Wii U Speculation thread IV: Photoshop rumors and image memes

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A two player, two DRC battle simulation. Each person holds a Remote in their dominant hand and the DRC in their off hand. A special strap or attachment allows you to hold it so that its screen is facing your opponent. The Remote is your laser gun, the DRC is an "force-shield". You try to shoot at your opponent while trying to keep your DRC poised in a way that it blocks your opponent's shot. On the TV, a really nicely rendered third-person approximation of what's going on is shown from various, sweeping angles with amazing camera and art direction. The controller screens provide a very basic hint showing how weakened your opponent is. Whether or not you hit your opponent depends on how close their DRC's sensor strip is (especially vertically) to where you were pointing the remote.

This one is a clever idea that won't really go anywhere but could be fun for some. It's rare in a video game that you actually face your opponent, so this would feel more like a realistic confrontation.

Yeah, there are some possible applications of this kind thanks to the Wii U setup, think of a giant augmented reality pong, where each player control his own bar while moving in the living room with its padlet.

But it's only if at least 2 DRC will be supported.
 
I don't know, this systematic reporting process of every statement of "analysts" about the Wii U these late months is getting so old imo. There have been 2000 pages dedicated to that, and maybe 5 about gamedesign ideas possible thanks to the Wii U new setup. It's a shame.

We need a fresh tempest to rejuvenate this sector, from the press & public relation management to the gamedesign in itself.

2012 videogames don't match at all what many of us envisioned & hoped for it, twenty years ago.

A twist on "Pilotwings" (or Wii Sports Resort, for that matter): You are base jumping from orbit in your space marine armor (or perhaps just gliding down to the surface in a busted spacecraft). You can handle the heat of the fiery (and really impressively rendered) thermosphere, but you will not handle the landing. On the television screen, you control yourself as you nudge towards the area you wish to land (lunar-lander style, but in an above-viewish cover-shooter style perspective. On the DRC… is a remote, touchscreen RTS/sim where you have to quickly gather and assemble components to build a machine that can catch you when you finally approach the surface.

To make the television part less boring, maybe add in an action element. Every once in a while, there are things to avoid or shoot. So you have to simultaneously stay alive in the sky while preventing your seemingly inevitable demise on the ground.

This can be annoying to some, who may have problems focusing on the strategy going on in their hands and the crazy action on the set, but it would definitely be incredibly challenging but still possible for most dedicated players. Plus, it'd be easy to ramp up the difficulty in each level!
 
I want a really good fully fledged univeral remote app.
I want that big fucker to be my main remote in the room. Tv guide and all.

Remote app is patented and they did the tv guide for japan/wii. Now just combine it and give it to me.

I. WILL. PAY. MONEY!
 
A twist on "Pilotwings"

Ideal for a coop mode :) And interesting !
There's a lot of thrilling new perspectives of asymmetrical cooperative gameplay thanks to the Wii U, when you can experience a content through totally different approaches, on the DRC or with the TV/Wiimotes. "Hey, i want to try the strategic part this time !" "And me the FPS one !"
 
I don't know, this systematic reporting process of every statement of "analysts" about the Wii U these late months is getting so old imo. There have been 2000 pages dedicated to that, and maybe 5 about gamedesign ideas possible thanks to the Wii U new setup. It's a shame.

We need a fresh tempest to rejuvenate this sector, from the press & public relation management to the gamedesign in itself.

2012 videogames don't match at all what many of us envisioned & hoped for it, twenty years ago.

*strains for ideas when he should be leaving work for home*

If they announce at E3 that surprise! there's an outward-facing camera, they can always make an AR game where the first player rotates the DRC around the room, placing hidden items at various spots. The second player takes the DRC and hunts around, looking for hints to the locations of all the items. I haven't throught out the mechanisms for how exactly the items are hidden and how they're hinted, but there's the starting framework for a turn-based, two player game that involves some degree of immersion.

Even if it's really great, I would probably not like this game. But the programming challenges in both maintaining the proper pitch and yaw to world-accurate conditions using the gyro (is there a magnetometer in the thing?) and the camera image would be really challenging and cool!
 
A twist on "Pilotwings" (or Wii Sports Resort, for that matter): You are base jumping from orbit in your space marine armor (or perhaps just gliding down to the surface in a busted spacecraft). You can handle the heat of the fiery (and really impressively rendered) thermosphere, but you will not handle the landing. On the television screen, you control yourself as you nudge towards the area you wish to land (lunar-lander style, but in an above-viewish cover-shooter style perspective. On the DRC… is a remote, touchscreen RTS/sim where you have to quickly gather and assemble components to build a machine that can catch you when you finally approach the surface.

To make the television part less boring, maybe add in an action element. Every once in a while, there are things to avoid or shoot. So you have to simultaneously stay alive in the sky while preventing your seemingly inevitable demise on the ground.

This can be annoying to some, who may have problems focusing on the strategy going on in their hands and the crazy action on the set, but it would definitely be incredibly challenging but still possible for most dedicated players. Plus, it'd be easy to ramp up the difficulty in each level!

This is actually a good idea for a two player cooperative game, or rather a minigame. The guy who controls the TV action will use a wiimote, of course.

Edit: beaten!
 
*strains for ideas when he should be leaving work for home*

If they announce at E3 that surprise! there's an outward-facing camera, they can always make an AR game where the first player rotates the DRC around the room, placing hidden items at various spots. The second player takes the DRC and hunts around, looking for hints to the locations of all the items. I haven't throught out the mechanisms for how exactly the items are hidden and how they're hinted, but there's the starting framework for a turn-based, two player game that involves some degree of immersion.

Even if it's really great, I would probably not like this game. But the programming challenges in both maintaining the proper pitch and yaw to world-accurate conditions using the gyro (is there a magnetometer in the thing?) and the camera image would be really challenging and cool!

That's actually a really cool gameplay concept.
 
Well, since the last time we've seen the pad officially there was no outer camera.
any new tibbids on a second cam for AR? I just remeber that ther was a listing that was saying that the new cam will be "better" (well duh!)

this is why I want a 3DS lite the most better camera that thing is crap on a stick

I thought the uPad cameras were in the black bar thing on the top meh could just be the sensor damn Nintendo and your secrets
 
*strains for ideas when he should be leaving work for home*

If they announce at E3 that surprise! there's an outward-facing camera, they can always make an AR game where the first player rotates the DRC around the room, placing hidden items at various spots. The second player takes the DRC and hunts around, looking for hints to the locations of all the items. I haven't throught out the mechanisms for how exactly the items are hidden and how they're hinted, but there's the starting framework for a turn-based, two player game that involves some degree of immersion.

Even if it's really great, I would probably not like this game. But the programming challenges in both maintaining the proper pitch and yaw to world-accurate conditions using the gyro (is there a magnetometer in the thing?) and the camera image would be really challenging and cool!

Actually, i had a similar idea that i've presented in french somewhere, some years ago, but for the 3DS. Basically, you can stuff your living room with tons of objects, either virtual or real (and in this case, you "tag them", and add to them some descriptions, link them to a step in the solving of a problem), meanwhile the other player, with another 3DS receiving the first player creation (or using its console if only one 3DS is available), is trying to find these objects as clues to resolve the first user created enigmas, relying on these hints placed by him. Think of an augmented reality old school point & click, where the setting aren't 2D scenes but your real environment. Oh, and you can upload and share this to a website, allowing for a giant, constantly evolving & with tons of different settings pool of player-designed-content.
 
I propose Bingo cards for tonight's investor's meeting

binN64go_nothing.png


I'm ready!
 
okay this rainy cloudy weather is making me sleepy anyway... don't expect much news just want to see how Nintendo's numbers where since these news guys suck at predictions
 
this is why I want a 3DS lite the most better camera that thing is crap on a stick

I thought the uPad cameras were in the black bar thing on the top meh could just be the sensor damn Nintendo and your secrets

Yeah it's a shame.
The main ideas behind some AR game on 3ds are really cool but get ultimatly crushed by that kids toys pice of shit vga res cam.

the cam IS in the black bar. But that means it only facing you. You would need to turn it around for AR stuff. And that wouldn't make any sense. No more screen and all.
 
They're changing the name to Nintendo Nothing?

The Nintendo "O Thing". Show your "O Thing" to all your friends!

I don't know what I just wrote. Time to zoom home after a good day's work!


So now I'm confused again, when is the briefing. Not japan shmapan time. When is the briefing in eastern time and date.

Earnings are in about ten hours. Briefing is much, much later, maybe even the following day. Do we even know when that is?
 
Yeah it's a shame.
The main ideas behind some AR game on 3ds are really cool but get ultimatly crushed by that kids toys pice of shit vga res cam.

the cam IS in the black bar. But that means it only facing you. You would need to turn it around for AR stuff. And that wouldn't make any sense. No more screen and all.

how the hell did they pull of that Screen over Screen trick?

you know when they place the uPad screen over the HDTV screen to show some kind of new detail?

I hope they add back cameras good ones this time
 
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