this one? Any general differences?

Also any "easy" to play heroes for a newb? And lastly how is community towards the new players?
 
I just got in and asked in Community thread but I guess I should've done it here instead. As a guy coming from LoL (haven't played a lot) any advice on how to approach this one? Any general differences?

Also any "easy" to play heroes for a newb? And lastly how is community towards the new players?

The OP answers questions for the most part about the differences compared to LoL. I made a list of the "Beginner" heroes the other day that most people seemed to agree with (I edited it some):


I'll go through briefly and make a list of who you should try in the beginning-ish phase of learning:

Tiny
Omniknight
Sand King
Slardar
Tidehunter
Spirit Breaker
Vengeful Spirit
Bloodseeker
Crystal Maiden
Windrunner
Zeus
Lina
Shadow Shaman
Lich
Lion
Witch Doctor
Necrolyte
Warlock
Death Prophet
Dazzle
Dark Seer (a little more advanced as far as initiators go, but make sure you understand how to use his spells together)
Bane

When you eventually understand the basics and think you can play a carry, I suggest starting with Skeleton King.

The community can generally be pretty hostile toward new players. This is due in part to the fact that Dota is a much less forgiving game in itself than LoL (you can read more on that in the differences). I suggest playing with bots with some friends or GAFfers that know the game pretty well, and they can walk you through the basics before you're ready to jump into matchmaking. Make sure to get a good range of heroes under your belt that you can play.

I'm not sure if this is really touched on, but from the very little I played LoL, I notice that most of it's Champions are kind of "Everyone can do everything", and that is NOT the case in Dota 2. Part of the game is picking a balanced team, not just instalocking your favorite hero. Playing some practice games can help you get a feel for what heroes do what roles. On top of that, on the hero select screen, it tells you a role for that hero (although some of them have more than one way to be played, but the hero select screen does not reflect this). For instance, Puck is labeled as "Ganker" in Dota 2, but it can be both a Ganker and Initiator really.
 
Would not recommend playing against bots. I played with a couple people who never touched a MOBA game and we had a blast messing around and helping them learn. Just make sure to play with friends and you are good to go.
 
Would not recommend playing against bots. I played with a couple people who never touched a MOBA game and we had a blast messing around and helping them learn. Just make sure to play with friends and you are good to go.

Finding 9 friends who want to help a new guy all at the same time is hard though. This is why I reccomend playing against the bots with at least one experienced friend. At the very least, it helps you learn the basics (and differences from LoL), such as runes, the fog of war system, last hitting, denying, things of that nature.
 
For anyone that uses a courier script that uses Speed Boost you'll need to go into your cfg and change dota_ability_execute 4 to 5.
 
Finding 9 friends who want to help a new guy all at the same time is hard though. This is why I reccomend playing against the bots with at least one experienced friend. At the very least, it helps you learn the basics (and differences from LoL), such as runes, the fog of war system, last hitting, denying, things of that nature.

Talking about just a friend on your team.

You'll be playing support anyways, so last hitting is the least of your worries at the beginning.

Got to also learn when you're making mistakes, and people wont let you get away with that.
 
So for those that played Dota 1, what are you thoughts about this guys comment on push strats being most viable due to the dota 2 engine and not the current meta game?

http://www.joindota.com/en/news/2703-kuroky-push-strat-is-not-the-meta-game

From what he said, it sounds like better pathing and animation is his reason/issue?

He's #saltyasfuck, I think it's pretty easy to see in the interview.
Hard to have any respect left for him with comments about no team being at his skill level, it's Dota after all...

And, no. It's not the same as Counter-Strike to Counter-Strike: Source.
Unless he does what Alex Garfield (of EG) did; provides data and puts forth a convincing argument that it actually has a significant impact on the amount of skill needed to play the game I'm not very inclined to believe him.
 
Got a good laugh at him expecting to just walk into a team like Na'vi, not sure why someone would want a player who would rather sit out than be active and try and show his ability.
 
He's #saltyasfuck, I think it's pretty easy to see in the interview.
Hard to have any respect left for him with comments about no team being at his skill level, it's Dota after all...

And, no. It's not the same as Counter-Strike to Counter-Strike: Source.
Unless he does what Alex Garfield (of EG) did; provides data and puts forth a convincing argument that it actually has a significant impact on the amount of skill needed to play the game I'm not very inclined to believe him.
Pretty much. I think this guy just needs to grow up. Be it through failure in dota 2 then ._.

It does sound a lot like the SC -> SC2 arguments to me, people claiming multiple building selection ruins the skill in the game? Really. It's an improvement in the way the game is/can be played in my eyes, yes it will have an impact in the competitive way of playing, but it's a necessary improvement thinking of the future of the game. You can't hold on to outdated game mechanics when there's a new, better solution available, no matter how many purists claim you should. Competitive players will find other things to improve on.
 
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