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Guild Wars 2 Press Beta [Prepurchase Is Live]

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I agree. I really hope they avoid mounts, though I know they say they've considered them post launch. I know after mounts people will whine for flying mounts.

The most I've heard is that it's something they might consider later. Which is fine, because from the sound of things they'd rather have stuff like Player Housing in first, which is much more interesting to me than "I can get there 20 seconds faster!"

Nice!!!! Within 5 minutes I shall have that beast ordered!

Where you getting it from?
 
I'm pretty sure that they said there would be no mounts of any kind because it would ruin the Dynamic Events.

It definitely sounds like it's pretty firm no, but I'm sure they'll revisit the possibility post launch.

https://twitter.com/#!/GuildWars2/status/179336256721911809
@superyoda402050 No mounts (at least at launch). There are fast-travel waypoints throughout the world, so mounts are not really needed. ^RB

Like I said, I hope they don't. If they're just travel options it's just pointless fluff since we have the fast travel system. They could do mounted combat but... I really hate that idea and I'd rather not see it.
 
The most I've heard is that it's something they might consider later. Which is fine, because from the sound of things they'd rather have stuff like Player Housing in first, which is much more interesting to me than "I can get there 20 seconds faster!"



Where you getting it from?


Friend works at GS as a manager. Really helps me out.
 
They could do mounted combat but... I really hate that idea and I'd rather not see it.

Make it a mini-game, limited to a specific area. That's all it was in WoW, basically, and we already know Divinity's Reach already has a ton of little games.

Friend works at GS as a manager. Really helps me out.

Damn. I guess I'll run over to Gamestop tomorrow and ask if I can put money on it now and then stop in and pick up my Pre-Purchase stuff later. If not, I guess I'll be going over there when they open on the 10th, then.
 
Retro - Cool replies.




Are any of you guys looking for a new keyboard? I've been wanting to get a new keyboard for Guild Wars2. I wonder if Anet will partner up with official branded accessories. I was thinking about the Razer BlackWidow Ultimate Stealth Edition(less noisy) but I am not sure.


Someone refered me to this: http://www.wasdkeyboards.com/index.php/

It's custom made mechanical keyboards. I was thinking about how cool it would be to make one, with GW2 skill symbols for some of the keys, and perhaps make the color of the keys and theme of one of the professions.

The only problem is that if skill symbols or positions change in beta it might look weird, but it could be really cool!


If I made a warrior keyboard, I could try to get the keys to corrospond to what they would be in gw2 for the warrior profession.
 
Jousting.....Oh my. This would be epic.

I'd rather see a jousting minigame with no player mounts than have mounts with mounted combat added onto them. Plus, without having to shoehorn jousting onto a mount system (which would need their own controls, plus animations for jumping, dismount, etc.), the actual jousing mini-game could be really well done rather than a snooze fest.

Instead of controlling mounts as you would for travel and having a couple buttons that attack/defend (like WoW), you could have something like, an over-the-shoulder camera and players have to control their speed, aim their lance and ready their shield while the horse basically charges down the lists.

We already know there will be target shooting, a Bar Brawl and an orchestra in Divinity's Reach and a football-like game called "Keg Brawl" in Hoelbrak (plus Snowball fights, I think). The Asura are almost guaranteed to have some kind of Golem Battle. I could see a jousting game in there, easily.

The only thing that really bothers me in gameplay from what i can see, is how the characters seem to glide.

Yeah, it's been commented on before by ANet, I get the feeling it's not very high on their priority list since there's so much else to do. However, we've heard that a lot of the animations aren't final, and they want to have monsters crawling out of trees, burrowing out of the earth, etc.
 
I been sorta on media blackout until I get my hands on the game. I'll be preordering, and I'm also interested in any sorta Gaf guild.
 
Jousting.....Oh my. This would be epic.

I think in an interview they said this would be the only way they did it. I think they said they would try it with mounted combat, but without it would make no sense. They also said absolutely no flying mounts.

I think it'd be cool if they did some kind of PvP non structured that took advantage of mounted combat. That way it wouldn't be in the game, but still could be cool. Kind of like WvW but a much smaller scale and involving mounts obviously.
 
I think it'd be cool if they did some kind of PvP non structured that took advantage of mounted combat. That way it wouldn't be in the game, but still could be cool. Kind of like WvW but a much smaller scale and involving mounts obviously.

I've always wanted to see a sort of "Adventure Race" where you have a large chunk of terrain and an end point and no rules on how you get there (or what you do to the other players en route). So you could risk the mountain pass, but it's easy to get caught by avalanches (player triggered or natural) or dead ends. You could cross the steppes, but there might be monsters that chase after you.

Players could set traps for each other, run each other off the road or into hazards, but not fight directly (otherwise it'd just be a PVP match in the first 5 seconds). Maybe some kind of mounted archery just to try and slow each other down, but you wouldn't be able to actually kill another player.

Basically the movie "Hidalgo", but not over such an incredible distance and with a lot of different terrain. Maybe a 10 minute race.
 
I'm sure this has already been asked but I take it you're only allowed one trait spec for your character?

IE: not based off your weapon spec you use? (Man this really makes deciding how to spend traits difficult if that's the case lol.)
 
I'm sure this has already been asked but I take it you're only allowed one trait spec for your character?

IE: not based off your weapon spec you use? (Man this really makes deciding how to spend traits difficult if that's the case lol.)

You can spread it out. Just not wise.
 
I've always wanted to see a sort of "Adventure Race" where you have a large chunk of terrain and an end point and no rules on how you get there (or what you do to the other players en route). So you could risk the mountain pass, but it's easy to get caught by avalanches (player triggered or natural) or dead ends. You could cross the steppes, but there might be monsters that chase after you.

Players could set traps for each other, run each other off the road or into hazards, but not fight directly (otherwise it'd just be a PVP match in the first 5 seconds). Maybe some kind of mounted archery just to try and slow each other down, but you wouldn't be able to actually kill another player.

Basically the movie "Hidalgo", but not over such an incredible distance and with a lot of different terrain. Maybe a 10 minute race.

This sound's nice. It would also go nicely with sort of what I was thinking of, sort of a large scale CTF. But with anything that isn't a sort of race like you explained, I would be worried it would become more of a hide n seek or a regular pvp bout.
 
I'm sure this has already been asked but I take it you're only allowed one trait spec for your character?

IE: not based off your weapon spec you use? (Man this really makes deciding how to spend traits difficult if that's the case lol.)

Well in cases like that you really wouldn't want to use say a trait that gives you more damage with an axe when you're not going to be using one. 30/30/10 will not be the defacto trait point spending, there are many, MANY possibilities and there are times when spending 30 points in a line just isn't worth it depending on what you want to do and you'd be better off spending 5 points elsewhere. It's all situational.

Oh and on the topic of mounts:

They said they might do mounts after launch, but only if they can get a combat system going with it at the same time. No flying mounts, ever. Then Player and Guild housing will be in post-launch at the same time as each other.
 
Speaking of traits. I really hope the luna tools gets an update soon. I wanna get back to the builds. With only a few major traits in some of the professions I was not going to 30 in one line very often at all, I'm wondering if it will be worth wile now.
 
Speaking of traits. I really hope the luna tools gets an update soon. I wanna get back to the builds. With only a few major traits in some of the professions I was not going to 30 in one line very often at all, I'm wondering if it will be worth wile now.

Do we even know if there's 12 per now since the beta or are they still not fully updated?
 
So there were four major ways to play Necro back in GW. One was through Blood Magic which were strong spells and buffs. This type of play was more for support than anything. There was Death Magic which was similar to Blood magic without having to sacrifice your blood. You still dealt out pure damage but it wasn't as strong. There were the Curses that did major debuffs and hexes. This was one of my favorite. Last was Minion Master which falls under Death in a way. You could command a legion of minions and just rain hell.

In GW2 it works a bit different because of weapon skills and utility skills. Depending on the weapon you're holding you might have hexes, AoE, straight up damage spells, or other. There will be 5 skills. Now, there are 3 utility skills which essentially act like GW1 skills. They can be hex, minions, damage, and others. Melding these skills and trying to make it work with your weapon skills so it's extremely difficult. This difficulty doesn't lie with just necro. It's for ALL classes. So in short, while in GW1, the synergy is between all your 8 skills, here it's about having your weapon skills, 2 sets of them mind you, melding well with your utility skills at all points in battle.

Appreciate the info, I also heard that the AI for both pets and minions are still kinda wonky. I'll still keep an eye on the necros, it'll be interesting how it all works out.
 
C'mon who missed me?

Just wanted to let you guys know I'm still here. Had to switch my brain over to another game for awhile but I'm going right back to GW2. ;)
 

Very good listen. Glad to get his take on the game, a lot of good points. My favorite part was him talking about the combat, he really talked about how complicated the combat can be. He also said the worries that the combat is mindless is absolute bull.

Seems like his only concern is with dynamic events reset time on some, and their scaling on some. With some having scale problems it is easy to see why some people said the combat was mindless.

Also I really hope they add some dynamic-ness to the personal story. To hear that it is kind of boring after you do dynamic events for a while is sort of sad. They are trying so hard to get away from that in the whole game, to go back to that for the personal story seems to go against that to me. I can see a lot of people just not doing too much of it, especially if there is a decent time in between each part of the personal story.

C'mon who missed me?

Just wanted to let you guys know I'm still here. Had to switch my brain over to another game for awhile but I'm going right back to GW2. ;)

Came back just in time for some more build talks. Hopefully soon.

Edit2:Who said they were investing more of this beta time on crafting? Wheres my damn videos and write ups?
 
Came back just in time for some more build talks. Hopefully soon.
I'll probably be doing nothing except build stuff during the beta. You'll have to pull me kicking and screaming into actually playing the game. But I probably won't do "much" theory until later next month.

I have to REALLY catch up. I've been checking up but I have to dig into these convos sometime this week.
 
Very good listen. Glad to get his take on the game, a lot of good points. My favorite part was him talking about the combat, he really talked about how complicated the combat can be. He also said the worries that the combat is mindless is absolute bull.

Seems like his only concern is with dynamic events reset time on some, and their scaling on some. With some having scale problems it is easy to see why some people said the combat was mindless.

Also I really hope they add some dynamic-ness to the personal story. To hear that it is kind of boring after you do dynamic events for a while is sort of sad. They are trying so hard to get away from that in the whole game, to go back to that for the personal story seems to go against that to me. I can see a lot of people just not doing too much of it, especially if there is a decent time in between each part of the personal story.\.

I agree with him on the events that say gather x amount. Like the egg example. The event is always the 5th one you check, which is stupid. It should be random.

I disagree with the personal story, though. It was always meant to be like a good RPG, that was their goal all along with it. You'll have choices in it, I believe, but it's still going to play like an RPG is if they did it the way they wanted. I like that they have both types of gameplay in the game.


Edit2:Who said they were investing more of this beta time on crafting? Wheres my damn videos and write ups?

The blog Kill Ten Rats was going to do heavy crafting, IIRC.
 
Very good listen. Glad to get his take on the game, a lot of good points. My favorite part was him talking about the combat, he really talked about how complicated the combat can be. He also said the worries that the combat is mindless is absolute bull.

Seems like his only concern is with dynamic events reset time on some, and their scaling on some. With some having scale problems it is easy to see why some people said the combat was mindless.

Also I really hope they add some dynamic-ness to the personal story. To hear that it is kind of boring after you do dynamic events for a while is sort of sad. They are trying so hard to get away from that in the whole game, to go back to that for the personal story seems to go against that to me. I can see a lot of people just not doing too much of it, especially if there is a decent time in between each part of the personal story.

yeah i was actually thinking the same thing while listening....unless the rewards and loot are well worth it i might just skip the story all together and just do hearts, DE's, and WvW the whole time lol
 
http://gw2.luna-atra.fr/character_tool/

Saw that and got excited, thought luna tools let us customize a character. Damn, still lets you go through the starting choices though. Was that on the site before? If so never saw it.

I'll probably be doing nothing except build stuff during the beta. You'll have to pull me kicking and screaming into actually playing the game. But I probably won't do "much" theory until later next month.

I have to REALLY catch up. I've been checking up but I have to dig into these convos sometime this week.

I'm probably going to be the opposite. I will probably do some theory just because I enjoy it, but once I get my hands on the game I am going to play the hell out of it. I will probably want to wait til release to really get deep into the builds and testing them. Though I will still probably try some out, just not extensive.

I agree with him on the events that say gather x amount. Like the egg example. The event is always the 5th one you check, which is stupid. It should be random.

I disagree with the personal story, though. It was always meant to be like a good RPG, that was their goal all along with it. You'll have choices in it, I believe, but it's still going to play like an RPG is if they did it the way they wanted. I like that they have both types of gameplay in it.



The blog Kill Ten Rats was going to do heavy crafting, IIRC.

I agree that it's cool to have both, but I just hope it's more of an epic scale. I guess I just have to play, but if it goes from dynamic fun events to something like escort this traveler or something, it will just seem boring to me. But this is my thinking coming from other MMO's, my thinking may be a little different if I came from GW1 and I knew how their stories usually are.
 
Well in cases like that you really wouldn't want to use say a trait that gives you more damage with an axe when you're not going to be using one. 30/30/10 will not be the defacto trait point spending, there are many, MANY possibilities and there are times when spending 30 points in a line just isn't worth it depending on what you want to do and you'd be better off spending 5 points elsewhere. It's all situational.

Oh and on the topic of mounts:

They said they might do mounts after launch, but only if they can get a combat system going with it at the same time. No flying mounts, ever. Then Player and Guild housing will be in post-launch at the same time as each other.

Thanks for the help Jira, yours too Kayos90. I figured out how I should trait my ranger.
 
I'm sure this has already been asked but I take it you're only allowed one trait spec for your character?

Yes, once you set your traits, you'll have to visit an NPC to reassign the points. However, you can re-assign the Major Traits whenever you want outside of combat, and those seem to be the ones that have weapon-specific benefits.

You can spread it out. Just not wise.

Actually, spreading your points out gives you lots of stat benefits. You can completely max out two trait lines, but unless your build is hardcore into those two lines, it might be better to spread those points around a little. For example, there may not be anything HUGE you want in the Elementalist's Arcane trait line, but 10% shorter attunement cooldowns via the Intelligence stat is nice for just about everyone. I wouldn't throw away a whole build just to get it, but I would weigh it against the benefits of going 30 points deep.

There's also the potential for a build to be too narrow in focus, limiting your usefulness if you need to change up your tactics. Maybe that third Major Trait just isn't worth it, you know what I mean? So, yeah, I feel like spreading things around a little would be wiser than an all-in-one-basket approach.

This sound's nice. It would also go nicely with sort of what I was thinking of, sort of a large scale CTF. But with anything that isn't a sort of race like you explained, I would be worried it would become more of a hide n seek or a regular pvp bout.

Yeah, it would almost have to be a race or people would just tear each other apart rather than try to race (with the thinking that if they're all dead, you win). The alternative is unique, isolated starting points for each player, but eventually the roads would have to converge and that'd just be the choke point instead. Keep players on mounts but give them a couple options to interact with each other and the environment. A kick that can push a player off a ledge is more interesting than an attack, or some type of nuisance attack that decreases their speed temporarily. The point is, it has to stay a race instead of a battle.

Do we even know if there's 12 per now since the beta or are they still not fully updated?

I only watched the Warrior, Guardian and Thief videos from Curse and it looked like every line had 12 traits.

C'mon who missed me?

Just wanted to let you guys know I'm still here. Had to switch my brain over to another game for awhile but I'm going right back to GW2. ;)

From that first line, I thought maybe you had been banned and we didn't notice. Welcome back.

Who said they were investing more of this beta time on crafting? Wheres my damn videos and write ups?

Kill Ten Rats was planning to do more crafting testing in the beta, and just posted an article about it today. Was about to share it with you guys, but since you asked, here it is; http://www.killtenrats.com/2012/03/27/gw2-crafting-in-the-march-beta/
 
Yes, once you set your traits, you'll have to visit an NPC to reassign the points. However, you can re-assign the Major Traits whenever you want outside of combat, and those seem to be the ones that have weapon-specific benefits.

Wow, that's freaking sweet actually, I like that... not too much of an imbalance or anything there also.

Would you say this would be a decent spec for a Guardian?

http://www.gw2tools.com/#t-g-fpaapZaabWcaaaaaaWYZdeaaYZijZ

It's that or either...

http://www.gw2tools.com/#t-g-ffffpZaabaaVaaYaaWYZdeaaYZijZ
 
Wow, that's freaking sweet actually, I like that... not too much of an imbalance or anything there also.

Would you say this would be a decent spec for a Guardian?

http://www.gw2tools.com/#t-g-fpaapZaabWcaaaaaaWYZdeaaYZijZ

It's that or either...

http://www.gw2tools.com/#t-g-ffffpZaabaaVaaYaaWYZdeaaYZijZ

Well, first the build tools aren't final and haven't even been updated to the latest info, so a lot of these will change as you get more options.

I also can't really comment too much because I have no idea what you're trying to do with these builds. The first appears to be a crit-heavy build, but you're using a shield and have picked Merciful Intervention and Sanctuary, which seem more in line with a control/support build. You go for Eternal Spirit ("Your Spirit weapon is not destroyed when commanded"), but if it's a damage build with emphasis on spirit weapons, you could stand to pull some points from Virtues and get the 10% bonus damage to spirit weapons. Maybe replace Intervention with Sword of Justice (I haven't seen it in action but it sounds like it's offense-oriented too).

The second build seems a little too spread out and doesn't have any real focus. You've got a reduced cooldown on your shield skills, but you're not using Defender's Shield (+toughness when using a shield) from the Valor line.

I think in general, builds will need to wait until more info is in.

Max, when are you planning on doing another podcast? I think there's still a lot more we can discuss.

We hadn't really discussed it, but I got the general feeling we were waiting until closer to the 10th when we might have more news. If you think we have enough to discuss, we could definitely try and make it a weekly thing. Write down anything you want to talk about and save 'em up for next Monday or whenever we decide we want to do it again.
 
Max, when are you planning on doing another podcast? I think there's still a lot more we can discuss.

Some time next week, I think. Monday or Tuesday. If not enough people can make either day, then Thursday (a day I have off)


I think in general, builds will need to wait until more info is in.

I think builds can be built atm, but only when the final skills/traits are in will we be able to build the way we want.

I'm still going Burning Justice Guardian build. However that comes together. With the new traits I'm going to have to make hard choices now, which I think is their objective now.

Eternal Spirit Your spirit weapon is not destroyed when commanded.
Fiery Wrath You deal 10% more damage against burning foes.
Greatsword Power Your damage with Greatsword is increased by 5%.
Wrathful Spirits Spirit weapons do 10% more damage.
Spirit Weapon Mastery Your Spirit Weapon recharge is reduced by 20%.
Zealous Blade Your Greatsword attacks Heal you.

These are all in the first trait line.

I use the spirit weapons to cause burning damage; it's not about them doing a ton of damage, so even though Wrathful Spirits looks great, Greatsword damage works on me all the time.
 
CE through Zavvi? FUCK NO. Digital deluxe it is then. They never deliver on time and have possibly the worst rep for an online retailer.

Are we using the same Zavvi? My order arrived pretty fast with Zavvi where as on Play.com my orders have been lost multiple times.
 
Well, first the build tools aren't final and haven't even been updated to the latest info, so a lot of these will change as you get more options.

I also can't really comment too much because I have no idea what you're trying to do with these builds. The first appears to be a crit-heavy build, but you're using a shield and have picked Merciful Intervention and Sanctuary, which seem more in line with a control/support build. You go for Eternal Spirit ("Your Spirit weapon is not destroyed when commanded"), but if it's a damage build with emphasis on spirit weapons, you could stand to pull some points from Virtues and get the 10% bonus damage to spirit weapons. Maybe replace Intervention with Sword of Justice (I haven't seen it in action but it sounds like it's offense-oriented too).

The second build seems a little too spread out and doesn't have any real focus. You've got a reduced cooldown on your shield skills, but you're not using Defender's Shield (+toughness when using a shield) from the Valor line.

I think in general, builds will need to wait until more info is in.



We hadn't really discussed it, but I got the general feeling we were waiting until closer to the 10th when we might have more news. If you think we have enough to discuss, we could definitely try and make it a weekly thing. Write down anything you want to talk about and save 'em up for next Monday or whenever we decide we want to do it again.

Heh, I'm actually looking to do a little support with either build to be honest but I want to be able to hold my own alone too, if that's possible.

I also just chose what skills appeal to my play style too so yeah, I realize it might not be the greatest setup hahaha. I've always had weird builds though... in RO I had a battle priest back before 2-2 jobs came out, no one could kill him in PVP so you never know! It might be crazy enough to work! xD
 
Heh, I'm actually looking to do a little support with either build to be honest but I want to be able to hold my own alone too, if that's possible.

I also just chose what skills appeal to my play style too so yeah, I realize it might not be the greatest setup hahaha. I've always had weird builds though... in RO I had a battle priest back before 2-2 jobs came out, no one could kill him in PVP so you never know! It might be crazy enough to work! xD

Yeah, I just didn't know what kind of theme you were going for. I think there's a few things you could move around in that first one to do really well, but the second one just seems too spread out.

You'll also find that your build is there to customize your gameplay a bit, but if you're good at playing the game, you'll still do fairly well even if you don't have Trait X giving you a unique option.
 
Listening to the TB thoughts video, he really nails how combat is much more complex then people are letting on.

It's the fact that the weapons change the way you play and they don't get that.
 
Some time next week, I think. Monday or Tuesday. If not enough people can make either day, then Thursday (a day I have off)

Whenever people want to do it, I'm down. I don't have much to add until I get my hands on the game, so I'm kind of just the info repository. If Jira can make it this time, then I'll have no purpose at all except to growl.

Zealous Blade: Your Greatsword attacks Heal you.

I couldn't believe that when I saw it, I can see Damage-focused Guardians being a real problem if they can constantly be drawing health from their attacks. Ouch.

Listening to the TB thoughts video, he really nails how combat is much more complex then people are letting on.

It's the fact that the weapons change the way you play and they don't get that.

Nope, I heard from a random anonymous guy on reddit that it's boring and all spamming 1 and dodge doesn't work. Sounds like a reliable source to me, preorder cancelled.

Sadly, I think some people actually think this way.
 
Yeah, I just didn't know what kind of theme you were going for. I think there's a few things you could move around in that first one to do really well, but the second one just seems too spread out.

You'll also find that your build is there to customize your gameplay a bit, but if you're good at playing the game, you'll still do fairly well even if you don't have Trait X giving you a unique option.

Thanks Retro, I pretty much thought the same thing about the second build too but yeah, that also depends on a couple of elements (as you had already mentioned).

I'm interested on seeing what some of the new updated traits are when they get around to completing it too, I'll surely change a couple of things when that happens. But yeah, basically I want to be able to support people while being able to hold my own & kill mobs in a 1v1 situation if I need to.
 
Listening to the TB thoughts video, he really nails how combat is much more complex then people are letting on.

It's the fact that the weapons change the way you play and they don't get that.

Completely agree. Any video that starts off with, "There's not much to discuss" or "I don't know much about the game" needs to be dismissed almost immediately. It's rather bothersome to try and watch videos from people who don't even have an idea of what the game is about.
 
Whenever people want to do it, I'm down. I don't have much to add until I get my hands on the game, so I'm kind of just the info repository. If Jira can make it this time, then I'll have no purpose at all except to growl.



I couldn't believe that when I saw it, I can see Damage-focused Guardians being a real problem if they can constantly be drawing health from their attacks. Ouch.

It's whoever can make it at what time, really. And yes, the Greatsword heal one is very appealing - it depends on how much it heals, really, and the best part is I can swap it out at any time if it's not that good. I can envision a healing/survivability build built around that and sword/board though.


Completely agree. Any video that starts off with, "There's not much to discuss" or "I don't know much about the game" needs to be dismissed almost immediately. It's rather bothersome to try and watch videos from people who don't even have an idea of what the game is about.

I also agree.

A Fire Inside Your spirit weapons cause burning.
Blind Exposure Applying Blind also applies Vulnerability.
Healer's Retribution Gain 3 seconds of Retaliation when using a heal skill.
Inner Fire When you are set on fire you gain fury.
Inscribed Removal Using a Signet removes a condition from yourself.
Perfect Inscriptions Your Signet passive effecst are improved.
Powerful Blades Your sword and spear damage is increased by 5%
Radiant Fire Your torch skills recharge 15% faster.
Right Handed Strength 15% increased critical chance with one-handed weapons (sword, mace, scepter)
Searing Flames When you apply burning to an enemy you have a 25% chance to remove a boon
Shimmering Defense You blind foes when you're health reaches 25%. (60 second cooldown)
Signet Mastery 20% faster signet cooldown

What I picked on my first build: A Fire Inside, Powerful Blades, Radiant Fire.

What I am considering: Searing Flames (remove boons when you apply burning? fuuuuuck yeah!), Inner Fire sounds niche but I like it. But yeah Searing Flames might work over Powerful Blades. IDK.
 
Oh shit, they changed some of the minor traits too!

Inspired Virtue Your virtues now also apply the following boons:
Justice - Might
Resolve - Regeneration
Courage - Resolve

This used to be:

Resolute: Increase the duration of Resolve.

Awesome boost.

Adept Zealot's Speed Create a Symbol of Swiftness when health dips below 25% health. (30 second cooldown)

used to be:

Gain 10 seconds of Swiftness when you are below 50% health.

I like that you give it to all players.


This is SEX though: Grandmaster Radiant Power You do more damage to conditioned foes.

195795d1289068577-hippies-nazi-connection-homer-drool.gif
 
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