• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Guild Wars 2 Press Beta [Prepurchase Is Live]

Status
Not open for further replies.
I watched the Pandaria video. My only reaction was, "They're releasing this in 2012?"

Sure, people will still play WoW and still have fun and it's accessible and popular, but at the same time as more and more MMOs are pumped out alongside it, I see it finally beginning to lose relevance.
 
I watched the Pandaria video. My only reaction was, "They're releasing this in 2012?"

Sure, people will still play WoW and still have fun and it's accessible and popular, but at the same time as more and more MMOs are pumped out alongside it, I see it finally beginning to lose relevance.

Doubt it will lose relevance yet, maybe after MoP has been out for a year or so.. MoP will boost subscription numbers up again regardless of what the vocal minority say.

GW2 isn't competing with WoW anyway, not even the same market really.

All you have to do is look at a game like SWTOR to see how WoW is doing, barely scratched at all and that game is doing very well.
 
I watched the Pandaria video. My only reaction was, "They're releasing this in 2012?"

Sure, people will still play WoW and still have fun and it's accessible and popular, but at the same time as more and more MMOs are pumped out alongside it, I see it finally beginning to lose relevance.

And nothing else matters. Don't get me wrong, I see your point, but the whole "WoW finally gets shelved" is getting old. I don't see why both games can't exist next to each other. WoW will still have millions of players, even after GW2 launches.
 
And nothing else matters. Don't get me wrong, I see your point, but the whole "WoW finally gets shelved" is getting old. I don't see why both games can't exist next to each other. WoW will still have millions of players, even after GW2 launches.

I agree, it will keep going even after Blizzards next MMO. It just has too big of a backing.

For me the end point was about a month after Cataclysm launched. It was just boring leveling, and end game for once just didn't interest me. I had already leveled every class multiple times so even the world change didn't make me want to level again. With MoP I see the same thing happening. At least this time it seems like they are trying to do a little more than Cata. The sad thing is I will still buy the expansion and still play at least a month.
 
I watched the Pandaria video. My only reaction was, "They're releasing this in 2012?"

Sure, people will still play WoW and still have fun and it's accessible and popular, but at the same time as more and more MMOs are pumped out alongside it, I see it finally beginning to lose relevance.

Wow, they really tear MOP a new one. "Why the fuck do we have to invite to a group? It's so... ancient." "And his cart will be upside down for the next ten years. Because that's world of warcraft. they never change things like that."

Doubt it will lose relevance yet, maybe after MoP has been out for a year or so.. MoP will boost subscription numbers up again regardless of what the vocal minority say.

GW2 isn't competing with WoW anyway, not even the same market really.

All you have to do is look at a game like SWTOR to see how WoW is doing, barely scratched at all and that game is doing very well.

Yeah but SWTOR is a clone of WoW. Of course people don't care.

I really think after GW2, people will start flooding away from WoW to this new hotness.

And nothing else matters. Don't get me wrong, I see your point, but the whole "WoW finally gets shelved" is getting old. I don't see why both games can't exist next to each other. WoW will still have millions of players, even after GW2 launches.

I honestly believe MoP is the final nail in the coffin imo. the game is ancient.

I agree, it will keep going even after Blizzards next MMO. It just has too big of a backing.

For me the end point was about a month after Cataclysm launched. It was just boring leveling, and end game for once just didn't interest me. I had already leveled every class multiple times so even the world change didn't make me want to level again. With MoP I see the same thing happening. At least this time it seems like they are trying to do a little more than Cata. The sad thing is I will still buy the expansion and still play at least a month.

I think this is the first expansion I won't be buying. I bought Cata, I bought WoTLK, all of it, but MoP is enough. Monk class, while awesome as it would be on a Blood Elf, STILL doesn't change the fact that the gameplay, the center of how everything is done, is still the same. And it's boring.
 
I played WoW for about 5 years, quit for good over a year ago. That game could lose half it's subs and still be successful, hell since they shifted their teams around they don't even have a ton of manpower on it anymore.

WoW will be around for years to come, even if it drops to say 5m subs it's still making a ton of money. They will always have a Warcraft based MMO now, would be mad not to, I don't know what Titan is but I damn sure someone is working on whatever "WoW 2" is.
 
I didn't mean it in a way that WoW is no longer going to be successful, but more that now I can look at WoW and look at GW2 and say, here's something I would much rather play because of these radical changes while WoW continues to push out new content that doesn't change a whole lot of what they're already doing.

WoW has it's place and will continue to do fine and I have no problem with that. I don't see it getting shelved. I just see our opportunities for alternatives expanding at that's really great for the MMO market as a whole. It's taken a long time but we're more there now than we ever have been and the trend will continue.
 
I don't like to rag on WoW, because that game still holds a special place in my heart, but I finally reached the point where those PvE and quest mechanics are starting to show their age, and I can no longer justify slogging through hours and hours of filler quests simply to fill those bars and the occasional nugget of fun.

Sure, people will say that the "real" game starts until you reach max level, but i'm a PvE player by heart, I spend 99% of my time doing PvE, and never cared about raiding or the instanced PvP.
I can't see myself going back for MoP. Those 5 levels will fly by in a single weekend, and i'm back where I started, feeling unfulfilled.

In that way i'm rather excited to try GW2, because as far as i've seen, it caters more to people like me, and less to the people that go nuts for WoW's endgame.
I don't see it as the perfect game though, there's a ton of completely unproven mechanics, and I see plenty of areas where GW2 can potentially screw the pooch. Let's hope they don't.
 
Starting to look at GW2 a bit more closely after my TOR raid fell apart last night because of a lack of a second healer and PvP servers being shitty to raid on as Republic.

Healing is the worst mechanic ever. I hope GW2 is actually handling this.
 
Starting to look at GW2 a bit more closely after my TOR raid fell apart last night because of a lack of a second healer and PvP servers being shitty to raid on as Republic.

Healing is the worst mechanic ever. I hope GW2 is actually handling this.

There isn't a healing mechanic. Everyone fends for themselves, working together in a cohesion of dodging, supporting with buffs, and avoiding attacks while every class having their own heal button.

In that way i'm rather excited to try GW2, because as far as i've seen, it caters more to people like me, and less to the people that go nuts for WoW's endgame.
You're gonna like the fact that the hardest content in the game, then, is 5 man explorable dungeons. These things take like 4+ hours to complete and are trap-filled, platforming-based, trick-fight awesomenesses.
 
There isn't a healing mechanic. Everyone fends for themselves, working together in a cohesion of dodging, supporting with buffs, and avoiding attacks while every class having their own heal button.

Or, you know, a big clusterfuck of everyone dying over and over again on the first boss, because no-one is used to these mechanics, and doesn't know what to do.

The first two weeks will be fun, the forums will be ablaze.
 
Or, you know, a big clusterfuck of everyone dying over and over again on the first boss, because no-one is used to these mechanics, and doesn't know what to do.

The first two weeks will be fun, the forums will be ablaze.

Yes, the first couple of weeks will be a lot of players raging at how everything is too difficult, and ArenaNet will just sit there wide-mouthed, and say "Learn."
 
Yes, the first couple of weeks will be a lot of players raging at how everything is too difficult, and ArenaNet will just sit there wide-mouthed, and say "Learn."

This is what i'd want. I just hope that Arenanet doesn't buckle under pressure, and dumb down the encounters.
 
Thanks Max. Ugh...so we will more than likely see names like "Wtfpwnsaucehaha".....QQ

Even though I'm annoyed at those names, it's better than any variation of "Sephiroth", "Shadow", "Blade", any other unimaginative crap.

"Is that Retro on Mumble?"
"Yeah..."
"It sounds like Batman."
"And?"
"Retro's a girl."
"He only
plays girls, dude."
"Oh..."
".... You've been flirting with him, haven't you?"
".... Yeah."

There should be the GAF Mumble or Vent info on the front page of this thread so people can get to know one another by voice. Or if someone could provide the info that would be great too.
 
This is what i'd want. I just hope that Arenanet doesn't buckle under pressure, and dumb down the encounters.

I really hope they don't. They could say the dungeons are more geard for a challenge and be done with it. I can't see them changing it though, as much as people will hate it at first, there is a lot of fans excited about the difficulty in this game.
 
This is what i'd want. I just hope that Arenanet doesn't buckle under pressure, and dumb down the encounters.

To my knowledge, ANet hasn't done any dumbing down of any endgame content in GW1, even stuff they released in 2005. You might see Story mode stuff tweaked for balancing purposes, but they won't straight up kill the difficulty or anything. This is especially true for Explorable Modes because you don't HAVE to do those and are not required content to see the game, therefore the difficulty will never be nerfed since new content is just more content rather than THE content like other MMOs. Adding a new dungeon won't mean old dungeons have to be nerfed since there's no requirement in seeing any "previous" dungeon as that concept doesn't exist. They did, however, have to nerf Thunderhead Keep back in the day (a Mission) due to it just being a death trap, but that was part of the story.
 
To my knowledge, ANet hasn't done any dumbing down of any endgame content in GW1, even stuff they released in 2005. You might see Story mode stuff tweaked for balancing purposes, but they won't straight up kill the difficulty or anything. This is especially true for Explorable Modes because you don't HAVE to do those and are not required content to see the game, therefore the difficulty will never be nerfed since new content is just more content rather than THE content like other MMOs. Adding a new dungeon won't mean old dungeons have to be nerfed since there's no requirement in seeing any "previous" dungeon as that concept doesn't exist. They did, however, have to nerf Thunderhead Keep back in the day (a Mission) due to it just being a death trap, but that was part of the story.

I don't expect them to at all, really.
 
No one but the press can release anything on Monday, everyone else is bound by NDA.

We have streams up already, you really think this will hold? :lol it's the reason I said this NDA was dumb in the first place.

Besides even that, the press that got to play the first time should have a better grasp for the game, and this time more fan sites got in and I would hope they would be better.
 
I watched the Pandaria video. My only reaction was, "They're releasing this in 2012?"

Sure, people will still play WoW and still have fun and it's accessible and popular, but at the same time as more and more MMOs are pumped out alongside it, I see it finally beginning to lose relevance.

The annual "WoW is doomed" train, eh. MoP is going to break records and make people re-sub, like every expansion does. It is and will remain the largest, most popular, and in many ways the best MMO on the market - this year and next year.

The question is "how long will people play MoP." I lost interest in Cata awhile ago, and MoP seems like another small, 5 level mini expansion that will leave players sort of stranded after they reach max level and raid for a bit. I recently came back to WoW and while the new raid is fun, it's going to be the only "new" content from now until MoP comes out sometime this summer or fall.

GW2 will be successful, and I'm looking forward to seeing how its PVE matches up against WoW's, which is the best in the genre currently. I have my doubts about the "holy trinity" of raid roles being dissolved, but I don't want to knock it until I try it.
 
The annual "WoW is doomed" train, eh. MoP is going to break records and make people re-sub, like every expansion does. It is and will remain the largest, most popular, and in many ways the best MMO on the market - this year and next year.

The question is "how long will people play MoP." I lost interest in Cata awhile ago, and MoP seems like another small, 5 level mini expansion that will leave players sort of stranded after they reach max level and raid for a bit. I recently came back to WoW and while the new raid is fun, it's going to be the only "new" content from now until MoP comes out sometime this summer or fall.

GW2 will be successful, and I'm looking forward to seeing how its PVE matches up against WoW's, which is the best in the genre currently. I have my doubts about the "holy trinity" of raid roles being dissolved, but I don't want to knock it until I try it.

When you have people who have played both and go back to WoW and say.. wow... this is pretty archaic.. you know they're onto something.
 
The annual "WoW is doomed" train, eh. MoP is going to break records and make people re-sub, like every expansion does. It is and will remain the largest, most popular, and in many ways the best MMO on the market - this year and next year.

It'll sell just fine. Will it break records this time around? I'm unsure.
 
It'll sell just fine. Will it break records this time around? I'm unsure.

I also am as well.

5vv5j.png


Official forums go! Stolen from reddit.
 
The annual "WoW is doomed" train, eh. MoP is going to break records and make people re-sub, like every expansion does. It is and will remain the largest, most popular, and in many ways the best MMO on the market - this year and next year.

The question is "how long will people play MoP." I lost interest in Cata awhile ago, and MoP seems like another small, 5 level mini expansion that will leave players sort of stranded after they reach max level and raid for a bit. I recently came back to WoW and while the new raid is fun, it's going to be the only "new" content from now until MoP comes out sometime this summer or fall.

GW2 will be successful, and I'm looking forward to seeing how its PVE matches up against WoW's, which is the best in the genre currently. I have my doubts about the "holy trinity" of raid roles being dissolved, but I don't want to knock it until I try it.

Nobody is saying MoP won't do extremely well. No sane people anyway.
Some people are just tired of it, I know I am.
 
Nobody is saying MoP won't do extremely well. No sane people anyway.
Some people are just tired of it, I know I am.

Oh agreed. I've played WoW since vanilla, and still play - although not nearly as much. I've watched as many of my friends have disappeared from the game. Some to Rift, some to other MMOs, some simply gave up on the genre in general.

I hope WoW's developers pay attention to the dynamic nature of GW2's "quest" system, its scaling dungeon system, etc. I'm not going to lie, I will buy MoP and will be in the beta soon. But I find myself playing mainly in hopes of seeing the "old gang" of friends come back. It's that social aspect that keeps me hooked. It sure ain't the gameplay - although to be fair, I love WoW's PVE.
 
We have streams up already, you really think this will hold? :lol it's the reason I said this NDA was dumb in the first place.

Besides even that, the press that got to play the first time should have a better grasp for the game, and this time more fan sites got in and I would hope they would be better.

People will leak, but it's not going to be to the extent where everyone and their mother is going to do it.
 
Oh agreed. I've played WoW since vanilla, and still play - although not nearly as much. I've watched as many of my friends have disappeared from the game. Some to Rift, some to other MMOs, some simply gave up on the genre in general.

I hope WoW's developers pay attention to the dynamic nature of GW2's "quest" system, its scaling dungeon system, etc. I'm not going to lie, I will buy MoP and will be in the beta soon. But I find myself playing mainly in hopes of seeing the "old gang" of friends come back. It's that social aspect that keeps me hooked. It sure ain't the gameplay - although to be fair, I love WoW's PVE.

This is about my same exact story, but opposite. The only reason I go back to wow from time to time is my old guild. The main core of people still play regularly and I moved on because I just got bored of the game. I keep trying to convince the group to check out GW2 or other games but it falls on deaf ears.

People will leak, but it's not going to be to the extent where everyone and their mother is going to do it.

Even one video is good enough for me. Look how much that warrior video comes up.

Edit:I'm reading a big reason for the NDA is still optimization. :/ I guess the game is still running like crap on some systems but runs a lot smoother with shadows off.
 
Status
Not open for further replies.
Top Bottom