I really want to do something with Descent Into Madness.
I have no idea what. But, something ...
Do you have an example? Usually sac cards don't target it says target player sacs a creature or whatever.
Edit: ^ It would but I don't remember any sacs that target unless it's an old card?
Okay, here's one.
1. My opponent plays Mercy Killing, targeting creature A
2. I respond to the instant (not the sacrifice) by playing Altar's Reap
3. Altar's Reap resolves, I sacrifice creature A
4. Mercy Killing should resolve, but the target is no longer valid
So...now what? Does Mercy Killing actually resolve first since sacrifice and other costs don't go on the stack?
Okay, here's one.
1. My opponent plays Mercy Killing, targeting creature A
2. I respond to the instant (not the sacrifice) by playing Altar's Reap targeting creature A
3. Altar's Reap resolves
4. Mercy Killing should resolve, but the target is no longer valid
So...now what? Does Mercy Killing actually resolve first since sacrifice and other costs don't go on the stack?
When you guys sell or trade your cards with your LGS do they give fair value or do they markup what they sell and give less for what they buy?
I've finally placed all of my cards in a binder and have all the cards I have over 4 piled together and plan on taking them to the largest MTG dealer here in town.
I just want to know what to expect. Most of my cards are of the $0.15 variety so I'm not expecting much.
Thanks.
Okay, thanks guys. I have never quite understood how a card like Mercy Killing would work in that scenario.
When you guys sell or trade your cards with your LGS do they give fair value or do they markup what they sell and give less for what they buy?
I've finally placed all of my cards in a binder and have all the cards I have over 4 piled together and plan on taking them to the largest MTG dealer here in town.
I just want to know what to expect. Most of my cards are of the $0.15 variety so I'm not expecting much.
Thanks.
Edit: On a side note, I did pull a Garruk Relentless out of an Innistrad booster I picked up a week ago.
The rules for targeted spells always work the same. If a spell (or ability) has the word "target" in the wording:
- All targets must be valid to put the spell on the stack.
- You declare those targets as you put the spell on the stack.
- At least one target must still be valid in order for the spell to resolve. If all targets are no longer valid (because they changed zones, gained protection, gained hexproof/shroud), the spell is countered by game rules (i.e., fizzles).
- If at least one target is still valid, the spell resolves as if it only ever targeted those targets which are still valid.
So, for example, if I cast Aether Mutation and target your Vampire Aristocrat, and you choose to make it sacrifice itself in response, Aether Mutation is countered and I don't get any tokens.
But if I use Cruel Revival, targeting your Vampire Aristocrat and a Walking Corpse in my graveyard, and you make it Aristocrat sacrifice itself in response, I still retrieve Walking Corpse because it is still a valid target.
The latter. All targets have to be knocked out for the spell to fizzle.Why does cruel revival still work? It has no target by the time it resolves. Is it because the second part of the card still has a target?
The latter. All targets have to be knocked out for the spell to fizzle.
I really want to do something with Descent Into Madness.
I have no idea what. But, something ...
--
You could do something like, if Liliana is forcing you to sac a creature, or Tribute to Hunger, and you've only got one creature, respond with an Altar's Reap![]()
Any recommendations on my Frites deck? I want to add Gisela but she won't come until tomorrow so I'm play testing with this for the time being. I'll remove a Griselbrand and something else to add two of her. Thinking of switching Vexing Devil for Timely Reinforcement maybe also.
Creatures
3x Elesh Norn
4x Griselbrand
3x Necrotic Ooze
2x Vexing Devil
Spells
4x faithless looting
4x lingering souls
2x Day of Judgement
2x Whipflare
2x Go for the Throat
4x Unburial Rites
Enchantments
3x Zombie Infestation
Planeswalkers
2x Liliana
1x Tibalt
Land (24)
4x Evolving Wild
3x Clifftop Retreat
3x Dragonskull Summit
4x Blackcleave Cliffs
3x Isolated Chapel
3x Mountain
2x Plains
2x Swamp
Those vexing devils are literally dead cards in your deck. You aren't dealing damage quickly enough for lava spike to be a good card.
Any recommendations on my Frites deck? I want to add Gisela but she won't come until tomorrow so I'm play testing with this for the time being. I'll remove a Griselbrand and something else to add two of her. Thinking of switching Vexing Devil for Timely Reinforcement maybe also.
Creatures
3x Elesh Norn
4x Griselbrand
3x Necrotic Ooze
2x Vexing Devil
Spells
4x faithless looting
4x lingering souls
2x Day of Judgement
2x Whipflare
2x Go for the Throat
4x Unburial Rites
Enchantments
3x Zombie Infestation
Planeswalkers
2x Liliana
1x Tibalt
Land (24)
4x Evolving Wild
3x Clifftop Retreat
3x Dragonskull Summit
4x Blackcleave Cliffs
3x Isolated Chapel
3x Mountain
2x Plains
2x Swamp
But I like them... What do you think I should swap with? Just timely reinforcements?
4 Grizzies is excessive, Necrotic Ooze does you no good because you have very few activated abilities and having them just in case you get Grizzie in your yard is not a gamble I would take.
Instead I would use Geralfs Messenger, it is easy damage and he is a pain to kill and you get multiple uses of him. I would also replace the go for the throats with O rings.
I am also thinking an extra lilly may be better than tibalt for you, if you want red walker perhaps chandra from m12 to double cast your unburial rites and give some damage.
All of the sudden I want to play with 4 Sun Titans, 4 Vexing Devils, 4 Phantasmal Images, 4 Phyrexian Metamorphs and 4 Geralf's Messengers.
4 Grizzies is excessive, Necrotic Ooze does you no good because you have very few activated abilities and having them just in case you get Grizzie in your yard is not a gamble I would take.
Instead I would use Geralfs Messenger, it is easy damage and he is a pain to kill and you get multiple uses of him. I would also replace the go for the throats with O rings.
I am also thinking an extra lilly may be better than tibalt for you, if you want red walker perhaps chandra from m12 to double cast your unburial rites and give some damage.
All of the sudden I want to play with 4 Sun Titans, 4 Vexing Devils, 4 Phantasmal Images, 4 Phyrexian Metamorphs and 4 Geralf's Messengers and mix with Lillianas, Unburial Rites and some Forbidden Alchemies.
If you want to make Necrotic Ooze good, you can throw in some neat little tricks to play with it, like, say.... Spikeshot Elder. Spikeshot Ooze is -very- good, especially with one of the creatures in NPH that can give itself infect thrown in. I personally would not maindeck more than one timely reinforcements.
so.... -2 vexing devil +2 spikeshot elder
If you aren't attached to Ooze, you can consider Intangible Virtue; you already have a lot of sifting, 4 lingering souls, and 3 zombie infestations. That's likely enough for it to be worthwhile, especially in the delver matchup when you can force trades with your tokens.
so -3 necrotic ooze -2 vexing devil +2 tibalt +2 intangible virtue +1 timely reinforcements
I have to disagree with the Geralf's Messenger recommendation and the tibalt hate; I've tested Tibalt-flare and Tibalt-frites quite a bit, as have SCG in a few gold articles, and it's one of the best cards in the deck, completely dominating control matchups and the mirror. I'd actually lean towards running 3. Chandra, however, doesn't really fit here, as is Geralf's Messenger; double-casting unburial rites is win-more (IE, pointless, since one norn/gris is enough), and I have no idea how a RWB manabase is going to cast Messenger.
The sun titans are a great suggestion, however, as is the suggestion to cut down on the oozes and griselbrands.
I just realized the tibalt flare article is "premium", so here's Brad Nelson's tibalt flare list, which is pretty goddamn incredible:
Maindeck:
Artifacts
2 Nihil Spellbomb
3 Ratchet Bomb
Creatures
3 Phantasmal Image
3 Sun Titan
Enchantments
1 Dead Weight
2 Oblivion Ring
Instants
1 Ancient Grudge
3 Desperate Ravings
1 Negate
Legendary Creatures
1 Elesh Norn, Grand Cenobite
Planeswalkers
3 Tibalt, the Fiend-Blooded
Sorceries
4 Faithless Looting
4 Lingering Souls
2 Unburial Rites
2 Whipflare
Basic Lands
1 Island
2 Mountain
2 Plains
1 Swamp
Lands
4 Blackcleave Cliffs
4 Clifftop Retreat
1 Copperline Gorge
3 Evolving Wilds
1 Ghost Quarter
2 Seachrome Coast
3 Shimmering Grotto
1 Sulfur Falls
Sideboard:
2 Intangible Virtue
2 Ancient Grudge
2 Celestial Purge
1 Negate
1 Ray of Revelation
1 Day of Judgment
2 Devil's Play
2 Timely Reinforcements
1 Whipflare
1 Ghost Quarter
Hmmm, not sure how I like the spike shot. Seems like sort of a waste. I haven't had any real problems in the deck except for when my digging stops and that's why I have the oozes. There are only 4 unburial rights and if I can't reach it and burn through my cycling I'm pretty stuck. Maybe bring down to two but they seem beneficial thus far in my limited play. Is there a point for intangible virtue? Seems like wasted space with so few creatures. Most are bombs so besides my lingering souls I don't think I see any benefit to it.
Spikeshot -is- sort of a waste. It was an option if you were attached to Necrotic Ooze, which becomes a Char on legs when spikeshot is in the yard.
Intangible Virtue powers up your spirit tokens, which you see quite a few of over the course of a game, to the point that they can trade with flipped delvers. It also lets you win without Norn/Gris hitting the field, although that will rarely happen unless you're doing some serious pitching to Infestation.
I use it as a SB option against delver decks, and I don't even run zombie infestation. I think it's worthy of maindeck if you do.
Another note: sun titan/ratchet bomb should probably find a place in the deck somewhere if you don't decide to run virtue.
Any recommendations on my Frites deck?
Really? I don't think I've seen ones that are green that often. What color do they drop? I'd have to drop one since it's B/W/R already.It's weird seeing this deck without green in it. I always felt the ramp from Birds and Avacyn's Pilgrim were really important, as well as Mulch. You've got Lingering Souls, which is awesome, but the mana dudes are one of the reasons Elesh Norn is so scary. Suddenly BoP is attacking you! For damage!
Barring that pretty drastic change, I think you might want to resurrect some big guy that punishes removal spells better. Wurmcoil Engine is a good choice. I also like Flayer of the Hatebound as a janky anti-removal card. The moment you Rites him, he deals 4 and if your opponent wants to deal with him, he has to do it twice and take another 5 for his trouble.
I could use some advice on my deck as well. It started out as an attempt at U/G/W land destruction, just cuz it sounded goofy. The more I tweak it, the less important that aspect of the deck becomes and it seems like I should just be playing something more traditional. Here it is:
3 Blade Splicer
3 Acidic Slime
2 Frost Giant
3 Restoration Angel
4 Phantasmal Image
4 Snapcaster Mage
4 Birds of Paradise
1 Avacyn's Pilgrim
4 Mana Leak
4 Cloudshift
3 Beast Within
1 Tamiyo
1 Venser
23 A bunch of lands
It's pretty bad, but occasionally will start infinite Sliming people on turn 4 or so. Snapcaster Mage seems really unnecessary, since Phantasmal Image is already Cloudshifting again anyway. Tamiyo and Venser are basically fighting for my approval right now. Any suggestions?
Okay, so I have a wolf run ramp deck put together (gotta love that Japanese foil cavern of souls swag). Just to be clear, FNM is standard, correct?
Also, I know how to play the deck versus most of the current competitive layouts (save solar flare, I'm not even exactly sure how that deck works), but what's the best way to go against RG aggro and a mirror match?
It depends on the shop. Some do all play types, some alternate (one week standard, next draft, etc.) so you really have to ask the shop.
Biggest thing against mirror match is if you both have hunts masters and you're on the draw you should side out your hunts master.
For more removal?
This one.For whatever really. It's more the idea that in a mirror match, if they both flip at the same time you lose yours and he won't due to the stack of when they flip. Sometimes for thruns etc. What deck list are you using? They can differ by a decent amount.
This one.
I was considering dropping the Conscripts out for three Thruns.
EDIT: I'd like to throw some swords in there, but I can't decide which ones/where to put them.
R/G usually focuses so much on Primeval titan there isn't much point for swords. You want to ramp, swords are kind of slow.
Would Thrun be a better sideboard option than the conscripts?
Uh, how are you going to win the game with Coalition Victory if you only have four Scuttlemites and no other creatures of color? Or any lands besides forests?
I don't understand what this deck is trying to do, it doesn't seem to have a game plan for any phase of the game, early, mid or late.
W/U Budget Spirits
Creatures:
4 Drogskol Captain
2 Geist-Honored Monk (probably my favorite card art wise from this block)
1 Phantasmal Image (not necessary, I just had one lying around and I threw it in)
Sorceries:
4 Lingering Souls
4 Midnight Haunting
Instants:
4 Mana Leak
4 Ponder
3 Gitaxian Probe
3 Vapor Snag
4 Midnight Haunting
Enchantments:
4 Oblivion Ring
4 Honor of the Pure (interchangable with Intangible Virtue)
Lands:
7 Plains
9 Island
1 Swamp
3 Evolving Wilds
2 Moorland Haunt
1 Isolated Chapel
Sideboard:
4 Timely Reinforcements
2 Negate
3 Urgent Exorcism
2 Revoke Existence
2 Flashfreeze
2 Celestial Purge
UR Burning Vengeance
Creatures:
3 Snapcaster Mage (much cheaper on MTGO than in the physical game so it's probably out of your budget)
Sorceries:
3 Lingering Souls
2 Day of Judgment
2 Devil's Play
Instants:
4 Think Twice
3 Whipflare
3 Mana Leak
3 Dissipate
3 Desperate Ravings
2 Forbidden Alchemy
Enchantments:
4 Burning Vengeance
2 Oblivion Ring
Lands:
4 Plains
6 Island
4 Mountain
1 Swamp
4 Sulfur Falls
3 Clifftop Retreat
1 Dragonskull Summit
3 Evolving Wilds
Sideboard
3 Timely Reinforcements
1 Day of Judgment
1 Oblivion Ring
2 Negate
2 Revoke Existence
1 Ratchet Bomb
2 Flashfreeze
1 Phantasmal Image
2 Celestial Purge
Ah, I misread Scuttlemutt, I didn't see "color or colors".Prismatic Omen makes my forests all land types, and tapping scuttlemutt makes it a creature of all colors.
Early on: Mana ramping, meekstone to keep people from outclassing my weak creatures
Mid game: Stylus + Totem to take away my opponent's combos
Late: Ironworks + Genesis Chamber + Myr Retriever mana/token infinite or Coalition Victory
Scarecrone + Retriever and Totem are basically to cover my ass while I set up my combos, and I can use Ironworks to snag extra mana in a pinch.
Really? I don't think I've seen ones that are green that often. What color do they drop? I'd have to drop one since it's B/W/R already.
For your deck I guess venser isn't bad. It still feels like you don't have anything huge for blinking. Restoration just blinks something else right? The biggest thing is blade splicer and slime to bounce but is it really that consistent? Especially with both only being 3 ofs it doesn't seem very reliable.