Look out we got a badass over here.And Black/Blue Dimir for me. Fuck y'all.
How's that Guildpact working out for you?
Look out we got a badass over here.And Black/Blue Dimir for me. Fuck y'all.
Cool, thanks!
And Black/Blue Dimir for me. Fuck y'all.
Ah man, it pains me to see you guys exaggerating the cost of Legacy. Yeah, if totaled the price of one deck in Legacy and one deck in Standard, the price is obviously going to be much more expensive for the Legacy deck. The beauty of Legacy though is that because the cards never rotate, they retain their value and cards rarely get replaced, meaning once you have the staples it's easy to switch into different decks.
Example: Dual lands. The price tag is high, with the cheapest ones being around 50 USD but the most expensive ones reaching over the 100 USD mark. But the thing is once you have them, you're set. They're not going to make lands any better than these and if/when you decide to quit, you're going to get your money back. All these expensive Scars lands? As soon as they rotate they're going to drop like a rock.
Also there are many staple cards that will go into many different decks. Force of Will, Swords to Plowshares, Wasteland, etc. These cards are so good that if you get bored of the deck you are playing it's very easy to switch over to a different deck by changing other cards and keeping the core staples. Try doing that on the cheap when the Standard meta changes on a weekly basis and you're trying to go from Wolf Run Ramp to UW Delver just because a Pro won a GP or PT with it and everyone shifts to that.
It is expensive but once you get in there it's definitely worth it, the most skill-intensive and diverse games of Magic are in the Legacy format.
Ah man, it pains me to see you guys exaggerating the cost of Legacy.
It is expensive but once you get in there it's definitely worth it, the most skill-intensive and diverse games of Magic are in the Legacy format.
Look out we got a badass over here.
How's that Guildpact working out for you?
I'll never forget the first time I pulled a Tropical Island. I had never seen a dual land before...it was a revelation.
Wish I still had those
ha ha I forgot Dimir was basically disbanded until you said that
GOOD. Fuck those guys.
It is expensive but once you get in there it's definitely worth it, the most skill-intensive and diverse games of Magic are in the Legacy format.
I'll never forget the first time I pulled a Tropical Island. I had never seen a dual land before...it was a revelation.
Wish I still had those
ha ha I forgot Dimir was basically disbanded until you said that
GOOD. Fuck those guys.
When I was younger the Dimir leader always seemed insanely powerful to me:
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I'm getting slightly excited by proxy about Return to Ravnica. Everybody in the MTG community is happy about it, even the haters are like "Well, this is great but..."
Yeah, except IIRC the +1/+1 counters go on before the cards are milled. So when he first attacks your opponent loses five cards and he becomes a 10/10. Then they lose ten cards and he becomes a 20/20So hold on...when this card attacks, it doesn't deal damage, but the controller puts ATK PWR*+1/+1 to the card. ...and then the opponent discards ATK PWR # of cards?
So hold on...when this card attacks, it doesn't deal damage, but the controller puts ATK PWR*+1/+1 to the card. ...and then the opponent discards ATK PWR # of cards?
No, it doesn't recheck his power during the resolution of the ability.
First Swing: Get 5 +1/+1 counters, mill 5
Second Swing: Get 10 +1/+1 counters, mill 10
So on and so forth.
The reserved list, however, makes Legacy the "Polo Club" of Magic- there are only so many slots available for people to play the format , because in order to buy in, you need to buy someone else out.Ah man, it pains me to see you guys exaggerating the cost of Legacy. Yeah, if totaled the price of one deck in Legacy and one deck in Standard, the price is obviously going to be much more expensive for the Legacy deck. The beauty of Legacy though is that because the cards never rotate, they retain their value and cards rarely get replaced, meaning once you have the staples it's easy to switch into different decks.
Example: Dual lands. The price tag is high, with the cheapest ones being around 50 USD but the most expensive ones reaching over the 100 USD mark. But the thing is once you have them, you're set. They're not going to make lands any better than these and if/when you decide to quit, you're going to get your money back. All these expensive Scars lands? As soon as they rotate they're going to drop like a rock.
Also there are many staple cards that will go into many different decks. Force of Will, Swords to Plowshares, Wasteland, etc. These cards are so good that if you get bored of the deck you are playing it's very easy to switch over to a different deck by changing other cards and keeping the core staples. Try doing that on the cheap when the Standard meta changes on a weekly basis and you're trying to go from Wolf Run Ramp to UW Delver just because a Pro won a GP or PT with it and everyone shifts to that.
It is expensive but once you get in there it's definitely worth it, the most skill-intensive and diverse games of Magic are in the Legacy format.
I dunno, maybe it's just me but I can never get a win percentage higher than 15-20% with a mill deck...everything needs to go exactly right for it to work. My friend is always telling me I need more defense on the table while it builds, but when I invest too heavily in that it's too little, too late by the time their deck starts to get low
How to make a Standard viable mill deck.
1. Play UB Control.
2. Run 3 Nephalia Drownyards.
Plus, people who play mill deserve to to forced to play only with Homelands and Arabian Nights for the rest of their days.
Worse than people who drive slow in the carpool lane.
It was great because everyone pet color-combination got their own unique philosophical, artistic, and mechanical identity. It was the block for everyone.
Yeah, except IIRC the +1/+1 counters go on before the cards are milled. So when he first attacks your opponent loses five cards and he becomes a 10/10. Then they lose ten cards and he becomes a 20/20
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Those other dragons must wish they hadn't made fun of him for reading so many books.
Plus, people who play mill deserve to to forced to play only with Homelands and Arabian Nights for the rest of their days.
Worse than people who drive slow in the carpool lane.
Plus, people who play mill deserve to to forced to play only with Homelands and Arabian Nights for the rest of their days.
Worse than people who drive slow in the carpool lane.
Surely someone could do something nasty with Increasing Confusion + a bunch of artifacts that tap for mana + some Voltaic Keys.
You better check yo self before you deck yo self...I had a friend who built a deck with 75 cards and nothing but counterspells and bounce. The idea was to simply counter and bounce until you decked yourself.
He is not my friend anymore.
This is kinda what I'm shooting for right now but I have yet to crack the formula. I'm sure somebody out there has but I refuse to netdeck
Would the Myr Galvanizer combo help your goal?
Mill is even less viable than normal right now with the emphasis on flashback.
"Oh, thank you for tutoring up spells for me!"
I think we're going to do a Homelands draft in my group soon.
It should be horrible... I can't wait.
Then a Fallen Empires draft.
HA!
The reserved list, however, makes Legacy the "Polo Club" of Magic- there are only so many slots available for people to play the format , because in order to buy in, you need to buy someone else out.
Wow, temporal mastery is already up to 40 bucks :-o