Filth
Member
Did they add another hour to the maintenance time?
I swear it was only 1 hour originally?
yep.
Did they add another hour to the maintenance time?
I swear it was only 1 hour originally?
You're just mad because you can't drop bells on people.LOL monk is so fucking derp. I love having them in my group though
Witch Doctor balance feels so broken. Why use anything other than Soul Harvest + Dire Bats?
Witch Doctor balance feels so broken. Why use anything other than Soul Harvest + Dire Bats?
I'm at lvl 44 and sitting at 8600 hp with my Wizard. 1300 dps (weapon buff spell). if you're getting two shot by things, invest into some hp gear to get you going. You'll end up doing a lot of running/kiting if you're going solo. Hydra's are extremely helpful with this.
LOL monk is so fucking derp. I love having them in my group though
You're just mad because you can't drop bells on people.
Ive been wanting to screw around on the AH to list an item or two. Was about to do this last night when maintenance popped up so I figured Id do it in the morning before work.
Maintainance again. Fuck.
Not touching HC with a 40-foot pole. Not for another month or two til the server fuckery has subsided.
Witch Doctor balance feels so broken. Why use anything other than Soul Harvest + Dire Bats?
Haha, I liked using it for awhile but the novelty wore off eventually, that thing just takes too much Spirit for my liking. Maybe once I get some better runes for it I'll give it another shot.The moment I hit Level 12 I basically shouted into Skype "FUCK YES BELLLLLLLLLLLLLLLLLLL"
I have no regrets.
I was just thinking about this. I wonder what the average Legendary will sell for? $1.00 or so maybe?I totally want to sell just enough stuff in Diablo 3 to be able to transfer $60 to Battle.net to buy Starcraft II. I wonder how easy (or hard) it will be to make obtain that goal.
I work full time and have an hour commute both ways, so my play time has been really limited. So far I haven't had a single issue and the game has been incredibly fun. Why would I bitch?
Witch Doctor balance feels so broken. Why use anything other than Soul Harvest + Dire Bats?
I totally want to sell just enough stuff in Diablo 3 to be able to transfer $60 to Battle.net to buy Starcraft II. I wonder how easy (or hard) it will be to make obtain that goal.
Did they add another hour to the maintenance time?
I swear it was only 1 hour originally?
Servers are down AGAIN? I really like the game but this is horrible. Blizzard really needs to get rid of this stupid drm. Just let me play the single player game i payed for.
When I read all this here I'm kinda happy I'll be getting the game next week.
I wasn't sure how that worked. I had a +7 str ring, and a +2-4 damage ring. The +2-4 damage ring added 9 more than the strength ring to the damage on my invetory screen.
They did
Hilariously effective early, less so later on when intelligence on items starts scaling up drastically and SH stops tripling your DPS.
You must be talking about something else, because Diablo 3 isn't a single player game.
It's kind of funny seeing you pop in for a single post and then go back to playing. What did you mean by this comment?
Skill Mod ... depends on the skill. 'nuff said?
So on a scale of 1-10, what level of rage would you have if when the servers went back online, all your characters were wiped lol
That's really weird, I haven't thought of my gear as that great. Then again I do have 248 dexterity, many of my items have +3-6 damage, and my bow is 35 dps with 9-41 damage.
Whoa whoa whoa, the +dmg is added BEFORE your +%dmg from stats is added?I was going to edit this elsewhere but, hey, it's been like 20 posts since that one so ...!
+2-4 damage Ring means it adds on average 3 Damage per hit. This does not scale with Attack Speed so Faster weapons skew this a bit (e.g., if you have 1.5 Attacks per second, this is +4.5 DPS instead of +3 DPS). For the sake of this example, I'll just stick to 1.0 Attacks per second but felt like mentioning this. So, at 1.0 Attacks per second, this Ring will add, on average, 3 Damage per hit per second or +3 DPS.
Anyway, this +3 Damage is just added directly to your weapon(s) and THEN modified by your Crit Modifiers (which, for low levels, will be something around a +10% increase). Now, assuming you have 100 in your Stat, that whole thing is then multiplied by +100% Damage ... which gets us to around +7-ish DPS.
A little late, but I just noticed this. So is there going to be skill mods on equipment?
How would that work?
People really need to stop using this line. It's no more a single player game than Guild Wars is. Yet, GW requires you to be online 100% too. Sure you can play alone, but the game was designed from the ground up to be battle.net enabled and played online with drop-in/drop-out multiplayer and auction house functionality. They made this clear years ago. People need to stop blaming Blizzard because they're bad consumers and buy things they don't agree with.this lol...
plus its a single player f***ing game!
There is an absolutely massive difference between good and poor gear of the same level. A bit of frugal AHing and I've more than doubled my HP pool and increased my DPS without sacrificing my Magic Find.
Anyway, I feel like as somewhat of a spirital successor to Diablo 2, this game is fantastic.. But as Diablo 3, there are a lot of things I'm disappointed in. Not least of which is the absolutely horrible storyline, riddled with storytelling cliches and completely devoid of the dark, foreboding atmosphere that was in D2.
Anyone asking about drop rates: they're dog shit in this game. It's one of my MAJOR complaints. not enough unique/set items at low levels, so you don't have things like arctic furs, sigon's, treads, all that shit to look whet your appetite. Yeah it's a loot game and some stuff needs to be rare, but making it so every single legendary is like a once a year event just doesn't give you enough of a taste for getting excited about killing shit.
When I've killed every boss in this game on the first 3 difficulties multiple times each and NEVER seen anything but a yellow (and even then, only yellows on normal the first time where they're guaranteed. I have NEVER seen an act boss even drop a rare item on NM or Hell. Neither has anyone I play with)....it's a bit fucking stupid. I have one unique, a shit witch doctor mask from a champ group in NM act 1. One of my guildmates has a wizard hat from normal. Everyone else in my wow guild that plays (probably 10 people) and EVERYONE ELSE ON MY FRIENDS LIST (which is a shitton of people) have a combined total of 2 unique items. The vast majority of us are level 60 or nearing it, it's pretty fucking silly.
They really needed MORE unique and set items so that you could have them doled out throughout the game, instead of smashing 90% of them at level 60 required inferno drops. As it is I don't even get excited to kill bosses anymore, it's turned into a sad joke that all you're going to get is some shitty 50 dps normal mode magic item.
Before anyone says 'magic find lol' go look up the items. there are BARELY any uniques or set items to get at all, and in D1 and D2 you would get SOME of this stuff without needing to stack that MF while you levelled.
Game is great, but if people don't get a bone once in a while they won't stay for the real meat and potatoes of item farming.
stuff
Anyone asking about drop rates: they're dog shit in this game. It's one of my MAJOR complaints. not enough unique/set items at low levels, so you don't have things like arctic furs, sigon's, treads, all that shit to look whet your appetite. Yeah it's a loot game and some stuff needs to be rare, but making it so every single legendary is like a once a year event just doesn't give you enough of a taste for getting excited about killing shit.
When I've killed every boss in this game on the first 3 difficulties multiple times each and NEVER seen anything but a yellow (and even then, only yellows on normal the first time where they're guaranteed. I have NEVER seen an act boss even drop a rare item on NM or Hell. Neither has anyone I play with)....it's a bit fucking stupid. I have one unique, a shit witch doctor mask from a champ group in NM act 1. One of my guildmates has a wizard hat from normal. Everyone else in my wow guild that plays (probably 10 people) and EVERYONE ELSE ON MY FRIENDS LIST (which is a shitton of people) have a combined total of 2 unique items. The vast majority of us are level 60 or nearing it, it's pretty fucking silly.
They really needed MORE unique and set items so that you could have them doled out throughout the game, instead of smashing 90% of them at level 60 required inferno drops. As it is I don't even get excited to kill bosses anymore, it's turned into a sad joke that all you're going to get is some shitty 50 dps normal mode magic item.
Before anyone says 'magic find lol' go look up the items. there are BARELY any uniques or set items to get at all, and in D1 and D2 you would get SOME of this stuff without needing to stack that MF while you levelled.
Game is great, but if people don't get a bone once in a while they won't stay for the real meat and potatoes of item farming.
Whoa whoa whoa, the +dmg is added BEFORE your +%dmg from stats is added?
Looking at +dmg in a whole new light with my 450 str.
Maybe 1 or 2.
Honestly, what i've done was all finished in less than 2 full days.
I hate to be cynical but I wonder if drop rates were lowered somewhat in order to increase Blizzard's earnings from the real money AH?Anyone asking about drop rates: they're dog shit in this game. It's one of my MAJOR complaints. not enough unique/set items at low levels, so you don't have things like arctic furs, sigon's, treads, all that shit to look whet your appetite. Yeah it's a loot game and some stuff needs to be rare, but making it so every single legendary is like a once a year event just doesn't give you enough of a taste for getting excited about killing shit.
When I've killed every boss in this game on the first 3 difficulties multiple times each and NEVER seen anything but a yellow (and even then, only yellows on normal the first time where they're guaranteed. I have NEVER seen an act boss even drop a rare item on NM or Hell. Neither has anyone I play with)....it's a bit fucking stupid. I have one unique, a shit witch doctor mask from a champ group in NM act 1. One of my guildmates has a wizard hat from normal. Everyone else in my wow guild that plays (probably 10 people) and EVERYONE ELSE ON MY FRIENDS LIST (which is a shitton of people) have a combined total of 2 unique items. The vast majority of us are level 60 or nearing it, it's pretty fucking silly.
They really needed MORE unique and set items so that you could have them doled out throughout the game, instead of smashing 90% of them at level 60 required inferno drops. As it is I don't even get excited to kill bosses anymore, it's turned into a sad joke that all you're going to get is some shitty 50 dps normal mode magic item.
Before anyone says 'magic find lol' go look up the items. there are BARELY any uniques or set items to get at all, and in D1 and D2 you would get SOME of this stuff without needing to stack that MF while you levelled.
Game is great, but if people don't get a bone once in a while they won't stay for the real meat and potatoes of item farming.
Back in US servers guysDD