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Guild Wars 2 Press Beta [Prepurchase Is Live]

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I'll take a summoner. Theyre awesome


"Summon an elemental based on your attunement."


"Summon an elemental based on your attunement.
Fire Elemental: deals damage.
Ice Elemental: deals damage and heals.
Earth Elemental: deals damage and is hard to kill.
Air Elemental: deals damage and Stuns."

Guess that could use some clarification. The elementalist utility summon has duration 60 seconds and cooldown 45, so if you can (somehow) keep it alive, you can keep it up until you get bored. The Elite has a 60 second duration as well, but a 120 second cooldown. I have no idea if there are any traits for these other than the ones that affect glyphs in general.
 
Hypersexualization of a race that's pedotastic played a huge part in my running the other way from TERA:

But is that really it? You can find creepy aspects or people associated with any video game ever.

Something like that would put me off from the playing the race but not the game entirely.

You can ignore/overlook issues with a "pedotastic" race but not something actually important like gameplay.
 
But is that really it? You can find creepy aspects or people associated with any video game ever.

Something like that would put me off from the playing the race but not the game entirely.

You can ignore/overlook issues with a "pedotastic" race but not something actually important like gameplay.

Ascetics are a pretty big part of MMOs, given the amount of time you're looking at things over and over again.

The Elin race is a pretty small issue really. It's one thing in a list of things I don't like about the art direction, personally.
 
But is that really it? You can find creepy aspects or people associated with any video game ever.

Something like that would put me off from the playing the race but not the game entirely.

You can ignore/overlook issues with a "pedotastic" race but not something actually important like gameplay.
Sorry, but I cannot overlook a race intentionally designed to resemble 10 year old girls, swaying their hips around seductively. That sets off a giant freaking red light with a loud-ass siren in my head. I cannot ignore it.

There are creepy aspects and people all over the place, sure. But it's not an issue of mere existence. It's an issue of quantity. Between the Elin and the incessant bombardment of scantily clad characters/NPCs, TERA delivers creepy in spades. A community of creepy, horny males is part of the package. An MMO doesn't last for me if I can't deal with the aesthetics or the community.

I don't mind a bit of sexy in my games. Variety is always good. However, there is a limit to what I can deal with. I can't readily define that limit in words, but I can say with absolute certainty that TERA goes beyond just crossing it.

Enjoy your gameplay.
 
I take it you don't stick to a lot MMOs for long do you? :lol
Sure don't! There have been less than a handful that have managed to keep me around for a lengthy period of time. TOR is the latest casualty, since the community is complete and utter ass. The honeymoon period was fantastic though.

Guild Wars 2 has the aesthetics, and the gameplay looks solid. I'm just hoping the community works out. The heavy focus on PvE content and cooperative gameplay hopefully will yield a better community than most MMOs I've played. Guess we'll see soon enough.
 
MMO communities are universally terrible

This is why you play with friends or a forum guild that has people you either like or can tolerate

Otherwise you're grouping with the guys on guru who are comparing gem buying to terrorism
 

How about a Bard that summons stuff? And rides a flying rainbow unicorn that shoots tomahawk missiles from it's arse? And is cash-shop only?

Seriously though, the best I can think of for a Bard class in GW2 would be a fast, dance-like profession where the first two slots are determined by the main hand weapon (Sword, Dagger, Scepter or Warhorn) and the last three are determined by an instrument.

Instruments
Instruments wouldn't be actual equipment items, but instead function like stances or elementalist attuements. Instead of two weapon sets, you instead have two instrument sets and three "Tempos." You wouldn't be able to change your main-hand weapon in combat.

For actual instruments, I'm thinking one for each race:
Charr Wardrum: Thundering marches are the order of the day, with emphasis on combat boons and control.
Human Lute: A variety of songs from the long history of humanity, with a mixture of support, damage and control.
Sylvari Reed Flute: Ethereal melodies with an emphasis on regeneration-oriented support and high single-target damage.
Asura Harmonizer: A mechanical device with the highest damage potential of the Bard's instruments.
Norn Warhorn: A massive Dolyak horn with songs that emphasize control and heavy condition infliction.


Songs
The three instrument-based skills would all be considered songs and function like chain attacks, so you can start with the introduction, then move to a refrain, then end with a cadence. You can then choose to start the song over again (if you wait for the cooldown to end) or move to a new song. The cooldown between each step of the song is short, while the cooldown of the entire song is quite longer (but this cooldown is only triggered when the song has ended).

Each song has a "Discord" option; if you switch to a new song during the Refrain or Cadence steps of the one you're playing, it can cause a specific effect, usually inflicting a condition or effect on nearby enemies. This ends the song, however, activating the longer cooldown.

For example, say you've selected the Wardrum instrument, granting you "March of the Khan-Ur" in your third slot. It's a Charr marching song, strong and resolute; definitely a tank/control song;
Introduction: The song starts without warning, raining fire upon the enemies of the Charr. This causes damage in a circular area around the Bard that inflicts Burning.

Refrain: A ring of Phantom Charr spears erupt from the ground, raised in tribute to the Khan-Ur. The spears cause damage instantly and remain in effect for a few seconds; enemies who attempt to leave the circle suffer the Crippled condition.

Cadence: Thundering to a dramatic close, the cadence grants Might to all nearby players.

Discord: Should the bard interrupt the "March of the Khan Ur", vengeful charr spirits draw forth and attack the Bard's target, inflicting the Chilled status. These spirits remain active until they've caused a set amount of damage.​


Tempo:
Each Tempo would simply be a self-buff that alters your character, but you can obviously only have one active at a time;
Adagio- A slow, steady pace; grants Protection and immunity to Immobilize when active. Additionally, any Discord effects last longer or cause more damage.

Moderato - A moderate pace, neither too fast or too slow; when active, it reduces the cooldown on each phase of a song by a small amount, and the wait time on entire songs by about half.

Allegro - A quick pace, granting Swiftness and Fury. Additionally, all song Introductions grant Vigor to the bard and all nearby players.​

.....

As much as I hate tossing ideas out for games that aren't even out yet, it's a nice way to kill time, no?
 
Dude... DUDE.

You just like wrote a whole wiki page.

It is my gift and my curse. I can link you to the 27 page outline I wrote for a Zelda MMO I wrote on a whim if you want. It's actually kinda cool, each race had instruments that served as puzzle items, quick-travel and a way to goof off in town. Oh, and you could use a Magic Mirror to enter PVP "Skirmish" mode where one team was the heroic races and the other popular enemy races. It actually balances alarmingly well, I'm surprised nobody at Nintendo has considered it as a multiplayer mode or something.
 
It is my gift and my curse. I can link you to the 27 page outline I wrote for a Zelda MMO I wrote on a whim if you want. It's actually kinda cool, each race had instruments that served as puzzle items, quick-travel and a way to goof off in town. Oh, and you could use a Magic Mirror to enter PVP "Skirmish" mode where one team was the heroic races and the other popular enemy races. It actually balances alarmingly well, I'm surprised nobody at Nintendo has considered it as a multiplayer mode or something.

Nintendo does not believe such things exist for their games. It is like a foreign concept to them.
 
Guild Wars 2 has the aesthetics, and the gameplay looks solid. I'm just hoping the community works out. The heavy focus on PvE content and cooperative gameplay hopefully will yield a better community than most MMOs I've played.

It seems like I'm the only person on this forum who views GW2 as a PvP-centric game. How much PvE is really going to be taking place 6 months after release? I think PvP (world and structured) is going to dominate the majority of player time. If this is in fact a game of skill and not about grinding for gear, that screams PvP to me. Also, PvP is an endless source of content. The PvE looks good, but the PvP is what is going to keep me playing for multiple years.
 
It seems like I'm the only person on this forum who views GW2 as a PvP-centric game. How much PvE is really going to be taking place 6 months after release? I think PvP (world and structured) is going to dominate the majority of player time. If this is in fact a game of skill and not about grinding for gear, that screams PvP to me. Also, PvP is an endless source of content. The PvE looks good, but the PvP is what is going to keep me playing for multiple years.

I think people will be doing single player stuff 6 months down the line. I know I have with Guild Wars at least, actually I'm still trying to get through EotN but that's just me being slow.

I imagine the PvP will have a lot of replay value, especially with the world PvP in particular.
 
People are reporting that the servers were available for a little while but they got disconnected pretty quickly. Asura and Sylvari are still not in, if they're to be believed.
 
People are reporting that the servers were available for a little while but they got disconnected pretty quickly. Asura and Sylvari are still not in, if they're to be believed.

I wonder what reason they could have for not including them? Perhaps their starting areas aren't up to snuff yet, or the character models aren't quite ready. The Sylvari did have a fairly radical cosmetic overhaul somewhat recently. Doesn't explain the Asura though.

Kinda bummed I didn't get into this Beta, but there's always the next one to look forward to.
 
They'll have them ready for the first pre-purchase beta for sure, I can't see them opening up a beta to THAT many people and with no NDA and only have 3 races ready to go.
 
They'll have them ready for the first pre-purchase beta for sure, I can't see them opening up a beta to THAT many people and with no NDA and only have 3 races ready to go.

Assuming the next Beta starts off a week or two after the Pre-purchase event kicks off, that means we'll be seeing (and playing) the Sylvari and Asura by mid-April. That gives them another two weeks to middle-May and another two weeks to Memorial Day launch that I keep hoping will come to pass.

It's not gonna happen, gonna be June at the earliest. /sob
 
Sure don't! There have been less than a handful that have managed to keep me around for a lengthy period of time. TOR is the latest casualty, since the community is complete and utter ass. The honeymoon period was fantastic though.

Guild Wars 2 has the aesthetics, and the gameplay looks solid. I'm just hoping the community works out. The heavy focus on PvE content and cooperative gameplay hopefully will yield a better community than most MMOs I've played. Guess we'll see soon enough.

You can never generalize about an entire community, but I get the impression that it will be pretty bad. Some people will give you the retarded only-play-with-friends-nonsense though.


The fact is that the game is hyped beyond recognition,
expectations are unreasonable, and lots of people are conditioned by prior ways to do MMO. I think a lot of people are expecting WoW-for-free.
 
I think a lot of people are expecting WoW-for-free.

Not only does nobody here expect that, we don't want that or anything like that. Any sane person who knows even the slightest thing about the game would disagree with you.

I get the impression that it will be pretty bad.

How did you determine this?

Some people will give you the retarded only-play-with-friends-nonsense though.

That's not nonsense... it's a great way to enjoy the game.


The game is hyped this much because of Anet's transparency with the development of the game and its systems. Everything we know about the game and the work that has gone into it as stated directly by the devs is what gets us excited. We have confidence that these statements are accurate because we've seen them hold true within the game. Nobody here is falling prey to a marketing campaign full of lies, even though you seem to be convinced that's exactly what's going on.
 
Kinda digging what I just read about the gem system. My only question is whether there will be ways to get super rich through market or industry (or crafting), or whatever in order to buy the gems with in game gold. In EvE, there are lots of ways for the shrewd player to become space-rich, and thus pay for his account with PLEX. Will this be the case with GW2, or will money-making mostly be a grind?

I'm interested in GW2, but not really familiar with the original.
 
Kinda digging what I just read about the gem system. My only question is whether there will be ways to get super rich through market or industry (or crafting), or whatever in order to buy the gems with in game gold. In EvE, there are lots of ways for the shrewd player to become space-rich, and thus pay for his account with PLEX. Will this be the case with GW2, or will money-making mostly be a grind?

I'm interested in GW2, but not really familiar with the original.

Let me lay it out for you.

Here's ways to obtain coin ranging from least profitable to most profitable:

Dynamic Events (Events in the 50s give a whopping 2 silver per event)
Coin drops from mobs (I'm going to take a guess and say that mobs will drop ~1g at 80)
Vendor trash (I'm guessing average vendor trash at 80 will be ~20-30s if not lower)
Selling items on the Market (this is obviously where the big money will come from)

So with that in mind, selling crafting materials, loot drops, runes, sigils, or jewels you pull from gear via salvage kits or crafted items will be where your money comes in big bulk. Like EVE, GW2's crafting doesn't just die out when people hit the level cap as in other MMOs, you're going to have people constantly looking for awesome gear skins, max stat gear, runes, sigils, jewels, food buffs, etc. Oh, you can get a random Dye every day or every other (not sure which) and there's 400 of them so selling the rare ones will net you tons of money.

Oh and the Marketplace is just like EVE's, but entirely global, one single Market for everyone in the entire game. There's even data metrics for tracking trends:

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W2pNQ.jpg
 
It seems like I'm the only person on this forum who views GW2 as a PvP-centric game. How much PvE is really going to be taking place 6 months after release? I think PvP (world and structured) is going to dominate the majority of player time. If this is in fact a game of skill and not about grinding for gear, that screams PvP to me. Also, PvP is an endless source of content. The PvE looks good, but the PvP is what is going to keep me playing for multiple years.

Heck no. I'm getting into WvW the minute the game allows me to, and not leaving unless it's dead out there. Even then, I'll see how sparse mobs are for leveling up on in the frontier. This may not be a good plan though if skirmishes are few and far between in the beginning of the games life, as people will be unlocking moves before me in PvE.....hrm.

Instanced, timed PvP? I'll pass on it in any way, shape, or form. It's one of my most hated things in today's MMO genre. DAoC was my first, and longest played MMO. Everything since then has been pretty bland PvP-wise imo.

Let me lay it out for you.

Here's ways to obtain coin ranging from least profitable to most profitable:

Dynamic Events (Events in the 50s give a whopping 2 silver per event)
Coin drops from mobs (I'm going to take a guess and say that mobs will drop ~1g at 80)
Vendor trash (I'm guessing average vendor trash at 80 will be ~20-30s if not lower)
Selling items on the Market (this is obviously where the big money will come from)

So with that in mind, selling crafting materials, loot drops, runes, sigils, or jewels you pull from gear via salvage kits or crafted items will be where your money comes in big bulk. Like EVE, GW2's crafting doesn't just die out when people hit the level cap as in other MMOs, you're going to have people constantly looking for awesome gear skins, max stat gear, runes, sigils, jewels, food buffs, etc. Oh, you can get a random Dye every day or every other (not sure which) and there's 400 of them so selling the rare ones will net you tons of money.

Oh and the Marketplace is just like EVE's, but entirely global, one single Market for everyone in the entire game. There's even data metrics for tracking trends:

I gotta say, the best thing ever is creating the global AH. Absolutely brilliant.
 
Darn meltdown!!!

TB Explorable dungeon footage tomorrow!

https://twitter.com/#!/Totalbiscuit/status/182483815430754305

Yay finally. Been waiting for him to release it, since he's pretty much the only one with footage of it. I figured at this point he was going to wait till after the weekend beta, to get a better understanding of the game himself. I just hope he didn't cut out too much. He said he wanted to get his three hours of footage down to thirty minutes.
 
Not only does nobody here expect that, we don't want that or anything like that. Any sane person who knows even the slightest thing about the game would disagree with you.



How did you determine this?



That's not nonsense... it's a great way to enjoy the game.


The game is hyped this much because of Anet's transparency with the development of the game and its systems. Everything we know about the game and the work that has gone into it as stated directly by the devs is what gets us excited. We have confidence that these statements are accurate because we've seen them hold true within the game. Nobody here is falling prey to a marketing campaign full of lies, even though you seem to be convinced that's exactly what's going on.

Ugh.

You can do better than this. Stop barking up the wrong tree.
 
Ugh.

You can do better than this. Stop barking up the wrong tree.

Do better than what? Refuting all of your baseless criticisms was now a mistake because... you said so.

You know, it's almost as if you only replied to make me mad and possibly shit on the game a little more. Oh wait, this is NeoGAF. Carry on.
 
So there's no regional restrictions when playing in GW2, you can play with everyone in the world. There's still regional purchasing restrictions as always, but that's expected.

RXtvG.jpg
 
With the blog about the MTS and seeing a post somewhere saying that items purchased during the betas will transfer to live accounts, do you think they will be testing that this weekend? Would love to see some items they plan on releasing.

I could see housing type items being on the MTS.
 
With the blog about the MTS and seeing a post somewhere saying that items purchased during the betas will transfer to live accounts, do you think they will be testing that this weekend? Would love to see some items they plan on releasing.

I could see housing type items being on the MTS.

Well, they did say Alpha stuff would transfer over for those in Alpha and they did say

"In this month’s closed beta event, we’ll do some early testing of the Guild Wars 2 microtransactions system."

So I'd guess that yeah you'd be able to test it in some form, whether via real money or they might give everyone some gems to test with. If they do let you buy gems via real money then there's no reason to believe you won't be able to transfer the items to your real account at launch like the Alpha players.
 
I like how you compare GW2 with Eve Online Jira. Thats the game I'm coming from and for better and good it's my preference.
My biggest concern about the game is actually the multiple servers, thats just a new thing for me even if it's vital i WvW. It feels like it could be alot of server switching in GW2

I don't mind that you can buy gems for real cash. (Eve have that too.
You buy a timecard and sell it ingame for cash.. or the opposite which I'm more used to, to play for free
)

Biggest thing for me about GW2 is actual the lack of subscription fee, and the design choice it have led to. As this impacts most thing in the game. I think that I can live with most of the micro transactions and fees for services. Cosmetic stuff is great, buying power is not.

I love exploration so I'm really looking forward to the dynamic events and ofc WvW.
 
I'd like to point out the following:

- No server queues due to the overflow servers
- No region locking so everyone can play together
- No having to pay to move servers as you can do so with the click of a button
- No server downtime for patching
- No monthly fee

No other developer can even dream of launching an MMO without those features from now on.
 
Well, they did say Alpha stuff would transfer over for those in Alpha and they did say

"In this month’s closed beta event, we’ll do some early testing of the Guild Wars 2 microtransactions system."

So I'd guess that yeah you'd be able to test it in some form, whether via real money or they might give everyone some gems to test with. If they do let you buy gems via real money then there's no reason to believe you won't be able to transfer the items to your real account at launch like the Alpha players.

Ah, thanks for posting the quote. Didn't remember the language used. That's awesome. Hopefully some media will have screenshots/videos of the MTS items they currently have.

I also like how you kept using the word "you". Is this a secret hint that I am getting into the beta?! Thanks Jira! :D
 
I like how you compare GW2 with Eve Online Jira. Thats the game I'm coming from and for better and good it's my preference.
My biggest concern about the game is actually the multiple servers, thats just a new thing for me even if it's vital i WvW. It feels like it could be alot of server switching in GW2

I don't mind that you can buy gems for real cash. (Eve have that too.
You buy a timecard and sell it ingame for cash.. or the opposite which I'm more used to, to play for free
)

Biggest thing for me about GW2 is actual the lack of subscription fee, and the design choice it have led to. As this impacts most thing in the game. I think that I can live with most of the micro transactions and fees for services. Cosmetic stuff is great, buying power is not.

I love exploration so I'm really looking forward to the dynamic events and ofc WvW.

I love EVE, I just wish the combat was a bit more involved, but that's another topic. Anyways, yeah, as for server switching I mean I don't think people will feel obligated to jump servers all the time unless you can join guilds from any server. I do hope that we can join guilds on all servers, it makes sense given the whole player equality and co-op experience they're building and that's how GW1 works so I don't think they'd restrict that. Would be interesting to look at your guild list and say "Hey, I wonder what X guild is doing?" and then go jump over there and see.
 
I'd like to point out the following:

- No server queues due to the overflow servers
- No region locking so everyone can play together
- No having to pay to move servers as you can do so with the click of a button
- No server downtime for patching
- No monthly fee

No other developer can even dream of launching an MMO without those features from now on.
Haha thanks for pointing that out. I'm not as worried about servers anymore. I hope this game will get the same level of meta gaming as Eve with spies and politics.

I love EVE, I just wish the combat was a bit more involved, but that's another topic. Anyways, yeah, as for server switching I mean I don't think people will feel obligated to jump servers all the time unless you can join guilds from any server. I do hope that we can join guilds on all servers, it makes sense given the whole player equality and co-op experience they're building and that's how GW1 works so I don't think they'd restrict that. Would be interesting to look at your guild list and say "Hey, I wonder what X guild is doing?" and then go jump over there and see.
Agree
 
Ah, thanks for posting the quote. Didn't remember the language used. That's awesome. Hopefully some media will have screenshots/videos of the MTS items they currently have.

I also like how you kept using the word "you". Is this a secret hint that I am getting into the beta?! Thanks Jira! :D

You wish...hell, I wish.
 
I'd like to point out the following:

- No region locking so everyone can play together
- No having to pay to move servers as you can do so with the click of a button
- No server downtime for patching
- No monthly fee

No other developer can even dream of launching an MMO without those features from now on.

These are all amazing.

- No server queues due to the overflow servers

I'm still pretty skeptical of this though. What happens when there are too many people for the overflow servers? Can they possible afford to maintain a large amount of overflow servers? Not to mention that I'm not really interested in playing any MMO solo so the overflow server will ultimately be a glorified queue while I wait to play with my friends.
 
These are all amazing.



I'm still pretty skeptical of this though. What happens when there are too many people for the overflow servers? Can they possible afford to maintain a large amount of overflow servers? Not to mention that I'm not really interested in playing any MMO solo so the overflow server will ultimately be a glorified queue while I wait to play with my friends.

One of the main things about server switching is that your home server will cost money to change, but you can go to any other server at any other time. If overflow is bloated that heavily I imagine there would be people getting on and off constantly, your chances of teleporting to your friend's server are probably pretty good anyway.

On the issue of overflow scaling, the ability for companies to use services like Amazon's Web Services and EC2 platforms make it absurdly easy to scale up or down at need. Even if ArenaNet doesn't go to Amazon for that, there are still tons of other methods which can dispel the issue. Guild Wars was famous for its scalability as well, simply creating duplicate instances at-need wherever areas were crowded using borrowed server space from underpopulated areas and drawing more throughput from reserve if necessary. These people know this tech better than their peers, I would trust them.
 
I'm not sure on the no server downtime for patching. I know GW1 has it, but I'd imagine that it's much more difficult to do when you don't have a heavily instanced game like GW1.

Would be awesome though.
 
I'm not sure on the no server downtime for patching. I know GW1 has it, but I'd imagine that it's much more difficult to do when you don't have a heavily instanced game like GW1.

Would be awesome though.

Well, we know from the generous informants on 4chan who are in the beta and spill out all of the information that this is true. There were screenshots of the beta forum posted there that state when an update goes out, you'll be disconnected from the game, and you can relaunch the game immediately to get the update and log back in.
 
Regarding the overflow server: Say we have 3 servers and an overflow server (numbers off the top of my head). How is this any different from having 4 servers and a queue?
 
Well, we know from the generous informants on 4chan who are in the beta and spill out all of the information that this is true. There were screenshots of the beta forum posted there that state when an update goes out, you'll be disconnected from the game, and you can relaunch the game immediately to get the update and log back in.

Awesome, I must have missed that. I'm glad they worked that out. It's one of those things that I really missed when playing other MMOs.
 
These are all amazing.



I'm still pretty skeptical of this though. What happens when there are too many people for the overflow servers? Can they possible afford to maintain a large amount of overflow servers? Not to mention that I'm not really interested in playing any MMO solo so the overflow server will ultimately be a glorified queue while I wait to play with my friends.

Well, ANet doesn't handle their server architecture like everyone else, in fact, to this day their server infrastructure in GW1 is unrivaled in gaming. They're not using physical servers for everything and instead create virtual servers within the physical servers when needed.

Let's say in GW2 your Server A has a 4,000 person limit and the ServerA-Overflow then has 4,000 as well. Then that just continues down the line opening Overflow2 and 3 and 4, but I don't think more than one will ever need to be opened. If it is necessary to open more than one, it will be just like GW1 because it's just like creating a new district in GW1 where if the cap is reached, District 2 is created, then 3 and so on. These won't be placed on physical servers as I stated, but run through virtual servers and cost ANet nothing but bandwidth.

Essentially, ANet is taking their entire server infrastructure from GW1 and moving it into a larger scale in GW2.

Instead of District 1 within every outpost in GW1, you now have the entire game world as a single District that is persistent.

Here's a visual guide:


They're not hosting the overflows on new physical server or blades, they're created virtually as needed. I'd much rather be able to play the game at any time I wish and wait to get on my normal server than spend that time watching a number go down, but that's just me.
 
Hey guys. Just got back from the future using my phenomenal cosmic powers, and I bought a Clairvoyance Hat while I was there and used it to read the thoughts of a large part of the population. You're never gonna guess what I found out about Guild Wars 2!

You can never generalize about an entire community, but...

Oh, I see there are already other psychic time-traveling wizards present. Carry on.

Ugh.

You can do better than this. Stop barking up the wrong tree.

Sweet, I didn't have enough for the Patronizer™ Condescension Device, glad to see it works.

We now return to our regularly scheduled program;

So there's no regional restrictions when playing in GW2, you can play with everyone in the world. There's still regional purchasing restrictions as always, but that's expected.

Awesome news. My brother works nights and he's always off on an Oceanic server because their prime play time hits right as he's getting home from work. Assuming they don't have a specific Oceanic server (I know there will inevitably be an unofficial one), it bodes well for there always being people around to play with.

I'd like to point out the following:

- No server queues due to the overflow servers
- No region locking so everyone can play together
- No having to pay to move servers as you can do so with the click of a button
- No server downtime for patching
- No monthly fee

No other developer can even dream of launching an MMO without those features from now on.

What an amazing list, both for the impact it will have on actual gameplay and because this kind of stuff shouldn't be so earth-shattering to the genre 15 years after it was first coined.

I'm not sure on the no server downtime for patching.

Jira has the exact quote (he messaged it to me, but Steam doesn't have a chat log), but they were apparently pushing new builds out throughout the Press Beta and it only required a disconnect. I could have misunderstood though, so he can feel free to correct me. In fact, given the rate at which I type out these multi-response posts, he probably already has.
 
It's quite simple, works almost identically to GW1. In GW2, when a new build comes out, they disconnect you, you download the patch, and log back in. There's no server downtime just like GW1.
 
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