Was he supposed to be Hispanic? Couldn't really figure that part out.
Loco, Lola, Esteban, abuela? I would assume so.
Was he supposed to be Hispanic? Couldn't really figure that part out.
Here's the post from this thread from earlier in the morning.
http://www.neogaf.com/forum/showpost.php?p=36170440&postcount=18461
What I still don't understand is why didn't they just keep it simple instead of introducing the god-child?
Just imagine after Hackett started saying that it wasn't working, Shepard stood up, played with the console some more, and then badabing, badaboom the crucible works, they fire on the reapers, Harbinger is destroyed and the other reapers begin to retreat. Scenes of forces on the ground celebrating, the various fleets onboard start going crazy, Hackett says some inspirational shit, orders the fleets to chase after the reaper retreats, thanks Shepard for his work, says they're gonna win this thing, the the Normandy picks up Shepard, the crew greets him, everyone is celebrating, Shepard gives a little speech, reminisces on all thats lost, but talks about the future they've gained, everyone is happy, emotional moments, maybe a little something something from the love interest, a couple last words from Shepard along the lines of "we did it", credits roll.
Who has a problem with that, honestly?
Sure, doesn't account for individual choices, maybe some want more closure, maybe more backstory of reapers, but still, that has to be better than mother fucking star child. Like why couldn't they have just done something like that? Anything besides introducing something completely unknown.
Likely? That shit exploded into Volus-sized nuggets. She's dead. The Elcor are dead. The Volus are dead.
Everybody died.
Lots of speculation for everyone!So if this is the end of Shepard's story, what is the relevance of the secret ending clip? What is the point?
What I still don't understand is why didn't they just keep it simple instead of introducing the god-child?
Just imagine after Hackett started saying that it wasn't working, Shepard stood up, played with the console some more, and then badabing, badaboom the crucible works, they fire on the reapers, Harbinger is destroyed and the other reapers begin to retreat. Scenes of forces on the ground celebrating, the various fleets onboard start going crazy, Hackett says some inspirational shit, orders the fleets to chase after the reaper retreats, thanks Shepard for his work, says they're gonna win this thing, the the Normandy picks up Shepard, the crew greets him, everyone is celebrating, Shepard gives a little speech, reminisces on all thats lost, but talks about the future they've gained, everyone is happy, emotional moments, maybe a little something something from the love interest, a couple last words from Shepard along the lines of "we did it", credits roll.
Who has a problem with that, honestly?
Sure, doesn't account for individual choices, maybe some want more closure, maybe more backstory of reapers, but still, that has to be better than mother fucking star child. Like why couldn't they have just done something like that? Anything besides introducing something completely unknown.
ea is trying to keep the sheep by using websites that are on their payroll now,to protect their half-assed product from their fans........
"The developer posted on Facebook today to say it is "collecting and considering" fan feedback about the controversial ending. BioWare did not mention whether it will be going to the FTC to complain about its fans. "
http://..........u.com/5894485/bioware-says-it-hasnt-ruled-out-changing-mass-effect-3s-ending
What I still don't understand is why didn't they just keep it simple instead of introducing the god-child?
Just imagine after Hackett started saying that it wasn't working, Shepard stood up, played with the console some more, and then badabing, badaboom the crucible works, they fire on the reapers, Harbinger is destroyed and the other reapers begin to retreat. Scenes of forces on the ground celebrating, the various fleets onboard start going crazy, Hackett says some inspirational shit, orders the fleets to chase after the reaper retreats, thanks Shepard for his work, says they're gonna win this thing, the the Normandy picks up Shepard, the crew greets him, everyone is celebrating, Shepard gives a little speech, reminisces on all thats lost, but talks about the future they've gained, everyone is happy, emotional moments, maybe a little something something from the love interest, a couple last words from Shepard along the lines of "we did it", credits roll.
Who has a problem with that, honestly?
Sure, doesn't account for individual choices, maybe some want more closure, maybe more backstory of reapers, but still, that has to be better than mother fucking star child. Like why couldn't they have just done something like that? Anything besides introducing something completely unknown.
BREAK THE LINE
Is he really?You're doing it wrong.
You need to keep this conversation high level. You don't need answers.These were some of the questions I wanted answered at the end. Questions that I thought were going to be answered.
The reasons you list are exactly why it doesn't have to end in Shepard's death. She cured the genophage, united the Krogan and Turian, united the Geth and Quarian, defeated numbers of Reapers including Soverign, united the entire galaxy, survived the suicide mission through the Omega 4 relay, defeated Ceberus, was killed and then brought back to life. Shepard had done everything. Shepard was perfect and could get through anything. Shepard could live, and in my game he did, but war with the reapers was not something too big he could not get through.There had to be a great personal cost to our hero. A conflict of this magnitude demanded some pretty serious sacrifice in the resolution. She was put through the wringer making all these decisions in getting the turians and salarians to work together, in curing the genophage and all that. I would think its almost cruel to have Shepard live and have to go pick up the pieces of this war. She's earned her place in history, sacrificed and made decisions no one person should have to. Time to rest, my sweet.
http://social.bioware.com/forum/1/topic/355/index/10022779/1All I'm getting from this is "why can't I have a happy ending"
6. Shephard is not a tragic hero. A common debate I see is between people who think there should be a happy ending and people who think such an ending would be out of place or impossible, sometimes refering to Shephard as "tragic". The simple fact is, Shephard has no tragic flaw nor does he make a tragic mistake; had such a tragic characteristic existed, it could be a foregone conclusion he would die. Overcoming the Reapers may be an impossible task, but the impossible is routinely overcome in the Mass Effect trilogy and other epics. As is, there is nothing in the story that would railroad Shephard towards an inevitable demise, the difficulty of his task makes his death likely, but there's nothing that should remove the possibility of a happy ending. This may be why many people want a "happy" or "brighter" ending, there's no setup nor payoff to Shephard's death and without those it may feel cheap; storytelling is all about setup and payoff.
For an example of a good tragic hero, look no further than Mordin Solus. His tragic mistake was the modification of the genophage. When a desperate need for krogan intervention arose and the genophage was the reason they refused, Mordin fulfilled his tragic role by sacrificing and redeeming himself. There's a big setup for the genophage throughout the series and Mordin's involvement is setup in the second game as a huge internal conflict for him. In three, this all pays off beautifully with either his redemption or brutal murder at Shephard's hands before he can succeed. This is proper execution for a tragic character. From what I've seen, this is one of the most beloved and well-received storylines in the game; compare that to the ending's reception.
The reasons you list are exactly why it doesn't have to end in Shepard's death. She cured the genophage, united the Krogan and Turian, united the Geth and Quarian, defeated numbers of Reapers including Soverign, united the entire galaxy, survived the suicide mission through the Omega 4 relay, defeated Ceberus, was killed and then brought back to life. Shepard had done everything. Shepard was perfect and could get through anything. Shepard could live, and in my game he did, but war with the reapers was not something too big he could not get through.
There is no reason there couldn't be a happy ending.
The thing I don't get is you get taken out by the redlaserbeamofdeath even though just a little while earlier I spent the end of a mission dodging the same thing in an area that was even smaller than the path up to the elevator.
Yes yes one was a destroyer and one was Harbinger, I still don't get why he just flew away after he melted my face though.
The thing I don't get is you get taken out by the redlaserbeamofdeath even though just a little while earlier I spent the end of a mission dodging the same thing in an area that was even smaller than the path up to the elevator.
Yes yes one was a destroyer and one was Harbinger, I still don't get why he just flew away after he melted my face though.
All I'm getting from this is "why can't I have a happy ending"
It should have vaporized you the same as everyone else hit by it. That I was willing to accept, for drama's sake.The thing I don't get is you get taken out by the redlaserbeamofdeath even though just a little while earlier I spent the end of a mission dodging the same thing in an area that was even smaller than the path up to the elevator.
Yes yes one was a destroyer and one was Harbinger, I still don't get why he just flew away after he melted my face though.
What I still don't understand is why didn't they just keep it simple instead of introducing the god-child?
Just imagine after Hackett started saying that it wasn't working, Shepard stood up, played with the console some more, and then badabing, badaboom the crucible works, they fire on the reapers, Harbinger is destroyed and the other reapers begin to retreat. Scenes of forces on the ground celebrating, the various fleets onboard start going crazy, Hackett says some inspirational shit, orders the fleets to chase after the reaper retreats, thanks Shepard for his work, says they're gonna win this thing, the the Normandy picks up Shepard, the crew greets him, everyone is celebrating, Shepard gives a little speech, reminisces on all thats lost, but talks about the future they've gained, everyone is happy, emotional moments, maybe a little something something from the love interest, a couple last words from Shepard along the lines of "we did it", credits roll.
Who has a problem with that, honestly?
Sure, doesn't account for individual choices, maybe some want more closure, maybe more backstory of reapers, but still, that has to be better than mother fucking star child. Like why couldn't they have just done something like that? Anything besides introducing something completely unknown.
Well, Vega is the guy who first notices the signs of indoctrination aboard the Normandy.
I've been working on loading conversation data (to dump conditionals and such for plot flags research), and came across some data called 'StageDirections' in the conversation structure. I did a quick dump of this because it's interesting (and you may find it interesting too!).
http://mod.gib.me/masseffect3/testdump.txt
I'm not certain if I've dumped the entire set available or not yet, I'll look into that later.
(posting this here because it contains spoilers, I haven't beaten the game so I'm not actively reading this thread)
1: We see a child, maybe they look a little bit asari, a little bit human. They are looking at the stars on a planet some 10,000 years after the events of the game.
2: There is an older male here as well, the child looks to the "grandfather" and asks...
I enjoyed Vega vs. Javik - so good.
Vega vs. Garrus was also fantastic.
http://www.youtube.com/watch?v=hxDivMHb0EE
2:10 into the video
This guy isn't a good as Mordin but is still fantastic. Bioware did do a really great job with the first 39 hours and 55 minutes of this game.
http://social.bioware.com/forum/1/topic/355/index/10022779/1
Someone else's words, my thoughts. No reason there couldn't have had a happy ending.
Remind me what was Javik Vs. Vega?
Vega adds new stuff when he and Garrus start comparing epeen depending on what missions you brought Vega on IIRC.
There is no reason there couldn't be a happy ending.
Gibbed found something called "Stage Directions" in the conversation structure.
An except...
Gibbed found something called "Stage Directions" in the conversation structure.
An except...
Liara's children confirmed1: We see a child, maybe they look a little bit asari, a little bit human.
Looks a little bit asari, a little bit human. Seems like the Asari's reproduction/genes changed over those 10K years.
It confirms that the ending is the real deal and not some dream.
Really not into this new trend of killing off main characters in games lately as a supposed ending.
had a fantastic ending that actually made sense and went along with the themes of the game and didn't feel out of place at all, though I do wishRed Dead Redemptionwasn't so damn annoying to listen and look at.his son
Then there was theending which besides not being great was also wasn't really there anyway, and like ME3 regardless of how you played you were stuck with some buttons to press and a little lame movie clip.Deus Ex: Human Revolution
And not to forgetbut then that game was all over the place to begin with before you got to the ending.LA Noire
All it ends up being is lazy writing when you kill the character off at the end that you have followed for countless hours to be stuck with an end game situation "just because" out of no where.
lol yeah, this is interesting4: IM uses a bit of control mojo on Shepard.. jerking Shepard's arm towards Anderson.What the hell. They can't even explain it beyond control mojo? :lol
Happy endings aren't artistic bro
Happy endings aren't artistic bro
Gibbed found something called "Stage Directions" in the conversation structure.
An except...
Really not into this new trend of killing off main characters in games lately as a supposed ending.
had a fantastic ending that actually made sense and went along with the themes of the game and didn't feel out of place at all, though I do wishRed Dead Redemptionwasn't so damn annoying to listen and look at.his son
Then there was theending which besides not being great was also wasn't really there anyway, and like ME3 regardless of how you played you were stuck with some buttons to press and a little lame movie clip.Deus Ex: Human Revolution
And not to forgetbut then that game was all over the place to begin with before you got to the ending.LA Noire
All it ends up being is lazy writing when you kill the character off at the end that you have followed for countless hours to be stuck with an end game situation "just because" out of no where.
Of course. Only crazy people expected otherwise. I guess it solidifies some of the speculation for the outcome though, without actually solving anything, because that would be low level.
Mass effect wasn't artistic! It was about having a grand ol' adventure through the galaxy with your companions, goddamnit!
But you chased a little boy around in a dark forest in slow motions.
That's ART
But you chased a little boy around in a dark forest in slow motions.
That's ART