nintendors
Member
Question: was the GTA V trailer in real time ??
Just think of the faces as Mario stomped on something and how realistic it be to see the hope and dreams go from they eyes!
it's Mario PaperWait, is my square being checked if Paper Mario is there, or isn't there?
sorry, I was very incoherent.I disagree with this. I'm not crazy about the series, but there's a pretty great variety of assets throughout all three games and not a shameless overuse of assets. That's a bonus of making tightly controlled, compartmentalised games like Uncharted though. You can tailor a massive variety of assets across the experience, as you don't need to worry too much about overly large interactive environments or complex gameplay bogging down dev time and resources. It's like...building a movie.
Not sure how bigger scale would play out, though. I'm already quite stunned at how big the architectural structures of Galaxy are, like how much _level_ there is for each relatively short mission, sometimes only used for one star. The scale is huge already. There's the possibility of open world, of course, but I personally don't want to see it.
When I think Mario on Wii U hardware, I don't really think 'more detail', but instead 'bigger scale'.
Setting Galaxy in space was a smart move. It let Nintendo free up a lot of system resources to focus on single platforms, circular objects, etc set against a plain backdrop.
I figure a new Mario would have more 'dense' imagery on the screen, more stuff going on, but I don't really know. Maybe the focus will be on physics.
I'm really, really interested to see what they do with Mario running on this kind of hardware. Galaxy is a great example of game design playing to the system's processing weaknesses in order achieve amazing graphics. When I think Mario on Wii U hardware, I don't really think 'more detail', but instead 'bigger scale'.
yeah I be happy with Mario Galaxy 3 with more freedom to do what they want, with some U Pad idea
I may replay Galaxy 1 for run up to E3
Monolith Software Confirmed as Project X Zone's Developer
http://andriasang.com/con11b/project_x_zone_monolith/
I think we may not see anything from them for WiiU now...
Monolith Software Confirmed as Project X Zone's Developer
http://andriasang.com/con11b/project_x_zone_monolith/
I think we may not see anything from them for WiiU now...
I'm really, really interested to see what they do with Mario running on this kind of hardware. Galaxy is a great example of game design playing to the system's processing weaknesses in order achieve amazing graphics. When I think Mario on Wii U hardware, I don't really think 'more detail', but instead 'bigger scale'.
Monolith Software Confirmed as Project X Zone's Developer
http://andriasang.com/con11b/project_x_zone_monolith/
I think we may not see anything from them for WiiU now...
Also, someone here has mentioned a seamless overworld idea. I think that would be great. Imagine a Mario where you're just put in a world and just have to find stars. Finding X amount of stars could open a gate to a different section of the world or something. That would be sick.
Monolith only has one team? Is it possible they have two teams working in tandem on different projects releasing every other year?
Monolith only has one team? Is it possible they have two teams working in tandem on different projects releasing every other year?
They have two studios (one at Kyoto and one at Tokye, the former being recently made to 'closer ties with Nintendo') and have around 100 employee (for comparison, Retro had around 60 employee by 2010 - wikipedia)Monolith Software Confirmed as Project X Zone's Developer
http://andriasang.com/con11b/project_x_zone_monolith/
I think we may not see anything from them for WiiU now...
They have at least two teams, a second one working on the Wii U. They might have three, I don't recall. All I know is Monolithsoft is quite large, and expanded not all that long ago.
We'll see their Wiiu this year or next. I'm counting on Nintendo conference/Nintendo Direct revealMonolith Software Confirmed as Project X Zone's Developer
http://andriasang.com/con11b/project_x_zone_monolith/
I think we may not see anything from them for WiiU now...
They have at least two teams, a second one working on the Wii U. They might have three, I don't recall. All I know is Monolithsoft is quite large, and expanded not all that long ago.
I'm afraid of bigger scale in Mario cause that has so far tended to be used to spread out levels for exploration and dilute the platforming a bit. I liked 3D Land a lot just cause they just pared it down to platforming. I don't necessarily mind exploration but there's a delicate balance of spreading things out without making it too boring or too busy. Like the open world idea mentioned could be really cool or really really bad depending on how it's handled.I'm really, really interested to see what they do with Mario running on this kind of hardware. Galaxy is a great example of game design playing to the system's processing weaknesses in order achieve amazing graphics. When I think Mario on Wii U hardware, I don't really think 'more detail', but instead 'bigger scale'.
I'm really, really interested to see what they do with Mario running on this kind of hardware. Galaxy is a great example of game design playing to the system's processing weaknesses in order achieve amazing graphics. When I think Mario on Wii U hardware, I don't really think 'more detail', but instead 'bigger scale'.
yes seems like as there is also one TBA WiiU title in the list. Studio is also expanding...
http://en.wikipedia.org/wiki/Monolith_Soft
They are establishing a new team in Kyoto which I think might be in the new Nintendo building.
When I think Mario on Wii U hardware, I don't really think 'more detail', but instead 'bigger scale'.
Interesting to know is that they also work as developer for
Super Smash Bros. Brawl (development cooperation) (2008, Wii)[6]
The Legend of Zelda: Skyward Sword (development cooperation) (2011, Wii)
yes seems like as there is also one TBA WiiU title in the list. Studio is also expanding...
http://en.wikipedia.org/wiki/Monolith_Soft
They are establishing a new team in Kyoto which I think might be in the new Nintendo building.
They have at least two teams, a second one working on the Wii U. They might have three, I don't recall. All I know is Monolithsoft is quite large, and expanded not all that long ago.
I don't know. Mario didn't exactly make revolutionary use of the Wii pointer or the DS's bottom screen.Whatever they do, I'm betting that they use the controller in some really revolutionary ways. I haven't got the slightest clue what they'd do, but I'm excited.
Yeah, I think that would be great. In some ways it might play like more of an adventure game, where you can set out on long journeys from area to area. Giving a constant platforming focus to a game on that scale would result in something really fresh.Also, someone here has mentioned a seamless overworld idea. I think that would be great. Imagine a Mario where you're just put in a world and just have to find stars. Finding X amount of stars could open a gate to a different section of the world or something. I'd buy that tomorrow.
EA think the Wii U is absolutely next gen (sorry if its reposted)
http://wiiugo.com/ea-think-the-wii-u-is-absolutely-next-gen/
B1: Banned
Sorry to go back to the single touch vs multi touch debate, but having recently got myself a touch screen phone (HTC one X) after having a Blackberry for years, I've yet to come across a situation where multi touch is hugely beneficial.
None of the games or apps I've downloaded thus far have used it.
The browser is the only place that it may be useful (pinch to zoom) but a hold / tap to zoom would work pretty much just well I'd imagine.
Sorry to go back to the single touch vs multi touch debate, but having recently got myself a touch screen phone (HTC one X) after having a Blackberry for years, I've yet to come across a situation where multi touch is hugely beneficial.
None of the games or apps I've downloaded thus far have used it.
The browser is the only place that it may be useful (pinch to zoom) but a hold / tap to zoom would work pretty much just well I'd imagine.
with xenoblade as reference, I don't see how Monolith could be anything but huge.
Absolutely can't wait to see what they're doing for the Wii U. Xenoblade was my goty 2011 and favourite game of this entire gen.
They'll make another game that won't come out in America.
I'm pretty sure that this time last year, we had the time and date for Nintendo's press conference. Do we have this year's, and if not, what gives?
I'm pretty sure that this time last year, we had the time and date for Nintendo's press conference. Do we have this year's, and if not, what gives?
Dunno about SSBB, but the guys working on Skyward Sword were mostly from the Disaster team, which is pretty much a fourth team - complete with its own designers, planners, directors and producers.Interesting to know is that they also work as developer for
Super Smash Bros. Brawl (development cooperation) (2008, Wii)[6]
The Legend of Zelda: Skyward Sword (development cooperation) (2011, Wii)