Wii U Speculation thread IV: Photoshop rumors and image memes

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I think that if the game is highly gpu-bound, the performance boost will be much higher in the second and third category. If the game is highly cpu bound and not sound fx heavy, it would be closer to the second category even with optimizations (but then, a lot of the things that were previously handled by the cpu can be farmed out to the gpu if you do a lot of extra work).

So your more optimistic about the console than most.
 
If they can deliver a Zelda of this graphical fidelity, all sins will be forgiven.
I don't know if Nintendo has devs as talented as Sony Santa Monica in extracting crazy mother fucking graphics but if they do, it would warrant the purchase of a wii-u alone, even if nothing else ever came out.
 
I don't know if Nintendo has devs as talented as Sony Santa Monica in extracting crazy mother fucking graphics but if they do, it would warrant the purchase of a wii-u alone, even if nothing else ever came out.

Nintendo pulled some pretty good graphics with the Wii. It's just hard to compare the games when they are different both technically and stylistically.
 
Someone mentioned this a while back but they should make a mario game with crazy shit happening in the distance.

godofwariii-finalbosskq8ia.gif


Truly is majestic.

That's a good idea. Those storm clouds would be better suited in Star Fox though. I would love to have to avoid those tornadoes!
 
So your more optimistic about the console than most.

The impression I get is that the cpu is only a little superior to what we have in the Xbox 360 (at the very least, it apparently has the same number of cores) and that the gpu has at least three times the raw floating-point output. If your program is entirely gpu bound, that means you could be getting a ~200% increase in performance. Granted, you never see an exactly linear increase like that, but it can be fairly close when you can highly parallelize, such as in graphical routines.

I could be wrong, and I'll have no problem with that if it's the case. :)
 
Welp, that explains things. Definitely makes sense.

I just hope that they don't decide to go a route where they expose why the humans are gone. Keep it whimsical.

I hope this too. And not try and push some environmentalism message at us in the main plot, like having Olimar try and "fix" the planet or some shit, ala WALL-E. (not to mention the planet looks like it's doing better than ever)

I liked Pikmin's story because it becomes blatantly obvious where you are, but you get to experience everything like the "if an alien landed on earth and saw..." metaphor. You sort out your own personal dilemma of getting home, and thats it.
 
That's a good idea. Those storm clouds would be better suited in Star Fox though. I would love to have to avoid those tornadoes!

I … admit that I might be blown away by a graphical update to the Solar level that doesn't in fact change any game play. This is a bit unusual for my tastes, but the specific visuals in that level simply beg for tons of particle effects.
 
Brown, with the power to dig short distances.

Nice, I like this idea. It could be great with the u-pad.

Oh my.. winner, winner.. chicken dinner! I love it.. they can burrow, and you can direct them from the other side of the obstacle!

I liked Pikmin's story because it becomes blatantly obvious where you are, but you get to experience everything like the "if an alien landed on earth and saw..." metaphor. You sort out your own personal dilemma of getting home, and thats it.
Indeed - it's intentionally simple. Just you, your horde of little warriors, and a direct mission. No real drama.
 
Back from work, what did I miss?

Lots and lots of Pikmin chat.

GameplayWhore's revelation that he has a special talent for Nintendo game subtitles.

More talk about WiiWare woes and third party support.

Some discussion about how the Wii U is indeed more powerful and "next gen," and related discussion on what the term "next gen" entails.

And more Pikmin chat. That's about it. The usual stuff.

Would you guys buy a Star Fox prequel, about Fox McCloud's years in the academy... made by Retro?
Absolutely. I'd love to take his exams and get him through academy training, and inadvertently get the planet in trouble before having to save it with my rag-tag, misfit friends.
 
Someone mentioned this a while back but they should make a mario game with crazy shit happening in the distance.

godofwariii-finalbosskq8ia.gif


Truly is majestic.

A WiiU Kid Icarus with stuff like that going on in the distance would be amazing. There's already stuff like that in the 3DS game but on a smaller scale.
 
IIRC, didn't they have NSMB Wii and a Mario Galaxy 2 trailer at E3 2009.

EDIT:



Yeah, I knew it. So it is a possibility!

The best thing about that was that nobody heard even a whisper about a sequel, then they showed the trailer and said, 'Oh, by the way...it's out in a few weeks!' Lololol. They're very good at keeping things quiet, I think we're all in for a few pleasant surprises in June from both Nintendo and third parties.

I think we can take it as given that we'll see U SKUs of Tiger Woods, FIFA, Madden and a possible Battlefield exclusive (seeing the return of Command Mode) from EA which will all benefit from the DRC as well as news from Capcom about Resident Evil 6 and Monster Hunter. And I think we can all take it as given that Activision will continue to milk the CoD franchise. They haven't improved the CoD franchise since the original imo, Carantan is still my all-time favourite multiplayer map of all-time, and I've found all this perk business to be pretty tiresome...guess I'm an old-school gamer showing my age lol.

Hopefully we're going to see third parties actually marketing their games on the U, so many good games were stealth-released this gen for the Wii and deserved to sell better.
 
Anyone think that Halo 4 might be Microsoft's best Wii-U counter attack this year?

I know they've launched a few games since Halo 3, but they haven't put a significant marketing effort out on the franchise since then - comparatively... I'll never really forget the Summer of Halo... it was everywhere:



The amazing Believe trailer - http://www.gametrailers.com/video/believe-90-halo-3/24927

which was followed by another four in the campaign (all five here - http://www.youtube.com/watch?v=4Sz7bFN8B9U)

the special edition console
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the Pontiac G6 GXP Street Edition
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the stock exchange
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Slurpees
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The London IMAX
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Burger King survival packs
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Mountain Dew Game Fuel
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it was the biggest campaign I'd seen for anything since Super Mario Bros 3.

We'd probably know by now if MS was going to do something similar for Halo 4 but wow, that'd be something to contend with.
 
Anyone think that Halo 4 might be Microsoft's best Wii-U counter attack this year?

I know they've launched a few games since Halo 3, but they haven't put a significant marketing effort out on the franchise since then - comparatively... I'll never really forget the Summer of Halo... it was everywhere:

They'll put a giant sack of money into it regardless.
I dunno how much it'll effect Wii U sales, though, since late in the generation games tend to slow down, even with popular franchises.
 
The impression I get is that the cpu is only a little superior to what we have in the Xbox 360 (at the very least, it apparently has the same number of cores) and that the gpu has at least three times the raw floating-point output. If your program is entirely gpu bound, that means you could be getting a ~200% increase in performance. Granted, you never see an exactly linear increase like that, but it can be fairly close when you can highly parallelize, such as in graphical routines.

I could be wrong, and I'll have no problem with that if it's the case. :)

Out of all the rumors, the one about the CPU being only a little better than the 360's doesn't sit well with me.
 
And there the IBM 1Q 2012 Earnings Announcement concluded. No information on Wii U given, no analyst asked any questions about it. Most guidance was for the public sector and the overall market in Japan and Europe, as asked by analysts and investors.

Here's the earnings release: http://www.ibm.com/investor/1q12/press.phtml

Next stop is AMD's Q1 2012 Earnings Conference Call on the 19th of April. While it probably won't bring any Wii U details either, at least it is more relevant to gaming.
 
Weren't the latest rumours on BioShock Vita that it's still not in pre-production?

Much like Elder Scrolls and Resident Evil PSP, they were just names that Sony got to try and get people to buy the system without ever having to actually deliver on them.

I still have doubts that Wii U will get DSII
since THQ may not last until Wii U's launch.


I think at that point, Nintendo might help fund the release of the game. We shall see, though.

Rösti;37039310 said:
And there the IBM 1Q 2012 Earnings Announcement concluded. No information on Wii U given, no analyst asked any questions about it. Most guidance was for the public sector and the overall market in Japan and Europe, as asked by analysts and investors.

Here's the earnings release: http://www.ibm.com/investor/1q12/press.phtml

Next stop is AMD's Q1 2012 Earnings Conference Call on the 19th of April. While it probably won't bring any Wii U details either, at least it is more relevant to gaming.



The absolute most they would say is that they are providing the GPU for the system.
 
Someone mentioned this a while back but they should make a mario game with crazy shit happening in the distance.

Truly is majestic.

I think there will be a lot of this going on for mascots (Mario, Kirby, Pikmin, etc) whose designs are not particularly conducive to the increase in power. People are often asking "what would Mario look like in HD?", there's a lot that can be done with environments, lighting, effects, etc etc that can still have a massive impact on cartoony style games. Look at Ratchet and Clank or Banjo and Kazooie.
 
I still have doubts that Wii U will get DSII
since THQ may not last until Wii U's launch.

Don't say that stuff, man! Not cool!

Also, that NDA seems to be even more tighter than we think. They can't even talk about how in general the system is, they can't talk about shit.
 
Im just trying to wrap my head around the fact that Nintendo's NDA is so ironclad,
that the developer cant even say that the WiiU version of their game will be better.
You would think that Nintendo would like the positive press.

Nintendo likes to play everything close to the chest, good or bad.
Just how they operate.
 
You should post this in the "Oster says Nintendo sucks" thread.

Eh, it doesn't really affect his arguments, does it? WiiWare third party sales legitimately did suck overall. That's my impression, at least. And Nintendo apparently was extremely difficult to work with due to their general mentality, even though they do seem to be opening up tremendously this time around.
 
Im just trying to wrap my head around the fact that Nintendo's NDA is so ironclad,
that the developer cant even say that the WiiU version of their game will be better.
You would think that Nintendo would like the positive press.

Nintendo are such control freaks.
 
Im just trying to wrap my head around the fact that Nintendo's NDA is so ironclad,
that the developer cant even say that the WiiU version of their game will be better.
You would think that Nintendo would like the positive press.

This is what the NDA says about this:

Confidential Information. "Confidential Information" means information provided to Company by Nintendo, or a third party under a confidentiality obligation to Nintendo, in oral, demonstrative, written, graphic or machine-readable form, relating to Nintendo products, services or business, including but not limited to: (a) information, know-how, techniques, methods, concepts, ideas, development tools or kits, emulator boards, specifications, prototypes, or trade secrets; (b) patent applications and information related thereto; (c) business, marketing, customer or sales plans, strategy or information; (d) development, design, operation, or manufacturing information; (e) information received from others that Nintendo is obligated to keep confidential; (f) passwords, access or security codes necessary to access or use Nintendo's secure websites, news groups, developer conferences or similar collaborative or teaching sessions, and any information contained therein; and (g) this Agreement and its terms and conditions, and any communications related thereto.

Source: https://www.warioworld.com/apply/devapplication.asp
 
Once again I have to go back to my RTS/FPS hybrid where you have your base on the controller and you can either help defend it with your guy or go out and do quests and gather resources.
The best example I've seen so far is a Fatal Frame style game where you only see the ghosts if you life up the DRC and look through it, aiming around like a spirit camera.

The Aliens game, using the DRC as a radar is similar to the default "put the HUD off the main screen!", but it is different enough semantically to make a mention of.

Also I wanted to note that in those games where you do the inventory management on the DRC (like "Resident Evil: Tricell Chronicles"), the game doesn't have to pause and in fact could detect (using the camera) if you're looking down at it, picking the most inopportune times to cause a monster to suddenly creep at you! :D

Also rear view window in racers has been brought up.

edit:

Speaking of aiming the DRC, something akin to that city demo from last E3 would be nice, where you're in a tank, and the main view is the forward view, but you swivel around to shoot at them Russkies while you're going forward. I don't think this one appeals to me specifically, but I can see people liking the feel of being inside the action.
Sounds like good ways to use the controller yeah :)
 
Eh, it doesn't really affect his arguments, does it? WiiWare third party sales legitimately did suck overall. That's my impression, at least. And Nintendo apparently was extremely difficult to work with due to their general mentality, even though they do seem to be opening up tremendously this time around.

I edited my post. There's a lot of people agreeing with Oster's comments that people with Wiis only buy Wii Sports and nothing else in that thread.
 
We'll see. For what it's worth, I'm pretty sure the the hacked together tech demo at E3 2011 ran at 720p with no anti-aliasing, so you might not get 1080p :P.

Alpha Kit, blah blah, rushed demo, blah blah

One thing i've been wondering about. What do you guys expect to see from controller/TV gameplay stuff in single player? I know there will be the more obvious stuff like inventory management and minigames type stuff that is touch based. But will it be any advantages to play something on the controller screen using the analog slider and buttons? (not thinking about streaming the game). Or what else can be done?

One thing that's going to be interesting is whether your standard RTS type of view (Map, scrollable, select units etc) is going to actually be user friendly on a resistive screen. For this type of game I'd probably prefer to use my finger but I find resistive screens to be pretty bad for finger control due to the pressure you need to apply. If you have to use a stylus then that limits how you can hold the unit and use all the sticks and buttons if you have to switch between buttons/sticks and screen play.

Im just trying to wrap my head around the fact that Nintendo's NDA is so ironclad,
that the developer cant even say that the WiiU version of their game will be better.
You would think that Nintendo would like the positive press.

"lol, it's Nintendo" :^\


BTW: Just watched that Hip-Hop gamer (There's something loveable about that guy) interview with the Darksiders II dude and I was quite happy to hear his response to the Wii U question.
 
I edited my post. There's a lot of people agreeing with Oster's comments that people with Wiis only buy Wii Sports and nothing else in that thread.

Oh. Well, that's an annoyingly untrue statement. I retract my objection for that particular context.

AzaK said:
One thing that's going to be interesting is whether your standard RTS type of view (Map, scrollable, select units etc) is going to actually be user friendly on a resistive screen. For this type of game I'd probably prefer to use my finger but I find resistive screens to be pretty bad for finger control due to the pressure you need to apply. If you have to use a stylus then that limits how you can hold the unit and use all the sticks and buttons if you have to switch between buttons/sticks and screen play.

Well, resistive screens have been getting more and more sensitive as time goes on. I have not tried it out, but I've heard that the 3DS is pretty good in that regard. Would you agree with that, or is it not quite in the zone you're looking for?

http://www.youtube.com/watch?v=oMxfqr0Dnz8
Btw, this is what's possible on resistive screens.
 
Don't say that stuff, man! Not cool!

Also, that NDA seems to be even more tighter than we think. They can't even talk about how in general the system is, they can't talk about shit.

You know, it might not specifically be Nintendo saying first hand to individual devs that they can't say anything. It could just be that their NDA covers such a broad area that people take it to mean "I can't say jack" even if Nintendo may not actually be too concerned if people go "Wii U is far superior to the 360".

I doubt before an interview devs try and contact Nintendo to ask what they can talk about. They just look at the NDA and make a call.
 
Weren't the latest rumours on BioShock Vita that it's still not in pre-production?
The latest talk i've seen about Bioshock Vita is about one month old. Ken Levine said the game was still in production. This is what he said:

"we're working on it. We're trying to figure that [announcement timing] out. I ideally wouldn't have talked about the Vita game when I did. It was understandably important that, you know, Sony wanted us to share that information."

It seems that Sony is kinda supporting this when they "made" him announce it earlier than he wanted.

And concidering that this is suppose to be an unique game (as in not being a port), i dont think that we will see anything from the game before in 2013 since i'm sure they will only focus on Bioshock Infinite first. Maybe, just maybe, we will see some teaser stuff for the Vita game at this E3, but that is the most i'm expecting to see/hear, if anything at all.
 
The latest talk i've seen about Bioshock Vita is about one month old. Ken Levine said the game was still in production. Concidering that this is suppose to be an unique game (as in not being a port), i dont think that we will see anything from the game before in 2013 since i'm sure they will only focus on Bioshock Infinite first. Maybe, just maybe, we will see some teaser stuff for the Vita game at this E3, but that is the most i'm expecting to see/hear, if anything at all.

The way he talks about it,
it seems like he's dodging having to say anything.

I mean, at least with Elder Scrolls PSP we got screens.
 
The quote where he mention that it was important for Sony to announce it, and he did it, makes me think that this isnt another Elder Scrolls case.

But then we can point to Resident Evil PSP, which Sony felt was important to announce as well to try and bolster the PSP's image.

Sigh nothing new... is the third thread still alive?



You can still post there, but don't It has a good ending post right now.
 
But then we can point to Resident Evil PSP, which Sony felt was important to announce as well to try and bolster the PSP's image.
The Resident Evil PSP game was only a logo and mentioned by Jack Tretton for like 15 seconds or so. I feel that it is different when Ken Levine himself announced it. And he also said that they are still working on it.
 
The Resident Evil PSP game was only a logo and mentioned by Jack Tretton for like 15 seconds or so. I feel that it is different when Ken Levine himself announced it. And he also said that they are still working on it.

I'm just highly skeptical, is all.
There is good precedent to believe it's not happening, but we shall see.
 
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