• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Magic: The Gathering |OT|

Status
Not open for further replies.
Btw Personal Tutor just jumped from like, $15 to $35 thanks to Temporal Mastery speculah.

Sell it and you can get a bunch of sweet ass dual lands for your deck.
 
You need mana to play those wild growths and fertile grounds first.

Take a look at this:
Owen Turtenwald's WRR (1st Place @ Wisconsin States)

Artifacts
2 Batterskull

Artifact Creatures
4 Solemn Simulacrum
1 Wurmcoil Engine

Creatures
1 Acidic Slime
4 Birds of Paradise
4 Dungrove Elder
2 Llanowar Elves
4 Primeval Titan

Instants
3 Beast Within

Planeswalkers
4 Garruk, Primal Hunter

Sorceries
3 Green Sun's Zenith
4 Rampant Growth

Lands
20 Forest
1 Mountain
2 Inkmoth Nexus
1 Kessig Wolf Run

Sideboard:
2 Sword of Feast and Famine
1 Wurmcoil Engine
1 Tree of Redemption
1 Viridian Corrupter
2 Ancient Grudge
2 Thrun, the Last Troll
1 Garruk Relentless
2 Arc Trail
2 Blasphemous Act
1 Inkmoth Nexus
6 mana dorks (a mana dork is a 1cc creature that generates mana), 4 rampant growths, and 4 Solemn Simulacrums and he still runs 24 lands.

20 lands is too low for any deck. Even the most aggressive Red Deck Wins or White Weenie deck runs 21-22.
 
Mystical Tutor is banned in Legacy. Personal Tutor may soon follow, though I suspect they're just going to kill Temporal Manipulation.

Ahh that makes sense.

Temporal Manipulation is one of the biggest mistakes I've seen WotC make in some time. It's going to be so abused in wide formats.
 
You need mana to play those wild growths and fertile grounds first.

Take a look at this:

6 mana dorks (a mana dork is a 1cc creature that generates mana), 4 rampant growths, and 4 Solemn Simulacrums and he still runs 24 lands.

20 lands is too low for any deck. Even the most aggressive Red Deck Wins or White Weenie deck runs 21-22.

Then what should I get rid of? I feel like I have too many creatures, but they all seem to have useful abilities.
 
That's where having a game plan comes in. There's a difference between a card that is useful and card that is necessary to win. An important part of deckbuilding is to not fall into the mentality of "What if THIS happens and I need this card? Then I'll regret cutting it out!" Then you'll wind up with a 100 card deck with solutions for every foreseeable problem.

Magic is a battle against probability. Card X may be useful in Situation Y, but you have to ask yourself these questions:
1. Is Card X useful in Situations that are not Y?
2. Do you have enough of Card X such that when Y happens, you'll have an answer for it?
3. How likely is Situation Y anyway?

Let me take a look at it and I'll give you some suggestions for cutting. I would actually not cut Iridescent Angel or Simic Sky Swallower because they're your win conditions.
 
Then what should I get rid of? I feel like I have too many creatures, but they all seem to have useful abilities.

Celestial Mantle needs to go, unless you add in a ton more plains. The odds of you pulling that card when you have 3 plains available with how few you have is ridiculously low. I know you want to be able to pull Sovereigns and use the Mantle, but again, the odds of you pulling that all together in succession without it being interrupted with 1 card and 2 cards is just too low. Also, cut the two walls.
 
I am so glad that I can feel superior to God's Beard's theorycrafting in at least one thread. :D

(Generally, Aggro decks run 21-22 land, you run 23-25 in midrange, and 25-27 in control. It all depends on your curve. In Green based decks featuring a lot of one-mana donks, you often see like 23 lands, 4 Hierarchs, 3 Birds.)

All depends on the format though- Legacy is land-light compared to others due to Brainstorm.
 
Even if I use Search to get Sovereigns out?

Well, like Haly said, let's break down the perfect combo here.

You pull search right away.
Turn two. You pull the exact mana you need right away/rampant growth/fertile growth into turn 3. Either way.
Turn three, play Supply.
Turn 4 (assuming there has been no mana interruption. Play some creature.
Turn 5. Play Soverigns (if you get the right mana growth stuff out uncontested)
Turn 6. Play Mantle. Swing for 7ish.

Pretty length, specific combo for medium damage (with a definite plus in life gain.)
 
Btw Personal Tutor just jumped from like, $15 to $35 thanks to Temporal Mastery speculah.

Sell it and you can get a bunch of sweet ass dual lands for your deck.

I can't believe a portal card is so expensive... And speaking of expensive my friend just bought 2 or 3 temporal mastery for $30 each.
 
I can't believe a portal card is so expensive... And speaking of expensive my friend just bought 2 or 3 temporal mastery for $30 each.
Deal imo, he just needs to wait for the hype to peak and then cash in.
 
m5qui7g053_en.jpg

0c5uhsdutp_en.jpg


Zzzzzzzz.

I really wish they'd move away from Green = Timmy.

Druids' Repository might be sick in GW humans though.

T1 Champion of the Parish
T2 Gather the Townsfolk
T3 Druid's Repository, attack for 5, Silverblade Paladin on Champion of the Parish
T4 HURRRRRRRRRRRR
 
I forgot about Donate-Illusions, lolz.

my brothers pride and joy is his burn deck, he loves to pull it out and randomly dismantle someone who isn't prepared. with illusions, every game has me at like 2-6 life and then GG illusions drops. its hilarious.

i fear for the day when he realizes he can just hoard elemental blasts and wheel of fortune through my dazes/forces in the turn between illusions and donate.
 
Blowing up someone's Illusions of Grandeur in response to its enter the battlefield trigger (ie before they gain the life) might be my favorite thing to do in Magic ever.
 
Blowing up someone's Illusions of Grandeur in response to its enter the battlefield trigger (ie before they gain the life) might be my favorite thing to do in Magic ever.

Hell yes. It's not quite as instant-win, but I once did that trick with a Hypnox in Type 4 while Pandamonium was in play. 'Take 8 and rfg your hand.' He wasn't happy.
 
You can save it for later, Cascade doesn't work like Miracle.
 
If you draw a card with cascade, do you have to play it immediately or can you put it in your hand then cast it normally later?

You can save it for later, Cascade doesn't work like Miracle.

Maybe I'm not understanding God's Beard's question correctly but if you cast a spell with cascade like Bloodbraid Elf and exile and reveal the card Giant Growth, if you choose to not play the Giant Growth it gets randomly put back on the bottom of your library, you don't get to draw it and save the Giant Growth for later.
 
No, it was I who misunderstood.

Hero's right, you don't "draw" cards with Cascade.

EDIT: Just came up with the stupidest set theme: A set based on gender
 
If you draw a card that has the word Cascade on it, you don't have to immediately play it. But if you cast a card with Cascade, you must immediately cast the card that you revealed in order to use it. The card revealed by the cascade ability goes on the stack second, an thus resolves first.
 
Not hexproof + dies to creature removal.

NO SALE.

I kid.

Or do I???
 
Oh you're talking about Avacyn herself, I thought you mean the Behemoth.
 
I believe player gets to choose to sacrifice life or not, then when they choose not to and Killing Wave tries to force them to sacrifice the angel, the angel's ability says "Nope" and all is well.
 
Status
Not open for further replies.
Top Bottom