Edit: Top of the page, so here's the latest goodies;
Mike O’Brien on Microtransactions in Guild Wars 2 (Official Blog article from ArenaNet on the in-game Cash shop)
Guild Wars 2 - Understanding the gem system (very nice fan article about the micro-transaction system and economy)
I was surprised they didn't have spears initially; the idea of pole weapons with their significant reach makes more sense in a game like GW2, where positioning and movement is so vita. That's why I think eventually we'll see them in, possibly with mounts and mounted combat (which they said they'd like to implement at some point). It would probably function like the Underwater weapon slot; they add a new "Mounted" slot and whenever you're on some kind of mount, you auto-switch to a Lance / Spear / Whatever. Could even throw in Yumi (long, asymmetric bows of Japanese origin which are designed to be used from horseback) for Rangers.
There's also Whips (one-hand weapon), and with those come flails (two-handed) and scourges (off-hand, probably caster-like since it's more of a torture implement than a weapon).
Oh, and there are no crossbows either. Might see Heavy and Light variations as well as little pistol-sized crossbows (imagine thieves dual-wielding them). Might be a nice overlap between engineers and rangers (since they are clearly divided on Guns/Bows).
As for Paragons, I've never played one either (My GW experience both began and ended with Prophecies), but they fit my mental requirements of needing heavy armor (The GW Wiki lists their armor as "A mix of metal and leather, inset with ivory, mother of pearl, and other semiprecious materials. ") and using spears. I like balance, and there only being 2 "Soldier" professions when there are three in the others makes a primal part of me that craves order twitch).
Mike O’Brien on Microtransactions in Guild Wars 2 (Official Blog article from ArenaNet on the in-game Cash shop)
Guild Wars 2 - Understanding the gem system (very nice fan article about the micro-transaction system and economy)
The whole idea of adding new weapons into the game further down the road has me excited for the possibilities. It is a much better way to put a fresh look on an older profession rather than just getting a few new spells each expansion.
Also not sure on Paragons, I never really played GW1. I might have to look into them.
I was surprised they didn't have spears initially; the idea of pole weapons with their significant reach makes more sense in a game like GW2, where positioning and movement is so vita. That's why I think eventually we'll see them in, possibly with mounts and mounted combat (which they said they'd like to implement at some point). It would probably function like the Underwater weapon slot; they add a new "Mounted" slot and whenever you're on some kind of mount, you auto-switch to a Lance / Spear / Whatever. Could even throw in Yumi (long, asymmetric bows of Japanese origin which are designed to be used from horseback) for Rangers.
There's also Whips (one-hand weapon), and with those come flails (two-handed) and scourges (off-hand, probably caster-like since it's more of a torture implement than a weapon).
Oh, and there are no crossbows either. Might see Heavy and Light variations as well as little pistol-sized crossbows (imagine thieves dual-wielding them). Might be a nice overlap between engineers and rangers (since they are clearly divided on Guns/Bows).
As for Paragons, I've never played one either (My GW experience both began and ended with Prophecies), but they fit my mental requirements of needing heavy armor (The GW Wiki lists their armor as "A mix of metal and leather, inset with ivory, mother of pearl, and other semiprecious materials. ") and using spears. I like balance, and there only being 2 "Soldier" professions when there are three in the others makes a primal part of me that craves order twitch).