VariantX04
Loser slave of the system :(
Wario what have you done?
I hope you're not seriously implying anyone bought a PS3 for anything else than video games.
With the iPad getting more and more powerful, it is going to suffer the same exact problem as consoles. To make a game that stands out, you can't get by with 1-2 man 2D art teams. And when you start making games with large teams, well you can't sell it for $1.
With the iPad getting more and more powerful, it is going to suffer the same exact problem as consoles. To make a game that stands out, you can't get by with 1-2 man 2D art teams. And when you start making games with large teams, well you can't sell it for $1.
This isn't exactly a shining example. Congratulations, you bought a 10+ year old game for 1 dollar that has already sold over 20 million copies at full price.
Come back when you are playing GTA5 or Mass Effect 3 (instead of Infiltrator) on your Ipad day and date. I'll enjoy your next post in 2022.
With the iPad getting more and more powerful, it is going to suffer the same exact problem as consoles. To make a game that stands out, you can't get by with 1-2 man 2D art teams. And when you start making games with large teams, well you can't sell it for $1.
They still aren't going to hit $60 though. At the most I'd say $20.
With the iPad getting more and more powerful, it is going to suffer the same exact problem as consoles. To make a game that stands out, you can't get by with 1-2 man 2D art teams. And when you start making games with large teams, well you can't sell it for $1.
But will the market allow that to happen? The market dictates a game has to be 99 cents on iOS and at most $5 with a few exceptions at closer to $10. Even then, most people wait for price drops because we all expect it to happen.
But will the market allow that to happen? The market dictates a game has to be 99 cents on iOS and at most $5 with a few exceptions at closer to $10. Even then, most people wait for price drops because we all expect it to happen.
As you can see from the posts after yours, many people did exactly that. During the whole Blu-Ray vs HDDVD fiasco, all you had to do was take a stroll through the AVforums, BluRay.com forums, etc. and you'd find many movie buffs who specifically purchased a PS3 for its blu ray capabilities.
But will the market allow that to happen? The market dictates a game has to be 99 cents on iOS and at most $5 with a few exceptions at closer to $10. Even then, most people wait for price drops because we all expect it to happen.
With the iPad getting more and more powerful, it is going to suffer the same exact problem as consoles. To make a game that stands out, you can't get by with 1-2 man 2D art teams. And when you start making games with large teams, well you can't sell it for $1.
With the iPad getting more and more powerful, it is going to suffer the same exact problem as consoles. To make a game that stands out, you can't get by with 1-2 man 2D art teams. And when you start making games with large teams, well you can't sell it for $1.
They still aren't going to hit $60 though. At the most I'd say $20.
'the market' isn't a magical thing that exists independently of the products being made available except in some sort of loopy Ron Paul fever dream
The market will bear it. There has already been a price-hike on iOS, across the board, and nobody even noticed, much less bitched about it. If 69p became 99p, there'd be a similar lack of complaint IMO. Keep repeating those small increments and before you know it, we have £7.99 as the baseline for 'good' games.
You are expecting the vita to succeed in the west? What do you consider success in relation to PSP sales? I'd like to hear your metrics for success.
Yeah I don't think they could support full price games on their either, which means budgets are going to be limited. I think that this is unrecoverable. The store has already been overrun, and there is really nothing you can do about it. The way to do DD successfully is launch right from the gate with serious AAA full price games, like Steam and Vita have done. That way there is room for the big games and room for the indies. The way not to do it is to have major studios competing at the same price point as indies. That is a disaster where only a few people who catch fire win, and everyone else loses.
It is not a disaster if budgets are allocated accordingly. You shouldn't spend $25 million and 2 years on a game, like Lair, and sell it for $60. Making 1-3 games a year on $100,000/game and under budgets is more sustainable, and your studio isn't going to go bankrupt if you don't catch fire on your latest game. You only need 150,000 purchases at 99 cents to make up a $100,000 budget. I don't know how many $60 copies of Lair you need to sell to make up that budget.
THIS HAS NOTHING TO DO WITH GAMING!
It is not a disaster if budgets are allocated accordingly. You shouldn't spend $25 million and 2 years on a game, like Lair, and sell it for $60. Making 1-3 games a year on $100,000/game and under budgets is more sustainable, and your studio isn't going to go bankrupt if you don't catch fire on your latest game. You only need 150,000 purchases at 99 cents to make up a $100,000 budget. I don't know how many $60 copies of Lair you need to sell to make up that budget.
Don James said:"Well in the game industry, the budget evolves. When you go into the movie industry, as I understand it, you kind of set a budget, and you're either over budget, or you're under budget, or you hit your budget. In the game industry, because it's an interactive environment and you have to continually work on the game until you get it right, until you feel it's good enough for release -- it's not too hard, it's not too easy, it's not too frustrating -- your budget's going to float around. So I think that's the reason why they don't come up."
Ya, and what kind of games are developed on those types of budgets? Is that really what we want the game industry to become?
With the iPad getting more and more powerful, it is going to suffer the same exact problem as consoles. To make a game that stands out, you can't get by with 1-2 man 2D art teams. And when you start making games with large teams, well you can't sell it for $1.
If the people spending $1 on 60 games were having more fun, the market would be dominated by those 100-in-1 game collections that litter the bargain aisle.As Penny Arcade said, let one person spend $60 on 1 game and another spend $1 on 60 games and see who has more fun.
All of the "debate" over iDevices would be make more sense if gaming was the main feature of these things.
Yep. Anyone who hates the new iPad hates true HD gaming.
And the consoles apart from the Wii have become all purpose machines for the home, especially the PS3. Many folks purchased the PS3 specifically for the blu ray capabilities. The PS3 has a browser, it has music services, it has movie streaming services, it has blu ray capability, it includes a photo viewer, etc. It's an all purpose machine with its main feature being video games. The iPad is an all purpose machine and one of its key features for many is gaming.
If the people spending $1 on 60 games were having more fun, the market would be dominated by those 100-in-1 game collections that litter the bargain aisle.
In reality, people prefer to pay more for fewer titles with increased depth because the cost of learning a new game doesn't have to be repeated as often.
I'm in no position to claim if it'll do good or bad. All I know is it's quite early to make assertions as if they're set in stone. Making an outright claim that the Vita is a failure at the present time is ridiculous. The system hasn't even been out for a month in North America and Europe...
Success is finding a game to sell the system to gamers, not just us hardcore folk on GAF. Nintendo has that in Pokemon and Mario Kart, to name a few, and what Sony had for that was Monster Hunter, but only in Japan. That flagship series was what many associate the PSP with, and now it seems the mainline entries belong to Nintendo. Sony (as developers) have yet to release a piece of software on the PSP or the Vita that screams system seller. And I think for the Vita to be successful it needs a first party juggernaut that makes it fly off the charts. Uncharted, being the big game for the Vita's launch, is certainly not the game to do it, especially in Japan. I can't say what the future holds for the platform, as we're getting close to E3, but I'm sure their cards will be shown then, and perhaps looking at their lineup then can you start making more acceptable assumptions on how its going to fare.
In the end, for dedicated game platforms, software is the driving force for hardware. This is why Nintendo's systems always boom when they release notable games, and was specifically the reason the 3DS was a very slow burn, as they had no first party title that boasted the new platform in a meaningful way. I think Sony has been able to get away with other companies making games for their platforms on the PS1 and the PS2 and ride on those waves, but I think the PS3, the PSP, and the Vita all show some major first party efforts will be needed. I think Sony has honestly delivered on the PS3 in that regard, failed with the PSP, and at present has yet to show such a change in course for Vita.
Third parties want to make games for many different platforms in hopes of making money, and it's up for Sony to do what Nintendo does and make games that not simply appeal to gamers who have the platform or have 'loyalty' to their devices, but to sell it to people who just like games, and even those who don't yet. So where I stand on such a matter I suppose would be that the Vita will probably do acceptably well if there are enough games that audiences like us enjoy, but it will easily be obliterated by the 3DS unless Sony has an entire shift in paradigm on how to sell their devices by boasting first party content that screams to an audience not enthused by the platform already. So far the Vita only appeals to the types of gamers who post here, and hardcore Sony fans. That's a small pool.
All of the "debate" over iDevices would be make more sense if gaming was the main feature of these things.
The game industry can support both. I don't know why you have such a big problem with a larger market for game developers to reach out to. Supporting more studios that can make a living on their own instead of working for a big publisher for many years on a high-budget game that might cause layoffs if they don't crunch until its great enough for amazing sales.
When someone in the top 20% of income in China still makes under $10 an hour, they are going to balk at buying a $60 console game (even if they were officially sold in China, which they aren't). They have less of a problem buying cheaper App Store games. Modern Combat 3 is #1 on the charts in the App Store in China, which is a higher budget iOS game. China is the 2nd largest market after the US for iOS devices, as well as App Store sales/downloads. The App Store should be welcomed by game devs for finally opening up the Chinese market to game sales, where China was known for piracy of other games in the past (piracy still exists as an issue with iOS there, but in-app activated games are a way to get around that issue).
In terms of what the gaming industry can be, I've had far more fun playing Fairway Solitaire, which FreeMyApps paid me to download, than I did when I bought Lair for $50. One model does not always make better games. There can be great games on both and there can be duds on both.
But odds are you already knew how the play solitaire, and didn't go through 60 different titles at $1/each until you found one you enjoyed.In reality, different people have different preferences. I've had far more fun playing Fairway Solitaire, which FreeMyApps paid me to download, than I did when I bought Lair for $50. One model does not always make better games. There can be great games on both and there can be duds on both.
Off to buy another iPad!
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http://www.maximumpc.com/article/news/apple_continues_make_huge_margin_new_ipad
Jesus Christ, dat profit. I dare anyone to say they aren't overpricing this goddamn thing.
But odds are you already knew how the play solitaire, and didn't go through 60 different titles at $1/each until you found one you enjoyed.
The same economics apply to console titles as well. People who've put a lot of time into mastering Madden '11 or First Person Shooter 3 would rather pay $60 and transfer those skills to Madden '12 or First Person Shooter 4 than spend $60 on learning 60 random games.
Yeah, but how many people you know that bought a PS3/360 for anything other than gaming? Gaming is THE MAIN reason people buy consoles. With iPad, gaming is an after thought, there are other things that iPad is good at that PS3 isn't. The browser on the PS3 is not that great a lot of sites don't even work on it. There are no useful apps like there are on iPad, etc etc. Bluray and gaming is what PS3 is good at.
People don't seem to have a grasp on what "overpricing" is.
Here is a hint: If you sell 3 million of something in 3 days....it's not overpriced.
People don't seem to have a grasp on what "overpricing" is.
Here is a hint: If you sell 3 million of something in 3 days....it's not overpriced.
People don't seem to have a grasp on what "overpricing" is.
Here is a hint: If you sell 3 million of something in 3 days....it's not overpriced.
Just because a product is successful doesn't mean it's not overpriced (not saying the iPad is in this case). Monster makes a ton of money on their products, but I dare you to find someone here that will claim they aren't overpriced.
What baffles me is that this is a quite pricy device, and yet it sells like hotcakes.
I don't think the age of the game was his point, just the software synergy that the regular console makers seem to be missing the boat on that can add a lot of perceived value to a product which helps iOS.
Fairway Solitaire is not solitaire. It's a golf game and puzzle game with mini-games and funny play by play commentary.
Monster doesn't sell 3 million cables the weekend a new one is released.
I had no idea. But the point remains, assuming a hypothetical Fairway Solitaire 2 (now with more mini-games and commentary!) available for $2, would you rather purchase that or two other random $1 titles? I'd wager you'd take the former.Fairway Solitaire is not solitaire. It's a golf game and puzzle game with mini-games and funny play by play commentary.
I think he gave a bad example, though. I'd use something more along the lines of Jetpack Joyride to exemplify this point. No argument from me about console manufacturers not seeing what is happening in gaming. They are getting hammered on one side by IOS, and on the other side by Steam and don't tend to be adapting to market trends at all.
I had no idea. But the point remains, assuming a hypothetical Fairway Solitaire 2 (now with more mini-games and commentary!) available for $2, would you rather purchase that or two other random $1 titles? I'd wager you'd take the former.
Of course, one can stumble into a $60 dud just as easily as a $1 dud. But given a $60 known quantity versus 60, $1 unknowns, people will gladly take the $60 title.