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Guild Wars 2 Press Beta [Prepurchase Is Live]

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I would really like to see spears/halberds and possibly gauntlet type weapons for the future. Because remember folks, "This...is....TYRIA!!!!!"

Just tossing the idea out there;
Spear: One-hand Polearm, melee-oriented.
Halberd: Two-hand Polearm, for long-reaching sweeping attacks.
Javelin Off-hand Polearm, lots of ranged applications.
Scythe: Two-hand Polearm, oriented towards casters. A Necro must-have.

(Could also include a Sickle, but I think we'll see Scepters or something that have this look)

Gauntlet: One-hand Fist Weapon. Includes knuckles, claws, etc. Casters can use them to have lots of cool 'burning hands' type stuff.

Do we have an update on all the new traits? I was watching the Curse Trait videos and there seems to be 12 traits per line now, as well as individual backgrounds themed to each trait for each profession.

Curse has videos up showing all of the major and minor trait changes, it was on the front page of Guru. Last time I checked either of the skill tool sites, they had not made the changes.
 
Just tossing the idea out there;
Spear: One-hand Polearm, melee-oriented.
Halberd: Two-hand Polearm, for long-reaching sweeping attacks.
Javelin Off-hand Polearm, lots of ranged applications.
Scythe: Two-hand Polearm, oriented towards casters. A Necro must-have.

(Could also include a Sickle, but I think we'll see Scepters or something that have this look)

Gauntlet: One-hand Fist Weapon. Includes knuckles, claws, etc. Casters can use them to have lots of cool 'burning hands' type stuff.



Curse has videos up showing all of the major and minor trait changes, it was on the front page of Guru. Last time I checked either of the skill tool sites, they had not made the changes.

It's on Wiki, so I'm gonna go wild looking at them.
 
I'm starting to get hesitant with all these race and trait differences.

It's gonna' be bullshit if(when) certain combinations are more effective than others, but permanently rooted to your character.
 
Well there are only two soldier professions as opposed to both adventurer and scholar having three. The first expansion will have to introduce atleast one new soldier class and i'll bet that it will be the Paragon or some sort of adaptation of them, so that's when we'll be getting spears and the like.
 
Well there are only two soldier professions as opposed to both adventurer and scholar having three. The first expansion will have to introduce atleast one new soldier class and i'll bet that it will be the Paragon or some sort of adaptation of them, so that's when we'll be getting spears and the like.

I can't help but think about fate/zero when we talk about spears
 
GW2 prepurchase retailers list

Here is a list of retailers that will participate in the pre-purchase. This list is a work in progress, so we might add additional retailers to it the closer we get to the start of the pre-purchase on April 10th. Once pre-purchase is live, you will find the complete list including links on guildwars2.com, we just wanted to give you a headsup so you can pick the retailer of your choice.

http://wiki.guildwars2.com/wiki/User:Stephane_Lo_Presti/GW2_prepurchase_retailers_list

Edit: :D late by a bit.
 
Steam isn't on that list, but then again every single one there is for a physical copy. Hoping to see it on Steam on the 10th.


Completely disappointed at the lack of the ability to pre-purchase the Standard Edition in Canada, hopefully this changes before release.

I think CE just means they'll have both the standard and the CE.
 
Completely disappointed at the lack of the ability to pre-purchase the Standard Edition in Canada, hopefully this changes before release.

I'm from Vancouver, I just plan to pre-purchase the standard digital edition (the $49.99 one.) From their website or whatever means I get through buying the digital copy... I guess you want the boxed copy though?
 
I keep seeing requests on various forums for mounts in GW2. I hope Anet won't cave in. I'm looking at what they are doing in Archeage and it just looks dumb. The world really seems like it's designed to be on foot. Having mounts looks silly, when they are standing on top of mail boxes, copy pasted in the thousands all throughout the cities. In any cool sword'n broad / fantasy film I've seen, mounts was always something for transportation or to show significance. Not just for the mundane let-me-sit-on-my-100-foot-firedragon-while-i-talk-to-a-merchant-lol.
I might just be taking things to seriously, but I love how clean and immersive the game looks. It's such a shame if they add lame ass ponies or other creatures.
The game already has tons of cools animals and creatures that the player can turn into, and the transportation system. It's so not needed in this game, I think.



Well there are only two soldier professions as opposed to both adventurer and scholar having three. The first expansion will have to introduce atleast one new soldier class and i'll bet that it will be the Paragon or some sort of adaptation of them, so that's when we'll be getting spears and the like.

Why do they need to add new classes right away?

How about just adding new useable weapon types for each current class?

Give Warrior a Halbeard, ranger a crossbow, Necromancer a scytche and so on... - each weapon gets new skills of course, which is like giving all classes sub classes.

Every class gets a new playstyle. it's basically new classes within the current classes. the game grows horizontally.
And they wouldn't even have to increase the level cap at 80. Just put the new weapon types into the world.
And your killing several birds with one stone because your also adding to all current classes at the same time.
Building onwards on all the current classes plus making a new one from scratch, seems a sure way to kill balance. Remember how much it got out of hand in GW1! They just couldn't accommodate all of them.

I think that increasing the content of the game this way, is more in the spirit of guild wars. As they add new areas, they can then dwelve into new themes.
For example they could add a support weapon for elementalist.. and some of the new expansion lands, could containk "monk-like gear" that the elementalist can wear.
That way, you don't have to design a monk profession due to popular request, but can simply incorporate the look through armors, and the gameplay through new weapons.





I think a Morning Star would be a great weapon. I haven't seen one of those since Diablo 2.

8585.PelWitchKingFlamingSword2.jpg_2D00_610x0.jpg
 
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You will be able to pre-purchase via http://buy.guildwars2.com, but only digital (so no CE, as CE is only physical)...

There is no Digital CE. There is a physical CE (a box) which will be sold by retailers, and a digital deluxe edition (only digital). ^MK
 
Why do they need to add new classes right away?

How about just adding new useable weapon types for each current class?

Give Warrior a Halbeard, ranger a crossbow, Necromancer a scytche and so on... - each weapon gets new skills of course, which is like giving all classes sub classes.

Because people would rather have new classes to play around with than new weapons. They can still add new weapon sets to already excisting classes with expansions no problem...
 
Mount stuff

Weapon stuff

I whole heartedly agree on both accounts. I could actually see them adding a new weapon on a content patch(if they choose to do these, probably doubtful) to sort of deal with new weapons in spurts instead of dealing with all of balancing all at once. Also for a new class, I could almost see them having a new class or two already planned out, if they have 2 expansion planned out they could already have a rough idea of a classes skills. But I would also understand if they held off a little bit on a new class.
 
Isn't a Mace just a Round Hammer? :D

A morning star is a bowling ball with spikes in chains attached to a handle. I think the physics animations would be a real challenge. But I could be wrong. I am no expert on medival weapons!

Aye, the image he showed was a flail. Even still, that'd be considered under the mace category (if they went behind the Diablo universe mind-set, that is.)
 
Isn't a Mace just a Round Hammer? :D

A morning star is a bowling ball with spikes in chains attached to a handle. I think the physics animations would be a real challenge. But I could be wrong. I am no expert on medival weapons!

I don't really want to get this pedantic, but nonetheless... Technically, (historically, at least) a mace is a club with (at least) a metal head, a morning-star is a spiky mace, and the spiky-ball-on-the-end-of-a-chain thing is a kind of flail (where flail is a general category for weapons which consist of a weight attached to a handle by a chain or rope).

This is admittedly somewhat contrary to modern usage, at least in certain communities, where a spiky flail is often referred to as a morning star. I'd imagine the confusion stems from an illustration in a D&D manual back in the day, but that's just speculation.
 
As much as I despise Gamestop, it wont deter me from claiming my CE. Just was hoping for other options.

Yeah, I'll go with them if I have to. I might tip over a magazine rack in protest though. :P

Hopefully Amazon comes through, though. It'd be strange for them to miss out on the CE.
 
After seeing a friend play the game this weekend, and getting a little time with it myself, I have to say that I was thoroughly confused.

For the last few years, I fully went into a mindset of playing a Thief. By the end of my time with the game, I found myself having more fun with Engineer, which was another class I was sure I was going to play. Then I tried Ranger......Holy shit. Ranger is a BLAST! Considering I will spend more than 80% of my game time in WvW, I just can't find myself playing another class. Perfect for keep take/defense with short/longbow. A pet? A slew of pets to choose from? All granting different abilities? It's a gaming micro-managers dream.

The game is amazing. There were a few bugs I encountered and reported, but for the state it is in, it's very polished.

Can't wait until I can pre-purchase and not have to go to my friends house to see/play the game.

GW2 isn't your father's MMORPG, GW2 is the future.
 
Because people would rather have new classes to play around with than new weapons. They can still add new weapon sets to already excisting classes with expansions no problem...

Maybe you are right, but consider what you are asking them to do. A whole new class is a lot of work because it needs to balanced. They need to design a lot of weapons for it with a lot of unique weapon skills, and then the utility, and then the traits, and all that.



The way I see it is this: A new class should give a new playstyle. But the cool thing is that the current classes offer almost any play style you can imagine!

You want to pet user but use melee weapons? Okay - equip a greatsword on your ranger, and suddenly the standard bow/trap user is completely different.

vice versa, you want to use long range bows but still have the health of a tank - swap your sword and shield out with a longbow on your warrior, and that role is reversed!




So let's say that what is needed perhaps is a heavy soldier with great DoTs. That would be cool. How would they go about that?

Well perhaps that would be a spear weapon type.. for the warrior for example. When the warrior uses spears it could, be all about DoTs.

Perhaps a guardian using a spear would be about HoTs or Debuffs on enemies. So one new weapon type (one set of standard animations - separated into two for unique skills) would mean something like;

1) standard attack animation.
2) 5 unique skill effects for spear warrior
3) 5 unique skill effects for spear guardians


And then they would need a new trait line for both guardian and warrior so you could specialize in spears.

But that would be an example of expanding the game in horizontal plane. instead of just shounen style, powerlevelling things, your just giving everyone more tools in the toolkit.
At the same time you just created two new playstyles.



I see the sentiment though - well shouldn't spear guardians and spear warriors be unique? For sure!

Perhaps they will add stories and areas that will give warriors paragon-like gladiatorial armors with chests of gold, ivory and so on, as you saw in nightfall. it would be the African/Arabian elonian style. Would be perfect to add once they start building elona in GW2.

For Guardians it perhaps would be some Norse mythology Valkyrie warrior armor. Perhaps some Teutonic order type armors or inspired roman legionnaire armor with their round shields.

you could further differentiate them. perhaps warriors throw spears at the enemy like in gw1 (paragorn), and perhaps guardians would be stabby stabby like the lancer in TERA!?


It also brings another advantage to the table:

- by expanding the current classes in choice your making everyone more unique because everyone gets more weapon types to choose from. this is good for everyone. and you decrease the workload on the balance team and the systems teams.


ALSO, because of the dynamic events and because their plan is to add new dynamic events into the old world, because most players will have incentive to play through the same lands again to see events they missed the first time, it will be easy to implant these new weapons.





I am not against adding new stuff, or a new class down the road, but I really felt that ArenaNet had trouble keeping up after ritualist and assassin came out. they just couldnt handle making new skills/armors/balancing/weapons for all the old professions and then make just as much for the new ones "to make it fair". It was way too much.


I think adding a new race(s) would be better than adding a new class when it comes to "newness" because they won't have an impact on balance the same way, and they will use the same zones (except start zones ofc) and the same classes (all the same content) which in the end makes players play the same old game over and over again.

But thats the thing. We know what happens in other MMOs. they keep building new lands and areas, and then the old ones becomes ghoststowns. In GW2 they really seem to want to keep the entire world alive by fitting more and more events, and thus decreasing the duration as more is coming in. that makes everything happen more rarely as there is more and more going on, and that in return, makes events more important because they will happen less and less frequently.

It's a genius system. WoW's cataclysm was a great idea(to redesign the world) but it was too late, and it was too little and it took away from the end game needs of the other players. That was the thing.



If ArenaNet makes a DLC expansion with a new class, then it will be lots of resources wasted on new players and rerollers. all that work wont benefit the lvl 80s who just want new stuff for their main.
however if they added new weapons for everyone, they would make new game play styles, because a weapon type is basically a sub class, for everyone. your both adding incentive to current high level players and rerollers. Everyone wins.


That's how I see it!
 
How was Necro in the beta? I recalled someone was saying that the necro doesn't play like the same class in GW1 during the podcast

So there were four major ways to play Necro back in GW. One was through Blood Magic which were strong spells and buffs. This type of play was more for support than anything. There was Death Magic which was similar to Blood magic without having to sacrifice your blood. You still dealt out pure damage but it wasn't as strong. There were the Curses that did major debuffs and hexes. This was one of my favorite. Last was Minion Master which falls under Death in a way. You could command a legion of minions and just rain hell.

In GW2 it works a bit different because of weapon skills and utility skills. Depending on the weapon you're holding you might have hexes, AoE, straight up damage spells, or other. There will be 5 skills. Now, there are 3 utility skills which essentially act like GW1 skills. They can be hex, minions, damage, and others. Melding these skills and trying to make it work with your weapon skills so it's extremely difficult. This difficulty doesn't lie with just necro. It's for ALL classes. So in short, while in GW1, the synergy is between all your 8 skills, here it's about having your weapon skills, 2 sets of them mind you, melding well with your utility skills at all points in battle.
 
Unfortunate that you can't prepurchase the CE from Amazon. Wonder if you'll be able to preorder from them. Really trying my best not to give GS my money.
 
They're charging a ridiculous amount for the game in the UK, and they're wanting the money upfront. I'd question why anyone would want to buy directly.

Access to all Beta events between Pre-purchase and launch, including the three-day Head Start event. That alone is reason enough.

I keep seeing requests on various forums for mounts in GW2. I hope Anet won't cave in.

Agreed. The only thing mounts do let you do is get around quicker, but we already have a solid instant transportation option as it is. If they need to expand transportation and they don't want to add more asura gates, I'd be okay with a LotRO-like system where you rent a horse (or cooler, book a ride on a wagon or carriage) and that just hauls you along the road to your destination or wherever you decide to hop off.

And while we're on the subject, a mini rant; Flying mounts are the worst idea imaginable in an MMO. "Hey everybody, we build this huge, immersive world full of hidden secrets, fantastical beasts and memorable landscapes" "Lol, i fly ovr it"


Why do they need to add new classes right away? How about just adding new useable weapon types for each current class?

Yep, that's what we're getting at; introducing a slew of new weapons affects everyone, across the board. And good call on Crossbows, I had forgotten to mention them, and whips too.

I think a Morning Star would be a great weapon. I haven't seen one of those since Diablo 2.

8585.PelWitchKingFlamingSword2.jpg_2D00_610x0.jpg

Yep. Toss in Whips, Articulated Maces and Scourges as part of a 'whip-themed' weapon group and suddenly every class has new options for combat.

Wouldn't that just fall under a mace category?

A morning star is technically any mace head with spikes, but popular culture has shifted it more towards a weapon with articulation (usually a chain but also joints). It would fit into a weapon category with flails and rentsuru.

Isn't a Mace just a Round Hammer? :D

A morning star is a bowling ball with spikes in chains attached to a handle. I think the physics animations would be a real challenge. But I could be wrong. I am no expert on medival weapons!

They're all sort of lumped into one group in fantasy games, usually Maces. See my description above for Morning Star, I definitely wouldn't refer to it as a 'bowling ball' though, considering how quickly swinging such an implement around would make you. A mace wasn't always round either, they were often flanged or studded with spikes in order to pierce armor. Despite the popularity of swords, iron and steel weapons were expensive and most people fought with clubs, maces and farm-implements (the flail actually started as farm equipment for threshing) unless they were outfitted as part of a professional army.

As much as I despise Gamestop, it wont deter me from claiming my CE. Just was hoping for other options.

I guess that's the route I'm taking too, unless they add other retailers in there. Actually, the accessibility thing is actually making me consider just going for the Digital Deluxe instead. We'll see what Amazon does.
 
Unfortunate that you can't prepurchase the CE from Amazon. Wonder if you'll be able to preorder from them. Really trying my best not to give GS my money.

Yeah, I was excited at first about being able to pre-purchase on Amazon - then I saw the "CE" mark next to Gamestop and the lack of the mark next to Amazon :-/ Ah well, I really want the CE, so I guess I'll have to boost their business a bit.
 
Does anyone know if I can pre-purchase online from EBGames in canada or just in store?

And if we will have to pay upfront like ArenaNET or we will have to pay when the game comes out?
 
Agreed. The only thing mounts do let you do is get around quicker, but we already have a solid instant transportation option as it is. If they need to expand transportation and they don't want to add more asura gates, I'd be okay with a LotRO-like system where you rent a horse (or cooler, book a ride on a wagon or carriage) and that just hauls you along the road to your destination or wherever you decide to hop off.

And while we're on the subject, a mini rant; Flying mounts are the worst idea imaginable in an MMO. "Hey everybody, we build this huge, immersive world full of hidden secrets, fantastical beasts and memorable landscapes" "Lol, i fly ovr it"

I agree. I really hope they avoid mounts, though I know they say they've considered them post launch. I know after mounts people will whine for flying mounts. The fast travel system is perfect, and waypoints are everywhere. It'll get you anywhere faster than a mount could.

I completely agree with you on flying mounts.
 
I agree. I really hope they avoid mounts, though I know they say they've considered them post launch. I know after mounts people will whine for flying mounts. The fast travel system is perfect, and waypoints are everywhere. It'll get you anywhere faster than a mount could.

I completely agree with you on flying mounts.

I'm pretty sure that they said there would be no mounts of any kind because it would ruin the Dynamic Events.
 
CE through Zavvi? FUCK NO. Digital deluxe it is then. They never deliver on time and have possibly the worst rep for an online retailer.
 
Only seen a couple of trailers for this, barely read anything about it. Want to keep it all a surprise for its release!

Looks like the retail CE will be a pain to track down. Zavvi is the sole seller, and they have only a placeholder for the normal edition currently.
 
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