Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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What I still don't understand is why didn't they just keep it simple instead of introducing the god-child?

Just imagine after Hackett started saying that it wasn't working, Shepard stood up, played with the console some more, and then badabing, badaboom the crucible works, they fire on the reapers, Harbinger is destroyed and the other reapers begin to retreat. Scenes of forces on the ground celebrating, the various fleets onboard start going crazy, Hackett says some inspirational shit, orders the fleets to chase after the reaper retreats, thanks Shepard for his work, says they're gonna win this thing, the the Normandy picks up Shepard, the crew greets him, everyone is celebrating, Shepard gives a little speech, reminisces on all thats lost, but talks about the future they've gained, everyone is happy, emotional moments, maybe a little something something from the love interest, a couple last words from Shepard along the lines of "we did it", credits roll.

Who has a problem with that, honestly?
Sure, doesn't account for individual choices, maybe some want more closure, maybe more backstory of reapers, but still, that has to be better than mother fucking star child. Like why couldn't they have just done something like that? Anything besides introducing something completely unknown.

There had to be a great personal cost to our hero. A conflict of this magnitude demanded some pretty serious sacrifice in the resolution. She was put through the wringer making all these decisions in getting the turians and salarians to work together, in curing the genophage and all that. I would think its almost cruel to have Shepard live and have to go pick up the pieces of this war. She's earned her place in history, sacrificed and made decisions no one person should have to. Time to rest, my sweet.
 
What I still don't understand is why didn't they just keep it simple instead of introducing the god-child?

Just imagine after Hackett started saying that it wasn't working, Shepard stood up, played with the console some more, and then badabing, badaboom the crucible works, they fire on the reapers, Harbinger is destroyed and the other reapers begin to retreat. Scenes of forces on the ground celebrating, the various fleets onboard start going crazy, Hackett says some inspirational shit, orders the fleets to chase after the reaper retreats, thanks Shepard for his work, says they're gonna win this thing, the the Normandy picks up Shepard, the crew greets him, everyone is celebrating, Shepard gives a little speech, reminisces on all thats lost, but talks about the future they've gained, everyone is happy, emotional moments, maybe a little something something from the love interest, a couple last words from Shepard along the lines of "we did it", credits roll.

Who has a problem with that, honestly?
Sure, doesn't account for individual choices, maybe some want more closure, maybe more backstory of reapers, but still, that has to be better than mother fucking star child. Like why couldn't they have just done something like that? Anything besides introducing something completely unknown.

Needs more speculation.
 
ea is trying to keep the sheep by using websites that are on their payroll now,to protect their half-assed product from their fans........

"The developer posted on Facebook today to say it is "collecting and considering" fan feedback about the controversial ending. BioWare did not mention whether it will be going to the FTC to complain about its fans. "

http://..........u.com/5894485/bioware-says-it-hasnt-ruled-out-changing-mass-effect-3s-ending

So, basically they are going to make DLC Ending based on indoctrination, and say "We had that in plans all along.", but they wouldn't have it, if not for the fans who actually put more effort into ME3's story than they did.
 
What I still don't understand is why didn't they just keep it simple instead of introducing the god-child?

Just imagine after Hackett started saying that it wasn't working, Shepard stood up, played with the console some more, and then badabing, badaboom the crucible works, they fire on the reapers, Harbinger is destroyed and the other reapers begin to retreat. Scenes of forces on the ground celebrating, the various fleets onboard start going crazy, Hackett says some inspirational shit, orders the fleets to chase after the reaper retreats, thanks Shepard for his work, says they're gonna win this thing, the the Normandy picks up Shepard, the crew greets him, everyone is celebrating, Shepard gives a little speech, reminisces on all thats lost, but talks about the future they've gained, everyone is happy, emotional moments, maybe a little something something from the love interest, a couple last words from Shepard along the lines of "we did it", credits roll.

Who has a problem with that, honestly?
Sure, doesn't account for individual choices, maybe some want more closure, maybe more backstory of reapers, but still, that has to be better than mother fucking star child. Like why couldn't they have just done something like that? Anything besides introducing something completely unknown.

All I'm getting from this is "why can't I have a happy ending :("
 
There had to be a great personal cost to our hero. A conflict of this magnitude demanded some pretty serious sacrifice in the resolution. She was put through the wringer making all these decisions in getting the turians and salarians to work together, in curing the genophage and all that. I would think its almost cruel to have Shepard live and have to go pick up the pieces of this war. She's earned her place in history, sacrificed and made decisions no one person should have to. Time to rest, my sweet.
The reasons you list are exactly why it doesn't have to end in Shepard's death. She cured the genophage, united the Krogan and Turian, united the Geth and Quarian, defeated numbers of Reapers including Soverign, united the entire galaxy, survived the suicide mission through the Omega 4 relay, defeated Ceberus, was killed and then brought back to life. Shepard had done everything. Shepard was perfect and could get through anything. Shepard could live, and in my game he did, but war with the reapers was not something too big he could not get through.

There is no reason there couldn't be a happy ending.
 
All I'm getting from this is "why can't I have a happy ending :("
http://social.bioware.com/forum/1/topic/355/index/10022779/1
6. Shephard is not a tragic hero. A common debate I see is between people who think there should be a happy ending and people who think such an ending would be out of place or impossible, sometimes refering to Shephard as "tragic". The simple fact is, Shephard has no tragic flaw nor does he make a tragic mistake; had such a tragic characteristic existed, it could be a foregone conclusion he would die. Overcoming the Reapers may be an impossible task, but the impossible is routinely overcome in the Mass Effect trilogy and other epics. As is, there is nothing in the story that would railroad Shephard towards an inevitable demise, the difficulty of his task makes his death likely, but there's nothing that should remove the possibility of a happy ending. This may be why many people want a "happy" or "brighter" ending, there's no setup nor payoff to Shephard's death and without those it may feel cheap; storytelling is all about setup and payoff.

For an example of a good tragic hero, look no further than Mordin Solus. His tragic mistake was the modification of the genophage. When a desperate need for krogan intervention arose and the genophage was the reason they refused, Mordin fulfilled his tragic role by sacrificing and redeeming himself. There's a big setup for the genophage throughout the series and Mordin's involvement is setup in the second game as a huge internal conflict for him. In three, this all pays off beautifully with either his redemption or brutal murder at Shephard's hands before he can succeed. This is proper execution for a tragic character. From what I've seen, this is one of the most beloved and well-received storylines in the game; compare that to the ending's reception.

Someone else's words, my thoughts. No reason there couldn't have had a happy ending.
 
The reasons you list are exactly why it doesn't have to end in Shepard's death. She cured the genophage, united the Krogan and Turian, united the Geth and Quarian, defeated numbers of Reapers including Soverign, united the entire galaxy, survived the suicide mission through the Omega 4 relay, defeated Ceberus, was killed and then brought back to life. Shepard had done everything. Shepard was perfect and could get through anything. Shepard could live, and in my game he did, but war with the reapers was not something too big he could not get through.

There is no reason there couldn't be a happy ending.

The thing I don't get is you get taken out by the redlaserbeamofdeath even though just a little while earlier I spent the end of a mission dodging the same thing in an area that was even smaller than the path up to the elevator.

Yes yes one was a destroyer and one was Harbinger, I still don't get why he just flew away after he melted my face though.
 
The thing I don't get is you get taken out by the redlaserbeamofdeath even though just a little while earlier I spent the end of a mission dodging the same thing in an area that was even smaller than the path up to the elevator.

Yes yes one was a destroyer and one was Harbinger, I still don't get why he just flew away after he melted my face though.

He just wanted a happy ending.
 
The thing I don't get is you get taken out by the redlaserbeamofdeath even though just a little while earlier I spent the end of a mission dodging the same thing in an area that was even smaller than the path up to the elevator.

Yes yes one was a destroyer and one was Harbinger, I still don't get why he just flew away after he melted my face though.

He was punching out for lunch.
 
The primairy issue with Vega is that he is a character that has no particular point to it. He's not tragic, he's not a romance (total waste there), he's.. well nothing really. You could indeed spend the entire game not even knowing he exists.

"does one anyone else feel that breeze?"
No worries James, that's just the airlock opening up with you still in the room.
It's your promotion. After all, can't be N7 and on the Normandy without having died at least once, right? *maniacal laugh*

I don't know why the airlock hasn't been used during the game to get rid of people though. I will pay for DLC that let's me airlock random characters. it's a captain's dream!


All I'm getting from this is "why can't I have a happy ending :("

Except they are not 'unhappy endings', they are 'perfect endings'. ALL reapers are destroyed, ALL reapers will leave after being controlled, ALL reapers will leave after synthesis. ALL people are saved, and even the dead apparently returned to life if you watched them die (or faint, but still) at the laser part.

Logic would state that the galaxy starves to death, but as far as the endings go: everything works out, empire is dead, celebrate with wookies.

It's not an unhappy ending.
 
The thing I don't get is you get taken out by the redlaserbeamofdeath even though just a little while earlier I spent the end of a mission dodging the same thing in an area that was even smaller than the path up to the elevator.

Yes yes one was a destroyer and one was Harbinger, I still don't get why he just flew away after he melted my face though.
It should have vaporized you the same as everyone else hit by it. That I was willing to accept, for drama's sake.
 
What I still don't understand is why didn't they just keep it simple instead of introducing the god-child?

Just imagine after Hackett started saying that it wasn't working, Shepard stood up, played with the console some more, and then badabing, badaboom the crucible works, they fire on the reapers, Harbinger is destroyed and the other reapers begin to retreat. Scenes of forces on the ground celebrating, the various fleets onboard start going crazy, Hackett says some inspirational shit, orders the fleets to chase after the reaper retreats, thanks Shepard for his work, says they're gonna win this thing, the the Normandy picks up Shepard, the crew greets him, everyone is celebrating, Shepard gives a little speech, reminisces on all thats lost, but talks about the future they've gained, everyone is happy, emotional moments, maybe a little something something from the love interest, a couple last words from Shepard along the lines of "we did it", credits roll.

Who has a problem with that, honestly?
Sure, doesn't account for individual choices, maybe some want more closure, maybe more backstory of reapers, but still, that has to be better than mother fucking star child. Like why couldn't they have just done something like that? Anything besides introducing something completely unknown.

Because only somebody who isn't completely incompetent couldn't see that it would ultimately be wisest to 'play it safe' when it comes to ending a series that has had people deeply involved in it for a period of about 5 years, and that springing your arbitrary 'pick one of the 3 endings from Deus Ex 1, dickweed'-shit doesn't belong in any way to end the story about a great hero that ends up uniting all the people of the galaxy to overcome the impossible odds of stopping the ancient machine gods from continuing to consume intelligent organic life in the galaxy every 50.000 years.

There is a time and a place for the 'WHAT A TWEEEEST!'-endings like the one presented in ME3, but it was NOT ME3. The picture that has been going around the internet with how the lord of the rings trilogy would have ended had it been written by Bioware very accurately details this. The mass effect story was never very deep, it had always been about good's struggle against evil, overcoming impossible obstacles, the heroes' sacrifice, the unification of different people to stand together against a common foe, etc. Nothing about the story in the mass effect franchise was very original, and THAT is EXACTLY why the ending in ME3 was as disappointing as it was, because it didn't meet expectations for how a story like mass effect's usually ends, it didn't resolve the conflict in a satisfactory matter, it was riddled with logical fallacies which raised more questions than were answered, and it ultimately introduced elements that have NO PLACE in what has otherwise been a hard sci-fi story so far (magic space-god-children, are you FUCKING kidding me?).

After I had finished ME3 I felt robbed. Shepard and the mass effect universe deserved better than this 'BUT WHAT DOES IT MEAN!?!?'-bullshit that got shoved down our throats, in what has otherwise been a very generic and 'safe' story thus far. I completely agree when people say 'it's about the journey, not the destination', which usually, for me at least, means that it doesn't matter that the story is ultimately cliché and the overall themes have been covered a million times before, as long as the story told was actually told well, which mass effect has been all the way up to the ending, which then completely shits on everything that has happened, because no matter which ending you choose, you're still left with a million questions, and galactic civilization as we have come to know it is totally destroyed by blowing up the mass relays and the Citadel.
 
Gibbed found something called "Stage Directions" in the conversation structure.

I've been working on loading conversation data (to dump conditionals and such for plot flags research), and came across some data called 'StageDirections' in the conversation structure. I did a quick dump of this because it's interesting (and you may find it interesting too!).

http://mod.gib.me/masseffect3/testdump.txt

I'm not certain if I've dumped the entire set available or not yet, I'll look into that later.

(posting this here because it contains spoilers, I haven't beaten the game so I'm not actively reading this thread)

An except...

1: We see a child, maybe they look a little bit asari, a little bit human. They are looking at the stars on a planet some 10,000 years after the events of the game.
2: There is an older male here as well, the child looks to the "grandfather" and asks...
 
http://social.bioware.com/forum/1/topic/355/index/10022779/1


Someone else's words, my thoughts. No reason there couldn't have had a happy ending.

Really not into this new trend of killing off main characters in games lately as a supposed ending.
Red Dead Redemption
had a fantastic ending that actually made sense and went along with the themes of the game and didn't feel out of place at all, though I do wish
his son
wasn't so damn annoying to listen and look at.

Then there was the
Deus Ex: Human Revolution
ending which besides not being great was also wasn't really there anyway, and like ME3 regardless of how you played you were stuck with some buttons to press and a little lame movie clip.
And not to forget
LA Noire
but then that game was all over the place to begin with before you got to the ending.

All it ends up being is lazy writing when you kill the character off at the end that you have followed for countless hours to be stuck with an end game situation "just because" out of no where.
 
Gibbed found something called "Stage Directions" in the conversation structure.



An except...

Looks a little bit asari, a little bit human. Seems like the Asari's reproduction/genes changed over those 10K years.

It confirms that the ending is the real deal and not some dream.
 
Looks a little bit asari, a little bit human. Seems like the Asari's reproduction/genes changed over those 10K years.

It confirms that the ending is the real deal and not some dream.

Of course. Only crazy people expected otherwise. I guess it solidifies some of the speculation for the outcome though, without actually solving anything, because that would be low level.
 
Really not into this new trend of killing off main characters in games lately as a supposed ending.
Red Dead Redemption
had a fantastic ending that actually made sense and went along with the themes of the game and didn't feel out of place at all, though I do wish
his son
wasn't so damn annoying to listen and look at.

Then there was the
Deus Ex: Human Revolution
ending which besides not being great was also wasn't really there anyway, and like ME3 regardless of how you played you were stuck with some buttons to press and a little lame movie clip.
And not to forget
LA Noire
but then that game was all over the place to begin with before you got to the ending.

All it ends up being is lazy writing when you kill the character off at the end that you have followed for countless hours to be stuck with an end game situation "just because" out of no where.

To be fair,
Deus Ex: Human revolution has the excuse that it needs to have an ending that could still realistically fit into the original Deus Ex, with it being a prequel and all. ME3? Its finishing up a trilogy, where nothing needs to happen after. It could have done anything.
 
Gibbed found something called "Stage Directions" in the conversation structure.

An except...

[biod_krogru_200cavedark_loc_int.krogru_egg_b_d.krogru_egg_b_dlg]
1: Eggs explode.
2: Eggs explode.
3: Eggs explode.
4: Eggs explode.
5: Eggs explode.
6: Eggs explode.
7: Eggs explode.
8: Eggs explode.
 
Really not into this new trend of killing off main characters in games lately as a supposed ending.
Red Dead Redemption
had a fantastic ending that actually made sense and went along with the themes of the game and didn't feel out of place at all, though I do wish
his son
wasn't so damn annoying to listen and look at.

Then there was the
Deus Ex: Human Revolution
ending which besides not being great was also wasn't really there anyway, and like ME3 regardless of how you played you were stuck with some buttons to press and a little lame movie clip.
And not to forget
LA Noire
but then that game was all over the place to begin with before you got to the ending.

All it ends up being is lazy writing when you kill the character off at the end that you have followed for countless hours to be stuck with an end game situation "just because" out of no where.

It's great cause if people don't like it or criticize it at all, you can just say, "hey, you just want a happy ending."
 
Of course. Only crazy people expected otherwise. I guess it solidifies some of the speculation for the outcome though, without actually solving anything, because that would be low level.

Yeah totally agree with you about the delusion thing. I still can't believe Bioware think their ending has a "high level" of writing.
 
But you chased a little boy around in a dark forest in slow motions.

That's ART

art

1SUBf.jpg
 
I dont care if its a happy or sad ending. I just wanted the conflict and hero's triumph to have weight and meaning. Most of the characters who die in the game die in a way that are peripheral to the Reaper war. Earth was being destroyed sure but thats something every human could relate to. Why was Shepard fighting? What did she sacrifice to emerge victorious? The ending we got was Shepard won because she was the main character we were controlling in a video game.
 
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