SF64 was too easy and had too few levels. Ditch the submarine (I like the tank), add harder difficulty settings, and make some truly difficult levels. SF64 was a cake walk even when I was a kid. I loved it, but it was too easy.
This is definitely true. All I remember about 64 as a kid was borrowing it and beating it quickly. Fast forward years later and I picked up the 3DS version. Love, love, love it. But I beat it without dying on my first try. In about 1 hour. And I suck at shooters.
Thankfully there are harder paths to give it some longevity, and some of those stages I'm doing now I'm sure I never saw on the n64. Which was a pretty cool idea, I just never bothered before. Those new levels still are not what I'd call "hard" though. So if *someone* is doing a console version, I really hope they're making a TON of levels and a harder default challenge overall (or at least selectable difficulty from the start).
As for on rails not belonging on next gen... Shoot. I'd say whatever's fun belongs on next gen. I don't think "complex" necessarily equates to "better." It's all about software variety for me and I'm sure I'd love a few less involved arcadey games where I'm not trying to figure out where to go, find some widgets, watching 10 minute cut scenes, and all that. Just add tons of levels, new power-ups, customizable ships, online, score attacks, selectable characters, stuff like that. And I'm totally down with that.
New Super Mario Bros sure found a market, after all. So there's room for every style of game.
EuropeOG said:
Not a huge StarFox fan, would prefer another Metroid game.
I'm hoping Metroid hits the 3DS first, personally. Gamecube had 2 Metroids, Wii had 2 Metroids. Time for a break. Plus if it's on 3DS, I'm hoping the odds increase that it ends up being a 2D game
