• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Magic: The Gathering |OT|

Status
Not open for further replies.
My pick for sleeper in terms of value for this set is:

AlchemistsRefuge.jpg


No way it doesn't go up in value. That's SUCH a cool ability.



Legacy, too.

Legacy too? :lol Why did they even print the card?
 
If anyone else is using a Necro avatar, I will take mine down :) As far as I've seen so far, Desolate Lighthouse stands out as being the best thing in the set. Cavern of Souls might take a close second, but I'm not convinced it will be as fantastic as everyone is telling me.
 
How are you guys feeling about Soulbond? It doesn't really jump out at me as something I want to put too much thought into. I'm sure it will be pretty nuts in limited though.

Miracles seem all well and good on the surface, but I predict that they will be very hard to balance in a deck. We might see a lot of one-offs so they truly can be miracle cards when they pop up.

Does anyone here buy singles? It's almost depressing seeing Tamiyo ($40), Temporal Mastery ($40), Tibalt ($25), and Cavern of Souls ($23) up so high already. There are quite a few others that are $10+ as well.

Edit: Takuan, I love your avatar picture, but hate you for getting there first, lol. Tibalt is so dapper.
I like Soulbound and feel it should have constructed applications. It makes threats even scarier and practically forces removal of the enabler. I'm not a big fan of Miracle from a playability perspective, but flavor-wise it's awesome. I'll be dumping any Temporal Masteries I open on release day, no question.

Looking at the prices you've quoted, I'm guessing your prices are from SCG. Last I checked, Tamiyo and Temporal Mastery were both $30 at ChannelFireball, and Tibalt was $20, and the eBay prices are likely lower. I've been monitoring Tibalt's price (yes, he's rather dapper) since he was spoiled, and you can now get a playset for roughly $60 before shipping, with a few auctions having ended in the $50s just yesterday. Based one what I've seen of the rest of the set, he's not going to be a very popular planeswalker and will dip to $10 or lower quite fast. I'm looking at buying before M13 spoilers start, as I think the possibility of Madness returning as a mechanic will boost his value.

I like to speculate on card prices and tend to pre-order cards I feel are sleepers, which essentially means that I never buy mythics unless they're dirt cheap like all of Phyrexia's praetors were (you could easily get a playset of Elesh Norn for $10-$12). Very, very few cards that start out expensive actually keep their value over time.

My last "gamble" was 2 playsets of Hellriders, which really isn't much of one when basically everyone with a clue acknowledged it was a good rare from the get-go. There are a good amount of cards in AVR that I feel have great upside, but I can't be bothered to pre-order when I have enough solid cards to trade off.
 
Speaking of wording, there are several cards that says "as long as X is in the battlefield, blah blah blah". Riders of Gavony text is "As Riders of Gavony enters the battlefield, choose a creature type. Human creature you control have protection from creatures of the chosen type". Since it doesn't have that first phrase I mentioned, does that mean even if Riders of Gavony isn't on the battlefield anymore after resolving, Humans will still gain protection of said creature type?
Effects like those are what's known as Static Effects. Most cards that say "Creatures you control get +1/+1" or "Creatures enchanted player controls get -1/-1" are active so long as the card remains in play.

It helps to imagine "states" of the game (not to be confused with state-based actions). Basically, at any given moment the game can be described as a list of what cards/tokens exist and what effects those, for the lack of a better word, "things" have. Things that do not exist somewhere in the game (either in the hand, in play, or in the graveyard) cannot have an effect. Most cards have the implicit ruling that they no longer have an effect while in the graveyard unless explicitly stated in the text, such as Brawn and Valor. This is the reason why some planeswalkers give "Emblems" that say "Creatures you control get +1/+1" instead of just saying outright that "Creatures you control get +1/+1", because the game needs to be able to keep track of the existence of those effects in the case of repeats.

Some effects, however, can change the text of a card permanently, such as Spectral Shift. Another strange outlier is Beguiler of Wiles, which grants you permanent control of a creature for as long as that creature remains in play. Usually, a card mentions if its effect is indefinite, although that's not always the case. A card that affects the rest of the game regardless of where it is should say something along the lines of "For the rest of the game... blah blah blah", such as the Epic keyword.
 
It's interesting reading the ban list, I haven't in a long time. Forgot all those ante cards were on there, and all the tutors and discard your hand cards.
 
Okay, gonna try and make this deck work a bit better. I'd LOVE for your guys' input/suggestions.

This is what I've got right now:

Lands:

14x Plains
10x Swamp

I want to get 4 Isolated Chapels. I've got one Vault of the Archangel not in the deck yet, ideally I'd have two.

Instant:

4x Tragic Slip
2x Altar's Reap

Not sure how I feel about my Tragic Slip numbers, and Altar's Reap in general mystifies me. I already do plenty of sacrificing. I don't really know if this deck needs Altar's Reap to draw more cards. No idea here.

Sorcery:

2x Increasing Devotion
4x Gather the Townsfolk

I had Unburial Rites in here, but I don't know if I have anything big enough to justify it, and I think that Seance does a good enough job bringing stuff back for me already anyway.

Enchantment:

1x Seance

Am considering a few Intangible Virtues, not sure yet. As I mentioned before, I think Seance is a great fit with this deck. Also, I have a question here, just to make I understand this correctly: The card I choose to Seance during my upkeep stays in the graveyard, right? So if I Seance a human card, the token that's created on the field triggers my Champion's +1/+1 and can be sacrificed as a human for Falkenrath Torturer's +1/+1 as well? Ideally I think I'd want 2 Seances. Maybe 3. But having more than one out will empty my graveyard pretty quickly, and it'd be better to have a constant supply of tokens instead of just one turn with a ton of them, I think.

Creatures:

2x Skirsdag Flayer - This guy worth it? His activation is pretty nice, and fits the theme, but just want a second opinion on him.

4x Falkenrath Torturer - Pretty much a staple for my deck, IMO. Great, great, great fun. Very flexible. Cast increasing devotion to pump my Champion, then sac them all to a Torturer to pump him as well, while pumping Unruly Mob or Village Cannibals with their deaths.

4x Unruly Mob - Not sure on a good number to shoot for with this guy. I had 2x Village Cannibals and 2x Unruly Mob for a while, but I like that Unruly Mob is a 2 drop instead of a 3 drop. Any suggestions?

2x Champion of the Parish - Another staple, as I'm dropping lots of humans throughout. Obviously want 4.

1x Thraben Doomsayer - I think my goal for this guy is 3, as plopping down tokens is so, so nice, but he does have a bit of a mana cost.

4x Doomed Traveler - These guys are great sac fodder, but that's about it. The other purpose they serve is being a cheap 1 drop, but I'm not sure if that justifies having 4 of them in my deck. Suggestions?

2x Thraben Sentry - A good "end game" type card if I am constantly having my Champions or other pump creatures swatted down. I have a Ravenous Demon that I am considering putting in instead of the Sentry's, as I think it serves pretty much the same purpose, but it is pretty damn dangerous if I don't have a Seance or a ton of tokens out. Thraben Sentry vs Ravenous Demon? Quantity?

Planeswalkers:

2x Sorin, Lord of Innistrad - He's here because I have him, lol, dunno if I'm willing to spend the cash to get different Planeswalkers for this deck, but I'm open to suggestions to drop him. I like his emblem, the vampires are just a bonus.

--

Other stuff I'm considering / unsure about:

Oblivion Ring - I should probably get these just because of how clutch they are. They're in my "wish" sideboard atm as I own 0.

Removal - I pretty much just have my Tragic Slips right now. Black Sun's Zenith any good here? Day of Judgment?

Skirsdag High Priest - This guy seems cool, but I don't know if there's a spot for him in my deck. What do you guys think?

------

All that said, I'd love to have some critical feedback from you guys. Let me know what you think of my deck, what it is good at/bad at/needs to look out for/etc. It's not intended to be SUPER serious, but I'd love to be able to do well at a FNM and/or crush my friend who does play competitively :)
 
Ok really bad cards you never ever want to play in constructed:
Seance (this isn't even playable in limited)
Skirsdag Flayer (Doom Blade or Go for the Throat are better in every way)
Falkenrath Torturer (I guess he's better when built around, but he's still a bad 3 drop compared to everything any other deck plays)
Unruly Mob (1/1s need to have sick abilitys to be worth it)
Thraben Sentry (at 4 you could be playing Hero of Bladehold)

Ok cards that aren't amazing
Altar's Reap (only if you really need the card draw)
Thraben Doomsayer (he's ok to play around with, I wouldn't play more than 2 as he's not great)

Cards you do want to consider
Lingering Souls
Lingering Souls
Lingering Souls
Anthems (Intangible Virtue / Honour of the Pure)
Midnight Haunting
Reduce the Tragic Slips for some different removal like Doom Blade / Go for the Throat / Geth's Verdict / Tribute to Hunger (dependent on mana for last two)
Hero of Bladehold
Lingering Souls
A sword or two wouldn't be bad if you have any

The stuff you mentioned is all good, definitely a couple of Oblivion Rings. Skirsdag High Priest isn't that bad either.
 
If you're looking to make a really good sacrifice deck you should consider moving to Green/Black. Then you can stick Gutter Grime, parallel lives and lumberknot in there. My friend runs a build like that and it's brutal. Also even if you stick with white put 4 reassembling skeletons in there, unlimited sac fodder.
 
If you're looking to make a really good sacrifice deck you should consider moving to Green/Black. Then you can stick Gutter Grime, parallel lives and lumberknot in there. My friend runs a build like that and it's brutal. Also even if you stick with white put 4 reassembling skeletons in there, unlimited sac fodder.

Won me a draft the other night. Load up heavy on creatures, couple cellar doors and a gutter grime and go to work with that parrallel lives. People avoid picking lumberknot, geists, etc because of the expensive green investment too.. mono green is strong.
 
Won me a draft the other night. Load up heavy on creatures, couple cellar doors and a gutter grime and go to work with that parrallel lives. People avoid picking lumberknot, geists, etc because of the expensive green investment too.. mono green is strong.

There are no situations where Cellar Door should be in your limited deck.
 
If you're looking to make a really good sacrifice deck you should consider moving to Green/Black. Then you can stick Gutter Grime, parallel lives and lumberknot in there. My friend runs a build like that and it's brutal. Also even if you stick with white put 4 reassembling skeletons in there, unlimited sac fodder.

Mortar pod, gravecrawler, lumberknot and ooze...beautiful.
 
fve9sf7z15_en.jpg
1kifoekd0w_en.jpg

aq8u63w7av_en.jpg


I'm looking at these thinking 'there has to be an infinite in this set somewhere'. So far the best I can come up with is abuse, using undying guys and flickering them to remove their counter so they can be sac'ed more. Prolonged sessions of sacrifice, as it were.

Any ideas?
 
There are no situations where Cellar Door should be in your limited deck.

Not only are there plenty of situations where you could/should/would have a cellar door in your limited draw/deck, it won me a limited. So, stuff that in yo pipe and smoke it! =)
 
Ok color by color by meeeee.
Will start with White:

first card of note, alphabetically that stands out

Angel of Jubilation.
A)it is an honor of the pure for your spirits and your humans.
B)No phyrexian mana life payment (Hey about that Norn's Annex..)

Avacyn, Angel of Hope
Might be fun for EDH, too expensive to cast and there are better reanimate targets.

Banishing Stroke
Fantastic if it said permanent.
Still good as miracle but not worth a slot in my 60. In limited it could be a pull.

Builder's Blessing
I loved Castle in the old days, so for nostalgia I love this.

Cathar's Crusade
A bit expensive for competitive white weenie / human or whatever you want to name the flavor but definitely a fun card.

Cathedral Sanctifier
Such a fun one drop in limited.
There are better choices in standard though obviously.

Cloudshift
This is one of my sleeper cards.
It can protect your shit (you gutshot, I cloudshift, you fizzle) and it can get you a second come in to play effect from your titan or other goodie, or retarget your soulbond.
Definitely a keeper if you are playing creatures with come into play effects and not bad in limited either.

Cursebreak
I prefer things that can do enchantment and artifact.
I am like Alton Brown, I just do not like tools that only do one thing.

Defang can be ok in limited in a world without Pacify.
The problem is that they can still block.

Defy Death is another nostalgia card, I loved the original Resurrection.
Fun in limited, good at uncommon. Nice to see reanimation come back to white.

Divine Deflection
This is a sleeper for me, though only because I have been trying to perfect my turbofog deck.
For the cost it can be great, definitely an early pick in limited.

Emancipation Angel
This is another great card to me.
ww1 for a 3/3 flier AND I can return my Snapcaster to my hand? Thank you.
I can return my undying card and start fresh? Thank you.

Entreat of the Angels
I want to love this card, and in limited I do and in some situations I do but not incentive to g/w ramp. Yet.

Goldnight Redeemer
Too expensive

Herald of War
Limited gold, and may have other uses depending on M13 and Ravinca.

Midnight Duelist
Awesome flavor one drop, but not enough vamps out there to make it worth it.
Love the card for the kitchen table player in me though.

Moonlight Geist
Limited fun, one too much on the activation cost for me

Nearheath Pilgrim
Limited happiness.
Early pick all the way.

Restoration Angel
Sleeper, so so good.
A 3/4 Flyer + Cloudshift at flash speeds?
Yeah give me.

Riders of Gavony
Will be a decent replacement for Hero of Bladehold when it goes away.
Watch I think it should hold some value.

Silverblade Paladin
Great for limited, could be great in standard.
I think Mirran Crusader still has the edge slightly but this is more versatile if the protection is not a factor.

Terminus
I love this card.
Hexproof? Whatever. Indestructable? How cute.
Even at full cost it is a good card.
 
Looking through some of the artwork of the full set, I love some of the themes developing. Red cards often seen to express the anger and vengeful actions of the humans of Innistrad, contrasted against the order and discipline of the white card humans from the priesthood. The wildlife of the green cards being torn between light and darkness, and the idea of numerous solitary demons in black. What they lack in numbers they make up for in sheer size and strength.

Think I'll actually have a read through the individual card rules tomorrow. Have the deck lists for the intro packs been released yet? Might possibly get one if they have a good collection of the staples from this set.
 
Also, I just realized that they didn't print a B/W angel. :(

I won't lie, I was looking forward to an Angel of Despair reprint until I read MaRo's article about how white was all goody good and black was all badwrong evil in this set.
And I just saw they reprinted Archangel as an uncommon... that's random.
 
Ok really bad cards you never ever want to play in constructed:
Seance (this isn't even playable in limited)
Skirsdag Flayer (Doom Blade or Go for the Throat are better in every way)
Falkenrath Torturer (I guess he's better when built around, but he's still a bad 3 drop compared to everything any other deck plays)
Unruly Mob (1/1s need to have sick abilitys to be worth it)
Thraben Sentry (at 4 you could be playing Hero of Bladehold)

Ok cards that aren't amazing
Altar's Reap (only if you really need the card draw)
Thraben Doomsayer (he's ok to play around with, I wouldn't play more than 2 as he's not great)

Cards you do want to consider
Lingering Souls
Lingering Souls
Lingering Souls
Anthems (Intangible Virtue / Honour of the Pure)
Midnight Haunting
Reduce the Tragic Slips for some different removal like Doom Blade / Go for the Throat / Geth's Verdict / Tribute to Hunger (dependent on mana for last two)
Hero of Bladehold
Lingering Souls
A sword or two wouldn't be bad if you have any

The stuff you mentioned is all good, definitely a couple of Oblivion Rings. Skirsdag High Priest isn't that bad either.

Thanks for your input, and everyone else who gave some also.

Here's my revised deck list, so far:

Creature (17)

2x Ravenous Demon
4x Doomed Traveler
3x Falkenrath Torturer
4x Champion of the Parish
2x Skirsdag High Priest
2x Hero of Bladehold

Instant (6)

2x Tragic Slip
2x Doom Blade
2x Go for the Throat

Land (24)

2x Vault of the Archangel
8x Swamp
4x Isolated Chapel
10x Plains

Enchantment (7)

2x Seance
2x Intangible Virtue
3x Oblivion Ring

Sorcery (6)

2x Increasing Devotion
4x Gather the Townsfolk

--

Couple of questions:

Is Seance really that bad? I see that it's expensive, but besides that it seems like if I can get it down there's pretty much no down side. Seance'ing back Doomed Travelers to sac them for +1/+1's and then I get to keep their spirits, humans for feeding Archdemon of Greed, etc. None of it's necessary, but if I can get it down it's a big tool.

I cut all my Unruly Mob's. Initially I was thinking I should keep a couple, or a couple Village Cannibals, but I'm not sure if I really need them, they are just nice to have down when I'm saccing stuff.

Midnight Haunting and Lingering Souls are good for getting more tokens, but they aren't humans, which would kinda suck. I guess that wasn't really a question, haha, but I'd love to hear if you think they're worth replacing anything (specifically) else in my deck with.
 
Your four drop should be a hero of bladehold, not a seance. You want her out and attacking ASAP. Plus sooner or later you'll run out of cards in your graveyard and then it just becomes a useless permanent on your field. I wouldn't play with it, but if you really like it (which is fine, some cards just work for some people) having only two like you listed is fine.
 
My review of blue


Blue:

Alchemist's Apprentice
He is not an Invisible Stalker, but not a terrible pick in limited.

Amass Components
Sorcery speed, unless all other draw options go away this will not see play except in limited

Arcane Melee
EDH? Maaaaaybe?

Captain of the mists
Limited gold, may break out as a sleeper in constructed with the right assist.

Crippling Chill
Cost one too many for serious consideration.
Good limited pick.

Deadeye Navigator
Great ability, but high cost.
EDH yes, limited not the worst pick

Devastation Tide
Alot of fun even at cost.
Definite keeper.

Dreadwaters.
Instant yes, Sorcery no.

Elgaud Shieldmate
So sessy in limited, could be a beast in other formats too.

Favorable Winds
Will be the first card in the set to get banned (at least in block)
Like spirits needed any help.
Nasty Nasty.

Fettergeist
Limited beast.

Galvanic Alchemist
I am intregued.
Good toughness, great ability.

Geist Snatch
If Mana Leak does leave, it may be time to accept alternatives.
This may not be so bad.

Ghostform
Fun for limited

Ghostly Flicker
I love flicker effects, this is the same

Ghostly Touch
I will break this.
Just wait and see.

Gryff Vanguard.
Well..it is human...
Limited pick.

Infinite Reflection
I see someone breaking this, I do not like the casting cost as of yet.
I see this being on the sidelines.

Latchseeker
Great in limited, no hexproof makes it not so good.

Lone Revenant
Eh..limited maybe?

Lunar Mystic
EDH maybe?

Mass Appeal
Would be sick at instant.
Could be fun.

Mist Raven
Good limited pick, no great limited pick.

Misthollow Griffin
With foodchain? Naaah.
3/3 Flyer for uu2 is still great in limited.

Nephalia Smuggler
Great art, not good all and all.

Outwit
Again, if mana leak drops out who knows.

Peel from Reality
Could be fun in limited, could be fun in constructed.

Rotcrown Ghoul
Not bad in limited.

Scrapskin Drake
See Rotcrown Ghoul

Second Guess
See Outwit

Spirit Away
Limited maybe, EDH YES.

Stern Mentor
Limited or EDH, fun ability.

Stolen Goods
I love it.

Tamiyo, the Moon Sage
I LOVE this card.
Give me all of them.

Tandem Lookout
Great in limited and EDH.
Possibly in limited.

Temporal Mastery
FUCK the haters.
I love it.
I miss timewalk.
I like that it has downsides.

Vanishment
Too expensive at cost.

Wingcrafter
Great for limited.
 
Vanishment may be expensive, but it's a card that wins games. Putting a permanent on top of a library isn't just about removing a nuisance from the battlefield, far more useful is knowing exactly what your opponent is going to draw next turn. All over that card in limited.
 
Thanks for your input, and everyone else who gave some also.

Here's my revised deck list, so far:

Creature (17)

2x Ravenous Demon
4x Doomed Traveler
3x Falkenrath Torturer
4x Champion of the Parish
2x Skirsdag High Priest
2x Hero of Bladehold

Instant (6)

2x Tragic Slip
2x Doom Blade
2x Go for the Throat

Land (24)

2x Vault of the Archangel
8x Swamp
4x Isolated Chapel
10x Plains

Enchantment (7)

2x Seance
2x Intangible Virtue
3x Oblivion Ring

Sorcery (6)

2x Increasing Devotion
4x Gather the Townsfolk

--

Couple of questions:

Is Seance really that bad? I see that it's expensive, but besides that it seems like if I can get it down there's pretty much no down side. Seance'ing back Doomed Travelers to sac them for +1/+1's and then I get to keep their spirits, humans for feeding Archdemon of Greed, etc. None of it's necessary, but if I can get it down it's a big tool.

I cut all my Unruly Mob's. Initially I was thinking I should keep a couple, or a couple Village Cannibals, but I'm not sure if I really need them, they are just nice to have down when I'm saccing stuff.

Midnight Haunting and Lingering Souls are good for getting more tokens, but they aren't humans, which would kinda suck. I guess that wasn't really a question, haha, but I'd love to hear if you think they're worth replacing anything (specifically) else in my deck with.

Your deck can't abuse Seance consistently enough for it to be a vaid 4-drop. It's going to be a dead card/a +1/+1 counter for your Falkenrath Torturer most of the time.


For a cute casual card with plenty of interactions in this deck, have you considered Falkenrath Noble (or, once the set is out, the much better Blood Artist)? I will admit they're not exactly competitive cards for constructed, but you would be absolutely shocked how much of a life swing an unchecked Falkenrath Noble can cause. It's worth considering, and I would run two over those Seance any day.

The other ridiculously fun thing about Falkenrath/Blood Artist is their ability to cause stalemates that you can resolve with a Day of Judgment (or any boardwipe, really) that will often result in a 10+ point life swing.

Also, those Intangible Virtues are nice and all, but they don't really do anything impressive in your deck. If you can afford some Blade Splicers (and put Lingering Souls in there!!!!), the card will begin to be impressive. If you don't want to do that, I would strongly suggest just cutting it.

You also have only two sacrifice outlets: Ravenous Demon, which is slow and only eats one creature, and Falkenrath Torturer, which isn't a very good card without tons of support. Unfortunately, there isn't much in Standard for good sac outlets aside from Mortarpod... which you should be running at least 2-3 of. Not only does it combo insanely well with Blood Artist, it's a solid piece of removal too.
 
My liquimetal coating deck is still causing so much rage online. I love it.

This is how it sits now, it's been tweaked a bit since the last time I posted it. I don't have a 4th rootbound crag which is why there is only 3.

ibkGzygwTGvUOe.png
 
I'm going to try building some decks with the spoiled cards. Right now, it looks like U/B humans and R/W humans/angels are the best bets. I think I see a pretty decent B/G stompy deck in there somewhere.
 
Do you have to have a liquimetal coating in your opening hand or ?

I was going to say, it looks like a fun and interesting deck, but what do you do if someone eliminates your liquid metal coating?

I wish the local comic store still did sanctioned tournies, I have a measly 462 PW points despite having played since Ice Age. Last tournie I went to I managed to pick up 40 points, if I could do that every week or even every two weeks I'd be in much better shape. Then again...it's PW points, who gives a shit.
 
I think the buried ruin is for that, although 1 is far too few to be consistent.
 
I'm just worried about drawing it. I guess it's not bad since everything is cheap to play but it takes a lot of the fun out of it if you have to mulligan until you get one.
 
I am having a lot of fun with this deck right now. No tricks. No removal. Just a ton of damage quickly (quite a bit from non-preventable sources.)
7PNLTl.png
 
I'm surprised there isn't a Clone-type card anywhere in here. You'd think it'd be good idea to print another way to kill all the Legendary stuff. Hopefully Phantasmal Image gets reprinted in 2013.

I don't think I've actually ever played with any Legends, but it would be cool (and make a lot more sense - its magic!) if stuff like Clone could resolve and create a duplicate of a legend in play, and only the actual casting of the legend card a second time would kill the cards. Maybe they'll make an overpriced version tht only duplicates legends at some point.
 
Yes, lands are colorless unless affect by something or stated otherwise on the rules text of the card itself.

Also, Magic-GAF, my friend and I will be sharing the URL for our collaborative review/evaluation of each card in Avacyn Restored if anyone wants to join in. Should be ready on Google Docs some time tomorrow.
 
Do swamps count as colorless?

Yeah. Which can sometimes slow down Noctornus, but that has never mattered. I mean, more mana is still really awesome when all your stuff is 4 or less CMC and you can attack all willy-nilly with Gravecrawler and Bloodghast with a mana in hand.

Yes, lands are colorless unless affect by something or stated otherwise on the rules text of the card itself.

Also, Magic-GAF, my friend and I will be sharing the URL for our collaborative review/evaluation of each card in Avacyn Restored if anyone wants to join in. Should be ready on Google Docs some time tomorrow.

I'm down. Sounds like a lot of fun, actually.
 
lol can't deny it, vampire nighthawk is so good it'll make your mama cry.
 
I just played some, teaming up with my brother (we're noobs) against my cousin's husband and and his brother (who have at least some experience).
We weren't sure how team-battling worked, but we just generally pooled HP together. We played with a few premade decks the other two put together (I kind of randomly added in fire cards I thought looked useful). They played with mainly green and blue deck, and my brother and I played with red and white decks.

It was fun, but the mechanics are sometimes mind-bending.
Like.. why does fling count as a spell? Why can it be cancelled/interrupted by a blue card's "cancel any spell" move? XD
Stacking up cards with metal craft and stuff is kind of crazy. And we kept trying to mind control or act of treasoning each other.
In the end, my brother and I won one game and lost one. Not bad~! :)

I otherwise have a really really old starter deck from the Ice Age expansion? I bought it for almost no reason and never played until last weekend.
Now I kind of want to get into MtG...
 
I just played some, teaming up with my brother (we're noobs) against my cousin's husband and and his brother (who have at least some experience).
We weren't sure how team-battling worked, but we just generally pooled HP together. We played with a few premade decks the other two put together (I kind of randomly added in fire cards I thought looked useful). They played with mainly green and blue deck, and my brother and I played with red and white decks.

It was fun, but the mechanics are sometimes mind-bending.
Like.. why does fling count as a spell? Why can it be cancelled/interrupted by a blue card's "cancel any spell" move? XD
Stacking up cards with metal craft and stuff is kind of crazy. And we kept trying to mind control or act of treasoning each other.
In the end, my brother and I won one game and lost one. Not bad~! :)

I otherwise have a really really old starter deck from the Ice Age expansion? I bought it for almost no reason and never played until last weekend.
Now I kind of want to get into MtG...
Best game ever. Do it.
 
Yeah, Magic pretty much fucking rules. Easily the best (and most mature) community of any trading card game, the frequent updates are exciting and keep things fresh, and it's EXTREMELY EASY to get lots of neat cards for casual play.
 
I just played some, teaming up with my brother (we're noobs) against my cousin's husband and and his brother (who have at least some experience).
We weren't sure how team-battling worked, but we just generally pooled HP together. We played with a few premade decks the other two put together (I kind of randomly added in fire cards I thought looked useful). They played with mainly green and blue deck, and my brother and I played with red and white decks.

It was fun, but the mechanics are sometimes mind-bending.
Like.. why does fling count as a spell? Why can it be cancelled/interrupted by a blue card's "cancel any spell" move? XD
Stacking up cards with metal craft and stuff is kind of crazy. And we kept trying to mind control or act of treasoning each other.
In the end, my brother and I won one game and lost one. Not bad~! :)

I otherwise have a really really old starter deck from the Ice Age expansion? I bought it for almost no reason and never played until last weekend.
Now I kind of want to get into MtG...

DO EEEET! Such a fun game once you get the hang of it. If you ever have any questions don't hesitate asking here.
 
Status
Not open for further replies.
Top Bottom