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Magic: The Gathering |OT|

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Cool, thanks!

And Black/Blue Dimir for me. Fuck y'all.

When I was younger the Dimir leader always seemed insanely powerful to me:
228.jpg
 
Ah man, it pains me to see you guys exaggerating the cost of Legacy. Yeah, if totaled the price of one deck in Legacy and one deck in Standard, the price is obviously going to be much more expensive for the Legacy deck. The beauty of Legacy though is that because the cards never rotate, they retain their value and cards rarely get replaced, meaning once you have the staples it's easy to switch into different decks.

Example: Dual lands. The price tag is high, with the cheapest ones being around 50 USD but the most expensive ones reaching over the 100 USD mark. But the thing is once you have them, you're set. They're not going to make lands any better than these and if/when you decide to quit, you're going to get your money back. All these expensive Scars lands? As soon as they rotate they're going to drop like a rock.

Also there are many staple cards that will go into many different decks. Force of Will, Swords to Plowshares, Wasteland, etc. These cards are so good that if you get bored of the deck you are playing it's very easy to switch over to a different deck by changing other cards and keeping the core staples. Try doing that on the cheap when the Standard meta changes on a weekly basis and you're trying to go from Wolf Run Ramp to UW Delver just because a Pro won a GP or PT with it and everyone shifts to that.

It is expensive but once you get in there it's definitely worth it, the most skill-intensive and diverse games of Magic are in the Legacy format.
 
Always liked Black/White Orzhov, even though they were arguably the weakest (or one of). Golgari got the most play from me I believe. Followed by Dimir, then Gruul, Boros, Selesynan, Rakdos, Izzet, Simic, and Azorius.
 
Ah man, it pains me to see you guys exaggerating the cost of Legacy. Yeah, if totaled the price of one deck in Legacy and one deck in Standard, the price is obviously going to be much more expensive for the Legacy deck. The beauty of Legacy though is that because the cards never rotate, they retain their value and cards rarely get replaced, meaning once you have the staples it's easy to switch into different decks.

Example: Dual lands. The price tag is high, with the cheapest ones being around 50 USD but the most expensive ones reaching over the 100 USD mark. But the thing is once you have them, you're set. They're not going to make lands any better than these and if/when you decide to quit, you're going to get your money back. All these expensive Scars lands? As soon as they rotate they're going to drop like a rock.

Also there are many staple cards that will go into many different decks. Force of Will, Swords to Plowshares, Wasteland, etc. These cards are so good that if you get bored of the deck you are playing it's very easy to switch over to a different deck by changing other cards and keeping the core staples. Try doing that on the cheap when the Standard meta changes on a weekly basis and you're trying to go from Wolf Run Ramp to UW Delver just because a Pro won a GP or PT with it and everyone shifts to that.

It is expensive but once you get in there it's definitely worth it, the most skill-intensive and diverse games of Magic are in the Legacy format.

Maybe, but no matter how you slice it, 100 bucks for a rectangle of cardboard - of which you realistically need 4 of - is expensive. Take the dual lands off reserve (BUT WE PROMISED WE WOULDN'T) and you'd be right. Then legacy would be as expensive as you want it to be. But to really be competitive in any real way, you have to have those dual lands.
 
Ah man, it pains me to see you guys exaggerating the cost of Legacy.

It is expensive but once you get in there it's definitely worth it, the most skill-intensive and diverse games of Magic are in the Legacy format.

None of the other stuff you wrote means as much as these two sentences.
 
I'll never forget the first time I pulled a Tropical Island. I had never seen a dual land before...it was a revelation.

Wish I still had those :(

Look out we got a badass over here.

How's that Guildpact working out for you?

ha ha I forgot Dimir was basically disbanded until you said that

GOOD. Fuck those guys.
 
I'll never forget the first time I pulled a Tropical Island. I had never seen a dual land before...it was a revelation.

Wish I still had those :(



ha ha I forgot Dimir was basically disbanded until you said that

GOOD. Fuck those guys.

Hey! My newly-formed allegiance based solely on a wikipedia article demands that I say "they'll be back."

Yeah, this guild thing looks pretty freaking cool. I thought the combined mana thingy was a Lorywn block invention based on my recent faerie buying binge.
 
It is expensive but once you get in there it's definitely worth it, the most skill-intensive and diverse games of Magic are in the Legacy format.

I disagree, while legacy can potentially provide the most diverse and skill intensive matches, it often doesn't. At least 3/4 of the time when I am playing at a big SCG tournament, my opponent is some dipshit who looked up whatever deck he liked that made top 8, dropped a ton of money to buy it (or borrowed it from a friend) and showed up with no clue how to play. They stumble through their match missing key plays and making it crystal clear they know fuck all about magic and would scrub out in any draft. But when you have goyfs and FOWs and so on, even a chimp can shove his way through some wins. Good thing is they eventually run into people playing the same deck who know what they are doing and send them packing.
Get two great players in there though and you are right, there is lots of room for fantastic play and to exhibit skill.


I'll never forget the first time I pulled a Tropical Island. I had never seen a dual land before...it was a revelation.

Wish I still had those :(



ha ha I forgot Dimir was basically disbanded until you said that

GOOD. Fuck those guys.

I have an unlimited trop island in fair condition that I have never played with. It went straight from the vendor to a sleeve and into a binder. I keep thinking I should get some use out of it but I can just picture one of my drunk friends spilling a drink on it or ashing a cigarette all over it.
 
I'm getting slightly excited by proxy about Return to Ravnica. Everybody in the MTG community is happy about it, even the haters are like "Well, this is great but..."
 
I hope Niv-Mizzet becomes a planeswalker.

Then he can be all "SUP BOLAS".

The two greatest egos in the multiverse collide.
 
I'm getting slightly excited by proxy about Return to Ravnica. Everybody in the MTG community is happy about it, even the haters are like "Well, this is great but..."

It was great because everyone pet color-combination got their own unique philosophical, artistic, and mechanical identity. It was the block for everyone.


So hold on...when this card attacks, it doesn't deal damage, but the controller puts ATK PWR*+1/+1 to the card. ...and then the opponent discards ATK PWR # of cards?
Yeah, except IIRC the +1/+1 counters go on before the cards are milled. So when he first attacks your opponent loses five cards and he becomes a 10/10. Then they lose ten cards and he becomes a 20/20
 
No, it doesn't recheck his power during the resolution of the ability.

First Swing: Get 5 +1/+1 counters, mill 5
Second Swing: Get 10 +1/+1 counters, mill 10
So on and so forth.
 
So hold on...when this card attacks, it doesn't deal damage, but the controller puts ATK PWR*+1/+1 to the card. ...and then the opponent discards ATK PWR # of cards?

When it damages and opponent, you put 5 counters on it instead (first time) and mills 5, next time its 10, then its 20 and so on. Powerful but costly and easy to kill. I had one in a glimpse/mill deck and he never ever did me any good.


edit: beaten like a dead hooker
 
I think when everyone saw Glimpse the Unthinkable they thought "HOLY SHIT MILL IS FINALLY VIABLE".

WotC: "Nope"
 
Definitely what I thought.
I thought about making a mill deck a while ago with 4 glimpse, 4 thought scour, 4 tome scour, 4 hedron crabs, and 4 jace memory adepts.
It sounds like it would mill so quickly...but then I remembered that mill decks always suck, no matter how promising they sound.
 
I dunno, maybe it's just me but I can never get a win percentage higher than 15-20% with a mill deck...everything needs to go exactly right for it to work. My friend is always telling me I need more defense on the table while it builds, but when I invest too heavily in that it's too little, too late by the time their deck starts to get low
 
Ah man, it pains me to see you guys exaggerating the cost of Legacy. Yeah, if totaled the price of one deck in Legacy and one deck in Standard, the price is obviously going to be much more expensive for the Legacy deck. The beauty of Legacy though is that because the cards never rotate, they retain their value and cards rarely get replaced, meaning once you have the staples it's easy to switch into different decks.

Example: Dual lands. The price tag is high, with the cheapest ones being around 50 USD but the most expensive ones reaching over the 100 USD mark. But the thing is once you have them, you're set. They're not going to make lands any better than these and if/when you decide to quit, you're going to get your money back. All these expensive Scars lands? As soon as they rotate they're going to drop like a rock.

Also there are many staple cards that will go into many different decks. Force of Will, Swords to Plowshares, Wasteland, etc. These cards are so good that if you get bored of the deck you are playing it's very easy to switch over to a different deck by changing other cards and keeping the core staples. Try doing that on the cheap when the Standard meta changes on a weekly basis and you're trying to go from Wolf Run Ramp to UW Delver just because a Pro won a GP or PT with it and everyone shifts to that.

It is expensive but once you get in there it's definitely worth it, the most skill-intensive and diverse games of Magic are in the Legacy format.
The reserved list, however, makes Legacy the "Polo Club" of Magic- there are only so many slots available for people to play the format , because in order to buy in, you need to buy someone else out.
 
I dunno, maybe it's just me but I can never get a win percentage higher than 15-20% with a mill deck...everything needs to go exactly right for it to work. My friend is always telling me I need more defense on the table while it builds, but when I invest too heavily in that it's too little, too late by the time their deck starts to get low

Hmm...that makes me want to try and build a mill deck that makes use of Transmute to have a board presence in the early game and then seamlessly start tutoring for the mill spells when I need them
 
How to make a Standard viable mill deck.

1. Play UB Control.
2. Run 3 Nephalia Drownyards.
 
Plus, people who play mill deserve to to forced to play only with Homelands and Arabian Nights for the rest of their days.

Worse than people who drive slow in the carpool lane.
 
It was great because everyone pet color-combination got their own unique philosophical, artistic, and mechanical identity. It was the block for everyone.



Yeah, except IIRC the +1/+1 counters go on before the cards are milled. So when he first attacks your opponent loses five cards and he becomes a 10/10. Then they lose ten cards and he becomes a 20/20

Wow that's...wow.

Image.ashx


Those other dragons must wish they hadn't made fun of him for reading so many books.

Bolas looked so Dragonly back in the day =V
 
Plus, people who play mill deserve to to forced to play only with Homelands and Arabian Nights for the rest of their days.

Worse than people who drive slow in the carpool lane.

I had a friend who built a deck with 75 cards and nothing but counterspells and bounce. The idea was to simply counter and bounce until you decked yourself.
He is not my friend anymore.
 
Plus, people who play mill deserve to to forced to play only with Homelands and Arabian Nights for the rest of their days.

Worse than people who drive slow in the carpool lane.

I think we're going to do a Homelands draft in my group soon.

It should be horrible... I can't wait.

Then a Fallen Empires draft.

HA!
 
I had a friend who built a deck with 75 cards and nothing but counterspells and bounce. The idea was to simply counter and bounce until you decked yourself.
He is not my friend anymore.
You better check yo self before you deck yo self...
 
Would the Myr Galvanizer combo help your goal?

Possibly. I don't have a heck of a lot of cards from the Scars block, so I didn't really get to know the myr until somebody whipped out a Tempered Steel deck a couple weeks ago, but I've been thinking about picking a few up on the cheap this weekend...
 
The reserved list, however, makes Legacy the "Polo Club" of Magic- there are only so many slots available for people to play the format , because in order to buy in, you need to buy someone else out.

I thought vintage was the Polo Club, the "staples" in it are rarer and more expensive.

And sorry siddx, when I get back to the mainland I will be one of those "chumps" playing legacy. Started buying the cards when I got back in, around Scars, and out here I have yet to find someone who plays. Only so much you can learn by watching and playing against yourself. Although I've been thinking about MTGO...
 
That's pretty ridiculous

That card is going to tank when the set finally hits...I mean if it's really a $40 card prerelease it will be banned before the next block starts anyway ;p

That's my perfectly logical train of thought and I'm stickin to it
 
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