Very coy...but I'll work with it.
I'm not being unrealistic in expecting some level of player level strats in the PvP of an MMO. As I said, the barrier isn't the modes (which would be relevant to your response) but the chaos of the battle system. Even so, those genres often have player-level strats. Take out that sniper, prioritize those drones, etc... From the videos, all that is being shown is positioning level strats which is skin to take that bunker, move to the fogged area, etc... It's half the equation, half of the depth.
So I would say I am seeing less strategy at times then those other genres. This is more like Unreal Tournament then Battlefield. It is mindless except for the saving grave that positioning strats are key. Even if you have a high level of team skill that doesn't change the strat level. You just have better deathmatch players which is utter nonsense.
The current chaotic state is IMO a flaw and not even a design choice. That's why people have voiced concerns and the developers have responded. If that flaw is not addressed, then you have to really like positioning strats and devolving into UT deathmatch during encounters not completely objective based. In fact, it might be an improvement to assign defense/offense roles at times to remove the mindlessness. At least there is enhanced coordination with forced objectives. It's looks like somewhat of a mess.
This has nothing to do with something I want that doesn't exist. This has to do with properly implementing what DOES exist. And right now the glass is half empty only because they haven't filled the damn thing.