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Kickstarter Thread | List of gaming kickstarts

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Isn't Republique going to go on regardless of the KS, or did I misread some recent news?

From what I can tell, that isn't a 100% guarantee yet. But I still think they are still hoping for fan funding so they can make this game independently. Though at this point their goals seem to be a bit unclear and I could be wrong too.

Yesterday's update from their Kickstarter page:

OPERATION KEEP HOPE ALIVE
The amount of support you have given us is truly incredible. We can't thank you enough for your encouragement, your pledges, and your efforts in getting the word out about the game! We still have a ways to go with pledges, but we know we can make it to the goal with your help! Let's pick up where Billy left off with his #KeepHopeAlive campaign and plaster the internet with these images. Get yours Here!

KeepHopeAlive2.jpg


yeah, they're getting pretty desperate.
 
Carmageddon: Reincarnation

Target: $400,000
Deadline: Jun 7th

Carmageddon: Reincarnation is a re-boot of everything that made the original games such a blast to play. The new game will be inspired by the classic environments, cars, drivers and power-ups from the original, but dragged screaming and kicking into the current state of the rendered art. And of course, there will be a bunch of brand new STUFF too, including true rag-doll pedestrians and physics-based power-ups that let you mess with their limbs whilst wiping away the tears - of laughter!

PC via steam.
 
Geek a Week Trading card Kickstarter!

http://www.kickstarter.com/projects/1337047168/geek-a-week-legends-of-videogames

What is Geek A Week?

In 2010, I started an online art project called Geek A Week. The goal was to connect with 52 influential geeks from different disciplines - science, music, art, etc. - and draw them as a neat little trading card portrait.

With the help of Storm DiCostanzo of the musical comedy duo Paul and Storm, who wrote the cardbacks of each and every card, I was not only able to complete the year long project, but I was able to garner the attention of some major news outlets. The 52 card deck included the likes of geek luminaries such as musician "Weird Al" Yankovic, comic book legend Stan Lee, founding Apple programmer Steve "Woz" Wozniak, acclaimed author Neil Gaiman and film director Kevin Smith, just to name a few.

LOV_CARDS.jpg


What Am I Getting?

You are pre-ordering the 15 card Geek A Week: Legends of Videogames trading card set. You can choose a regular card set or an autographed card set that will one day (hopefully) grow exponentially in value.


In this set are some of the most interesting names in video games including:

Cliff Bleszinski (Epic Games)
Dan Paladin (The Behemoth)
Gabe Newell (Valve)
Leigh Alexander (Gamasutra/Kotaku)
Stephen Toulouse (Former Banhammer for XBOX Live)
Chris Metzen (Blizzard)
Alex Rigopulous (Harmonix)
Jade Raymond (Ubisoft Toronto)
Rooster Teeth (Machinima Heroes)
Robert Bowling (robotoki)
Notch (Mojang)
Ken Levine (Irrational Games)
Tim Schafer (Double Fine)
Lauren Berggren (Hardcore Female Gamer)
Jessica Chobot (G4/IGN)

There are also some pretty cool reward levels that include unique items from most of the companies I was able to connect with for this project. This includes:

T-Shirts
Signed Video Games
Posters
Gear and More!
 
Thomas Was Alone has 8hrs to live!

BAFTA award winning developer Mike Bithell is looking for a mere $4000 to make Thomas Was Alone and he's over the 50% mark, but with 8hrs left to go he needs your help.

This is a proper indie game, with no huge names behind it, but the project is definitely more than meets the eye.

Please please please invest!

http://www.indiegogo.com/thomaswasalone

Or watch the humorous motion capture video to help make up your mind:

http://www.youtube.com/watch?v=9Un9cX_OBfE

Failing that...(and know that I didn't want to do this GAF)...but you can make your ears bleed listening to Mike and I chat about the game here:

http://bit.ly/JyETxd
 
God, the videogames section of KS has become a black hole of insanity:

Mr Poopie
by Mini Mini Studio & Pac23
One of the simplest games about something that comes from all of us.

Balloon Popper
by Ben Jimenez
Balloon Popper for Iphone, Ipod, Android, WebOS and PC. Game play where you pop the balloons to drop coins and score points.

ANDROID STEAMPUNK RPG/DATING SIM SERIES
by Brandon De VITO
"A Steampunk RPG Series for Android with amaizing story, full orchestral OST, voices, sound, and multiple endings."

Guardians - Angels vs. Demons
by Abe Romero
A war is coming. End Times is at hand. What side will you choose? The dark or the light? Good or Evil? This is not a game.

The Indie Console
by Mike Stanton
The Indie Console is a console for indie developers and indie gamers. Let's game how we want to game.

God knows I love KS and have put a lot of money already on projects, but some of the pledges are borderline insane.

Sad to see the first backed projects that are not going to make it (Republique and Starlight). I think I will send that money to support Drifter and Legend of Eisenwald.
 
Wow at the Indie Console:

I only have rights to the console software. All other properties (canabalt, tetris attack, dark forces, chrome, warning forever, etc) are owned by their respective owners, and have been used in this demo without permission. I don't know that these developers will have games on the console, but I hope they do!

Thank you for making the last hour of work for me bearable, Acosta.
 
Here's a small kickstarter that looks interesting: DRIFTER.

Drifter is an open-world sandbox space trading game that takes place in a galaxy with thousands of stars and endless possibilities. Live the simple life of a merchant, become a bounty hunter, take on work for hire, become a fearsome pirate, or simply explore the galaxy around you, the choice is yours.

I am independent game developer Colin Walsh, creator of the critically-acclaimed iOS space shooter Red Nova, and Drifter is my take on the venerable space trading genre. Inspired by games I grew up playing like Frontier (itself the sequel to the grand-daddy of all space traders, Elite), and Privateer, I'm hoping to bring something fun and exciting to an under-served corner of the video game world.
 
The Indie Console - I can't believe that I managed to hype this campaign up so much for myself in a matter of seconds. I saw it mentioned here, and I figured that somebody was finally trying to create what I considered to be the ideal indie console. Alas, I was disappointed. I just don't think that it actually solves any problems.

So, you get software that runs on a PC, and that's an indie console? Ha.
 
The Indie Console - I can't believe that I managed to hype this campaign up so much for myself in a matter of seconds. I saw it mentioned here, and I figured that somebody was finally trying to create what I considered to be the ideal indie console. Alas, I was disappointed. I just don't think that it actually solves any problems.

So, you get software that runs on a PC, and that's an indie console? Ha.

So it plays SNES ROMS? I bet Nintendo will love that.
 
The Indie Console - I can't believe that I managed to hype this campaign up so much for myself in a matter of seconds. I saw it mentioned here, and I figured that somebody was finally trying to create what I considered to be the ideal indie console. Alas, I was disappointed. I just don't think that it actually solves any problems.

So, you get software that runs on a PC, and that's an indie console? Ha.

It's basically just a frontend for playing your pc games on TV. Like Steams "big screen mode" that should be coming soon-ish.

Trying to figure out what the hell could possibly cost $70,000 for that. I guess setting up himself as a business and getting the developer backend to work could cost some money, but $70,000?

It'd also make more sense to have something like this attached to an already established indie storefront like Desura or even Indievania rather than yet another new unproven one.
 
The Two Guys from Andromeda (Space Quest creators) have put up their SpaceVenture Kickstarter. It's doing pretty well for only a few hours, so I'm kind of surprised it hasn't been mentioned yet.

I'm surprised it doesn't have its own thread. One of the more notable projects given its lineage.

They even have the narrator from Ancient Aliens to do some of the voicework in the game.
 
So it plays SNES ROMS? I bet Nintendo will love that.

That part doesn't really make any sense to me. If this "Indie game console" is just a client that runs on Windows and Linux, then what's the point of having it at all?, why not just boot up either OS and run an emulator through the desktop environment instead? Why bother running an additional software layer?

Unless this is something like a media center front end that ignores the desktop environment altogether? I could see this being a little more appealing if it was actual hardware... But a software layer? Hmmm.

It's basically just a frontend for playing your pc games on TV. Like Steams "big screen mode" that should be coming soon-ish.

Ah, that makes a little more sense. But I'm not entirely sold on the idea.
 
Xenonauts is finally on Kickstarter, with its downloadable demo too:

http://www.kickstarter.com/projects/69341191/xenonauts

Cool I was going to preorder it soon anyways but why Kickstart? I thought it was nearly complete. Maybe for exposure, I guess? Seems like a lot of Kickstarters are getting some good press so I'm sure that's a draw even if the money isn't super necessary. They set it low at least.

Also, where's ma physical copy?!?!?

I went ahead and started a Xenonauts funding thread here since this is a pretty good discount on the final game.
 
Cool I was going to preorder it soon anyways but why Kickstart? I thought it was nearly complete. Maybe for exposure, I guess? Seems like a lot of Kickstarters are getting some good press so I'm sure that's a draw even if the money isn't super necessary. They set it low at least.
Quite bluntly, because they ran out of budget and were starting to cut out features; so they decided to try the Kickstarter way instead of compromising the quality.
 
The Portal remake (as in the really old adventure, not the modern one) has been cancelled. They're coming back with a rethought campaign without such a high target down the line (basically because they were planning to reinvent the wheel with engines and stuff, and they've now realised they don't need to)

The new target will be $550k over 47 days. Which... still seems a little high. Still, we'll see!

(Interesting point about the high costs; apparently they're deliberately factoring in the fees into their goal, after some kickstarters didn't do so and didn't make the funding they were after as a result)
 
Thanks for the Thomas Was Alone backing everyone. Although the game didn't reach the $4000 target, Indie Go Go works differently to Kickstarter, so the $2,452 raised will still go to the games production and it should be released this summer. Hopefully in June.
 
As a semi-random musing: In the adventure game field, who's left who's both a big name from the 90's and hasn't yet done a Kickstarter? I can only really think of Roberta Williams until you start delving into Infocom alumni (Brian Moriarty and Steve Meretzky bridging the gap, there, I guess)
 
You know. If you have not thought your campaign though the first time, you probably should not have even made it.


The original pitch did seem fairly well thought out, it's just they were asking an insane amount of money for a game probably no one remembers. They got $15,000 in I think 15 days.

This time around it doesn't seem like an improvement, simply lowering the goal and giving it more time.

If Jane Jensen took something like 50 days to reach $300,000, someone who is relatively well known in adventure circles and produced an all time classic that people remember.

Then again, the game was from 1986, I think gamers today are almost an entirely different audience. What if say, Scott Adams put up a Kickstarter. Would anyone care? Yet he was Adventure Gaming for probably a good 4-5 years, along with Infocom.
 
As a semi-random musing: In the adventure game field, who's left who's both a big name from the 90's and hasn't yet done a Kickstarter? I can only really think of Roberta Williams until you start delving into Infocom alumni (Brian Moriarty and Steve Meretzky bridging the gap, there, I guess)

Revolution software
http://revolution.co.uk/

These guys.

You need to play the original version of Broken Sword, one of the best adventure games ever.


Also they generously let people play their old game for free.

http://www.gog.com/gamecard/beneath_a_steel_sky

http://www.gog.com/en/catalogue/?search=Revolution+Software
 
You need to play the original version of Broken Sword, one of the best adventure games ever.
No I don't :-)

Well, actually, I guess I do need to play it again, it's been a very long time since the last playthrough.

Missed them out because Charles Cecil at least is still working on adventures, albeit ones for the Beeb. Still, perhaps it's worth them getting a little creative freedom, too.
 
Then again, the game was from 1986, I think gamers today are almost an entirely different audience. What if say, Scott Adams put up a Kickstarter. Would anyone care? Yet he was Adventure Gaming for probably a good 4-5 years, along with Infocom.

The Scott Adams era is the point where the games get a little too inaccessible to my tastes. I've still had some fun with his titles, but the parser is just too primitive for me which in turn limits the scope and potential of the puzzles. ZIP - even in its early forms - was light years ahead.

That said, I'd quite like to see what he could do with a less limiting parser.

It's just struck me that this could work wonders for Cliff Johnson - if A Fool And His Money has any hope of seeing the light of day. I'd be a little tentative with him, though, given how the delays have stacked up.


Another random musing I've had is in terms of collectables. It's struck me that there's only going to be a little over 10k boxed copies of Wasteland 2 in existence. Not that many more boxed copies of DFA. The smaller KS even smaller still; at the moment there's about 750 boxes of Moebius lined up, and about 300 of Moebius and Mystery Game X. On that note I'm thinking that Carmageddon's high price for a boxed copy is actually more sensible than I first imagined - unless there's a big spike it's going to be very limited indeed.
 
Cool. Do you have more insightful gems to share?
Whelp, you're right. I'll take my Kickstarter complaining elsewhere. Good luck to all developers and whatnot.
 
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