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Guild Wars 2 Press Beta [Prepurchase Is Live]

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i still think they will reveal the date @ 10 april. they cant go mass market with their pre purchase thingie without a release date.

I'd like to point out that SWTOR did exactly that, so April 10th is no guarantee. Even so, here's hoping for some sort of information soon.
 
Yep, they're working on a system that will only show you particles that apply to you rather than all of them.

do you know if we will have the option to run it all on, i would sometimes love the chaos.

after all these videos i have been seen there is but one thing that bothers me right now and its some of the spell sound effects are already driving me nuts number 1 being the mesmer greatsword auto attack laser thingy. lol
 
do you know if we will have the option to run it all on, i would sometimes love the chaos.

after all these videos i have been seen there is but one thing that bothers me right now and its some of the spell sound effects are already driving me nuts number 1 being the mesmer greatsword auto attack laser thingy. lol

If I had to guess, I'd think they're gonna have multiple options for it to allow for people to choose what they want to see.
 
Interesting bit about the upcoming PressDay, no one can take any form of pictures or video...which is a drastically different policy than any of ANet's previous stances on the matter. Maybe they're handing the release date out with exclusives to the press and give them time to write something up and then lift an embargo where they can release their articles the day ANet puts out the release date prior to the 10th?
 
Interesting bit about the upcoming PressDay, no one can take any form of pictures or video...which is a drastically different policy than any of ANet's previous stances on the matter. Maybe they're handing the release date out with exclusives to the press and give them time to write something up and then lift an embargo where they can release their articles the day ANet puts out the release date prior to the 10th?

If you're right... I would be very happy.
 
Interesting bit about the upcoming PressDay, no one can take any form of pictures or video...which is a drastically different policy than any of ANet's previous stances on the matter. Maybe they're handing the release date out with exclusives to the press and give them time to write something up and then lift an embargo where they can release their articles the day ANet puts out the release date prior to the 10th?

Wait where are you getting this information. I'd like to be more aware on this kind of stuff.
 
Interesting bit about the upcoming PressDay, no one can take any form of pictures or video...which is a drastically different policy than any of ANet's previous stances on the matter. Maybe they're handing the release date out with exclusives to the press and give them time to write something up and then lift an embargo where they can release their articles the day ANet puts out the release date prior to the 10th?

Could be some big news such as housing, some never before revealed dungeons/bosses/world events?
 
"What's it about? Quick translation from a german site:

On Monday & Tuesday next week there is going to be a Fanday at NCSoft in Brighton. Several european community sites have been invited, including us.

We're going to take a look at the NCSoft offices there, get to know some community staff and a few arenanet devs will be there too. Of course we'll get a look at Guild Wars 2 and Monday evening we'll have a chat with arenanet via live conference allowing us to ask (your) questions.

And in a comment the news author says:

Sadly I won't be allowed to take videos or pictures of GW2."

------

Housing won't be in till after launch along with Guild Housing.

-----

In that Engineer PvP vid, I noticed he never really took the time to finish off enemies or revive his allies, though during his one escape and stealthing, then jumping over the stairs was brilliant.

------

Oh, and GW2tools updated with the newest skills and Traits:

http://www.gw2tools.com/
 
"What's it about? Quick translation from a german site:

On Monday & Tuesday next week there is going to be a Fanday at NCSoft in Brighton. Several european community sites have been invited, including us.

We're going to take a look at the NCSoft offices there, get to know some community staff and a few arenanet devs will be there too. Of course we'll get a look at Guild Wars 2 and Monday evening we'll have a chat with arenanet via live conference allowing us to ask (your) questions.

And in a comment the news author says:

Sadly I won't be allowed to take videos or pictures of GW2."

------

Housing won't be in till after launch along with Guild Housing.

-----

In that Engineer PvP vid, I noticed he never really took the time to finish off enemies or revive his allies, though during his one escape and stealthing, then jumping over the stairs was brilliant.

------

Oh, and GW2tools updated with the newest skills and Traits:

http://www.gw2tools.com/

Very interesting stuff.
 
Was reading the chat in that Engineer video and they were talking about Guild Backpacks that are sold for 1g starting at level 35. I wonder what they are?
 
Was reading the chat in that Engineer video and they were talking about Guild Backpacks that are sold for 1g starting at level 35. I wonder what they are?

Maybe something to do with putting guild logos on gear? Not sure, have they said anything about how that works? Or just that you can do it?
 
Reading more of the chat and it seems you can get Guild Emblems by paying 1g at a vendor near a bank in any city.

Yeah, but how much of this is "Testing Prices" to get people trying things out in Beta, and how much is permanent? I'd wager a lot of it is either cut or jacked up in price at release.
 
lol, then they were silent for a solid year.

I think it's interesting how much has stayed true to the game this many years later. They have not changed their opinion of what they wanted to do at all. I especially like that they basically have the same exact quote when it comes to not being able to buy an advantage in the game with microtransactions.
 
That video actually made me feel worse about there being multiple guilds. People are always going to flock to the largest guild because that guild will have the best chance at getting influence buffs.
 
That video actually made me feel worse about there being multiple guilds. People are always going to flock to the largest guild because that guild will have the best chance at getting influence buffs.

The influence buffs aren't gigantic advantages or anything, I'd guess a smaller guild with more dedication can do just as much as a larger guild with less dedication, just slower. Who knows, knowing ANet they have some balancing in so that larger Guilds have no advantage.
 
Then, more beneficial guilds will likely dismiss you. if you're dedicated to all those ' freebie' guilds, how can you dedicate time to a more serious guild?after a few months, the system will sort itself out. There will be players in four or five ' freebie' guilds, and players in one or two exclusive guilds with maybe a friends only guild on the side.
 
Then, more beneficial guilds will likely dismiss you. if you're dedicated to all those ' freebie' guilds, how can you dedicate time to a more serious guild?after a few months, the system will sort itself out. There will be players in four or five ' freebie' guilds, and players in one or two exclusive guilds with maybe a friends only guild on the side.

why not? I'm just joining it for the freebie, do nothing else for that freebie guild, everything on the main

seriously I hope there's some kind of check
 
why not? I'm just joining it for the freebie, do nothing else for that freebie guild, everything on the main

seriously I hope there's some kind of check

Main guild? You only get the benefits of the guild you're representing at the time, not the benefits of all the guilds you're in at once. As far as I know if you want the benefits of the freebie guild, you need to represent that guild. As soon as you switch to your main guild you lose whatever boosts you had with your freebie guild.

Maybe I'm just misunderstanding you.
 
Main guild? You only get the benefits of the guild you're representing at the time, not the benefits of all the guilds you're in at once. As far as I know if you want the benefits of the freebie guild, you need to represent that guild. As soon as you switch to your main guild you lose whatever boosts you had with your freebie guild.

Maybe I'm just misunderstanding you.

That's always been the way it's been described. You only get the stuff from the guild you are representing at the time.
 
Well everyone is going to want buffs such as +40 power in WvW. And those buffs will help win the battle. So it is actually beneficial for everyone to be on one guild, at least during WvW. And the more people you have in a guild, the easier it is to get more buffs in the future.
 
Well everyone is going to want buffs such as +40 power in WvW. And those buffs will help win the battle. So it is actually beneficial for everyone to be on one guild, at least during WvW. And the more people you have in a guild, the easier it is to get more buffs in the future.

this is what I mean, is there any limitation or can you just switch guild representation anytime
 
Well everyone is going to want buffs such as +40 power in WvW. And those buffs will help win the battle. So it is actually beneficial for everyone to be on one guild, at least during WvW. And the more people you have in a guild, the easier it is to get more buffs in the future.

A guild can only have 1 of those buffs active at once and only on 1 of the structures they own (if any), 40 power will not help you win when you're looking at over a 1k pool at 80. Skill will overcome that +40 stat any day of the week. Also, it takes a full 24 hours to research these buffs, you could research it and not even own a structure at all for the entire duration of the buff making the influence you spent worthless. There's no guarantees at all.
 
http://www.gw2tools.com/skills#w;pkaak;egbZVaaaaaaafUa;ZaXV;ZdXkZ

Hammer build. Loving this calculator far more than the others I've used. I had a difficult time on traits because I don't know what a "physical utility skill" is though. I'm assuming it's any physical attack with an extra effect like a stun or cripple? That's how I chose my weapons/traits combo.

Warrior "Physical Skills" as far as I know (had to to some sleuthing):
Kick
Stomp
Throw Bolas
Bull's Charge

So those would be the only ways to activate the trait Flex.
If you go to the wiki it would be things under slot skills that have the type "physical".

Also does anyone know the max amount of stacks you have can have for boons that stack in intensity?
 
Warrior "Physical Skills" as far as I know (had to to some sleuthing):
Kick
Stomp
Throw Bolas
Bull's Charge

So those would be the only ways to activate the trait Flex.
If you go to the wiki it would be things under slot skills that have the type "physical".

Also does anyone know the max amount of stacks you have can have for boons that stack in intensity?

Boons? They only stack in duration, not effectiveness with the exception of Might which does increase in effectiveness per stack.
 
Boons? They only stack in duration, not effectiveness with the exception of Might which does increase in effectiveness per stack.

Thats why I ask (might is the only one that stacks in intensity as per my previous post) as Flex gives 3 stacks of might for 15 sec (and I have both bolas and kick so if I really needed to that is 6 stacks), great sword gives might on critical hit (hundred blades in the right situations along with any of the other 4 great sword attacks), then I have full time might from a shout (the name forgets me at the moment) and I take the elite signet which gives 30seconds of might.

Depending on the cap of stacks I will need to tone down the amount of might, maybe swap out kick for stomp to keep crowds off my warrior.
 
http://wiki.guildwars2.com/wiki/March_2012:_State_of_the_Game

Wiki: "First and foremost, we’d like to thank ArenaNet for finally providing their official wiki community with an exclusive interview. We know we’ve hammered on the fact that we’d love to have an opportunity to pose questions firsthand for a while now, but we never actually dared hope you’d take us up on the offer. It’s amazing to finally sit here, questions in hand and ready for an interview. I just hope you guys are too, because these questions have really been thought out to the very core, so this will definitely not be your average interview."

Colin: "Haha, it’s not that we never considered an interview with the official wiki before. In fact, we have pondered it many times, but we worried that it might be a massive chaos to answer questions on an open wiki. Even Reddit has some form of edit privacy, so we much sooner decided to have an open interview there. But now that I can tell the wiki is in unison about this interview, as well as its interviewers, we definitely wanted to do what seemed impossible in the back of our collective head. Rest assured, we’re ready for this!"

Wiki: "We should open with some simple questions that have been lingering for a while now. One of those questions regards the common tongue of Tyria; New Krytan. The official wiki has still not completed a full alphabet of New Krytan glyphs. Will we have to wait until after release to turn into New Krytan experts, or is there a possibility that we complete our collection beforehand?"

Colin: "I’d love to say yes to that possibility, but unfortunately we intend to keep New Krytan in the dark like this. It should be the players exploring the language by themselves, instead of us providing the facts and glyphs just like that. New Krytan is really our most interactive easter egg."

Wiki: "I believe Ree mentioned in an interview that ArenaNet has its own official wiki, where all the information about the game is stored and organized. Is it possible that this wiki will render the community-run wiki unnecessary."

Colin: "I wouldn’t be too worried about that. The official wiki itself has done an excellent job thus far, and therefore we see no need to release our wiki to the public at this time. In addition, our information storage wiki is just a place to sort our ideas. We use a complex system of shorthand—we call it Asuran, as a reference to the industrious little geniuses—on that wiki, and I doubt it would prove useful to the gaming population at large."

Wiki: "Thank you. Many of us on the official wiki have put in countless hours making it a comprehensive and helpful reference for when ‘’Guild Wars 2’’ is finally released. Will there be some form of in-game recognition, such as special hats, for those of us who have helped?"

Colin: "We’ve been trying to figure out cool ways to reward our devoted wiki-users for their hard work. Many of them will find they have in-game NPCs, similar to what we did with distinguished users in the original series. We’re considering also offering some equipable item, but what form that would take is still undecided."

Infinite: "What about wiki-integration? It has been said that Guild Wars 2 will have significantly improved wiki access, but how specifically will you incorporate it?"

Colin: "The wiki integration is primarily focused on being a smooth and flawless transition from the game to the wiki.. By typing /wiki, the person can pull up the pages they need right in the game. In addition, the game will have software where players can do things such as toggle the wiki walkthroughs of events and dungeons straight into the game."
"We’ll also be incorporating Twitter, Facebook and Google+. Whenever you complete specific objectives such as finishing meta-events, completing dungeons, or getting achievements, the option will be available to post the accomplishment on your live feed. Guild Wars 2 players who click the link receive chances to get awesome free stuff, including unique armor only available through social networking. Do note that these exclusive freebies are weaker than items available in-game, as well as only temporarily available."

Wiki: "I know this has been asked before, but when will we finally discover the true identity of ‘Bubbles the Deep Sea Dragon.’ The nature—and even the name—of this particular figure are shrouded in mystery. Could you guys tell us even a little bit about the water dragon?"

Colin: "The nature of ’Bubbles’ is intentionally shrouded in mystery. The dragon is supposed to be weird; Tyria is a massive and diverse continent with the strange, the beautiful, and the terrifying. I can tell you that Bubbles will be encountered underwater, though it is not exactly what you expect."

Wiki: "So, when will the game finally ‘be ready?’ It’s been ‘getting ready’ for many years and I suspect a large portion of the gaming population thinks it will be the next big vaporware. You could make changes to improve it indefinitely, but when will ArenaNet decide that enough is enough and release it?"

Colin: "Well, to be honest; the official release will have to be slightly postponed due to rebalancing issues with the Elder Dragons. Now, I know that this news will cause some form of shock but please hear us out first. It’s important that we get this news across clearly and completely."
"When we first designed Zhaitan—the main antagonist of the initial release—we wanted to make it a real challenge to bring Zhaitan down, only possible through a combination of personal storyline(s) and limiting the amount of players per fight. We soon realized that this approach clashes with our ideals of having a persistent, open world. From that moment on we have started to explore other options. We’re redesigning the genre altogether after all, this no less. We have decided to restructure, but mainly rebalance the Elder Dragons."
"We wanted to make players experience the true prowess of the Elder Dragons. These rebalancing processes aspire exactly that. We don’t want every clash with an Elder Dragon to feel anticipated, expected, clearly a choice of AI to act as best as it can be programmed. Whilst the first time fighting a specific Elder Dragon it will obviously be unique and unpredictable, but after that the battle would just be the same thing all over again; there is nothing new in a second battle, compared to a first."
"And our solution isn’t one you’d expect of a professional team like ours, or anyone’s. Our solution surpasses AI completely. We have chosen to exclude AI from the battle with Elder Dragons. Every battle with an Elder Dragon will be fully open, persistent. Everyone can interject with the battle at any time, much like any dynamic event. But the difference with dynamic events is the fact that the objective isn’t controlled by an AI script. The objective is controlled by an actual player. Or rather, an actual member of our team. We’ve stationed various team members to take a shot at playing the Elder Dragon Zhaitan from release day onward. There is no roster we’re giving out, so you’ll never know who is playing Zhaitan at any given time. But in the end, you’re never fighting a computer. We’ve turned the team you support into the team you might end up despising, because they will be your main antagonist soon."

Wiki: "Wow, err, okay! That’s rather interesting a concept to hear. You guys will be our enemy? I hope that works out as well as it does in my mind, because that is a golden idea right there! Anyway, before I can rabidly document this new information, there are still a bunch of questions I have to pose. You’re definitely not making this interview easy on us. On with the next question, or rather, the previous one in a slightly different context; how will these changes of course impact the release date? Not looking for an official release date here, but rather the amount of time you wish to further invest into the development process. Will we have to wait at least another year longer or has the team worked hard enough to not delay it all that much even with this change of plans?"

Colin: "Oh, right. Got a little carried away there, sorry! Right. We understand that all of our fans have been waiting long enough, so we will not rest until we're absolutely ready to push these changes live. Our release is still scheduled for early-mid 2013, contrary to earlier promises. We’re sorry about that one, we really did mean the whole of the Chinese new year."

Wiki: "2013? I’m sure I’m not alone when I say that I was expecting it to be released sometime in 2012. Was the 2013 release date always the plan, or was it due to some unexpected complications? Also, does the extra time until release mean that we can expect more surprises when the game finally does open?"

Colin: "Yes. Leaks and breaches of NDA aside, we’ve always been planning a 2013 release, preferably at the very start to poke fun at the end-of-the-world madness. The impact of our plans changing only pushes release a few months later into the year."
"That said, the Elder Dragons change is not the only thing our team can work on to progress development. We’re most definitely using this extra time to expand our game somewhat further. It’s been deemed alright by the Mike to inform you of the development effort we’ve put into something new, yet very old. Due to this postponing of the release, we have considered older concept art that was originally intended for Guild Wars Utopia. It has always been too amazing to leave it out of our series. After debating within the company, we have decided to develop and include the Chronomancer and the Summoner in the initial release of Guild Wars 2."

Wiki: "The Chronomancer and the Summoner? Is this a head-start for the upcoming April Fools’ prank? Where I started doubting the validity of the Elder Dragon change, this is even more of a shock. Why include these two, or new professions in general now?"

Colin: "The Chronomancer and the Summoner are our gems of old. They never truly fit into the original Guild Wars series, but their style of gameplay would fit perfectly in a dynamic game as Guild Wars 2. We saw the window of opportunity much too late, but because of our new schedule we have found the time to work them out and put them in the game."

Wiki: "How will these two professions wrap up the full list of playable professions? There were two soldiers, three adventurers, and three scholars. No matter how you rearrange them, there will always be one too many to keep the numbers aligned."

Colin: "Yet the answer is simple. We point back to our first success. the original Guild Wars. After all the campaigns were introduced we ended up with two “soldiers,” the paragon and the warrior; three “adventurers,” the assassin, the dervish and the ranger; and five “scholars,” the elementalist, the mesmer, the monk, the necromancer, and the ritualist. That trend returns in Guild Wars 2, where you will find two soldiers, three adventurers and five scholars, which means the Chronomancer and the Summoner will both be wearing light armor. We’ll have blog posts up to “reveal” these two new professions soon."

Infinite: "I think I can safely say we’re all looking forward to those posts already. But all of this news does provoke another question; is there anything else we should be expecting? Now that you did find the time, perhaps development can focus on empty areas such as the Crystal Desert?"

Colin: "The Crystal Desert is already being worked on behind the scenes, but that content is certainly scheduled for a big patch somewhere after release. At least our fans will still have something to look forward to within Tyria, haha."

Wiki: "I guess that’s fair. The whole game in one release would probably keep us occupied for much too long to enjoy the content until a next big patch, yet leaves us wanting more. Are there any mechanics included into the game that will give us something to do if all else might miraculously fail?"

Colin: "We certainly hope our content will always remain entertaining, no matter what. But in the event that you do find yourself lacking entertainment, a certain great-great-great-great grandson of a certain traveller will travel across Tyria constantly to make you laugh."

Wiki: "I can’t wait to see his companion, then. And with that we’ve officially ran out of questions for this interview."

Wiki: "We thank you for joining us, Colin. Here’s to hoping you or someone else from ArenaNet will be back to speak to us. On behalf of the entire wiki, we would like to thank you for this interview."

Colin: "Thank you, and no problem. We’re happy to show the official wiki the occasional official support."


Some of this seems legit, other stuff seems like an April Fools'...dammit


I know they're doing the wiki thing and that's real, but the 2013 thing and the Elder Dragons controlled by devs? Lol.
 
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