Nice!!!! Within 5 minutes I shall have that beast ordered!
I agree. I really hope they avoid mounts, though I know they say they've considered them post launch. I know after mounts people will whine for flying mounts.
Nice!!!! Within 5 minutes I shall have that beast ordered!
I'm pretty sure that they said there would be no mounts of any kind because it would ruin the Dynamic Events.
@superyoda402050 No mounts (at least at launch). There are fast-travel waypoints throughout the world, so mounts are not really needed. ^RB
The most I've heard is that it's something they might consider later. Which is fine, because from the sound of things they'd rather have stuff like Player Housing in first, which is much more interesting to me than "I can get there 20 seconds faster!"
Where you getting it from?
They could do mounted combat but... I really hate that idea and I'd rather not see it.
Friend works at GS as a manager. Really helps me out.
Make it a mini-game, limited to a specific area. That's all it was in WoW, basically, and we already know Divinity's Reach already has a ton of little games.
Jousting.....Oh my. This would be epic.
The only thing that really bothers me in gameplay from what i can see, is how the characters seem to glide.
Jousting.....Oh my. This would be epic.
I been sorta on media blackout until I get my hands on the game. I'll be preordering, and I'm also interested in any sorta Gaf guild.
I think it'd be cool if they did some kind of PvP non structured that took advantage of mounted combat. That way it wouldn't be in the game, but still could be cool. Kind of like WvW but a much smaller scale and involving mounts obviously.
I'm sure this has already been asked but I take it you're only allowed one trait spec for your character?
IE: not based off your weapon spec you use? (Man this really makes deciding how to spend traits difficult if that's the case lol.)
I've always wanted to see a sort of "Adventure Race" where you have a large chunk of terrain and an end point and no rules on how you get there (or what you do to the other players en route). So you could risk the mountain pass, but it's easy to get caught by avalanches (player triggered or natural) or dead ends. You could cross the steppes, but there might be monsters that chase after you.
Players could set traps for each other, run each other off the road or into hazards, but not fight directly (otherwise it'd just be a PVP match in the first 5 seconds). Maybe some kind of mounted archery just to try and slow each other down, but you wouldn't be able to actually kill another player.
Basically the movie "Hidalgo", but not over such an incredible distance and with a lot of different terrain. Maybe a 10 minute race.
I'm sure this has already been asked but I take it you're only allowed one trait spec for your character?
IE: not based off your weapon spec you use? (Man this really makes deciding how to spend traits difficult if that's the case lol.)
Speaking of traits. I really hope the luna tools gets an update soon. I wanna get back to the builds. With only a few major traits in some of the professions I was not going to 30 in one line very often at all, I'm wondering if it will be worth wile now.
Do we even know if there's 12 per now since the beta or are they still not fully updated?
So there were four major ways to play Necro back in GW. One was through Blood Magic which were strong spells and buffs. This type of play was more for support than anything. There was Death Magic which was similar to Blood magic without having to sacrifice your blood. You still dealt out pure damage but it wasn't as strong. There were the Curses that did major debuffs and hexes. This was one of my favorite. Last was Minion Master which falls under Death in a way. You could command a legion of minions and just rain hell.
In GW2 it works a bit different because of weapon skills and utility skills. Depending on the weapon you're holding you might have hexes, AoE, straight up damage spells, or other. There will be 5 skills. Now, there are 3 utility skills which essentially act like GW1 skills. They can be hex, minions, damage, and others. Melding these skills and trying to make it work with your weapon skills so it's extremely difficult. This difficulty doesn't lie with just necro. It's for ALL classes. So in short, while in GW1, the synergy is between all your 8 skills, here it's about having your weapon skills, 2 sets of them mind you, melding well with your utility skills at all points in battle.
hey everyone...TB just put this up
http://www.youtube.com/watch?v=i-UZFu7yZEw&list=UUy1Ms_5qBTawC-k7PVjHXKQ&index=1&feature=plpp_video
C'mon who missed me?
Just wanted to let you guys know I'm still here. Had to switch my brain over to another game for awhile but I'm going right back to GW2.![]()
I'll probably be doing nothing except build stuff during the beta. You'll have to pull me kicking and screaming into actually playing the game. But I probably won't do "much" theory until later next month.Came back just in time for some more build talks. Hopefully soon.
Very good listen. Glad to get his take on the game, a lot of good points. My favorite part was him talking about the combat, he really talked about how complicated the combat can be. He also said the worries that the combat is mindless is absolute bull.
Seems like his only concern is with dynamic events reset time on some, and their scaling on some. With some having scale problems it is easy to see why some people said the combat was mindless.
Also I really hope they add some dynamic-ness to the personal story. To hear that it is kind of boring after you do dynamic events for a while is sort of sad. They are trying so hard to get away from that in the whole game, to go back to that for the personal story seems to go against that to me. I can see a lot of people just not doing too much of it, especially if there is a decent time in between each part of the personal story.\.
Edit2:Who said they were investing more of this beta time on crafting? Wheres my damn videos and write ups?
Very good listen. Glad to get his take on the game, a lot of good points. My favorite part was him talking about the combat, he really talked about how complicated the combat can be. He also said the worries that the combat is mindless is absolute bull.
Seems like his only concern is with dynamic events reset time on some, and their scaling on some. With some having scale problems it is easy to see why some people said the combat was mindless.
Also I really hope they add some dynamic-ness to the personal story. To hear that it is kind of boring after you do dynamic events for a while is sort of sad. They are trying so hard to get away from that in the whole game, to go back to that for the personal story seems to go against that to me. I can see a lot of people just not doing too much of it, especially if there is a decent time in between each part of the personal story.
I'll probably be doing nothing except build stuff during the beta. You'll have to pull me kicking and screaming into actually playing the game. But I probably won't do "much" theory until later next month.
I have to REALLY catch up. I've been checking up but I have to dig into these convos sometime this week.
I agree with him on the events that say gather x amount. Like the egg example. The event is always the 5th one you check, which is stupid. It should be random.
I disagree with the personal story, though. It was always meant to be like a good RPG, that was their goal all along with it. You'll have choices in it, I believe, but it's still going to play like an RPG is if they did it the way they wanted. I like that they have both types of gameplay in it.
The blog Kill Ten Rats was going to do heavy crafting, IIRC.
Well in cases like that you really wouldn't want to use say a trait that gives you more damage with an axe when you're not going to be using one. 30/30/10 will not be the defacto trait point spending, there are many, MANY possibilities and there are times when spending 30 points in a line just isn't worth it depending on what you want to do and you'd be better off spending 5 points elsewhere. It's all situational.
Oh and on the topic of mounts:
They said they might do mounts after launch, but only if they can get a combat system going with it at the same time. No flying mounts, ever. Then Player and Guild housing will be in post-launch at the same time as each other.
I'm sure this has already been asked but I take it you're only allowed one trait spec for your character?
You can spread it out. Just not wise.
This sound's nice. It would also go nicely with sort of what I was thinking of, sort of a large scale CTF. But with anything that isn't a sort of race like you explained, I would be worried it would become more of a hide n seek or a regular pvp bout.
Do we even know if there's 12 per now since the beta or are they still not fully updated?
C'mon who missed me?
Just wanted to let you guys know I'm still here. Had to switch my brain over to another game for awhile but I'm going right back to GW2.![]()
Who said they were investing more of this beta time on crafting? Wheres my damn videos and write ups?
Yes, once you set your traits, you'll have to visit an NPC to reassign the points. However, you can re-assign the Major Traits whenever you want outside of combat, and those seem to be the ones that have weapon-specific benefits.
I'm wondering if the Guardian Elites will get an upgrade... as it stands they're not very flashy/powerful.
Wow, that's freaking sweet actually, I like that... not too much of an imbalance or anything there also.
Would you say this would be a decent spec for a Guardian?
http://www.gw2tools.com/#t-g-fpaapZaabWcaaaaaaWYZdeaaYZijZ
It's that or either...
http://www.gw2tools.com/#t-g-ffffpZaabaaVaaYaaWYZdeaaYZijZ
Max, when are you planning on doing another podcast? I think there's still a lot more we can discuss.
Max, when are you planning on doing another podcast? I think there's still a lot more we can discuss.
I think in general, builds will need to wait until more info is in.
CE through Zavvi? FUCK NO. Digital deluxe it is then. They never deliver on time and have possibly the worst rep for an online retailer.
Well, first the build tools aren't final and haven't even been updated to the latest info, so a lot of these will change as you get more options.
I also can't really comment too much because I have no idea what you're trying to do with these builds. The first appears to be a crit-heavy build, but you're using a shield and have picked Merciful Intervention and Sanctuary, which seem more in line with a control/support build. You go for Eternal Spirit ("Your Spirit weapon is not destroyed when commanded"), but if it's a damage build with emphasis on spirit weapons, you could stand to pull some points from Virtues and get the 10% bonus damage to spirit weapons. Maybe replace Intervention with Sword of Justice (I haven't seen it in action but it sounds like it's offense-oriented too).
The second build seems a little too spread out and doesn't have any real focus. You've got a reduced cooldown on your shield skills, but you're not using Defender's Shield (+toughness when using a shield) from the Valor line.
I think in general, builds will need to wait until more info is in.
We hadn't really discussed it, but I got the general feeling we were waiting until closer to the 10th when we might have more news. If you think we have enough to discuss, we could definitely try and make it a weekly thing. Write down anything you want to talk about and save 'em up for next Monday or whenever we decide we want to do it again.
Heh, I'm actually looking to do a little support with either build to be honest but I want to be able to hold my own alone too, if that's possible.
I also just chose what skills appeal to my play style too so yeah, I realize it might not be the greatest setup hahaha. I've always had weird builds though... in RO I had a battle priest back before 2-2 jobs came out, no one could kill him in PVP so you never know! It might be crazy enough to work! xD
Some time next week, I think. Monday or Tuesday. If not enough people can make either day, then Thursday (a day I have off)
Zealous Blade: Your Greatsword attacks Heal you.
Listening to the TB thoughts video, he really nails how combat is much more complex then people are letting on.
It's the fact that the weapons change the way you play and they don't get that.
Yeah, I just didn't know what kind of theme you were going for. I think there's a few things you could move around in that first one to do really well, but the second one just seems too spread out.
You'll also find that your build is there to customize your gameplay a bit, but if you're good at playing the game, you'll still do fairly well even if you don't have Trait X giving you a unique option.
Listening to the TB thoughts video, he really nails how combat is much more complex then people are letting on.
It's the fact that the weapons change the way you play and they don't get that.
Whenever people want to do it, I'm down. I don't have much to add until I get my hands on the game, so I'm kind of just the info repository. If Jira can make it this time, then I'll have no purpose at all except to growl.
I couldn't believe that when I saw it, I can see Damage-focused Guardians being a real problem if they can constantly be drawing health from their attacks. Ouch.
Completely agree. Any video that starts off with, "There's not much to discuss" or "I don't know much about the game" needs to be dismissed almost immediately. It's rather bothersome to try and watch videos from people who don't even have an idea of what the game is about.
I'm interested on seeing what some of the new updated traits are when they get around to completing it too.
Curse has videos up that show all of the traits for each profession, though even in HD it's a bit hard to read sometimes. If you don't mind a little eye strain, knowledge can be yours!
http://www.guildwars2guru.com/guild-wars-2-news/curses-cbt3-coverage/
This is SEX though: Grandmaster Radiant Power You do more damage to conditioned foes.